human npc removed
|
@ -1,191 +0,0 @@
|
|||
EUROPEAN UNION PUBLIC LICENCE v. 1.2
|
||||
EUPL © the European Union 2007, 2016
|
||||
|
||||
This European Union Public Licence (the ‘EUPL’) applies to the Work (as defined below) which is provided under the
|
||||
terms of this Licence. Any use of the Work, other than as authorised under this Licence is prohibited (to the extent such
|
||||
use is covered by a right of the copyright holder of the Work).
|
||||
The Work is provided under the terms of this Licence when the Licensor (as defined below) has placed the following
|
||||
notice immediately following the copyright notice for the Work:
|
||||
Licensed under the EUPL
|
||||
or has expressed by any other means his willingness to license under the EUPL.
|
||||
|
||||
1.Definitions
|
||||
In this Licence, the following terms have the following meaning:
|
||||
— ‘The Licence’:this Licence.
|
||||
— ‘The Original Work’:the work or software distributed or communicated by the Licensor under this Licence, available
|
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as Source Code and also as Executable Code as the case may be.
|
||||
— ‘Derivative Works’:the works or software that could be created by the Licensee, based upon the Original Work or
|
||||
modifications thereof. This Licence does not define the extent of modification or dependence on the Original Work
|
||||
required in order to classify a work as a Derivative Work; this extent is determined by copyright law applicable in
|
||||
the country mentioned in Article 15.
|
||||
— ‘The Work’:the Original Work or its Derivative Works.
|
||||
— ‘The Source Code’:the human-readable form of the Work which is the most convenient for people to study and
|
||||
modify.
|
||||
— ‘The Executable Code’:any code which has generally been compiled and which is meant to be interpreted by
|
||||
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|
||||
— ‘The Licensor’:the natural or legal person that distributes or communicates the Work under the Licence.
|
||||
— ‘Contributor(s)’:any natural or legal person who modifies the Work under the Licence, or otherwise contributes to
|
||||
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|
||||
— ‘The Licensee’ or ‘You’:any natural or legal person who makes any usage of the Work under the terms of the
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|
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2.Scope of the rights granted by the Licence
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The Licensor hereby grants You a worldwide, royalty-free, non-exclusive, sublicensable licence to do the following, for
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In the countries where moral rights apply, the Licensor waives his right to exercise his moral right to the extent allowed
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3.Communication of the Source Code
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The Licensor may provide the Work either in its Source Code form, or as Executable Code. If the Work is provided as
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||||
4.Limitations on copyright
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||||
Nothing in this Licence is intended to deprive the Licensee of the benefits from any exception or limitation to the
|
||||
exclusive rights of the rights owners in the Work, of the exhaustion of those rights or of other applicable limitations
|
||||
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||||
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||||
5.Obligations of the Licensee
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||||
The grant of the rights mentioned above is subject to some restrictions and obligations imposed on the Licensee. Those
|
||||
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||||
|
||||
Attribution right: The Licensee shall keep intact all copyright, patent or trademarks notices and all notices that refer to
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|
||||
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Distribution or Communication will be done under the terms of this Licence or of a later version of this Licence unless
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|
||||
Compatibility clause: If the Licensee Distributes or Communicates Derivative Works or copies thereof based upon both
|
||||
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|
||||
under the terms of this Compatible Licence. For the sake of this clause, ‘Compatible Licence’ refers to the licences listed
|
||||
in the appendix attached to this Licence. Should the Licensee's obligations under the Compatible Licence conflict with
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||||
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Legal Protection: This Licence does not grant permission to use the trade names, trademarks, service marks, or names
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||||
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||||
|
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6.Chain of Authorship
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The original Licensor warrants that the copyright in the Original Work granted hereunder is owned by him/her or
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licensed to him/her and that he/she has the power and authority to grant the Licence.
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Each Contributor warrants that the copyright in the modifications he/she brings to the Work are owned by him/her or
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licensed to him/her and that he/she has the power and authority to grant the Licence.
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Each time You accept the Licence, the original Licensor and subsequent Contributors grant You a licence to their contributions
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to the Work, under the terms of this Licence.
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||||
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||||
7.Disclaimer of Warranty
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||||
The Work is a work in progress, which is continuously improved by numerous Contributors. It is not a finished work
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||||
and may therefore contain defects or ‘bugs’ inherent to this type of development.
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For the above reason, the Work is provided under the Licence on an ‘as is’ basis and without warranties of any kind
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|
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|
||||
This disclaimer of warranty is an essential part of the Licence and a condition for the grant of any rights to the Work.
|
||||
|
||||
8.Disclaimer of Liability
|
||||
Except in the cases of wilful misconduct or damages directly caused to natural persons, the Licensor will in no event be
|
||||
liable for any direct or indirect, material or moral, damages of any kind, arising out of the Licence or of the use of the
|
||||
Work, including without limitation, damages for loss of goodwill, work stoppage, computer failure or malfunction, loss
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of data or any commercial damage, even if the Licensor has been advised of the possibility of such damage. However,
|
||||
the Licensor will be liable under statutory product liability laws as far such laws apply to the Work.
|
||||
|
||||
9.Additional agreements
|
||||
While distributing the Work, You may choose to conclude an additional agreement, defining obligations or services
|
||||
consistent with this Licence. However, if accepting obligations, You may act only on your own behalf and on your sole
|
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responsibility, not on behalf of the original Licensor or any other Contributor, and only if You agree to indemnify,
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defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against such Contributor by
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the fact You have accepted any warranty or additional liability.
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||||
|
||||
10.Acceptance of the Licence
|
||||
The provisions of this Licence can be accepted by clicking on an icon ‘I agree’ placed under the bottom of a window
|
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displaying the text of this Licence or by affirming consent in any other similar way, in accordance with the rules of
|
||||
applicable law. Clicking on that icon indicates your clear and irrevocable acceptance of this Licence and all of its terms
|
||||
and conditions.
|
||||
Similarly, you irrevocably accept this Licence and all of its terms and conditions by exercising any rights granted to You
|
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by Article 2 of this Licence, such as the use of the Work, the creation by You of a Derivative Work or the Distribution
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or Communication by You of the Work or copies thereof.
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||||
11.Information to the public
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In case of any Distribution or Communication of the Work by means of electronic communication by You (for example,
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and the way it may be accessible, concluded, stored and reproduced by the Licensee.
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||||
12.Termination of the Licence
|
||||
The Licence and the rights granted hereunder will terminate automatically upon any breach by the Licensee of the terms
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||||
of the Licence.
|
||||
Such a termination will not terminate the licences of any person who has received the Work from the Licensee under
|
||||
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|
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|
||||
13.Miscellaneous
|
||||
Without prejudice of Article 9 above, the Licence represents the complete agreement between the Parties as to the
|
||||
Work.
|
||||
If any provision of the Licence is invalid or unenforceable under applicable law, this will not affect the validity or
|
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enforceability of the Licence as a whole. Such provision will be construed or reformed so as necessary to make it valid
|
||||
and enforceable.
|
||||
The European Commission may publish other linguistic versions or new versions of this Licence or updated versions of
|
||||
the Appendix, so far this is required and reasonable, without reducing the scope of the rights granted by the Licence.
|
||||
New versions of the Licence will be published with a unique version number.
|
||||
All linguistic versions of this Licence, approved by the European Commission, have identical value. Parties can take
|
||||
advantage of the linguistic version of their choice.
|
||||
|
||||
14.Jurisdiction
|
||||
Without prejudice to specific agreement between parties,
|
||||
— any litigation resulting from the interpretation of this License, arising between the European Union institutions,
|
||||
bodies, offices or agencies, as a Licensor, and any Licensee, will be subject to the jurisdiction of the Court of Justice
|
||||
of the European Union, as laid down in article 272 of the Treaty on the Functioning of the European Union,
|
||||
— any litigation arising between other parties and resulting from the interpretation of this License, will be subject to
|
||||
the exclusive jurisdiction of the competent court where the Licensor resides or conducts its primary business.
|
||||
|
||||
15.Applicable Law
|
||||
Without prejudice to specific agreement between parties,
|
||||
— this Licence shall be governed by the law of the European Union Member State where the Licensor has his seat,
|
||||
resides or has his registered office,
|
||||
— this licence shall be governed by Belgian law if the Licensor has no seat, residence or registered office inside
|
||||
a European Union Member State.
|
||||
|
||||
|
||||
Appendix
|
||||
|
||||
‘Compatible Licences’ according to Article 5 EUPL are:
|
||||
— GNU General Public License (GPL) v. 2, v. 3
|
||||
— GNU Affero General Public License (AGPL) v. 3
|
||||
— Open Software License (OSL) v. 2.1, v. 3.0
|
||||
— Eclipse Public License (EPL) v. 1.0
|
||||
— CeCILL v. 2.0, v. 2.1
|
||||
— Mozilla Public Licence (MPL) v. 2
|
||||
— GNU Lesser General Public Licence (LGPL) v. 2.1, v. 3
|
||||
— Creative Commons Attribution-ShareAlike v. 3.0 Unported (CC BY-SA 3.0) for works other than software
|
||||
— European Union Public Licence (EUPL) v. 1.1, v. 1.2
|
||||
— Québec Free and Open-Source Licence — Reciprocity (LiLiQ-R) or Strong Reciprocity (LiLiQ-R+)
|
||||
|
||||
The European Commission may update this Appendix to later versions of the above licences without producing
|
||||
a new version of the EUPL, as long as they provide the rights granted in Article 2 of this Licence and protect the
|
||||
covered Source Code from exclusive appropriation.
|
||||
All other changes or additions to this Appendix require the production of a new EUPL version.
|
||||
|
|
@ -1,32 +0,0 @@
|
|||
### Mobs Humans
|
||||
![Mobs Humans' screenshot](screenshot.png)
|
||||
**_Adds humans._**
|
||||
|
||||
**Version:** 0.3.0
|
||||
**Source code's license:** [EUPL v1.2][1] or later.
|
||||
**Textures' license:** [CC BY-SA v3.0][2], [CC BY-SA v4.0][3]
|
||||
|
||||
**Dependencies:** default (found in [Minetest Game][4]), mobs ([Mobs Redo][5])
|
||||
|
||||
|
||||
### Installation
|
||||
|
||||
Unzip the archive, rename the folder to mobs_humans and place it in
|
||||
../minetest/mods/
|
||||
|
||||
If you only want this to be used in a single world, place it in
|
||||
../minetest/worlds/WORLD_NAME/worldmods/
|
||||
|
||||
GNU+Linux - If you use a system-wide installation place it in
|
||||
~/.minetest/mods/
|
||||
|
||||
For further information or help see:
|
||||
https://wiki.minetest.net/Help:Installing_Mods
|
||||
|
||||
|
||||
|
||||
[1]: https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32017D0863
|
||||
[2]: https://creativecommons.org/licenses/by-sa/3.0/
|
||||
[3]: https://creativecommons.org/licenses/by-sa/4.0/
|
||||
[4]: https://github.com/minetest/minetest_game
|
||||
[5]: https://forum.minetest.net/viewtopic.php?t=9917
|
|
@ -1,33 +0,0 @@
|
|||
a = Alfa
|
||||
e = Echo
|
||||
i = India
|
||||
o = Oscar
|
||||
u = bOOk
|
||||
|
||||
y = Yes / Yogurt
|
||||
w = Word / Walk
|
||||
|
||||
m = Mike
|
||||
n = November
|
||||
b = Bravo
|
||||
p = Papa
|
||||
d = Delta
|
||||
t = Tango
|
||||
g = Golf
|
||||
k = Kilo
|
||||
l = Lima
|
||||
r = Romeo
|
||||
s = Sierra / Stop
|
||||
z = Zulu / Zero
|
||||
h = Hotel / Hope
|
||||
|
||||
ñ/Ñ = niÑo / coruÑa (Spanish) (nh)
|
||||
v = Victor
|
||||
f = Foxtrot
|
||||
ð/Ð = THe / THese (dh)
|
||||
þ = THing / THink (th)
|
||||
ɣ = GiorGHos (Greek) / (like "BaCH" but using a "g") (gh)
|
||||
ħ/Ħ = BaCH (German) loCH (Scottish) (ch)
|
||||
ɫ/Ɫ = SeviLLa / vaniLLa (Spanish) (lh)
|
||||
ʃ/Ʃ = SHow / SHopping (sh)
|
||||
ʒ = Jacques / bon Jour (French) (zh)
|
|
@ -1,68 +0,0 @@
|
|||
# Changelog
|
||||
All notable changes to this project will be documented in this file.
|
||||
|
||||
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
|
||||
and this project adheres to [Semantic Versioning](https://semver.org/).
|
||||
|
||||
|
||||
## [Unreleased]
|
||||
|
||||
- No further features planned.
|
||||
|
||||
|
||||
|
||||
## [0.3.0] - 2019-10-17
|
||||
### Added
|
||||
|
||||
- Support for translations.
|
||||
- Option to toggle hovering nametags.
|
||||
|
||||
### Changed
|
||||
|
||||
- License changed to EUPL v1.2.
|
||||
- mod.conf set to follow MT v5.x specifics.
|
||||
- Textures have been optimized (with optipng).
|
||||
- Fixed collisionbox.
|
||||
|
||||
### Removed
|
||||
|
||||
- Support for MT v0.4.x
|
||||
|
||||
|
||||
|
||||
## [0.2.2] - 2018-07-27
|
||||
### Changed
|
||||
|
||||
- Removed redundant conditional check.
|
||||
|
||||
|
||||
|
||||
## [0.2.1] - 2018-07-27
|
||||
### Changed
|
||||
|
||||
- Thrown stones will despawn when hitting a node.
|
||||
- Minor code improvements.
|
||||
|
||||
|
||||
|
||||
## [0.2.0] - 2018-07-16
|
||||
### Added
|
||||
|
||||
- Stone throwing ability.
|
||||
|
||||
### Changed
|
||||
|
||||
- Active Objects Count decreased to 1 (was 2)
|
||||
- Humans' bones remove timer increased to (min300, max600)secs (was 60, 300)
|
||||
|
||||
|
||||
|
||||
## [0.2.0-dev] - 2018-07-10
|
||||
### Added
|
||||
|
||||
- changelog.md
|
||||
|
||||
### Changed
|
||||
|
||||
- Health recover function.
|
||||
- Bones spawn chance increased to 6/12 (was 4/12)
|
|
@ -1,780 +0,0 @@
|
|||
--[[
|
||||
Mobs Humans - Adds human mobs.
|
||||
Copyright © 2018-2019 Hamlet <hamlatmesehub@riseup.net>
|
||||
|
||||
Licensed under the EUPL, Version 1.2 or – as soon they will be
|
||||
approved by the European Commission – subsequent versions of the
|
||||
EUPL (the "Licence");
|
||||
You may not use this work except in compliance with the Licence.
|
||||
You may obtain a copy of the Licence at:
|
||||
|
||||
https://joinup.ec.europa.eu/software/page/eupl
|
||||
https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32017D0863
|
||||
|
||||
Unless required by applicable law or agreed to in writing,
|
||||
software distributed under the Licence is distributed on an
|
||||
"AS IS" basis,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||
implied.
|
||||
See the Licence for the specific language governing permissions
|
||||
and limitations under the Licence.
|
||||
|
||||
--]]
|
||||
|
||||
|
||||
-- Used for localization
|
||||
|
||||
local S = minetest.get_translator("mobs_humans")
|
||||
|
||||
|
||||
--
|
||||
-- General variables
|
||||
--
|
||||
|
||||
local mob_difficulty = tonumber(minetest.settings:get("mob_difficulty"))
|
||||
if (mob_difficulty == nil) then
|
||||
mob_difficulty = 1
|
||||
end
|
||||
|
||||
local show_nametags = minetest.settings:get_bool("mobs_humans_use_nametags")
|
||||
if (show_nametags == nil) then
|
||||
show_nametags = true
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Custom bones node
|
||||
--
|
||||
|
||||
minetest.register_node("mobs_humans:human_bones", {
|
||||
description = S("Human Bones"),
|
||||
drawtype = "mesh",
|
||||
mesh = "mobs_humans_bones_model.obj",
|
||||
tiles = {"mobs_humans_bones.png"},
|
||||
inventory_image = "mobs_humans_bones_inv.png",
|
||||
wield_image = "mobs_humans_bones_inv.png",
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 0.0, 0.5}
|
||||
},
|
||||
},
|
||||
walkable = false,
|
||||
pointable = true,
|
||||
diggable = true,
|
||||
buildable_to = true,
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {dig_immediate = 2, falling_node = 1},
|
||||
sounds = default.node_sound_gravel_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
minetest.check_single_for_falling(pos)
|
||||
minetest.get_node_timer(pos):start(math.random(300, 600))
|
||||
end,
|
||||
|
||||
on_timer = function(pos, elapsed)
|
||||
minetest.get_node_timer(pos):stop()
|
||||
minetest.swap_node(pos, {name = "air"})
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Chat messages
|
||||
--
|
||||
|
||||
local MESSAGE_1 = S("Saluton ")
|
||||
local MESSAGE_2 = S(", mia nomo estas ")
|
||||
|
||||
|
||||
--
|
||||
-- Functions
|
||||
--
|
||||
|
||||
local function boolean()
|
||||
if (math.random(0, 1) == 0) then
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function attack_type()
|
||||
local number = math.random(1, 3)
|
||||
local attack_name = nil
|
||||
|
||||
if (number == 1) then
|
||||
attack_name = "dogfight"
|
||||
|
||||
elseif (number == 2) then
|
||||
attack_name = "shoot"
|
||||
|
||||
else
|
||||
attack_name = "dogshoot"
|
||||
|
||||
end
|
||||
|
||||
return attack_name
|
||||
end
|
||||
|
||||
|
||||
local function dps(self, element)
|
||||
local damage_speed = nil
|
||||
local hit_points = nil
|
||||
local time_speed = nil
|
||||
local in_game_day_length = nil
|
||||
local five_in_game_minutes = nil
|
||||
local damage_per_second = nil
|
||||
|
||||
hit_points = self.health
|
||||
time_speed = tonumber(minetest.settings:get("time_speed"))
|
||||
|
||||
if (time_speed == nil) then
|
||||
time_speed = 72
|
||||
|
||||
elseif (time_speed == 0) then
|
||||
time_speed = 1
|
||||
end
|
||||
|
||||
if (element == "water") then
|
||||
damage_speed = 300
|
||||
|
||||
elseif (element == "lava") then
|
||||
damage_speed = 100
|
||||
end
|
||||
|
||||
in_game_day_length = 86400 / time_speed
|
||||
five_in_game_minutes = (in_game_day_length * damage_speed) / 86400
|
||||
damage_per_second = hit_points / five_in_game_minutes
|
||||
|
||||
return damage_per_second
|
||||
end
|
||||
|
||||
|
||||
local function experience(self)
|
||||
if (self.attack == nil) and (self.engaged ~= true) then
|
||||
return
|
||||
|
||||
elseif (self.attack ~= nil) and (self.engaged ~= true) then
|
||||
self.engaged = true
|
||||
|
||||
self.object:set_properties({engaged = self.engaged})
|
||||
|
||||
elseif (self.attack == nil) and (self.engaged == true) then
|
||||
self.engaged = false
|
||||
|
||||
self.object:set_properties({engaged = self.engaged})
|
||||
|
||||
if (self.damage < (8 * mob_difficulty)) then
|
||||
self.damage = self.damage + 1
|
||||
self.object:set_properties({damage = self.damage})
|
||||
end
|
||||
|
||||
if (self.armor > 10) then
|
||||
self.armor = self.armor - 1
|
||||
self.object:set_properties({armor = self.armor})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function heal_over_time(self, dtime)
|
||||
-- For backward compatibility
|
||||
if (self.heal_counter == nil)
|
||||
or (self.initial_hp == nil)
|
||||
or (self.injuried == nil)
|
||||
then
|
||||
self.heal_counter = 4.0
|
||||
-- used for health recovery
|
||||
|
||||
self.initial_hp = math.random(self.hp_min, self.hp_max)
|
||||
-- used as reference when recovering health
|
||||
|
||||
-- used to determine whether if in need of healing
|
||||
if (self.health == self.initial_hp) then
|
||||
self.injuried = false
|
||||
|
||||
else
|
||||
self.injuried = true
|
||||
|
||||
end
|
||||
|
||||
self.object:set_properties({
|
||||
heal_counter = self.heal_counter,
|
||||
initial_hp = self.initial_hp,
|
||||
injuried = self.injuried
|
||||
})
|
||||
end
|
||||
|
||||
if (self.injuried == true) then
|
||||
if (self.state ~= "attack") and (self.state ~= "runaway") then
|
||||
-- recover 1HP every 4 seconds
|
||||
if (self.health < self.initial_hp) then
|
||||
if (self.heal_counter > 0) then
|
||||
self.heal_counter = self.heal_counter - dtime
|
||||
|
||||
self.object:set_properties({
|
||||
heal_counter = self.heal_counter
|
||||
})
|
||||
|
||||
else
|
||||
self.heal_counter = 4.0
|
||||
self.health = self.health + 1
|
||||
self.object:set_hp(self.health)
|
||||
|
||||
self.object:set_properties({
|
||||
heal_counter = self.heal_counter
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
elseif (self.health == self.initial_hp) then
|
||||
self.injuried = false
|
||||
|
||||
self.object:set_properties({injuried = self.injuried})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function random_string(length)
|
||||
|
||||
local letter = 0
|
||||
local number = 0
|
||||
local initial_letter = true
|
||||
local string = ""
|
||||
local exchanger = ""
|
||||
local forced_choice = ""
|
||||
local vowels = {"a", "e", "i", "o", "u"}
|
||||
local semivowels = {"y", "w"}
|
||||
|
||||
local simple_consonants = {
|
||||
"m", "n", "b", "p", "d", "t", "g", "k", "l", "r", "s", "z", "h"
|
||||
}
|
||||
|
||||
local compound_consonants = {
|
||||
"ñ", "v", "f", "ð", "þ", "ɣ", "ħ", "ɫ", "ʃ", "ʒ"
|
||||
}
|
||||
|
||||
local compound_consonants_uppercase = {
|
||||
"Ñ", "V", "F", "Ð", "Þ", "Ɣ", "Ħ", "Ɫ", "Ʃ", "Ʒ"
|
||||
}
|
||||
|
||||
local double_consonants = {
|
||||
"mm", "mb", "mp", "mr", "ms", "mz", "mf",
|
||||
"mʃ",
|
||||
"nn", "nd", "nt", "ng", "nk", "nr", "ns", "nz",
|
||||
"nð", "nþ", "nɣ", "nħ", "nʃ", "nʒ",
|
||||
"bb", "bl", "br", "bz",
|
||||
"bʒ",
|
||||
"pp", "pl", "pr", "ps",
|
||||
"pʃ",
|
||||
"dd", "dl", "dr", "dz",
|
||||
"dʒ",
|
||||
"tt", "tl", "tr", "ts",
|
||||
"tʃ",
|
||||
"gg", "gl", "gr", "gz",
|
||||
"gʒ",
|
||||
"kk", "kl", "kr", "ks",
|
||||
"kʃ",
|
||||
"ll", "lm", "ln", "lb", "lp", "ld", "lt", "lg", "lk", "ls", "lz",
|
||||
"lñ", "lv", "lf", "lð", "lþ", "lɣ", "lħ", "lʃ", "lʒ",
|
||||
"rr", "rm", "rn", "rb", "rp", "rd", "rt", "rg", "rk", "rs", "rz",
|
||||
"rñ", "rv", "rf", "rð", "rþ", "rɣ", "rħ", "rʃ", "rʒ",
|
||||
"ss", "sp", "st", "sk",
|
||||
"sf",
|
||||
"zz", "zm", "zn", "zb", "zd", "zg", "zl", "zr",
|
||||
"zñ", "zv",
|
||||
"vl", "vr",
|
||||
"fl", "fr",
|
||||
"ðl", "ðr",
|
||||
"þl", "þr",
|
||||
"ɣl", "ɣr",
|
||||
"ħl", "ħr",
|
||||
"ʃp", "ʃt", "ʃk",
|
||||
"ʃf",
|
||||
"ʒm", "ʒn", "ʒb", "ʒd", "ʒg", "ʒl", "ʒr",
|
||||
"ʒv"
|
||||
}
|
||||
|
||||
local double_consonants_uppercase = {
|
||||
"Bl", "Br", "Bz",
|
||||
"Bʒ",
|
||||
"Pl", "Pr", "Ps",
|
||||
"Pʃ",
|
||||
"Dl", "Dr", "Dz",
|
||||
"Dʒ",
|
||||
"Tl", "Tr", "Ts",
|
||||
"Tʃ",
|
||||
"Gl", "Gr", "Gz",
|
||||
"Gʒ",
|
||||
"Kl", "Kr", "Ks",
|
||||
"Kʃ",
|
||||
"Sp", "St", "Sk",
|
||||
"Sf",
|
||||
"Zm", "Zn", "Zb", "Zd", "Zg", "Zl", "Zr",
|
||||
"Zñ", "Zv",
|
||||
"Vl", "Vr",
|
||||
"Fl", "Fr",
|
||||
"Ðl", "Ðr",
|
||||
"Þl", "Þr",
|
||||
"Ɣl", "Ɣr",
|
||||
"Ħl", "Ħr",
|
||||
"Ʃp", "Ʃt", "Ʃk",
|
||||
"Ʃf",
|
||||
"Ʒm", "Ʒn", "Ʒb", "Ʒd", "Ʒg", "Ʒl", "Ʒr",
|
||||
"Ʒv"
|
||||
}
|
||||
|
||||
local previous_letter = ""
|
||||
|
||||
for initial_value = 1, length do
|
||||
|
||||
letter = letter + 1
|
||||
|
||||
local chosen_group = math.random(1, 5)
|
||||
|
||||
if (exchanger == "vowel") then
|
||||
chosen_group = math.random(3, 5)
|
||||
|
||||
elseif (exchanger == "semivowel") then
|
||||
chosen_group = 1
|
||||
|
||||
elseif (exchanger == "simple consonant") then
|
||||
if (letter < length) then
|
||||
chosen_group = math.random(1, 2)
|
||||
else
|
||||
chosen_group = 1
|
||||
end
|
||||
|
||||
elseif (exchanger == "compound consonant") then
|
||||
chosen_group = 1
|
||||
|
||||
elseif (exchanger == "double consonant") then
|
||||
chosen_group = 1
|
||||
|
||||
end
|
||||
|
||||
|
||||
if (chosen_group == 1) then
|
||||
|
||||
if (initial_letter == true) then
|
||||
initial_letter = false
|
||||
number = math.random(1, 5)
|
||||
previous_letter = string.upper(vowels[number])
|
||||
string = string .. previous_letter
|
||||
|
||||
else
|
||||
number = math.random(0, 1) -- single or double vowel
|
||||
|
||||
if (number == 0) then
|
||||
number = math.random(1, 5)
|
||||
previous_letter = vowels[number]
|
||||
string = string .. previous_letter
|
||||
|
||||
else
|
||||
number = math.random(1, 5)
|
||||
previous_letter = vowels[number]
|
||||
string = string .. previous_letter
|
||||
|
||||
number = math.random(1, 5)
|
||||
previous_letter = vowels[number]
|
||||
string = string .. previous_letter
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
exchanger = "vowel"
|
||||
|
||||
|
||||
elseif (chosen_group == 2) then
|
||||
|
||||
number = math.random(1, 2)
|
||||
|
||||
if (letter ~= 2) then
|
||||
if (initial_letter == true) then
|
||||
initial_letter = false
|
||||
previous_letter = string.upper(semivowels[number])
|
||||
string = string .. previous_letter
|
||||
else
|
||||
previous_letter = semivowels[number]
|
||||
string = string .. previous_letter
|
||||
|
||||
end
|
||||
|
||||
exchanger = "semivowel"
|
||||
|
||||
elseif (letter == 2) then
|
||||
if (previous_letter == "L") or (previous_letter == "R")
|
||||
or (previous_letter == "Ɫ") or (previous_letter == "Y")
|
||||
or (previous_letter == "W") or (previous_letter == "H") then
|
||||
if (number == 1) then
|
||||
previous_letter = "i"
|
||||
string = string .. previous_letter
|
||||
|
||||
elseif (number == 2) then
|
||||
previous_letter = "u"
|
||||
string = string .. previous_letter
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
exchanger = "vowel"
|
||||
end
|
||||
|
||||
|
||||
elseif (chosen_group == 3) then
|
||||
|
||||
number = math.random(1, 13)
|
||||
|
||||
if (initial_letter == true) then
|
||||
initial_letter = false
|
||||
previous_letter = string.upper(simple_consonants[number])
|
||||
string = string .. previous_letter
|
||||
|
||||
else
|
||||
previous_letter = simple_consonants[number]
|
||||
string = string .. previous_letter
|
||||
|
||||
end
|
||||
|
||||
exchanger = "simple consonant"
|
||||
|
||||
|
||||
elseif (chosen_group == 4) then
|
||||
|
||||
number = math.random(1, 10)
|
||||
|
||||
if (initial_letter == true) then
|
||||
initial_letter = false
|
||||
previous_letter = compound_consonants_uppercase[number]
|
||||
string = string .. previous_letter
|
||||
|
||||
else
|
||||
previous_letter = compound_consonants[number]
|
||||
string = string .. previous_letter
|
||||
end
|
||||
|
||||
exchanger = "compound consonant"
|
||||
|
||||
|
||||
elseif (chosen_group == 5) then
|
||||
|
||||
if (initial_letter == true) then
|
||||
initial_letter = false
|
||||
number = math.random(1, 61)
|
||||
previous_letter = double_consonants_uppercase[number]
|
||||
string = string .. previous_letter
|
||||
|
||||
else
|
||||
number = math.random(1, 131)
|
||||
previous_letter = double_consonants[number]
|
||||
string = string .. previous_letter
|
||||
end
|
||||
|
||||
exchanger = "double consonant"
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
initial_letter = true
|
||||
|
||||
return string
|
||||
end
|
||||
|
||||
|
||||
local function random_type()
|
||||
local type = "npc"
|
||||
local number = math.random(1, 20)
|
||||
|
||||
if (number <= 10) then
|
||||
type = "monster"
|
||||
|
||||
elseif (number >= 16) then
|
||||
type = "animal"
|
||||
end
|
||||
|
||||
return type
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Entity definition
|
||||
--
|
||||
|
||||
mobs:register_mob("mobs_humans:human", {
|
||||
nametag = "",
|
||||
given_name = nil,
|
||||
type = nil,
|
||||
hp_min = 15,
|
||||
hp_max = 20,
|
||||
initial_hp = nil,
|
||||
armor = nil,
|
||||
passive = nil,
|
||||
walk_velocity = 4,
|
||||
run_velocity = 4,
|
||||
walk_chance = nil,
|
||||
jump = false,
|
||||
runaway = nil,
|
||||
view_range = nil,
|
||||
damage = nil,
|
||||
fall_damage = true,
|
||||
water_damage = nil,
|
||||
lava_damage = nil,
|
||||
suffocation = true,
|
||||
floats = nil,
|
||||
reach = 4,
|
||||
docile_by_day = nil,
|
||||
attacks_monsters = nil,
|
||||
attack_animals = nil,
|
||||
group_attack = nil,
|
||||
attack_type = "dogfight",
|
||||
arrow = "mobs_humans:stone",
|
||||
shoot_interval = 2,
|
||||
shoot_offset = 1.5,
|
||||
runaway_from = {
|
||||
"mobs_banshee:banshee",
|
||||
"mobs_ghost_redo:ghost",
|
||||
"mobs_others:snow_walker"
|
||||
},
|
||||
makes_footstep_sound = nil,
|
||||
sounds = {
|
||||
attack = "default_punch",
|
||||
shoot_attack = "mobs_swing"
|
||||
},
|
||||
visual = "mesh",
|
||||
visual_size = {x = 1, y = 1},
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
|
||||
textures = {
|
||||
{"mobs_humans_female_01.png"},
|
||||
{"mobs_humans_female_02.png"},
|
||||
{"mobs_humans_male_01.png"},
|
||||
{"mobs_humans_male_02.png"}
|
||||
},
|
||||
mesh = "character.b3d",
|
||||
animation = {
|
||||
stand_start = 0,
|
||||
stand_end = 79,
|
||||
stand_speed = 30,
|
||||
walk_start = 168,
|
||||
walk_end = 187,
|
||||
walk_speed = 30,
|
||||
run_start = 168,
|
||||
run_end = 187,
|
||||
run_speed = 30,
|
||||
punch_start = 189,
|
||||
punch_end = 198,
|
||||
punch_speed = 30,
|
||||
die_start = 162,
|
||||
die_end = 166,
|
||||
die_speed = 0.8
|
||||
},
|
||||
|
||||
on_spawn = function(self, pos)
|
||||
|
||||
-- Random values chosen for any human type
|
||||
self.given_name = random_string(math.random(2, 5))
|
||||
self.type = random_type()
|
||||
self.initial_hp = math.random(self.hp_min, self.hp_max)
|
||||
self.heal_counter = 4.0
|
||||
self.injuried = false
|
||||
self.armor = math.random(10, 100)
|
||||
self.walk_chance = math.random(10, 33)
|
||||
self.view_range = math.random(7, 15)
|
||||
self.damage = (math.random(1, 8) * mob_difficulty)
|
||||
self.water_damage = dps(self, "water")
|
||||
self.lava_damage = dps(self, "lava")
|
||||
self.floats = boolean()
|
||||
self.makes_footstep_sound = boolean()
|
||||
if (show_nametags == true) then
|
||||
self.nametag = minetest.colorize("white", self.given_name ..
|
||||
" (" .. S("NPC") .. ")")
|
||||
else
|
||||
self.nametag = ""
|
||||
end
|
||||
|
||||
-- Random values chosen for specific human types
|
||||
if (self.type == "animal") then
|
||||
self.passive = boolean()
|
||||
self.runaway = boolean()
|
||||
|
||||
elseif (self.type == "npc") then
|
||||
self.passive = boolean()
|
||||
self.attacks_monsters = boolean()
|
||||
self.group_attack = boolean()
|
||||
self.attack_type = attack_type()
|
||||
|
||||
elseif (self.type == "monster") then
|
||||
self.docile_by_day = boolean()
|
||||
self.attack_animals = boolean()
|
||||
self.group_attack = boolean()
|
||||
self.attack_type = attack_type()
|
||||
|
||||
end
|
||||
|
||||
-- Values applied to any human type
|
||||
self.object:set_properties({
|
||||
given_name = self.given_name,
|
||||
type = self.type,
|
||||
heal_counter = self.heal_counter,
|
||||
initial_hp = self.initial_hp,
|
||||
injuried = self.injuried,
|
||||
walk_chance = self.walk_chance,
|
||||
view_range = self.view_range,
|
||||
damage = self.damage,
|
||||
water_damage = self.water_damage,
|
||||
lava_damage = self.lava_damage,
|
||||
floats = self.floats,
|
||||
makes_footstep_sound = self.makes_footstep_sound,
|
||||
nametag = self.nametag
|
||||
})
|
||||
|
||||
self.object:set_armor_groups({
|
||||
immortal = 1,
|
||||
fleshy = self.armor
|
||||
})
|
||||
|
||||
self.object:set_hp(self.initial_hp)
|
||||
|
||||
-- Values applied to specific human types
|
||||
if (self.type == "animal") then
|
||||
self.object:set_properties({
|
||||
passive = self.passive,
|
||||
runaway = self.runaway
|
||||
})
|
||||
|
||||
elseif (self.type == "npc") then
|
||||
self.object:set_properties({
|
||||
passive = self.passive,
|
||||
attacks_monsters = self.attacks_monsters,
|
||||
group_attack = self.group_attack,
|
||||
attack_type = self.attack_type
|
||||
})
|
||||
|
||||
elseif (self.type == "monster") then
|
||||
self.object:set_properties({
|
||||
docile_by_day = self.docile_by_day,
|
||||
attack_animals = self.attack_animals,
|
||||
group_attack = self.group_attack,
|
||||
attack_type = self.attack_type
|
||||
})
|
||||
|
||||
end
|
||||
return true
|
||||
end,
|
||||
|
||||
do_punch = function(self)
|
||||
if (self.health < self.initial_hp) and (self.injuried == false) then
|
||||
self.injuried = true
|
||||
|
||||
self.object:set_properties({injuried = self.injuried})
|
||||
end
|
||||
end,
|
||||
|
||||
-- Health recover and experience gain
|
||||
do_custom = function(self, dtime)
|
||||
heal_over_time(self, dtime)
|
||||
|
||||
if (self.type ~= "animal") then
|
||||
experience(self)
|
||||
end
|
||||
end,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
if (self.health > 0)
|
||||
and (self.state ~= "attack")
|
||||
and (self.state ~= "runaway")
|
||||
then
|
||||
local player_name = clicker:get_player_name()
|
||||
|
||||
local msg = MESSAGE_1 .. player_name .. MESSAGE_2
|
||||
.. self.given_name .. ".\n"
|
||||
minetest.chat_send_player(player_name, msg)
|
||||
end
|
||||
end,
|
||||
|
||||
-- Bones' random spawner
|
||||
on_die = function(self, pos)
|
||||
local drop_bones = math.random(1, 12)
|
||||
|
||||
if (drop_bones <= 6) then
|
||||
local pos = {x = pos.x, y = (pos.y -1), z = pos.z}
|
||||
local node_name = minetest.get_node(pos).name
|
||||
|
||||
if (node_name == "air") then
|
||||
minetest.set_node(pos, {name="mobs_humans:human_bones"})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
-- Arrow entity
|
||||
--
|
||||
|
||||
mobs:register_arrow("mobs_humans:stone", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.1, y = 0.1},
|
||||
textures = {"default_stone.png"},
|
||||
velocity = 9,
|
||||
hit_player = function(self, player)
|
||||
player:punch(self.object, 1,
|
||||
{
|
||||
full_punch_interval = 0.1,
|
||||
damage_groups = {fleshy = 6},
|
||||
}
|
||||
)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
self.object:remove()
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
--
|
||||
--
|
||||
-- Entity spawner
|
||||
--
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_humans:human",
|
||||
nodes = {"group:crumbly"},
|
||||
neighbors = {"air"},
|
||||
max_light = 15,
|
||||
min_light = 0,
|
||||
interval = 60,
|
||||
chance = 7500,
|
||||
active_object_count = 2,
|
||||
min_height = 1,
|
||||
max_height = 240,
|
||||
day_toggle = nil
|
||||
})
|
||||
|
||||
-- Spawn Egg
|
||||
|
||||
mobs:register_egg("mobs_humans:human", S("Spawn Human"), "mobs_humans_icon.png")
|
||||
|
||||
|
||||
--
|
||||
-- Alias
|
||||
--
|
||||
|
||||
mobs:alias_mob("mobs:human", "mobs_humans:human")
|
||||
|
||||
|
||||
--
|
||||
-- Minetest engine debug logging
|
||||
--
|
||||
|
||||
if (minetest.settings:get("debug_log_level") == nil)
|
||||
or (minetest.settings:get("debug_log_level") == "action")
|
||||
or (minetest.settings:get("debug_log_level") == "info")
|
||||
or (minetest.settings:get("debug_log_level") == "verbose")
|
||||
then
|
||||
minetest.log("action", "[Mod] Mobs Humans [v0.3.0] loaded.")
|
||||
end
|
|
@ -1,14 +0,0 @@
|
|||
# textdomain:mobs_humans
|
||||
|
||||
Human Bones=
|
||||
|
||||
# Hello<space>
|
||||
Saluton =Hello
|
||||
|
||||
# , my name is<space>
|
||||
, mia nomo estas =, my name is
|
||||
|
||||
# Non Playing Character
|
||||
NPC=
|
||||
|
||||
Spawn Human=
|
|
@ -1,10 +0,0 @@
|
|||
# textdomain:mobs_humans
|
||||
|
||||
Human Bones=Ossa umane
|
||||
Saluton =Salute
|
||||
, mia nomo estas =, il mio nome è
|
||||
|
||||
# Non Playing Character = Personaggio Non Giocante
|
||||
NPC=PNG
|
||||
|
||||
Spawn Human=Crea umano
|
|
@ -1,14 +0,0 @@
|
|||
# textdomain:mobs_humans
|
||||
|
||||
Human Bones=
|
||||
|
||||
# Hello<space>
|
||||
Saluton =
|
||||
|
||||
# , my name is<space>
|
||||
, mia nomo estas =
|
||||
|
||||
# Non Playing Character
|
||||
NPC=
|
||||
|
||||
Spawn Human=
|
|
@ -1,3 +0,0 @@
|
|||
name = mobs_humans
|
||||
description = Adds humans.
|
||||
depends = default, mobs
|
|
@ -1,3 +0,0 @@
|
|||
mobs_humans_bones_model.obj
|
||||
from Bones Model by Christian9
|
||||
CC0
|
|
@ -1,138 +0,0 @@
|
|||
# Blender v2.72 (sub 0) OBJ File: 'character.blend'
|
||||
# www.blender.org
|
||||
mtllib bones_model_bones.mtl
|
||||
o Player_Cube
|
||||
v -0.234202 -0.450119 -0.219148
|
||||
v -0.234202 -0.215918 -0.219148
|
||||
v -0.234202 -0.450119 0.571282
|
||||
v -0.234202 -0.215918 0.571282
|
||||
v -0.450609 -0.215917 0.633336
|
||||
v -0.450609 -0.450118 0.633336
|
||||
v -0.251995 -0.450118 0.509228
|
||||
v -0.251995 -0.215917 0.509228
|
||||
v -0.869473 -0.215917 -0.036987
|
||||
v -0.869473 -0.450118 -0.036987
|
||||
v -0.670859 -0.450118 -0.161095
|
||||
v -0.670859 -0.215917 -0.161095
|
||||
v -0.275409 -0.450118 -1.002366
|
||||
v -0.275409 -0.215918 -1.002366
|
||||
v -0.234041 -0.450119 -0.213019
|
||||
v -0.234041 -0.215918 -0.213019
|
||||
v -0.313888 -0.438730 0.571282
|
||||
v -0.105712 -0.019131 0.571282
|
||||
v -0.313888 -0.438730 1.039685
|
||||
v -0.105712 -0.019131 1.039685
|
||||
v 0.234202 -0.215918 -0.219148
|
||||
v 0.234202 -0.450119 -0.219148
|
||||
v 0.234202 -0.215918 0.571282
|
||||
v 0.234202 -0.450119 0.571282
|
||||
v 0.456610 -0.215917 -0.220805
|
||||
v 0.456610 -0.450118 -0.220805
|
||||
v 0.681739 -0.450118 -0.156251
|
||||
v 0.681739 -0.215917 -0.156251
|
||||
v 0.238738 -0.215917 0.539005
|
||||
v 0.238738 -0.450118 0.539005
|
||||
v 0.463867 -0.450118 0.603560
|
||||
v 0.463867 -0.215917 0.603560
|
||||
v -0.041528 -0.215918 -1.014623
|
||||
v -0.041528 -0.450118 -1.014623
|
||||
v -0.000160 -0.450119 -0.225276
|
||||
v -0.000160 -0.215918 -0.225276
|
||||
v 0.313888 -0.227306 0.571282
|
||||
v 0.105712 -0.646907 0.571282
|
||||
v 0.313888 -0.227306 1.039685
|
||||
v 0.105712 -0.646907 1.039685
|
||||
v 0.234041 -0.215918 -0.213019
|
||||
v 0.234041 -0.450119 -0.213019
|
||||
v 0.275409 -0.215918 -1.002366
|
||||
v 0.275409 -0.450118 -1.002366
|
||||
v 0.041528 -0.215918 -1.014623
|
||||
v 0.041528 -0.450118 -1.014623
|
||||
v 0.000160 -0.450119 -0.225276
|
||||
v 0.000160 -0.215918 -0.225276
|
||||
vt 0.625000 0.375000
|
||||
vt 0.500000 0.375000
|
||||
vt 0.500000 0.000000
|
||||
vt 0.625000 0.000000
|
||||
vt 0.437500 0.375000
|
||||
vt 0.437500 0.000000
|
||||
vt 0.312500 0.375000
|
||||
vt 0.312500 0.000000
|
||||
vt 0.562500 0.375000
|
||||
vt 0.562500 0.500000
|
||||
vt 0.437500 0.500000
|
||||
vt 0.312500 0.500000
|
||||
vt 0.125000 0.375000
|
||||
vt 0.125000 0.000000
|
||||
vt 0.187500 0.000000
|
||||
vt 0.187500 0.375000
|
||||
vt 0.812500 0.375000
|
||||
vt 0.875000 0.375000
|
||||
vt 0.875000 0.000000
|
||||
vt 0.812500 0.000000
|
||||
vt 0.750000 0.375000
|
||||
vt 0.750000 0.000000
|
||||
vt 0.187500 0.500000
|
||||
vt 0.125000 0.500000
|
||||
vt 0.000000 0.375000
|
||||
vt 0.062500 0.375000
|
||||
vt 0.062500 0.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 0.500000 0.750000
|
||||
vt 0.375000 0.750000
|
||||
vt 0.375000 0.500000
|
||||
vt 0.500000 0.500000
|
||||
vt 0.250000 0.750000
|
||||
vt 0.250000 0.500000
|
||||
vt 0.125000 0.750000
|
||||
vt 0.375000 1.000000
|
||||
vt 0.250000 1.000000
|
||||
vt 0.125000 1.000000
|
||||
vt 0.250000 0.375000
|
||||
vt 0.250000 0.000000
|
||||
vt 0.812500 0.500000
|
||||
vt 0.750000 0.500000
|
||||
vt 0.687500 0.375000
|
||||
vt 0.687500 0.500000
|
||||
vt 0.000000 0.750000
|
||||
vt 0.000000 0.500000
|
||||
vt 0.062500 0.500000
|
||||
vt 0.687500 0.000000
|
||||
usemtl Character
|
||||
s off
|
||||
f 24/1 3/2 1/3 22/4
|
||||
f 3/2 4/5 2/6 1/3
|
||||
f 4/5 23/7 21/8 2/6
|
||||
f 21/9 22/10 1/11 2/5
|
||||
f 4/5 3/11 24/12 23/7
|
||||
f 48/13 45/14 46/15 47/16
|
||||
f 7/17 6/18 10/19 11/20
|
||||
f 8/21 7/17 11/20 12/22
|
||||
f 33/16 34/23 13/24 14/13
|
||||
f 15/25 16/26 14/27 13/28
|
||||
f 40/29 19/30 17/31 38/32
|
||||
f 19/30 20/33 18/34 17/31
|
||||
f 20/33 39/35 37/24 18/34
|
||||
f 37/30 38/36 17/37 18/33
|
||||
f 20/33 19/37 40/38 39/35
|
||||
f 35/16 15/39 13/40 34/15
|
||||
f 41/26 43/27 45/14 48/13
|
||||
f 16/26 36/13 33/14 14/27
|
||||
f 25/21 28/17 27/41 26/42
|
||||
f 32/43 29/21 30/42 31/44
|
||||
f 47/16 46/15 44/40 42/39
|
||||
f 36/13 35/16 34/15 33/14
|
||||
f 42/25 44/28 43/27 41/26
|
||||
f 24/39 22/40 21/8 23/7
|
||||
f 40/45 38/46 37/24 39/35
|
||||
f 16/13 15/24 35/47 36/26
|
||||
f 5/43 8/21 12/22 9/48
|
||||
f 6/1 5/43 9/48 10/4
|
||||
f 31/1 27/4 28/48 32/43
|
||||
f 5/43 6/44 7/42 8/21
|
||||
f 32/43 28/48 25/22 29/21
|
||||
f 45/16 43/13 44/24 46/23
|
||||
f 29/21 25/22 26/20 30/17
|
||||
f 12/21 11/42 10/41 9/17
|
||||
f 30/17 26/20 27/19 31/18
|
||||
f 41/13 48/26 47/47 42/24
|
Before Width: | Height: | Size: 37 KiB |
|
@ -1,4 +0,0 @@
|
|||
# Display hovering nametags on humans
|
||||
#
|
||||
# Mostrare targhette fluttuanti sugli umani
|
||||
mobs_humans_use_nametags (Humans use name tags) bool true
|
|
@ -1,54 +0,0 @@
|
|||
mobs_humans_female_01.png
|
||||
"Emma"
|
||||
by nelly
|
||||
CC BY-SA 3.0
|
||||
|
||||
mobs_humans_female_02.png
|
||||
"Female"
|
||||
by TenPlus1
|
||||
CC BY-SA 3.0
|
||||
|
||||
mobs_humans_male_01.png
|
||||
"Red-brown-shirt-dude"
|
||||
by Krock
|
||||
CC BY-SA 4.0
|
||||
|
||||
mobs_humans_male_02.png
|
||||
"Normalo"
|
||||
by Krock
|
||||
CC BY-SA 3.0
|
||||
|
||||
mobs_human_bones.png
|
||||
mobs_human_bones_inv.png
|
||||
from Bones Model by Christian9
|
||||
CC0
|
||||
|
||||
mobs_humans_icon.png
|
||||
obtained from character.png from Minetest Game
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2010-2017:
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Cisoun
|
||||
G4JC
|
||||
VanessaE
|
||||
RealBadAngel
|
||||
Calinou
|
||||
MirceaKitsune
|
||||
Jordach
|
||||
PilzAdam
|
||||
jojoa1997
|
||||
InfinityProject
|
||||
Splizard
|
||||
Zeg9
|
||||
paramat
|
||||
BlockMen
|
||||
sofar
|
||||
Neuromancer
|
||||
Gambit
|
||||
asl97
|
||||
KevDoy
|
||||
Mito551
|
||||
GreenXenith
|
||||
kaeza
|
||||
kilbith
|
||||
CloudyProton
|
|
@ -1,428 +0,0 @@
|
|||
Attribution-ShareAlike 4.0 International
|
||||
|
||||
=======================================================================
|
||||
|
||||
Creative Commons Corporation ("Creative Commons") is not a law firm and
|
||||
does not provide legal services or legal advice. Distribution of
|
||||
Creative Commons public licenses does not create a lawyer-client or
|
||||
other relationship. Creative Commons makes its licenses and related
|
||||
information available on an "as-is" basis. Creative Commons gives no
|
||||
warranties regarding its licenses, any material licensed under their
|
||||
terms and conditions, or any related information. Creative Commons
|
||||
disclaims all liability for damages resulting from their use to the
|
||||
fullest extent possible.
|
||||
|
||||
Using Creative Commons Public Licenses
|
||||
|
||||
Creative Commons public licenses provide a standard set of terms and
|
||||
conditions that creators and other rights holders may use to share
|
||||
original works of authorship and other material subject to copyright
|
||||
and certain other rights specified in the public license below. The
|
||||
following considerations are for informational purposes only, are not
|
||||
exhaustive, and do not form part of our licenses.
|
||||
|
||||
Considerations for licensors: Our public licenses are
|
||||
intended for use by those authorized to give the public
|
||||
permission to use material in ways otherwise restricted by
|
||||
copyright and certain other rights. Our licenses are
|
||||
irrevocable. Licensors should read and understand the terms
|
||||
and conditions of the license they choose before applying it.
|
||||
Licensors should also secure all rights necessary before
|
||||
applying our licenses so that the public can reuse the
|
||||
material as expected. Licensors should clearly mark any
|
||||
material not subject to the license. This includes other CC-
|
||||
licensed material, or material used under an exception or
|
||||
limitation to copyright. More considerations for licensors:
|
||||
wiki.creativecommons.org/Considerations_for_licensors
|
||||
|
||||
Considerations for the public: By using one of our public
|
||||
licenses, a licensor grants the public permission to use the
|
||||
licensed material under specified terms and conditions. If
|
||||
the licensor's permission is not necessary for any reason--for
|
||||
example, because of any applicable exception or limitation to
|
||||
copyright--then that use is not regulated by the license. Our
|
||||
licenses grant only permissions under copyright and certain
|
||||
other rights that a licensor has authority to grant. Use of
|
||||
the licensed material may still be restricted for other
|
||||
reasons, including because others have copyright or other
|
||||
rights in the material. A licensor may make special requests,
|
||||
such as asking that all changes be marked or described.
|
||||
Although not required by our licenses, you are encouraged to
|
||||
respect those requests where reasonable. More_considerations
|
||||
for the public:
|
||||
wiki.creativecommons.org/Considerations_for_licensees
|
||||
|
||||
=======================================================================
|
||||
|
||||
Creative Commons Attribution-ShareAlike 4.0 International Public
|
||||
License
|
||||
|
||||
By exercising the Licensed Rights (defined below), You accept and agree
|
||||
to be bound by the terms and conditions of this Creative Commons
|
||||
Attribution-ShareAlike 4.0 International Public License ("Public
|
||||
License"). To the extent this Public License may be interpreted as a
|
||||
contract, You are granted the Licensed Rights in consideration of Your
|
||||
acceptance of these terms and conditions, and the Licensor grants You
|
||||
such rights in consideration of benefits the Licensor receives from
|
||||
making the Licensed Material available under these terms and
|
||||
conditions.
|
||||
|
||||
|
||||
Section 1 -- Definitions.
|
||||
|
||||
a. Adapted Material means material subject to Copyright and Similar
|
||||
Rights that is derived from or based upon the Licensed Material
|
||||
and in which the Licensed Material is translated, altered,
|
||||
arranged, transformed, or otherwise modified in a manner requiring
|
||||
permission under the Copyright and Similar Rights held by the
|
||||
Licensor. For purposes of this Public License, where the Licensed
|
||||
Material is a musical work, performance, or sound recording,
|
||||
Adapted Material is always produced where the Licensed Material is
|
||||
synched in timed relation with a moving image.
|
||||
|
||||
b. Adapter's License means the license You apply to Your Copyright
|
||||
and Similar Rights in Your contributions to Adapted Material in
|
||||
accordance with the terms and conditions of this Public License.
|
||||
|
||||
c. BY-SA Compatible License means a license listed at
|
||||
creativecommons.org/compatiblelicenses, approved by Creative
|
||||
Commons as essentially the equivalent of this Public License.
|
||||
|
||||
d. Copyright and Similar Rights means copyright and/or similar rights
|
||||
closely related to copyright including, without limitation,
|
||||
performance, broadcast, sound recording, and Sui Generis Database
|
||||
Rights, without regard to how the rights are labeled or
|
||||
categorized. For purposes of this Public License, the rights
|
||||
specified in Section 2(b)(1)-(2) are not Copyright and Similar
|
||||
Rights.
|
||||
|
||||
e. Effective Technological Measures means those measures that, in the
|
||||
absence of proper authority, may not be circumvented under laws
|
||||
fulfilling obligations under Article 11 of the WIPO Copyright
|
||||
Treaty adopted on December 20, 1996, and/or similar international
|
||||
agreements.
|
||||
|
||||
f. Exceptions and Limitations means fair use, fair dealing, and/or
|
||||
any other exception or limitation to Copyright and Similar Rights
|
||||
that applies to Your use of the Licensed Material.
|
||||
|
||||
g. License Elements means the license attributes listed in the name
|
||||
of a Creative Commons Public License. The License Elements of this
|
||||
Public License are Attribution and ShareAlike.
|
||||
|
||||
h. Licensed Material means the artistic or literary work, database,
|
||||
or other material to which the Licensor applied this Public
|
||||
License.
|
||||
|
||||
i. Licensed Rights means the rights granted to You subject to the
|
||||
terms and conditions of this Public License, which are limited to
|
||||
all Copyright and Similar Rights that apply to Your use of the
|
||||
Licensed Material and that the Licensor has authority to license.
|
||||
|
||||
j. Licensor means the individual(s) or entity(ies) granting rights
|
||||
under this Public License.
|
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|
||||
k. Share means to provide material to the public by any means or
|
||||
process that requires permission under the Licensed Rights, such
|
||||
as reproduction, public display, public performance, distribution,
|
||||
dissemination, communication, or importation, and to make material
|
||||
available to the public including in ways that members of the
|
||||
public may access the material from a place and at a time
|
||||
individually chosen by them.
|
||||
|
||||
l. Sui Generis Database Rights means rights other than copyright
|
||||
resulting from Directive 96/9/EC of the European Parliament and of
|
||||
the Council of 11 March 1996 on the legal protection of databases,
|
||||
as amended and/or succeeded, as well as other essentially
|
||||
equivalent rights anywhere in the world.
|
||||
|
||||
m. You means the individual or entity exercising the Licensed Rights
|
||||
under this Public License. Your has a corresponding meaning.
|
||||
|
||||
|
||||
Section 2 -- Scope.
|
||||
|
||||
a. License grant.
|
||||
|
||||
1. Subject to the terms and conditions of this Public License,
|
||||
the Licensor hereby grants You a worldwide, royalty-free,
|
||||
non-sublicensable, non-exclusive, irrevocable license to
|
||||
exercise the Licensed Rights in the Licensed Material to:
|
||||
|
||||
a. reproduce and Share the Licensed Material, in whole or
|
||||
in part; and
|
||||
|
||||
b. produce, reproduce, and Share Adapted Material.
|
||||
|
||||
2. Exceptions and Limitations. For the avoidance of doubt, where
|
||||
Exceptions and Limitations apply to Your use, this Public
|
||||
License does not apply, and You do not need to comply with
|
||||
its terms and conditions.
|
||||
|
||||
3. Term. The term of this Public License is specified in Section
|
||||
6(a).
|
||||
|
||||
4. Media and formats; technical modifications allowed. The
|
||||
Licensor authorizes You to exercise the Licensed Rights in
|
||||
all media and formats whether now known or hereafter created,
|
||||
and to make technical modifications necessary to do so. The
|
||||
Licensor waives and/or agrees not to assert any right or
|
||||
authority to forbid You from making technical modifications
|
||||
necessary to exercise the Licensed Rights, including
|
||||
technical modifications necessary to circumvent Effective
|
||||
Technological Measures. For purposes of this Public License,
|
||||
simply making modifications authorized by this Section 2(a)
|
||||
(4) never produces Adapted Material.
|
||||
|
||||
5. Downstream recipients.
|
||||
|
||||
a. Offer from the Licensor -- Licensed Material. Every
|
||||
recipient of the Licensed Material automatically
|
||||
receives an offer from the Licensor to exercise the
|
||||
Licensed Rights under the terms and conditions of this
|
||||
Public License.
|
||||
|
||||
b. Additional offer from the Licensor -- Adapted Material.
|
||||
Every recipient of Adapted Material from You
|
||||
automatically receives an offer from the Licensor to
|
||||
exercise the Licensed Rights in the Adapted Material
|
||||
under the conditions of the Adapter's License You apply.
|
||||
|
||||
c. No downstream restrictions. You may not offer or impose
|
||||
any additional or different terms or conditions on, or
|
||||
apply any Effective Technological Measures to, the
|
||||
Licensed Material if doing so restricts exercise of the
|
||||
Licensed Rights by any recipient of the Licensed
|
||||
Material.
|
||||
|
||||
6. No endorsement. Nothing in this Public License constitutes or
|
||||
may be construed as permission to assert or imply that You
|
||||
are, or that Your use of the Licensed Material is, connected
|
||||
with, or sponsored, endorsed, or granted official status by,
|
||||
the Licensor or others designated to receive attribution as
|
||||
provided in Section 3(a)(1)(A)(i).
|
||||
|
||||
b. Other rights.
|
||||
|
||||
1. Moral rights, such as the right of integrity, are not
|
||||
licensed under this Public License, nor are publicity,
|
||||
privacy, and/or other similar personality rights; however, to
|
||||
the extent possible, the Licensor waives and/or agrees not to
|
||||
assert any such rights held by the Licensor to the limited
|
||||
extent necessary to allow You to exercise the Licensed
|
||||
Rights, but not otherwise.
|
||||
|
||||
2. Patent and trademark rights are not licensed under this
|
||||
Public License.
|
||||
|
||||
3. To the extent possible, the Licensor waives any right to
|
||||
collect royalties from You for the exercise of the Licensed
|
||||
Rights, whether directly or through a collecting society
|
||||
under any voluntary or waivable statutory or compulsory
|
||||
licensing scheme. In all other cases the Licensor expressly
|
||||
reserves any right to collect such royalties.
|
||||
|
||||
|
||||
Section 3 -- License Conditions.
|
||||
|
||||
Your exercise of the Licensed Rights is expressly made subject to the
|
||||
following conditions.
|
||||
|
||||
a. Attribution.
|
||||
|
||||
1. If You Share the Licensed Material (including in modified
|
||||
form), You must:
|
||||
|
||||
a. retain the following if it is supplied by the Licensor
|
||||
with the Licensed Material:
|
||||
|
||||
i. identification of the creator(s) of the Licensed
|
||||
Material and any others designated to receive
|
||||
attribution, in any reasonable manner requested by
|
||||
the Licensor (including by pseudonym if
|
||||
designated);
|
||||
|
||||
ii. a copyright notice;
|
||||
|
||||
iii. a notice that refers to this Public License;
|
||||
|
||||
iv. a notice that refers to the disclaimer of
|
||||
warranties;
|
||||
|
||||
v. a URI or hyperlink to the Licensed Material to the
|
||||
extent reasonably practicable;
|
||||
|
||||
b. indicate if You modified the Licensed Material and
|
||||
retain an indication of any previous modifications; and
|
||||
|
||||
c. indicate the Licensed Material is licensed under this
|
||||
Public License, and include the text of, or the URI or
|
||||
hyperlink to, this Public License.
|
||||
|
||||
2. You may satisfy the conditions in Section 3(a)(1) in any
|
||||
reasonable manner based on the medium, means, and context in
|
||||
which You Share the Licensed Material. For example, it may be
|
||||
reasonable to satisfy the conditions by providing a URI or
|
||||
hyperlink to a resource that includes the required
|
||||
information.
|
||||
|
||||
3. If requested by the Licensor, You must remove any of the
|
||||
information required by Section 3(a)(1)(A) to the extent
|
||||
reasonably practicable.
|
||||
|
||||
b. ShareAlike.
|
||||
|
||||
In addition to the conditions in Section 3(a), if You Share
|
||||
Adapted Material You produce, the following conditions also apply.
|
||||
|
||||
1. The Adapter's License You apply must be a Creative Commons
|
||||
license with the same License Elements, this version or
|
||||
later, or a BY-SA Compatible License.
|
||||
|
||||
2. You must include the text of, or the URI or hyperlink to, the
|
||||
Adapter's License You apply. You may satisfy this condition
|
||||
in any reasonable manner based on the medium, means, and
|
||||
context in which You Share Adapted Material.
|
||||
|
||||
3. You may not offer or impose any additional or different terms
|
||||
or conditions on, or apply any Effective Technological
|
||||
Measures to, Adapted Material that restrict exercise of the
|
||||
rights granted under the Adapter's License You apply.
|
||||
|
||||
|
||||
Section 4 -- Sui Generis Database Rights.
|
||||
|
||||
Where the Licensed Rights include Sui Generis Database Rights that
|
||||
apply to Your use of the Licensed Material:
|
||||
|
||||
a. for the avoidance of doubt, Section 2(a)(1) grants You the right
|
||||
to extract, reuse, reproduce, and Share all or a substantial
|
||||
portion of the contents of the database;
|
||||
|
||||
b. if You include all or a substantial portion of the database
|
||||
contents in a database in which You have Sui Generis Database
|
||||
Rights, then the database in which You have Sui Generis Database
|
||||
Rights (but not its individual contents) is Adapted Material,
|
||||
|
||||
including for purposes of Section 3(b); and
|
||||
c. You must comply with the conditions in Section 3(a) if You Share
|
||||
all or a substantial portion of the contents of the database.
|
||||
|
||||
For the avoidance of doubt, this Section 4 supplements and does not
|
||||
replace Your obligations under this Public License where the Licensed
|
||||
Rights include other Copyright and Similar Rights.
|
||||
|
||||
|
||||
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
||||
|
||||
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
|
||||
EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
|
||||
AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
|
||||
ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
|
||||
IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
|
||||
WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
|
||||
ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
|
||||
KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
|
||||
ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
|
||||
|
||||
b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
|
||||
TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
|
||||
NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
||||
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
|
||||
COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
|
||||
USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
||||
ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
|
||||
DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
|
||||
IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
|
||||
|
||||
c. The disclaimer of warranties and limitation of liability provided
|
||||
above shall be interpreted in a manner that, to the extent
|
||||
possible, most closely approximates an absolute disclaimer and
|
||||
waiver of all liability.
|
||||
|
||||
|
||||
Section 6 -- Term and Termination.
|
||||
|
||||
a. This Public License applies for the term of the Copyright and
|
||||
Similar Rights licensed here. However, if You fail to comply with
|
||||
this Public License, then Your rights under this Public License
|
||||
terminate automatically.
|
||||
|
||||
b. Where Your right to use the Licensed Material has terminated under
|
||||
Section 6(a), it reinstates:
|
||||
|
||||
1. automatically as of the date the violation is cured, provided
|
||||
it is cured within 30 days of Your discovery of the
|
||||
violation; or
|
||||
|
||||
2. upon express reinstatement by the Licensor.
|
||||
|
||||
For the avoidance of doubt, this Section 6(b) does not affect any
|
||||
right the Licensor may have to seek remedies for Your violations
|
||||
of this Public License.
|
||||
|
||||
c. For the avoidance of doubt, the Licensor may also offer the
|
||||
Licensed Material under separate terms or conditions or stop
|
||||
distributing the Licensed Material at any time; however, doing so
|
||||
will not terminate this Public License.
|
||||
|
||||
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
|
||||
License.
|
||||
|
||||
|
||||
Section 7 -- Other Terms and Conditions.
|
||||
|
||||
a. The Licensor shall not be bound by any additional or different
|
||||
terms or conditions communicated by You unless expressly agreed.
|
||||
|
||||
b. Any arrangements, understandings, or agreements regarding the
|
||||
Licensed Material not stated herein are separate from and
|
||||
independent of the terms and conditions of this Public License.
|
||||
|
||||
|
||||
Section 8 -- Interpretation.
|
||||
|
||||
a. For the avoidance of doubt, this Public License does not, and
|
||||
shall not be interpreted to, reduce, limit, restrict, or impose
|
||||
conditions on any use of the Licensed Material that could lawfully
|
||||
be made without permission under this Public License.
|
||||
|
||||
b. To the extent possible, if any provision of this Public License is
|
||||
deemed unenforceable, it shall be automatically reformed to the
|
||||
minimum extent necessary to make it enforceable. If the provision
|
||||
cannot be reformed, it shall be severed from this Public License
|
||||
without affecting the enforceability of the remaining terms and
|
||||
conditions.
|
||||
|
||||
c. No term or condition of this Public License will be waived and no
|
||||
failure to comply consented to unless expressly agreed to by the
|
||||
Licensor.
|
||||
|
||||
d. Nothing in this Public License constitutes or may be interpreted
|
||||
as a limitation upon, or waiver of, any privileges and immunities
|
||||
that apply to the Licensor or You, including from the legal
|
||||
processes of any jurisdiction or authority.
|
||||
|
||||
|
||||
=======================================================================
|
||||
|
||||
Creative Commons is not a party to its public
|
||||
licenses. Notwithstanding, Creative Commons may elect to apply one of
|
||||
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|
||||
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|
||||
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|
||||
Domain Dedication. Except for the limited purpose of indicating that
|
||||
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|
||||
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|
||||
creativecommons.org/policies, Creative Commons does not authorize the
|
||||
use of the trademark "Creative Commons" or any other trademark or logo
|
||||
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|
||||
without limitation, in connection with any unauthorized modifications
|
||||
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|
||||
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|
||||
the avoidance of doubt, this paragraph does not form part of the
|
||||
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|
||||
|
||||
Creative Commons may be contacted at creativecommons.org.
|
||||
|
|
@ -1,359 +0,0 @@
|
|||
Creative Commons Legal Code
|
||||
|
||||
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|
||||
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
|
||||
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|
||||
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|
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|
||||
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE
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|
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|
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|
||||
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|
||||
|
||||
a. "Adaptation" means a work based upon the Work, or upon the Work and
|
||||
other pre-existing works, such as a translation, adaptation,
|
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derivative work, arrangement of music or other alterations of a
|
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literary or artistic work, or phonogram or performance and includes
|
||||
cinematographic adaptations or any other form in which the Work may be
|
||||
recast, transformed, or adapted including in any form recognizably
|
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|
||||
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|
||||
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|
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|
||||
timed-relation with a moving image ("synching") will be considered an
|
||||
Adaptation for the purpose of this License.
|
||||
b. "Collection" means a collection of literary or artistic works, such as
|
||||
encyclopedias and anthologies, or performances, phonograms or
|
||||
broadcasts, or other works or subject matter other than works listed
|
||||
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|
||||
arrangement of their contents, constitute intellectual creations, in
|
||||
which the Work is included in its entirety in unmodified form along
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
c. "Creative Commons Compatible License" means a license that is listed
|
||||
at https://creativecommons.org/compatiblelicenses that has been
|
||||
approved by Creative Commons as being essentially equivalent to this
|
||||
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|
||||
terms that have the same purpose, meaning and effect as the License
|
||||
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|
||||
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|
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||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
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|
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the individual, individuals, entity or entities who created the Work
|
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|
||||
addition (i) in the case of a performance the actors, singers,
|
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musicians, dancers, and other persons who act, sing, deliver, declaim,
|
||||
play in, interpret or otherwise perform literary or artistic works or
|
||||
expressions of folklore; (ii) in the case of a phonogram the producer
|
||||
being the person or legal entity who first fixes the sounds of a
|
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|
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|
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|
||||
of this License including without limitation any production in the
|
||||
literary, scientific and artistic domain, whatever may be the mode or
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form of its expression including digital form, such as a book,
|
||||
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|
||||
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|
||||
choreographic work or entertainment in dumb show; a musical
|
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|
||||
assimilated works expressed by a process analogous to cinematography;
|
||||
a work of drawing, painting, architecture, sculpture, engraving or
|
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lithography; a photographic work to which are assimilated works
|
||||
expressed by a process analogous to photography; a work of applied
|
||||
art; an illustration, map, plan, sketch or three-dimensional work
|
||||
relative to geography, topography, architecture or science; a
|
||||
performance; a broadcast; a phonogram; a compilation of data to the
|
||||
extent it is protected as a copyrightable work; or a work performed by
|
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|
||||
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|
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|
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|
||||
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|
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|
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|
||||
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