New doors mod
|
@ -10,7 +10,7 @@ source "$LIB"/build-whynot.lib
|
|||
cd "$SRC" # for proper resolving the '*'
|
||||
|
||||
## Sync minetest_game
|
||||
mod_install minetest_game --exclude=farming minetest_game/mods/*
|
||||
mod_install minetest_game --exclude=farming --exclude=doors minetest_game/mods/*
|
||||
|
||||
# Install all other mods
|
||||
mod_install blocks_functions
|
||||
|
|
|
@ -10,7 +10,6 @@ Mod: minetest_game/mods/butterflies
|
|||
Mod: minetest_game/mods/carts
|
||||
Mod: minetest_game/mods/creative
|
||||
Mod: minetest_game/mods/default
|
||||
Mod: minetest_game/mods/doors
|
||||
Mod: minetest_game/mods/dungeon_loot
|
||||
Mod: minetest_game/mods/dye
|
||||
Mod: minetest_game/mods/env_sounds
|
||||
|
@ -41,6 +40,10 @@ origin https://github.com/Sokomine/cottages (fetch)
|
|||
* master 8cfaaed [origin/master] added listring to shelf
|
||||
Mod: buildings/cottages
|
||||
|
||||
origin https://bitbucket.org/sorcerykid/doors.git (fetch)
|
||||
* master 37b695f [origin/master] Build 02
|
||||
Mod: buildings/doors
|
||||
|
||||
origin https://github.com/Sokomine/handle_schematics (fetch)
|
||||
* master 0c5bfbe [origin/master] added mapgen dependencies for MCL2 for right order
|
||||
Mod: buildings/handle_schematics
|
||||
|
@ -73,6 +76,10 @@ origin https://github.com/appgurueu/cmdlib (fetch)
|
|||
* master 2709571 [origin/master] Fix missing parameters error format
|
||||
Mod: lib_api/cmdlib
|
||||
|
||||
origin https://bitbucket.org/sorcerykid/config.git (fetch)
|
||||
* master a6d0493 [origin/master] Build 05
|
||||
Mod: lib_api/config
|
||||
|
||||
origin https://github.com/TheTermos/mobkit (fetch)
|
||||
* master a00c00c [origin/master] add a missing nil check
|
||||
Mod: lib_api/mobkit
|
||||
|
|
|
@ -0,0 +1,477 @@
|
|||
Doors Redux Mod v1.0
|
||||
By Leslie E. Krause
|
||||
|
||||
Doors Redux is a total rewrite of the Doors mod from Minetest Game. It builds upon the
|
||||
work of sofar, PilzAdam, and BlockMen to provide greater functionality in addition to an
|
||||
expanded selection of doors from my own Extra Doors mod..
|
||||
|
||||
Some of the notable features include:
|
||||
|
||||
- Distinctive sound fx when attempting to open a locked door
|
||||
- Multiple locking modes for all doors: unlocked, locked, and shared
|
||||
- Multiple closing modes for all doors: auto-close, hold-open, and manual
|
||||
- Support for node-center and node-offset door positions
|
||||
- Wrench tool cycles between door locking and closing modes
|
||||
- Screwdriver tool alternates door position and direction
|
||||
- Fully backwards-compatible API with additional functions
|
||||
|
||||
Moreover, a set of 18 new doors are readily available! They encompass a wide variety of
|
||||
different building styles, so players are no longer restricted to the four basic steel,
|
||||
wood, glass, and obsidian glass doors that come shipped with Minetest Game.
|
||||
|
||||
- Mansion Doors (exterior and interior)
|
||||
- Prison & Vault Doors (exterior and interior)
|
||||
- Barn & Shed Doors (exterior and interior)
|
||||
- Castle Doors (exterior and interior)
|
||||
- Cottage Doors (exterior and interior)
|
||||
- Specialty Doors: Japanese and French
|
||||
- Wooden Doors: Colonial, Atherton Double-Lite, Cambridge Single-Lite
|
||||
- Steel Doors: Colonial, Atherton Double-Lite, Cambridge Single-Lite
|
||||
|
||||
I truly believe that doors are one of the most essential but often overlooked elements of
|
||||
good architectural design. They set the tone and character of both a living and working
|
||||
space. Have the wrong style of door can make or break the underlying visual aesthetic of
|
||||
any building, which is why I accounted for several possible uses.
|
||||
|
||||
Incidentally, Doors Redux began as experiment to incororate centered doors into Minetest
|
||||
Game because they look so much more visually appealing than the traditional offset doors.
|
||||
However, the project turned out to be far more complicated than planned, given the need
|
||||
to maintain compatibility with existing worlds. So I ended up rewriting the Doors mod
|
||||
with a specialized translataion matrix, including B3D models adapted from TumeniNode's
|
||||
excellent C Doors mod (which I would've used, but it didn't have a translation matrix).
|
||||
|
||||
Thankfully, the end result was well worth the effort, since I was able to simplify and
|
||||
consolidate all of the logic, and expand the overall feature-set too :)
|
||||
|
||||
First and foremost is support for the already familiar screwdriver. With this tool you
|
||||
can reposition almost any door depending on the mode of operation. Left-clicking switches
|
||||
the hand between left vs. right. Whereas right-clicking switches the position between
|
||||
center vs. offset. It's really that easy!
|
||||
|
||||
The wrench is another powerful tool in your arsenal for manipulating doors and trapdoors.
|
||||
It can be crafted from just one steel ingot and one steel rod. Like the screwdriver from
|
||||
Minetest Game, the wrench has two modes of operation (with the caveat that any existing
|
||||
doors placed by the original Doors mod must be replaced to use this tool).
|
||||
|
||||
To adjust the closing mode, right-click the door or trapdoor with a wrench. The changes
|
||||
will be indicated in chat as follows:
|
||||
|
||||
- Normal (door will remain open or closed as per usual operation)
|
||||
- Auto-Close (door will close automatically when opened)
|
||||
- Hold-Open (door will be non-closable when opened)
|
||||
|
||||
Auto-closing doors are ideally suited for high-traffic commercial buildings like shopping
|
||||
centers, where doors must not be left open unattended. The closing mechanism activates
|
||||
after a preset time period, defined by 'config.autoclose_timeout' in seconds.
|
||||
|
||||
Hold-open doors are ideal for when you want to allow for uninterupted passage through a
|
||||
doorway, without having to remove the door entirely. Fire doors in schools are a typical
|
||||
example of doors that are intended to remain open, except during emergencies.
|
||||
|
||||
To adjust the locking mode, left-click the door or trapdoor with a wrench. The changes
|
||||
will be indicated in chat as follows:
|
||||
|
||||
- Unlocked (door may be opened and closed by any player)
|
||||
- Locked (door may only be opened and closed by the owner)
|
||||
- Shared (door may only be opened and closed by members of the protection area)
|
||||
|
||||
When placing a door, it will be unlocked. The exception is protected doors, such as most
|
||||
metal doors, which are locked by default.
|
||||
|
||||
It is important to note the distinction between protected doors and shared locking mode.
|
||||
|
||||
- Protected doors are owned nodes, and therefore can only be removed and manipulated by
|
||||
the player that originally placed the door, regardless of the locking-mode. All
|
||||
varieties of metal doors are protected doors. This is consistent with the terminology
|
||||
used in the official Minetest Game.
|
||||
|
||||
- Shared locking mode, in contrast, emulates the behavior of the "protected doors" in
|
||||
TenPlus1's Protector Redo Mod. Opening and closing of such doors is contingent on
|
||||
membership in the area of protection. Unfortunately, Protector Redo uses the term
|
||||
"protected doors", which is a misnomer.
|
||||
|
||||
Below are some helpful notes regarding functionality that may be somewhat unique the
|
||||
Doors Redux mod:
|
||||
|
||||
- Locking a non-protected door (like an obsidian glass door) will also lock out the
|
||||
player that placed the door until the locking mode is changed.
|
||||
|
||||
- Players that have the 'protection_bypass' privilege, can open, close, and otherwise
|
||||
manipulate any door regardless of ownership or locking-mode.
|
||||
|
||||
- TNT explosions will have no effect on protected doors. However, normal doors will be
|
||||
added to the list of drops, unless they are in a protected area.
|
||||
|
||||
- Use of the wrench and screwdriver is restricted to the owner of the door (in the case
|
||||
of protected doors) or, otherwise, members of the protected area.
|
||||
|
||||
- The owner of a protected door can always dig the door that they placed, even when it
|
||||
is in a protected area that is controlled by another player.
|
||||
|
||||
Custom door definitions may be added to the init.lua file, or alternately you may use
|
||||
the Doors Redux API in your own mods. The following function is available for registering
|
||||
new doors:
|
||||
|
||||
doors.register_door( name, def )
|
||||
Registers a door withe the given name and definition table.
|
||||
|
||||
Several fields of the definition table are required, but most are optional
|
||||
|
||||
* def.tiles - the list of textures to apply to the model
|
||||
* def.description - the description to show in the craft guide and itemstack tooltips
|
||||
* def.inventory_image - the texture for the inventory item
|
||||
* def.groups - the group levels of the node ('door = 1' will be added automatically)
|
||||
* def.is_lockable - whether the locking mode is adjustable (default is false)
|
||||
* def.is_closable - whether the closing mode is adjustable (default is false)
|
||||
* def.sound_open - sound effect when opening
|
||||
* def.sound_close - sound effect when closing
|
||||
* def.sound_locked - sound effect when locked
|
||||
* def.can_center - whether center positioning (default is false)
|
||||
|
||||
For programmatically examining and manipulating doors, two API functions are provided:
|
||||
|
||||
doors.get_door( pos )
|
||||
Returns an object for working with a door at the given position.
|
||||
|
||||
The door object, returned by the function above, provides the following methods:
|
||||
|
||||
door_obj.get_properties( )
|
||||
Returns a table with four fields describing the various properties of the door:
|
||||
|
||||
* is_open - true for opened or false for closed, as determined by the state
|
||||
* type - either "center" or "offset", as determined by the state
|
||||
* hand - either "left" or "right", as determined by the state
|
||||
* face - ranges from 1 to 4, corresponding with the value of param2
|
||||
|
||||
door_obj.open( )
|
||||
Opens the door, unless it is already in an opened state. This will circumvent any
|
||||
ownership checks.
|
||||
|
||||
door_obj.close( )
|
||||
Closes the door, unless it is already in a closed state. This will circumvent any
|
||||
ownership checks.
|
||||
|
||||
A similar function, doors.get_trapdoor( ), allows for working with trapdoors. The object
|
||||
returned provides the same methods as those above.
|
||||
|
||||
|
||||
Repository
|
||||
----------------------
|
||||
|
||||
Browse source code...
|
||||
https://bitbucket.org/sorcerykid/doors
|
||||
|
||||
Download archive...
|
||||
https://bitbucket.org/sorcerykid/doors/get/master.zip
|
||||
https://bitbucket.org/sorcerykid/doors/get/master.tar.gz
|
||||
|
||||
Compatability
|
||||
----------------------
|
||||
|
||||
Minetest 0.4.15+ required
|
||||
|
||||
Installation
|
||||
----------------------
|
||||
|
||||
1) Backup the original "doors" mod to a safe location.
|
||||
2) Unzip the archive into the mods directory of your game.
|
||||
3) Rename the doors-master directory to "doors".
|
||||
|
||||
Source code license
|
||||
----------------------------------------------------------
|
||||
|
||||
GNU Lesser General Public License v3 (LGPL-3.0)
|
||||
|
||||
Copyright (c) 2018-2020, Leslie E. Krause (leslie@searstower.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms of
|
||||
the GNU Lesser General Public License as published by the Free Software Foundation; either
|
||||
version 3 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU Lesser General Public License for more details.
|
||||
|
||||
http://www.gnu.org/licenses/lgpl-2.1.html
|
||||
|
||||
|
||||
Multimedia License (textures, sounds, and models)
|
||||
----------------------------------------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
|
||||
/models/door_a.obj
|
||||
by sofar
|
||||
|
||||
/models/door_b.obj
|
||||
by sofar
|
||||
|
||||
/models/fencegate_open.obj
|
||||
by sofar
|
||||
|
||||
/models/fencegate_closed.obj
|
||||
by sofar
|
||||
|
||||
/textures/default_steel_rod.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_barn1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_barn2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_castle1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_castle2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_cottage1.png
|
||||
by kilbith (relicensed WTFPL)
|
||||
modified by sorcerykid
|
||||
|
||||
/textures/doors_door_cottage2.png
|
||||
by kilbith (relicensed WTFPL)
|
||||
modified by sorcerykid
|
||||
|
||||
/textures/doors_door_dungeon1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_dungeon2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_french.png
|
||||
by kilbith (relicensed WTFPL)
|
||||
modified by sorcerykid
|
||||
|
||||
/textures/doors_door_japanese.png
|
||||
by kilbith (relicensed WTFPL)
|
||||
modified by sorcerykid
|
||||
|
||||
/textures/doors_door_mansion1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_mansion2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_steelglass1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_steelglass2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_steelpanel1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_steel.png
|
||||
by PilzAdam
|
||||
|
||||
/textures/doors_door_woodglass1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_woodglass2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_woodpanel1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_door_wood.png
|
||||
by Fernando Zapata
|
||||
|
||||
/textures/doors_item_barn1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_barn2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_castle1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_castle2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_cottage1.png
|
||||
by kilbith (relicensed WTFPL)
|
||||
modified by sorcerykid
|
||||
|
||||
/textures/doors_item_cottage2.png
|
||||
by kilbith (relicensed WTFPL)
|
||||
modified by sorcerykid
|
||||
|
||||
/textures/doors_item_dungeon1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_dungeon2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_french.png
|
||||
by kilbith (relicensed WTFPL)
|
||||
modified by sorcerykid
|
||||
|
||||
/textures/doors_item_glass.png
|
||||
by Krock & paramat
|
||||
inspired by VanessaE
|
||||
|
||||
/textures/doors_item_japanese.png
|
||||
by kilbith (relicensed WTFPL)
|
||||
modified by sorcerykid
|
||||
|
||||
/textures/doors_item_mansion1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_mansion2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_obsidian_glass.png
|
||||
/textures/doors_item_steelglass1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_steelglass2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_steelpanel1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_steel.png
|
||||
by PilzAdam
|
||||
|
||||
/textures/doors_item_woodglass1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_woodglass2.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_woodpanel1.png
|
||||
by sorcerykid
|
||||
|
||||
/textures/doors_item_wood.png
|
||||
by Fernando Zapata
|
||||
|
||||
/textures/doors_trapdoor.png
|
||||
by BlockMen
|
||||
|
||||
/textures/doors_trapdoor_side.png
|
||||
by paramat
|
||||
|
||||
/textures/doors_trapdoor_steel.png
|
||||
by sofar
|
||||
|
||||
/textures/doors_trapdoor_steel_side.png
|
||||
by paramat
|
||||
|
||||
/textures/doors_door_glass.png
|
||||
by Krock & paramat
|
||||
inspired by VanessaE
|
||||
|
||||
/textures/doors_door_obsidian_glass.png
|
||||
by red-001
|
||||
inspired by PilzAdam & BlockMen
|
||||
|
||||
/textures/doors_wrench.png
|
||||
obtained from https://github.com/Rogier-5/minetest-mod-rotate
|
||||
by Rogier
|
||||
|
||||
/sounds/doors_door_close.ogg
|
||||
by bennstir
|
||||
|
||||
/sounds/doors_door_open.ogg
|
||||
by CGEffex
|
||||
modified by BlockMen
|
||||
|
||||
/sounds/doors_door_locked.ogg
|
||||
obtained from https://freesound.org/people/BenjaminNelan/sounds/321087/
|
||||
by BenjaminNelan (relicensed CC0)
|
||||
modified by sorceryid
|
||||
|
||||
/sounds/doors_fencegate_close.ogg
|
||||
obtained from http://www.freesound.org/people/BarkersPinhead/sounds/274807/
|
||||
by BarkersPinhead
|
||||
obtained from http://www.freesound.org/people/rivernile7/sounds/249573/
|
||||
by rivernile7
|
||||
|
||||
/sounds/doors_fencegate_open.ogg
|
||||
obtained from http://www.freesound.org/people/mhtaylor67/sounds/126041/
|
||||
by mhtaylor67 (relicensed CC0)
|
||||
|
||||
/sounds/doors_glass_door_close.ogg
|
||||
obtained from https://www.freesound.org/people/SkeetMasterFunk69/sounds/235546/
|
||||
by SkeetMasterFunk69 (relicensed CC0)
|
||||
|
||||
/sounds/doors_glass_door_open.ogg
|
||||
obtained from https://www.freesound.org/people/SkeetMasterFunk69/sounds/235546/
|
||||
by SkeetMasterFunk69 (relicensed CC0)
|
||||
|
||||
/sounds/doors_steel_door_close.ogg
|
||||
by HazMatt
|
||||
|
||||
/sounds/doors_steel_door_open.ogg
|
||||
by HazMatt
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
|
||||
Multimedia License (textures, sounds, and models)
|
||||
----------------------------------------------------------
|
||||
|
||||
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||||
|
||||
/models/door_c.obj
|
||||
by TumeniNodes
|
||||
|
||||
/models/door_d.obj
|
||||
by TumeniNodes
|
||||
|
||||
/models/door_e.obj
|
||||
by TumeniNodes
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/4.0/
|
|
@ -0,0 +1,980 @@
|
|||
--------------------------------------------------------
|
||||
-- Minetest :: Doors Redux Mod (doors)
|
||||
--
|
||||
-- See README.txt for licensing and other information.
|
||||
-- Copyright (c) 2016-2020, Leslie E. Krause
|
||||
--
|
||||
-- ./games/minetest_game/mods/doors/api.lua
|
||||
--------------------------------------------------------
|
||||
|
||||
doors = { }
|
||||
|
||||
local config = minetest.load_config( )
|
||||
|
||||
doors.LOCKING_MODE_UNDEFINED = 0
|
||||
doors.LOCKING_MODE_UNLOCKED = 1
|
||||
doors.LOCKING_MODE_LOCKED = 2
|
||||
doors.LOCKING_MODE_SHARED = 3
|
||||
doors.CLOSING_MODE_UNDEFINED = 0
|
||||
doors.CLOSING_MODE_MANUAL = 1
|
||||
doors.CLOSING_MODE_AUTOCLOSE = 2
|
||||
doors.CLOSING_MODE_HOLDOPEN = 3
|
||||
doors.ADJUST_LOCKING = 1
|
||||
doors.ADJUST_CLOSING = 2
|
||||
|
||||
minetest.register_node( "doors:hidden", {
|
||||
description = "Hidden Door Segment",
|
||||
drawtype = "nodebox", -- cannot use air-like, since falling nodes would be stuck
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = false,
|
||||
floodable = false,
|
||||
drop = "",
|
||||
|
||||
groups = { not_in_creative_inventory = 1 },
|
||||
on_blast = function( ) end,
|
||||
|
||||
tiles = { "blank.png" },
|
||||
-- 1px transparent block inside door hinge near node top.
|
||||
nodebox = {
|
||||
type = "fixed",
|
||||
fixed = { -15/32, 13/32, -15/32, -13/32, 1/2, -13/32 },
|
||||
},
|
||||
-- collision_box needed otherise selection box would be full node size
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = { -15/32, 13/32, -15/32, -13/32, 1/2, -13/32 },
|
||||
},
|
||||
} )
|
||||
|
||||
-- table used to aid door opening/closing
|
||||
-- tier 1 = hand, tier 2 = face, and tier 3 = is_open
|
||||
|
||||
local offset_transform = {
|
||||
left = {
|
||||
{ [false] = { suffix = "_a", param2 = 3 }, [true] = { suffix = "_b", param2 = 1 } },
|
||||
{ [false] = { suffix = "_a", param2 = 0 }, [true] = { suffix = "_b", param2 = 2 } },
|
||||
{ [false] = { suffix = "_a", param2 = 1 }, [true] = { suffix = "_b", param2 = 3 } },
|
||||
{ [false] = { suffix = "_a", param2 = 2 }, [true] = { suffix = "_b", param2 = 0 } },
|
||||
},
|
||||
right = {
|
||||
{ [false] = { suffix = "_b", param2 = 1 }, [true] = { suffix = "_a", param2 = 3 } },
|
||||
{ [false] = { suffix = "_b", param2 = 2 }, [true] = { suffix = "_a", param2 = 0 } },
|
||||
{ [false] = { suffix = "_b", param2 = 3 }, [true] = { suffix = "_a", param2 = 1 } },
|
||||
{ [false] = { suffix = "_b", param2 = 0 }, [true] = { suffix = "_a", param2 = 2 } },
|
||||
},
|
||||
}
|
||||
|
||||
local center_transform = {
|
||||
left = {
|
||||
{ [false] = { suffix = "_c", param2 = 2 }, [true] = { suffix = "_d", param2 = 2 } },
|
||||
{ [false] = { suffix = "_c", param2 = 3 }, [true] = { suffix = "_d", param2 = 3 } },
|
||||
{ [false] = { suffix = "_c", param2 = 0 }, [true] = { suffix = "_d", param2 = 0 } },
|
||||
{ [false] = { suffix = "_c", param2 = 1 }, [true] = { suffix = "_d", param2 = 1 } },
|
||||
},
|
||||
right = {
|
||||
{ [false] = { suffix = "_c", param2 = 0 }, [true] = { suffix = "_e", param2 = 0 } },
|
||||
{ [false] = { suffix = "_c", param2 = 1 }, [true] = { suffix = "_e", param2 = 1 } },
|
||||
{ [false] = { suffix = "_c", param2 = 2 }, [true] = { suffix = "_e", param2 = 2 } },
|
||||
{ [false] = { suffix = "_c", param2 = 3 }, [true] = { suffix = "_e", param2 = 3 } },
|
||||
},
|
||||
}
|
||||
|
||||
---------------------------------
|
||||
-- get_door_properties( )
|
||||
---------------------------------
|
||||
|
||||
local function get_door_properties( state, param2 )
|
||||
local is_open = state % 2 == 1
|
||||
local type = state < 4 and "offset" or "center"
|
||||
local hand = math.floor( state / 2 ) % 2 == 0 and "left" or "right"
|
||||
local face = param2 + 1
|
||||
|
||||
return is_open, type, hand, face
|
||||
end
|
||||
|
||||
---------------------------------
|
||||
-- get_door_transform( )
|
||||
---------------------------------
|
||||
|
||||
local function get_door_transform( state, param2, toggle_open, switch_type, switch_hand, rotate_face )
|
||||
local is_open, type, hand, face = get_door_properties( state, param2 )
|
||||
|
||||
-- NB: lots of nightmarish state calculations in order to maintain
|
||||
-- backwards compatibility, so venture forward at your own risk :)
|
||||
|
||||
if toggle_open then
|
||||
state = is_open and state - 1 or state + 1 -- add 1 for open, subtract 1 for close
|
||||
is_open = not is_open
|
||||
end
|
||||
if switch_type then
|
||||
state = type == "offset" and state + 4 or state - 4 -- add 4 for center, substract 4 for offset
|
||||
type = type == "offset" and "center" or "offset"
|
||||
|
||||
-- need to rotate for seamless switch (also avoid face index overflow)
|
||||
local face_translation = {
|
||||
center = { [false] = 1, [true] = 2 },
|
||||
offset = { [false] = 0, [true] = 1 },
|
||||
}
|
||||
face = ( face + face_translation[ type ][ is_open ] ) % 4 + 1
|
||||
end
|
||||
|
||||
if switch_hand then
|
||||
state = hand == "left" and state + 2 or state - 2 -- add 2 for left, subtract 2 for right
|
||||
hand = hand == "left" and "right" or "left"
|
||||
|
||||
-- need to rotate for seamless switch (also avoid face index overflow)
|
||||
local face_translation = {
|
||||
center = { left = 3, right = 1 },
|
||||
offset = { left = 0, right = 2 },
|
||||
}
|
||||
if is_open and type == "center" then -- hack to correct open center doors :P
|
||||
face = face + 2
|
||||
end
|
||||
face = ( face + face_translation[ type ][ hand ] ) % 4 + 1
|
||||
end
|
||||
if rotate_face then
|
||||
face = face % 4 + 1
|
||||
end
|
||||
|
||||
return is_open, state, type == "offset" and
|
||||
offset_transform[ hand ][ face ][ is_open ] or
|
||||
center_transform[ hand ][ face ][ is_open ]
|
||||
end
|
||||
|
||||
---------------------------------
|
||||
-- is_door_protected( )
|
||||
---------------------------------
|
||||
|
||||
local function is_door_protected( pos, ndef, player_name )
|
||||
local owner = minetest.get_meta( pos ):get_string( "doors_owner" )
|
||||
|
||||
if minetest.get_player_privs( player_name ).protection_bypass then return false end
|
||||
|
||||
return ndef.protected and player_name ~= owner
|
||||
end
|
||||
|
||||
---------------------------------
|
||||
-- is_door_locked( )
|
||||
---------------------------------
|
||||
|
||||
local function is_door_locked( pos, ndef, player_name )
|
||||
local meta = minetest.get_meta( pos )
|
||||
local locking_mode = meta:get_int( "locking_mode" )
|
||||
local owner = meta:get_string( "doors_owner" )
|
||||
|
||||
if minetest.get_player_privs( player_name ).protection_bypass then return false end
|
||||
|
||||
if locking_mode == doors.LOCKING_MODE_UNDEFINED then
|
||||
if ndef.protected and player_name ~= owner then
|
||||
return true
|
||||
end
|
||||
elseif locking_mode == doors.LOCKING_MODE_LOCKED then
|
||||
if ndef.protected and player_name ~= owner or not ndef.protected then
|
||||
return true
|
||||
end
|
||||
elseif locking_mode == doors.LOCKING_MODE_SHARED then
|
||||
if minetest.is_protected( pos, player_name ) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local is_trapdoor_locked = is_door_locked
|
||||
|
||||
---------------------------------
|
||||
-- update_door_hardware( )
|
||||
---------------------------------
|
||||
|
||||
--[[
|
||||
local function update_door_hardware( pos, state, param2 )
|
||||
local node = minetest.get_node_above( pos )
|
||||
|
||||
if node.name ~= "doors:hidden" then
|
||||
local ndef = minetest.registered_nodes[ node.name ]
|
||||
local is_open, type, hand, face = get_door_properties( state, param2 )
|
||||
|
||||
-- update door hardware
|
||||
local translate = {
|
||||
center = {
|
||||
left = { [false] = "e", [false] = "f" },
|
||||
right = { [false] = "c", [false] = "d" },
|
||||
},
|
||||
offset = {
|
||||
left = { [false] = "a", [false] = "b" },
|
||||
right = { [false] = "a", [false] = "b" },
|
||||
}
|
||||
}
|
||||
|
||||
minetest.swap_node( pos, {
|
||||
name = ndef.base_name .. translate[ type ][ face ][ is_open ],
|
||||
param2 = param2
|
||||
} )
|
||||
end
|
||||
end]]
|
||||
|
||||
---------------------------------
|
||||
-- toggle_door( )
|
||||
---------------------------------
|
||||
|
||||
local function toggle_door( pos, node, player )
|
||||
local meta = minetest.get_meta( pos )
|
||||
local ndef = minetest.registered_nodes[ node.name ]
|
||||
local closing_mode = meta:get_int( "closing_mode" )
|
||||
|
||||
if player and is_door_locked( pos, ndef, player:get_player_name( ) ) then
|
||||
minetest.sound_play( ndef.sound_locked, { pos = pos, gain = 0.3, max_hear_distance = 10 } )
|
||||
return false
|
||||
end
|
||||
|
||||
local state = meta:get_int( "state" )
|
||||
local is_open, state, transform = get_door_transform( state, node.param2, true, false, false )
|
||||
local new_name = ndef.base_name .. transform.suffix
|
||||
local new_param2 = transform.param2
|
||||
|
||||
if not is_open and closing_mode == doors.CLOSING_MODE_HOLDOPEN then
|
||||
return false -- abort since this door does not close
|
||||
|
||||
elseif is_open and closing_mode == doors.CLOSING_MODE_AUTOCLOSE then
|
||||
minetest.after( config.autoclose_timeout, function ( )
|
||||
local check_node = minetest.get_node( pos )
|
||||
local check_state = minetest.get_meta( pos ):get_int( "state" )
|
||||
|
||||
if check_node.name ~= new_name or check_node.param2 ~= new_param2 or check_state ~= state then
|
||||
return -- apparently something changed, so abort
|
||||
end
|
||||
|
||||
toggle_door( pos, check_node ) -- pass nil player, since security doesn't matter
|
||||
end )
|
||||
end
|
||||
|
||||
if is_open then
|
||||
-- if opened, play open sound
|
||||
minetest.sound_play( ndef.sound_open, {
|
||||
pos = pos, gain = 0.3, max_hear_distance = 10
|
||||
} )
|
||||
else
|
||||
-- if closed, play close sound
|
||||
minetest.sound_play( ndef.sound_close, {
|
||||
pos = pos, gain = 0.3, max_hear_distance = 10
|
||||
} )
|
||||
end
|
||||
|
||||
minetest.swap_node( pos, { name = new_name, param2 = new_param2 } )
|
||||
meta:set_int( "state", state )
|
||||
|
||||
-- update_door_hardware( vector.offset_y( pos ), state, param2 )
|
||||
end
|
||||
|
||||
---------------------------------
|
||||
-- toggle_trapdoor( )
|
||||
---------------------------------
|
||||
|
||||
function toggle_trapdoor( pos, node, player )
|
||||
local meta = minetest.get_meta( pos )
|
||||
local ndef = minetest.registered_nodes[ node.name ]
|
||||
local closing_mode = meta:get_int( "closing_mode" )
|
||||
|
||||
if player and is_trapdoor_locked( pos, ndef, player:get_player_name( ) ) then
|
||||
minetest.sound_play( ndef.sound_locked, { pos = pos, gain = 0.3, max_hear_distance = 10 } )
|
||||
return false
|
||||
end
|
||||
|
||||
if node.name == ndef.base_name then
|
||||
local new_name = ndef.base_name .. "_open"
|
||||
|
||||
if closing_mode == doors.CLOSING_MODE_AUTOCLOSE then
|
||||
minetest.after( config.autoclose_timeout, function ( )
|
||||
local check_node = minetest.get_node( pos )
|
||||
|
||||
if check_node.name ~= new_name or check_node.param2 ~= node.param2 then
|
||||
return -- apparently something changed, so abort
|
||||
end
|
||||
|
||||
toggle_trapdoor( pos, check_node ) -- pass nil player, since security doesn't matter
|
||||
end )
|
||||
end
|
||||
|
||||
minetest.sound_play( ndef.sound_open, { pos = pos, gain = 0.3, max_hear_distance = 10 } )
|
||||
minetest.swap_node( pos, { name = new_name, param1 = node.param1, param2 = node.param2 } )
|
||||
else
|
||||
local new_name = ndef.base_name
|
||||
|
||||
if closing_mode == doors.CLOSING_MODE_HOLDOPEN then
|
||||
return false -- abort since this trapdoor does not close
|
||||
end
|
||||
|
||||
minetest.sound_play( ndef.sound_close, { pos = pos, gain = 0.3, max_hear_distance = 10 } )
|
||||
minetest.swap_node( pos, { name = ndef.base_name, param1 = node.param1, param2 = node.param2 } )
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------
|
||||
-- on_adjust_door( )
|
||||
---------------------------------
|
||||
|
||||
local function on_adjust_door( pos, node, player, mode )
|
||||
local meta = minetest.get_meta( pos )
|
||||
local ndef = minetest.registered_nodes[ node.name ]
|
||||
local locking_mode = meta:get_int( "locking_mode" )
|
||||
local closing_mode = meta:get_int( "closing_mode" )
|
||||
local player_name = player:get_player_name( )
|
||||
|
||||
if is_door_protected( pos, ndef, player_name ) then return false end
|
||||
|
||||
if mode == doors.ADJUST_LOCKING and ndef.is_lockable and locking_mode > 0 then
|
||||
local mode_defs = { "unlocked", "locked", "shared" }
|
||||
|
||||
locking_mode = locking_mode % 3 + 1
|
||||
minetest.chat_send_player( player_name, "Door locking is set to " .. mode_defs[ locking_mode ] .. "." )
|
||||
meta:set_int( "locking_mode", locking_mode )
|
||||
|
||||
return true
|
||||
|
||||
elseif mode == doors.ADJUST_CLOSING and ndef.is_closable and closing_mode > 0 then
|
||||
local mode_defs = { "manual", "auto-close", "hold-open" }
|
||||
|
||||
closing_mode = closing_mode % 3 + 1
|
||||
minetest.chat_send_player( player_name, "Door closing is set to " .. mode_defs[ closing_mode ] .. "." )
|
||||
meta:set_int( "closing_mode", closing_mode )
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.chat_send_player( player_name, "This door does not provide locking and/or closing adjustments." )
|
||||
return false
|
||||
end
|
||||
|
||||
local on_adjust_trapdoor = on_adjust_door
|
||||
|
||||
---------------------------------
|
||||
-- on_rotate_door( )
|
||||
---------------------------------
|
||||
|
||||
local function on_rotate_door( pos, node, player, mode )
|
||||
local ndef = minetest.registered_nodes[ node.name ]
|
||||
local meta = minetest.get_meta( pos )
|
||||
local state = meta:get_int( "state" )
|
||||
|
||||
if is_door_protected( pos, ndef, player:get_player_name( ) ) then return false end
|
||||
|
||||
if mode == screwdriver.ROTATE_FACE then
|
||||
-- alternate hand between left <-> right
|
||||
local is_open, state, transform = get_door_transform( state, node.param2, false, false, true, false )
|
||||
|
||||
minetest.swap_node( pos, { name = ndef.base_name .. transform.suffix, param2 = transform.param2 } )
|
||||
meta:set_int( "state", state )
|
||||
|
||||
return true
|
||||
|
||||
elseif mode == screwdriver.ROTATE_AXIS and ndef.can_center and ndef.can_offset then
|
||||
-- alternate type between center <-> offset
|
||||
local is_open, state, transform = get_door_transform( state, node.param2, false, true, false, false )
|
||||
|
||||
minetest.swap_node( pos, { name = ndef.base_name .. transform.suffix, param2 = transform.param2 } )
|
||||
meta:set_int( "state", state )
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local on_rotate_trapdoor = function ( ) end
|
||||
|
||||
---------------------------------
|
||||
-- doors.get_door_or_nil( )
|
||||
---------------------------------
|
||||
|
||||
doors.get_door_or_nil = function ( pos )
|
||||
local node = minetest.get_node( pos )
|
||||
local meta = minetest.get_meta( pos )
|
||||
local ndef = minetest.registered_nodes[ node.name ]
|
||||
local self = { }
|
||||
|
||||
if ndef.groups.trapdoor then
|
||||
return doors.get_trapdoor_or_nil( pos )
|
||||
elseif not ndef.groups.door then
|
||||
return nil
|
||||
end
|
||||
|
||||
self.get_properties = function ( )
|
||||
local state = meta:get_int( "state" )
|
||||
local is_open, type, hand, face = get_door_properties( state, node.param2 )
|
||||
|
||||
return { is_open = is_open, type = type, hand = hand, face = face }
|
||||
end
|
||||
self.close = function ( )
|
||||
local state = meta:get_int( "state" )
|
||||
local is_open, state, transform = get_door_transform( state, node.param2, true, false, false )
|
||||
local new_name = ndef.base_name .. transform.suffix
|
||||
local new_param2 = transform.param2
|
||||
|
||||
if not is_open then
|
||||
minetest.sound_play( ndef.sound_close, { pos = pos, gain = 0.3, max_hear_distance = 10 } )
|
||||
minetest.swap_node( pos, { name = new_name, param2 = new_param2 } )
|
||||
meta:set_int( "state", state )
|
||||
end
|
||||
end
|
||||
self.open = function ( )
|
||||
local state = meta:get_int( "state" )
|
||||
local is_open, state, transform = get_door_transform( state, node.param2, true, false, false )
|
||||
local new_name = ndef.base_name .. transform.suffix
|
||||
local new_param2 = transform.param2
|
||||
|
||||
if is_open then
|
||||
minetest.sound_play( ndef.sound_open, { pos = pos, gain = 0.3, max_hear_distance = 10 } )
|
||||
minetest.swap_node( pos, { name = new_name, param2 = new_param2 } )
|
||||
meta:set_int( "state", state )
|
||||
end
|
||||
end
|
||||
self.state = function ( ) -- for backwards compatibility
|
||||
return self.get_properties( ).is_open
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
doors.get = doors.get_door_or_nil -- for backwards compatibility
|
||||
|
||||
---------------------------------
|
||||
-- doors.get_trapdoor_or_nil( )
|
||||
---------------------------------
|
||||
|
||||
doors.get_trapdoor_or_nil = function ( pos )
|
||||
local node = minetest.get_node( pos )
|
||||
local meta = minetest.get_meta( pos )
|
||||
local ndef = minetest.registered_nodes[ node.name ]
|
||||
local self = { }
|
||||
|
||||
if not ndef.groups.trapdoor then return end
|
||||
|
||||
self.get_properties = function ( )
|
||||
return { is_open = node.name == ndef.base_name .. "_open", face = node.param2 + 1 }
|
||||
end
|
||||
self.close = function ( )
|
||||
if node.name == ndef.base_name .. "_open" then
|
||||
local new_name = ndef.base_name
|
||||
|
||||
minetest.sound_play( ndef.sound_close, { pos = pos, gain = 0.3, max_hear_distance = 10 } )
|
||||
minetest.swap_node( pos, { name = new_name, param2 = node.param2 } )
|
||||
end
|
||||
end
|
||||
self.open = function ( )
|
||||
if node.name == ndef.base_name then
|
||||
local new_name = ndef.base_name .. "_open"
|
||||
|
||||
minetest.sound_play( ndef.sound_open, { pos = pos, gain = 0.3, max_hear_distance = 10 } )
|
||||
minetest.swap_node( pos, { name = new_name, param2 = node.param2 } )
|
||||
end
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
----------------------------------
|
||||
-- notify_on_placenode( )
|
||||
----------------------------------
|
||||
|
||||
local function notify_on_placenode( pos, new_node, player, old_node, itemstack, pointed_thing )
|
||||
|
||||
for _, on_placenode in ipairs( minetest.registered_on_placenodes) do
|
||||
-- clone tables since callback can modify them
|
||||
local clone = {
|
||||
pos = vector.new( pos ),
|
||||
new_node = { name = new_node.name, param1 = new_node.param1, param2 = new_node.param2 },
|
||||
old_node = { name = old_node.name, param1 = old_node.param1, param2 = old_node.param2 },
|
||||
pointed_thing = {
|
||||
type = pointed_thing.type,
|
||||
above = vector.new( pointed_thing.above ),
|
||||
under = vector.new( pointed_thing.under ),
|
||||
ref = pointed_thing.ref,
|
||||
}
|
||||
}
|
||||
|
||||
on_placenode( clone.pos, clone.new_node, player, clone.old_node, itemstack, clone.pointed_thing )
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------
|
||||
-- register_door_craftitem( )
|
||||
---------------------------------
|
||||
|
||||
local function register_door_craftitem( name, def )
|
||||
|
||||
minetest.register_craftitem( ":" .. name, {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
|
||||
on_place = function( itemstack, player, pointed_thing )
|
||||
local pos
|
||||
|
||||
if not pointed_thing.type == "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local node = minetest.get_node( pointed_thing.under )
|
||||
local ndef = minetest.registered_nodes[ node.name ]
|
||||
|
||||
if ndef and ndef.buildable_to then
|
||||
pos = pointed_thing.under
|
||||
else
|
||||
pos = pointed_thing.above
|
||||
node = minetest.get_node( pos )
|
||||
ndef = minetest.registered_nodes[ node.name ]
|
||||
if not ndef or not ndef.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local top_pos = vector.offset_y( pos )
|
||||
local top_node = minetest.get_node_or_nil( top_pos )
|
||||
local top_ndef = top_node and minetest.registered_nodes[ top_node.name ]
|
||||
|
||||
if not top_ndef or not top_ndef.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local player_name = player:get_player_name( )
|
||||
if minetest.is_protected( pos, player_name ) or minetest.is_protected( top_pos, player_name ) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local facedir = minetest.dir_to_facedir( player:get_look_dir( ) )
|
||||
local facedir_to_pos = {
|
||||
[0] = { x = -1, y = 0, z = 0 },
|
||||
[1] = { x = 0, y = 0, z = 1 },
|
||||
[2] = { x = 1, y = 0, z = 0 },
|
||||
[3] = { x = 0, y = 0, z = -1 },
|
||||
}
|
||||
local look_pos = vector.add( pos, facedir_to_pos[ facedir ] )
|
||||
local state = 0
|
||||
|
||||
-- NB: state stores door hand (left vs right) and door type (offset vs center)
|
||||
-- and door is_open (true or false), while param2 stores door face (1-4).
|
||||
|
||||
if minetest.get_item_group( minetest.get_node( look_pos ).name, "door" ) == 1 then
|
||||
state = state + 2 -- rotate 180
|
||||
minetest.set_node( pos, { name = name .. "_b", param2 = facedir } )
|
||||
minetest.set_node( top_pos, { name = "doors:hidden", param2 = ( facedir + 3 ) % 4 } )
|
||||
else
|
||||
minetest.set_node( pos, { name = name .. "_a", param2 = facedir } )
|
||||
minetest.set_node( top_pos, { name = "doors:hidden", param2 = facedir } )
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta( pos )
|
||||
meta:set_int( "state", state )
|
||||
|
||||
if def.protected then
|
||||
meta:set_int( "oldtime", os.time( ) )
|
||||
meta:set_int( "newtime", os.time( ) )
|
||||
meta:set_string( "doors_owner", player_name )
|
||||
meta:set_string( "infotext", "Owned by " .. player_name )
|
||||
end
|
||||
if def.is_lockable then
|
||||
meta:set_string( "locking_mode", def.protected and doors.LOCKING_MODE_LOCKED or doors.LOCKING_MODE_UNLOCKED )
|
||||
end
|
||||
if def.is_closable then
|
||||
meta:set_string( "closing_mode", doors.CLOSING_MODE_MANUAL )
|
||||
end
|
||||
|
||||
if not minetest.setting_getbool( "creative_mode" ) then
|
||||
itemstack:take_item( )
|
||||
end
|
||||
|
||||
minetest.sound_play( def.sounds.place, { pos = pos } )
|
||||
|
||||
notify_on_placenode( pos, minetest.get_node( pos ), player, node, itemstack, pointed_thing )
|
||||
|
||||
return itemstack
|
||||
end
|
||||
} )
|
||||
end
|
||||
|
||||
---------------------------------
|
||||
-- doors.register_door( )
|
||||
---------------------------------
|
||||
|
||||
function doors.register_door( name, def )
|
||||
|
||||
register_door_craftitem( name, def )
|
||||
|
||||
-- define the basic properties
|
||||
|
||||
def.base_name = name
|
||||
|
||||
def.drawtype = "mesh"
|
||||
def.paramtype = "light"
|
||||
def.paramtype2 = "facedir"
|
||||
def.sunlight_propagates = true
|
||||
def.walkable = true
|
||||
def.is_ground_content = false
|
||||
def.buildable_to = false
|
||||
def.inventory_image = nil
|
||||
def.drop = name
|
||||
def.groups.not_in_creative_inventory = 1
|
||||
def.groups.door = 1
|
||||
|
||||
-- define the crafting recipe
|
||||
|
||||
if def.recipe then
|
||||
minetest.register_craft( { output = name, recipe = def.recipe } )
|
||||
end
|
||||
def.recipe = nil
|
||||
|
||||
-- define the opening/closing sounds
|
||||
|
||||
if not def.sounds then
|
||||
def.sounds = default.node_sound_wood_defaults( )
|
||||
end
|
||||
if not def.sound_open then
|
||||
def.sound_open = "doors_door_open"
|
||||
end
|
||||
if not def.sound_close then
|
||||
def.sound_close = "doors_door_close"
|
||||
end
|
||||
if not def.sound_locked then
|
||||
def.sound_locked = "doors_door_locked"
|
||||
end
|
||||
|
||||
-- define the placement types
|
||||
|
||||
if def.can_offset == nil or not def.can_center then
|
||||
def.can_offset = true
|
||||
end
|
||||
if def.can_center == nil then
|
||||
def.can_center = false
|
||||
end
|
||||
|
||||
if def.is_lockable == nil then
|
||||
def.is_lockable = false
|
||||
end
|
||||
if def.is_closable == nil then
|
||||
def.is_closable = false
|
||||
end
|
||||
|
||||
-- define the essential callbacks
|
||||
|
||||
def.on_adjust = on_adjust_door
|
||||
def.on_rotate = on_rotate_door
|
||||
|
||||
def.on_rightclick = function ( pos, node, player, itemstack, pointed_thing )
|
||||
toggle_door( pos, node, player )
|
||||
return itemstack
|
||||
end
|
||||
def.on_destruct = function( pos )
|
||||
minetest.remove_node( vector.offset_y( pos ) ) -- hidden node
|
||||
minetest.check_for_falling( vector.offset_y( pos ) )
|
||||
end
|
||||
|
||||
if def.protected then
|
||||
def.can_dig = function ( pos, player )
|
||||
local player_name = player:get_player_name( )
|
||||
if is_door_protected( pos, def, player_name ) then
|
||||
minetest.record_protection_violation( pos, player_name )
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
def.on_blast = function( ) end
|
||||
else
|
||||
def.on_blast = function( pos, intensity )
|
||||
minetest.remove_node( pos ) -- door node
|
||||
minetest.remove_node( vector.offset_y( pos ) ) -- hidden node
|
||||
return { name }
|
||||
end
|
||||
end
|
||||
|
||||
-- register offset door nodes
|
||||
|
||||
if def.can_offset then
|
||||
def.selection_box = { type = "fixed", fixed = { -1/2, -1/2, -8/16, 1/2, 3/2, -6/16 } }
|
||||
def.collision_box = { type = "fixed", fixed = { -1/2, -1/2, -8/16, 1/2, 3/2, -6/16 } }
|
||||
|
||||
def.mesh = "door_a.obj"
|
||||
minetest.register_node( ":" .. name .. "_a", def )
|
||||
def.mesh = "door_b.obj"
|
||||
minetest.register_node( ":" .. name .. "_b", def )
|
||||
end
|
||||
|
||||
-- register center door nodes
|
||||
|
||||
if def.can_center then
|
||||
def.selection_box = { type = "fixed", fixed = { -1/2, -1/2, -1/16, 1/2, 3/2, 1/16 } }
|
||||
def.collision_box = { type = "fixed", fixed = { -1/2, -1/2, -1/16, 1/2, 3/2, 1/16 } }
|
||||
|
||||
def.mesh = "door_c.obj" -- shut
|
||||
minetest.register_node( ":" .. name .. "_c", def )
|
||||
|
||||
def.selection_box = { type = "fixed", fixed = { 6/16, -1/2, -1, 8/16, 3/2, 0 } }
|
||||
def.collision_box = { type = "fixed", fixed = { 6/16, -1/2, -1, 8/16, 3/2, 0 } }
|
||||
|
||||
def.mesh = "door_d.obj" -- open left-hand
|
||||
minetest.register_node( ":" .. name .. "_d", def )
|
||||
|
||||
def.selection_box = { type = "fixed", fixed = { -8/16, -1/2, -1, -6/16, 3/2, 0 } }
|
||||
def.collision_box = { type = "fixed", fixed = { -8/16, -1/2, -1, -6/16, 3/2, 0 } }
|
||||
|
||||
def.mesh = "door_e.obj" -- open right-hand
|
||||
minetest.register_node( ":" .. name .. "_e", def )
|
||||
end
|
||||
end
|
||||
|
||||
doors.register = doors.register_door -- for backward compatibility
|
||||
|
||||
---------------------------------
|
||||
-- doors.register_trapdoor( )
|
||||
---------------------------------
|
||||
|
||||
function doors.register_trapdoor( name, def )
|
||||
|
||||
-- define the basic properties
|
||||
|
||||
def.base_name = name
|
||||
|
||||
def.drawtype = "nodebox"
|
||||
def.paramtype = "light"
|
||||
def.paramtype2 = "facedir"
|
||||
def.is_ground_content = false
|
||||
def.drop = name
|
||||
def.groups.not_in_creative_inventory = 1
|
||||
def.groups.trapdoor = 1
|
||||
|
||||
-- define the opening/closing sounds
|
||||
|
||||
if not def.sounds then
|
||||
def.sounds = default.node_sound_wood_defaults( )
|
||||
end
|
||||
if not def.sound_open then
|
||||
def.sound_open = "doors_door_open"
|
||||
end
|
||||
if not def.sound_close then
|
||||
def.sound_close = "doors_door_close"
|
||||
end
|
||||
if not def.sound_locked then
|
||||
def.sound_locked = "doors_door_locked"
|
||||
end
|
||||
|
||||
-- define the placement types
|
||||
|
||||
if def.is_lockable == nil then
|
||||
def.is_lockable = false
|
||||
end
|
||||
if def.is_closable == nil then
|
||||
def.is_closable = false
|
||||
end
|
||||
|
||||
-- define the essential callbacks
|
||||
|
||||
def.on_adjust = on_adjust_trapdoor
|
||||
|
||||
def.on_rightclick = function ( pos, node, player, itemstack, pointed_thing )
|
||||
toggle_trapdoor( pos, node, player )
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if def.protected then
|
||||
def.can_dig = function ( pos, player )
|
||||
local player_name = player:get_player_name( )
|
||||
if is_door_protected( pos, def, player_name ) then
|
||||
minetest.record_protection_violation( pos, player_name )
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
def.after_place_node = function ( pos, player, itemstack, pointed_thing )
|
||||
local player_name = player:get_player_name( )
|
||||
local meta = minetest.get_meta( pos )
|
||||
|
||||
meta:set_int( "oldtime", os.time( ) )
|
||||
meta:set_int( "newtime", os.time( ) )
|
||||
meta:set_string( "doors_owner", player_name )
|
||||
meta:set_string( "infotext", "Owned by " .. player_name )
|
||||
|
||||
if def.is_lockable then
|
||||
meta:set_string( "locking_mode", def.protected and doors.LOCKING_MODE_LOCKED or doors.LOCKING_MODE_UNLOCKED )
|
||||
end
|
||||
if def.is_closable then
|
||||
meta:set_string( "closing_mode", doors.CLOSING_MODE_MANUAL )
|
||||
end
|
||||
|
||||
return minetest.setting_getbool( "creative_mode" )
|
||||
end
|
||||
def.on_blast = function ( ) end
|
||||
else
|
||||
def.after_place_node = function ( pos, player, itemstack, pointed_thing )
|
||||
local player_name = player:get_player_name( )
|
||||
local meta = minetest.get_meta( pos )
|
||||
|
||||
if def.is_lockable then
|
||||
meta:set_string( "locking_mode", def.protected and doors.LOCKING_MODE_LOCKED or doors.LOCKING_MODE_UNLOCKED )
|
||||
end
|
||||
if def.is_closable then
|
||||
meta:set_string( "closing_mode", doors.CLOSING_MODE_MANUAL )
|
||||
end
|
||||
|
||||
return minetest.setting_getbool( "creative_mode" )
|
||||
end
|
||||
def.on_blast = function ( pos, intensity )
|
||||
minetest.remove_node( pos )
|
||||
return { name }
|
||||
end
|
||||
end
|
||||
|
||||
-- register trapdoor nodes
|
||||
|
||||
-- local def_closed = setmetatable( { }, __index = def )
|
||||
def.node_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, -6/16, 0.5 } }
|
||||
def.selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, -6/16, 0.5 } }
|
||||
def.tiles = { def.tile_front, def.tile_front .. '^[transformFY', def.tile_side, def.tile_side, def.tile_side, def.tile_side }
|
||||
|
||||
minetest.register_node( ":" .. name, def ) -- closed
|
||||
|
||||
def.node_box = { type = "fixed", fixed = { -0.5, -0.5, 6/16, 0.5, 0.5, 0.5 } }
|
||||
def.selection_box = { type = "fixed", fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5 } }
|
||||
def.tiles = { def.tile_side, def.tile_side, def.tile_side .. '^[transform3', def.tile_side .. '^[transform1', def.tile_front .. '^[transform46', def.tile_front .. '^[transform6' }
|
||||
|
||||
minetest.register_node( ":" .. name .. "_open", def ) -- opened
|
||||
end
|
||||
|
||||
---------------------------------
|
||||
-- doors.register_fencegate( )
|
||||
---------------------------------
|
||||
|
||||
function doors.register_fencegate( name, def )
|
||||
local fence = {
|
||||
description = def.description,
|
||||
drawtype = "mesh",
|
||||
tiles = {def.texture},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
drop = name .. "_closed",
|
||||
connect_sides = {"left", "right"},
|
||||
groups = def.groups,
|
||||
sounds = def.sounds,
|
||||
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
|
||||
minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
|
||||
max_hear_distance = 8})
|
||||
return itemstack
|
||||
end,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
|
||||
},
|
||||
}
|
||||
|
||||
if not fence.sounds then
|
||||
fence.sounds = default.node_sound_wood_defaults()
|
||||
end
|
||||
|
||||
fence.groups.fence = 1
|
||||
|
||||
local fence_closed = table.copy(fence)
|
||||
fence_closed.mesh = "doors_fencegate_closed.obj"
|
||||
fence_closed.gate = name .. "_open"
|
||||
fence_closed.sound = "doors_fencegate_open"
|
||||
fence_closed.collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
|
||||
}
|
||||
|
||||
local fence_open = table.copy(fence)
|
||||
fence_open.mesh = "doors_fencegate_open.obj"
|
||||
fence_open.gate = name .. "_closed"
|
||||
fence_open.sound = "doors_fencegate_close"
|
||||
fence_open.groups.not_in_creative_inventory = 1
|
||||
fence_open.collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
|
||||
{-1/2, -3/8, -1/2, -3/8, 3/8, 0}},
|
||||
}
|
||||
|
||||
minetest.register_node(":" .. name .. "_closed", fence_closed)
|
||||
minetest.register_node(":" .. name .. "_open", fence_open)
|
||||
|
||||
minetest.register_craft({
|
||||
output = name .. "_closed",
|
||||
recipe = {
|
||||
{"default:stick", def.material, "default:stick"},
|
||||
{"default:stick", def.material, "default:stick"}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
---------------------------------
|
||||
-- handle_wrench( )
|
||||
---------------------------------
|
||||
|
||||
local function handle_wrench( itemstack, player, pointed_thing, mode, uses )
|
||||
if pointed_thing.type ~= "node" then return end
|
||||
|
||||
local pos = pointed_thing.under
|
||||
local player_name = player:get_player_name( )
|
||||
local node = minetest.get_node( pos )
|
||||
local ndef = minetest.registered_nodes[ node.name ]
|
||||
|
||||
if minetest.is_protected( pos, player_name ) then
|
||||
minetest.record_protection_violation( pos, player_name )
|
||||
return
|
||||
end
|
||||
|
||||
if ndef.on_adjust then
|
||||
local has_wear = ndef.on_adjust( vector.new( pos ), { name = node.name, param1 = node.param1, param2 = node.param2 }, player, mode )
|
||||
|
||||
if not minetest.setting_getbool( "creative_mode" ) and has_wear then
|
||||
itemstack:add_wear( 65535 / config.wrench_usage_limit - 1 )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--------------------
|
||||
|
||||
minetest.register_tool( "doors:wrench", {
|
||||
description = "Wrench (left-click adjusts door locking, right-click adjusts door closing)",
|
||||
inventory_image = "doors_wrench.png",
|
||||
on_use = function( itemstack, player, pointed_thing )
|
||||
handle_wrench( itemstack, player, pointed_thing, doors.ADJUST_LOCKING )
|
||||
return itemstack
|
||||
end,
|
||||
on_place = function( itemstack, player, pointed_thing)
|
||||
handle_wrench( itemstack, player, pointed_thing, doors.ADJUST_CLOSING )
|
||||
return itemstack
|
||||
end,
|
||||
} )
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "doors:wrench",
|
||||
recipe = {
|
||||
{ "default:steel_ingot", "default:steel_rod" },
|
||||
}
|
||||
} )
|
||||
|
||||
minetest.register_craftitem( ":default:steel_rod", {
|
||||
description = "Steel Rod",
|
||||
inventory_image = "default_steel_rod.png",
|
||||
} )
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "default:steel_rod 4",
|
||||
recipe = {
|
||||
{ "default:steel_ingot" },
|
||||
}
|
||||
} )
|
||||
|
||||
-- compatibility for Minetest S3 engine
|
||||
|
||||
if not vector.offset_y or not minetest.get_node_above then
|
||||
dofile( minetest.get_modpath( "doors" ) .. "/compatibility.lua" )
|
||||
end
|
|
@ -0,0 +1,7 @@
|
|||
minetest.get_node_above = function ( pos, off )
|
||||
return minetest.get_node( { x = pos.x, y = pos.y + ( off or 1 ), z = pos.z } )
|
||||
end
|
||||
|
||||
vector.offset_y = function ( pos, y )
|
||||
return { x = pos.x, y = pos.y + ( y or 1 ), z = pos.z }
|
||||
end
|
|
@ -0,0 +1,2 @@
|
|||
wrench_usage_limit = 200
|
||||
autoclose_timeout = 2.5
|
|
@ -0,0 +1,3 @@
|
|||
default
|
||||
config
|
||||
screwdriver?
|
|
@ -0,0 +1,532 @@
|
|||
--------------------------------------------------------
|
||||
-- Minetest :: Doors Redux Mod v1.0 (doors)
|
||||
--
|
||||
-- See README.txt for licensing and other information.
|
||||
-- Copyright (c) 2016-2020, Leslie E. Krause
|
||||
--
|
||||
-- ./games/minetest_game/mods/doors/init.lua
|
||||
--------------------------------------------------------
|
||||
|
||||
-- "One of the most essential but often overlooked elements of world design is door selection.
|
||||
-- Doors set the tone and character and having the wrong style of door can make or break a build."
|
||||
|
||||
dofile( minetest.get_modpath( "doors" ) .. "/api.lua" )
|
||||
|
||||
------------------------
|
||||
-- Door Registrations --
|
||||
------------------------
|
||||
|
||||
doors.register_door( "doors:door_wood", {
|
||||
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
|
||||
description = "Wooden Door",
|
||||
inventory_image = "doors_item_wood.png",
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
recipe = {
|
||||
{ "group:wood", "group:wood" },
|
||||
{ "group:wood", "group:wood" },
|
||||
{ "group:wood", "group:wood" },
|
||||
},
|
||||
can_center = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_woodpanel1", {
|
||||
-- Colonial Style (6 panel)
|
||||
tiles = {{ name = "doors_door_woodpanel1.png", backface_culling = true }},
|
||||
description = "Wooden Colonial Door",
|
||||
inventory_image = "doors_item_woodpanel1.png",
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
recipe = {
|
||||
{ "group:wood", "group:wood", "default:stick" },
|
||||
{ "group:wood", "group:wood", "default:stick" },
|
||||
{ "group:wood", "group:wood", "default:stick" },
|
||||
},
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_woodglass1", {
|
||||
tiles = {{ name = "doors_door_woodglass1.png", backface_culling = true }},
|
||||
description = "Wooden Single-Lite Door",
|
||||
inventory_image = "doors_item_woodglass1.png",
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
recipe = {
|
||||
{ "default:glass", "default:glass", "default:stick" },
|
||||
{ "group:wood", "group:wood", "" },
|
||||
{ "group:wood", "group:wood", "" },
|
||||
},
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_woodglass2", {
|
||||
tiles = {{ name = "doors_door_woodglass2.png", backface_culling = true }},
|
||||
description = "Wooden Double-Lite Door",
|
||||
inventory_image = "doors_item_woodglass2.png",
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
recipe = {
|
||||
{ "default:glass", "default:glass", "default:stick" },
|
||||
{ "group:wood", "group:wood", "default:stick" },
|
||||
{ "group:wood", "group:wood", "" },
|
||||
},
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_japanese", {
|
||||
tiles = {{ name = "doors_door_japanese.png", backface_culling = true }},
|
||||
description = "Japanese Door",
|
||||
inventory_image = "doors_item_japanese.png",
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
recipe = {
|
||||
{ "default:paper", "group:wood", "default:stick" },
|
||||
{ "default:paper", "group:wood", "default:stick" },
|
||||
{ "default:paper", "group:wood", "default:stick" },
|
||||
},
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_french", {
|
||||
tiles = {{ name = "doors_door_french.png", backface_culling = true }},
|
||||
description = "French Door",
|
||||
inventory_image = "doors_item_french.png",
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
recipe = {
|
||||
{ "default:glass", "group:wood", "default:stick" },
|
||||
{ "default:glass", "group:wood", "default:stick" },
|
||||
{ "default:glass", "group:wood", "default:stick" },
|
||||
},
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_cottage1", {
|
||||
tiles = {{ name = "doors_door_cottage1.png", backface_culling = true }},
|
||||
description = "Cottage Interior Door",
|
||||
inventory_image = "doors_item_cottage1.png",
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
recipe = {
|
||||
{ "group:wood", "group:wood" },
|
||||
{ "default:stick", "default:stick" },
|
||||
{ "group:wood", "group:wood" },
|
||||
},
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_cottage2", {
|
||||
tiles = {{ name = "doors_door_cottage2.png", backface_culling = true }},
|
||||
description = "Cottage Exterior Door",
|
||||
inventory_image = "doors_item_cottage2.png",
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
recipe = {
|
||||
{ "default:glass", "default:glass" },
|
||||
{ "default:stick", "default:stick" },
|
||||
{ "group:wood", "group:wood" },
|
||||
},
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_barn1", {
|
||||
tiles = {{ name = "doors_door_barn1.png", backface_culling = true }},
|
||||
description = "Barn Interior Door",
|
||||
inventory_image = "doors_item_barn1.png",
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
recipe = {
|
||||
{ "group:wood", "group:wood", "group:wood" },
|
||||
{ "default:stick", "default:stick", "default:stick" },
|
||||
{ "group:wood", "group:wood", "group:wood" },
|
||||
},
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_barn2", {
|
||||
tiles = {{ name = "doors_door_barn2.png", backface_culling = true }},
|
||||
description = "Barn Exterior Door",
|
||||
inventory_image = "doors_item_barn2.png",
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
recipe = {
|
||||
{ "group:wood", "group:wood", "group:wood" },
|
||||
{ "default:steel_rod", "default:steel_rod", "default:steel_rod" },
|
||||
{ "group:wood", "group:wood", "group:wood" },
|
||||
},
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_castle1", {
|
||||
tiles = {{ name = "doors_door_castle1.png", backface_culling = true }},
|
||||
description = "Castle Interior Door",
|
||||
inventory_image = "doors_item_castle1.png",
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
recipe = {
|
||||
{ "default:stick", "group:wood", "group:wood" },
|
||||
{ "", "group:wood", "group:wood" },
|
||||
{ "default:stick", "group:wood", "group:wood" },
|
||||
},
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_castle2", {
|
||||
tiles = {{ name = "doors_door_castle2.png", backface_culling = true }},
|
||||
description = "Castle Exterior Door",
|
||||
inventory_image = "doors_item_castle2.png",
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
recipe = {
|
||||
{ "default:steel_rod", "group:wood", "group:wood" },
|
||||
{ "", "group:wood", "group:wood" },
|
||||
{ "default:steel_rod", "group:wood", "group:wood" },
|
||||
},
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_mansion1", {
|
||||
tiles = {{ name = "doors_door_mansion1.png", backface_culling = true }},
|
||||
description = "Mansion Interior Door",
|
||||
inventory_image = "doors_item_mansion1.png",
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
recipe = {
|
||||
{ "group:wood", "group:wood", "default:steel_rod" },
|
||||
{ "group:wood", "group:wood", "dye:white" },
|
||||
{ "group:wood", "group:wood", "default:steel_rod" },
|
||||
},
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_mansion2", {
|
||||
tiles = {{ name = "doors_door_mansion2.png", backface_culling = true }},
|
||||
description = "Mansion Exterior Door ",
|
||||
inventory_image = "doors_item_mansion2.png",
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 },
|
||||
recipe = {
|
||||
{ "group:wood", "group:wood", "default:steel_rod" },
|
||||
{ "group:wood", "group:wood", "dye:black" },
|
||||
{ "group:wood", "group:wood", "default:steel_rod" },
|
||||
},
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_steel", {
|
||||
tiles = {{ name = "doors_door_steel.png", backface_culling = true}},
|
||||
description = "Steel Door",
|
||||
inventory_image = "doors_item_steel.png",
|
||||
protected = true,
|
||||
groups = { cracky = 1, level = 2 },
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
recipe = {
|
||||
{ "default:steel_ingot", "default:steel_ingot" },
|
||||
{ "default:steel_ingot", "default:steel_ingot" },
|
||||
{ "default:steel_ingot", "default:steel_ingot" },
|
||||
},
|
||||
can_center = true,
|
||||
is_lockable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_dungeon1", {
|
||||
tiles = {{ name = "doors_door_dungeon1.png", backface_culling = true}},
|
||||
description = "Dungeon Interior Door",
|
||||
inventory_image = "doors_item_dungeon1.png",
|
||||
protected = true,
|
||||
groups = { cracky = 1, level = 2 },
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
recipe = {
|
||||
{ "default:steel_ingot", "default:steel_rod", "default:steel_ingot" },
|
||||
{ "default:steel_rod", "default:steel_rod", "default:steel_rod" },
|
||||
{ "default:steel_ingot", "default:steel_rod", "default:steel_ingot" },
|
||||
},
|
||||
is_lockable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_dungeon2", {
|
||||
tiles = {{ name = "doors_door_dungeon2.png", backface_culling = true}},
|
||||
description = "Dungeon Exterior Door",
|
||||
inventory_image = "doors_item_dungeon2.png",
|
||||
protected = true,
|
||||
groups = { cracky = 1, level = 2 },
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
recipe = {
|
||||
{ "default:steel_rod", "default:steel_rod", "default:steel_rod" },
|
||||
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" },
|
||||
{ "default:steel_ingot", "default:steel_ingot", "default:steel_ingot" },
|
||||
},
|
||||
is_lockable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_steelpanel1", {
|
||||
tiles = {{ name = "doors_door_steelpanel1.png", backface_culling = true}},
|
||||
description = "Steel Colonial Door",
|
||||
inventory_image = "doors_item_steelpanel1.png",
|
||||
protected = true,
|
||||
groups = { cracky = 1, level = 2 },
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
recipe = {
|
||||
{ "default:steel_ingot", "default:steel_ingot", "default:steel_rod" },
|
||||
{ "default:steel_ingot", "default:steel_ingot", "default:steel_rod" },
|
||||
{ "default:steel_ingot", "default:steel_ingot", "default:steel_rod" },
|
||||
},
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_steelglass1", {
|
||||
tiles = {{ name = "doors_door_steelglass1.png", backface_culling = true}},
|
||||
description = "Steel Single-Lite Door",
|
||||
inventory_image = "doors_item_steelglass1.png",
|
||||
protected = true,
|
||||
groups = { cracky = 1, level = 2 },
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
recipe = {
|
||||
{ "default:glass", "default:glass", "default:steel_rod" },
|
||||
{ "default:steel_ingot", "default:steel_ingot", "" },
|
||||
{ "default:steel_ingot", "default:steel_ingot", "" },
|
||||
},
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_steelglass2", {
|
||||
tiles = {{ name = "doors_door_steelglass2.png", backface_culling = true }},
|
||||
description = "Steel Double-Lite Door",
|
||||
inventory_image = "doors_item_steelglass2.png",
|
||||
protected = true,
|
||||
groups = { cracky = 1, level = 2 },
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
recipe = {
|
||||
{ "default:glass", "default:glass", "default:steel_rod" },
|
||||
{ "default:steel_ingot", "default:steel_ingot", "default:steel_rod" },
|
||||
{ "default:steel_ingot", "default:steel_ingot", "" },
|
||||
},
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_glass", {
|
||||
tiles = { "doors_door_glass.png" },
|
||||
description = "Glass Door",
|
||||
inventory_image = "doors_item_glass.png",
|
||||
groups = { cracky = 3, oddly_breakable_by_hand = 3 },
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
sound_open = "doors_glass_door_open",
|
||||
sound_close = "doors_glass_door_close",
|
||||
recipe = {
|
||||
{ "default:glass", "default:glass" },
|
||||
{ "default:glass", "default:glass" },
|
||||
{ "default:glass", "default:glass" },
|
||||
},
|
||||
can_center = true,
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_door( "doors:door_obsidian_glass", {
|
||||
tiles = { "doors_door_obsidian_glass.png" },
|
||||
description = "Obsidian Glass Door",
|
||||
inventory_image = "doors_item_obsidian_glass.png",
|
||||
groups = { cracky = 3 },
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
sound_open = "doors_glass_door_open",
|
||||
sound_close = "doors_glass_door_close",
|
||||
recipe = {
|
||||
{ "default:obsidian_glass", "default:obsidian_glass" },
|
||||
{ "default:obsidian_glass", "default:obsidian_glass" },
|
||||
{ "default:obsidian_glass", "default:obsidian_glass" },
|
||||
},
|
||||
can_center = true,
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
----------------------------
|
||||
-- Trapdoor Registrations --
|
||||
----------------------------
|
||||
|
||||
doors.register_trapdoor( "doors:trapdoor", {
|
||||
description = "Trapdoor",
|
||||
inventory_image = "doors_trapdoor.png",
|
||||
wield_image = "doors_trapdoor.png",
|
||||
tile_front = "doors_trapdoor.png",
|
||||
tile_side = "doors_trapdoor_side.png",
|
||||
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1 },
|
||||
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
doors.register_trapdoor( "doors:trapdoor_steel", {
|
||||
description = "Steel Trapdoor",
|
||||
inventory_image = "doors_trapdoor_steel.png",
|
||||
wield_image = "doors_trapdoor_steel.png",
|
||||
tile_front = "doors_trapdoor_steel.png",
|
||||
tile_side = "doors_trapdoor_steel_side.png",
|
||||
protected = true,
|
||||
|
||||
sounds = default.node_sound_metal_defaults( ),
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
|
||||
groups = { cracky = 1, level = 2, door = 1 },
|
||||
|
||||
is_lockable = true,
|
||||
is_closable = true,
|
||||
} )
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "doors:trapdoor 2",
|
||||
recipe = {
|
||||
{ "group:wood", "group:wood", "group:wood" },
|
||||
{ "group:wood", "group:wood", "group:wood" },
|
||||
}
|
||||
} )
|
||||
|
||||
minetest.register_craft( {
|
||||
output = "doors:trapdoor_steel",
|
||||
recipe = {
|
||||
{ "default:steel_ingot", "default:steel_ingot" },
|
||||
{ "default:steel_ingot", "default:steel_ingot" },
|
||||
}
|
||||
} )
|
||||
|
||||
-----------------------------
|
||||
-- Fencegate Registrations --
|
||||
-----------------------------
|
||||
|
||||
doors.register_fencegate( "doors:gate_wood", {
|
||||
description = "Wooden Fence Gate",
|
||||
texture = "default_wood.png",
|
||||
material = "default:wood",
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }
|
||||
} )
|
||||
|
||||
doors.register_fencegate( "doors:gate_junglewood", {
|
||||
description = "Junglewood Fence Gate",
|
||||
texture = "default_junglewood.png",
|
||||
material = "default:junglewood",
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }
|
||||
} )
|
||||
|
||||
doors.register_fencegate( "doors:gate_acacia_wood", {
|
||||
description = "Acacia Fence Gate",
|
||||
texture = "default_acacia_wood.png",
|
||||
material = "default:acacia_wood",
|
||||
groups = { choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }
|
||||
} )
|
||||
|
||||
doors.register_fencegate( "doors:gate_pine_wood", {
|
||||
description = "Pine Fence Gate",
|
||||
texture = "default_pine_wood.png",
|
||||
material = "default:pine_wood",
|
||||
groups = { choppy = 3, oddly_breakable_by_hand = 2, flammable = 3 }
|
||||
} )
|
||||
|
||||
doors.register_fencegate( "doors:gate_aspen_wood", {
|
||||
description = "Aspen Fence Gate",
|
||||
texture = "default_aspen_wood.png",
|
||||
material = "default:aspen_wood",
|
||||
groups = { choppy = 3, oddly_breakable_by_hand = 2, flammable = 3 }
|
||||
} )
|
||||
|
||||
------------------------
|
||||
-- Fuel Registrations --
|
||||
------------------------
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "fuel",
|
||||
recipe = "doors:door_wood",
|
||||
burntime = 14,
|
||||
} )
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "fuel",
|
||||
recipe = "doors:door_woodpanel1",
|
||||
burntime = 12,
|
||||
} )
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "fuel",
|
||||
recipe = "doors:door_woodglass1",
|
||||
burntime = 12,
|
||||
} )
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "fuel",
|
||||
recipe = "doors:door_woodglass2",
|
||||
burntime = 14,
|
||||
} )
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "fuel",
|
||||
recipe = "doors:door_japanese",
|
||||
burntime = 10,
|
||||
} )
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "fuel",
|
||||
recipe = "doors:door_french",
|
||||
burntime = 10,
|
||||
} )
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "fuel",
|
||||
recipe = "doors:door_cottage1",
|
||||
burntime = 16,
|
||||
} )
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "fuel",
|
||||
recipe = "doors:door_cottage2",
|
||||
burntime = 16,
|
||||
} )
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "fuel",
|
||||
recipe = "doors:trapdoor",
|
||||
burntime = 7,
|
||||
} )
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "fuel",
|
||||
recipe = "doors:gate_wood_closed",
|
||||
burntime = 7,
|
||||
} )
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "fuel",
|
||||
recipe = "doors:gate_acacia_wood_closed",
|
||||
burntime = 8,
|
||||
} )
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "fuel",
|
||||
recipe = "doors:gate_junglewood_closed",
|
||||
burntime = 9,
|
||||
} )
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "doors:gate_pine_wood_closed",
|
||||
burntime = 6,
|
||||
} )
|
||||
|
||||
minetest.register_craft( {
|
||||
type = "fuel",
|
||||
recipe = "doors:gate_aspen_wood_closed",
|
||||
burntime = 5,
|
||||
} )
|
|
@ -1,7 +1,7 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: 'door_a.blend'
|
||||
# www.blender.org
|
||||
mtllib door_a.mtl
|
||||
o door_a
|
||||
o Cube_Cube.001
|
||||
v 0.499000 -0.499000 -0.499000
|
||||
v 0.499000 1.499000 -0.499000
|
||||
v 0.499000 -0.499000 -0.375000
|
|
@ -0,0 +1,40 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: 'door_b.blend'
|
||||
# www.blender.org
|
||||
mtllib door_b.mtl
|
||||
o Cube_Cube.001
|
||||
v -0.499000 -0.499000 -0.499000
|
||||
v -0.499000 1.499000 -0.499000
|
||||
v -0.499000 -0.499000 -0.375000
|
||||
v -0.499000 1.499000 -0.375000
|
||||
v 0.499000 -0.499000 -0.499000
|
||||
v 0.499000 1.499000 -0.499000
|
||||
v 0.499000 -0.499000 -0.375000
|
||||
v 0.499000 1.499000 -0.375000
|
||||
vt 0.842105 1.000000
|
||||
vt 0.842105 0.000000
|
||||
vt 0.894737 0.000000
|
||||
vt 0.894737 1.000000
|
||||
vt 0.421053 1.000000
|
||||
vt 0.421053 0.000000
|
||||
vt 0.947368 0.000000
|
||||
vt 0.947368 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.947368 0.500000
|
||||
vt 1.000000 1.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
usemtl None
|
||||
s off
|
||||
f 2/1/1 1/2/1 3/3/1 4/4/1
|
||||
f 4/5/2 3/6/2 7/2/2 8/1/2
|
||||
f 8/4/3 7/3/3 5/7/3 6/8/3
|
||||
f 6/9/4 5/10/4 1/6/4 2/5/4
|
||||
f 1/11/5 5/12/5 7/13/5 3/7/5
|
||||
f 6/8/6 2/13/6 4/12/6 8/14/6
|
|
@ -0,0 +1,40 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib c_door_a.mtl
|
||||
o Cube_Cube.001
|
||||
v 0.499000 1.499000 -0.049000
|
||||
v 0.499000 1.499000 0.075000
|
||||
v 0.499000 -0.499000 0.075000
|
||||
v 0.499000 -0.499000 -0.049000
|
||||
v -0.499000 1.499000 0.075000
|
||||
v -0.499000 -0.499000 0.075000
|
||||
v -0.499000 1.499000 -0.049000
|
||||
v -0.499000 -0.499000 -0.049000
|
||||
vt 0.842105 1.000000
|
||||
vt 0.894737 1.000000
|
||||
vt 0.894737 0.000000
|
||||
vt 0.842105 0.000000
|
||||
vt 0.421053 1.000000
|
||||
vt 0.421053 0.000000
|
||||
vt 0.947368 1.000000
|
||||
vt 0.947368 0.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.947368 0.500000
|
||||
vt 1.000000 1.000000
|
||||
vt 1.000000 0.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 -0.000000 1.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
usemtl None
|
||||
s 1
|
||||
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||
f 2/5/2 5/1/2 6/4/2 3/6/2
|
||||
f 5/2/3 7/7/3 8/8/3 6/3/3
|
||||
f 7/9/4 1/5/4 4/6/4 8/10/4
|
||||
f 4/11/5 3/12/5 6/7/5 8/13/5
|
||||
f 7/14/6 5/8/6 2/12/6 1/11/6
|
|
@ -0,0 +1,40 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: 'c_door_R_open.blend'
|
||||
# www.blender.org
|
||||
mtllib c_door_R_open.mtl
|
||||
o Cube_Cube.001
|
||||
v -0.499000 1.499000 0.059000
|
||||
v -0.499000 -0.499000 0.059000
|
||||
v -0.375000 -0.499000 0.059000
|
||||
v -0.375000 1.499000 0.059000
|
||||
v -0.375000 -0.499000 -0.939000
|
||||
v -0.375000 1.499000 -0.939000
|
||||
v -0.499000 -0.499000 -0.939000
|
||||
v -0.499000 1.499000 -0.939000
|
||||
vt 0.842105 1.000000
|
||||
vt 0.842105 0.000000
|
||||
vt 0.894737 0.000000
|
||||
vt 0.894737 1.000000
|
||||
vt 0.421053 1.000000
|
||||
vt 0.421053 0.000000
|
||||
vt 0.947368 0.000000
|
||||
vt 0.947368 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.947368 0.500000
|
||||
vt 1.000000 1.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 1.000000 -0.000000 -0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 -1.000000 -0.000000
|
||||
vn 0.000000 1.000000 -0.000000
|
||||
usemtl None
|
||||
s 1
|
||||
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||
f 4/5/2 3/6/2 5/2/2 6/1/2
|
||||
f 6/4/3 5/3/3 7/7/3 8/8/3
|
||||
f 8/9/4 7/10/4 2/6/4 1/5/4
|
||||
f 2/11/5 7/12/5 5/13/5 3/7/5
|
||||
f 8/8/6 1/13/6 4/12/6 6/14/6
|
|
@ -0,0 +1,40 @@
|
|||
# Blender v2.76 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib c_door_left_open.mtl
|
||||
o Cube_Cube.001
|
||||
v 0.371000 1.499000 0.059000
|
||||
v 0.370999 -0.499000 0.059000
|
||||
v 0.494999 -0.499000 0.059000
|
||||
v 0.495000 1.499000 0.059000
|
||||
v 0.494999 -0.499000 -0.939000
|
||||
v 0.494999 1.499000 -0.939000
|
||||
v 0.370999 -0.499000 -0.939000
|
||||
v 0.370999 1.499000 -0.939000
|
||||
vt 0.842105 1.000000
|
||||
vt 0.842105 0.000000
|
||||
vt 0.894737 0.000000
|
||||
vt 0.894737 1.000000
|
||||
vt 0.421053 1.000000
|
||||
vt 0.421053 0.000000
|
||||
vt 0.947368 0.000000
|
||||
vt 0.947368 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.947368 0.500000
|
||||
vt 1.000000 1.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 1.000000 -0.000000 -0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 -1.000000 -0.000000
|
||||
vn 0.000000 1.000000 -0.000000
|
||||
usemtl None
|
||||
s 1
|
||||
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||
f 4/5/2 3/6/2 5/2/2 6/1/2
|
||||
f 6/4/3 5/3/3 7/7/3 8/8/3
|
||||
f 8/9/4 7/10/4 2/6/4 1/5/4
|
||||
f 2/11/5 7/12/5 5/13/5 3/7/5
|
||||
f 8/8/6 1/13/6 4/12/6 6/14/6
|
After Width: | Height: | Size: 197 B |
After Width: | Height: | Size: 630 B |
After Width: | Height: | Size: 644 B |
After Width: | Height: | Size: 434 B |
After Width: | Height: | Size: 659 B |
After Width: | Height: | Size: 579 B |
After Width: | Height: | Size: 593 B |
After Width: | Height: | Size: 586 B |
After Width: | Height: | Size: 665 B |
After Width: | Height: | Size: 491 B |
After Width: | Height: | Size: 3.0 KiB |
After Width: | Height: | Size: 544 B |
After Width: | Height: | Size: 562 B |
After Width: | Height: | Size: 547 B |
After Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 507 B |
After Width: | Height: | Size: 577 B |
After Width: | Height: | Size: 537 B |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 522 B |
After Width: | Height: | Size: 596 B |
After Width: | Height: | Size: 548 B |
After Width: | Height: | Size: 227 B |
After Width: | Height: | Size: 229 B |
After Width: | Height: | Size: 352 B |
After Width: | Height: | Size: 213 B |
After Width: | Height: | Size: 235 B |
After Width: | Height: | Size: 236 B |
After Width: | Height: | Size: 227 B |
After Width: | Height: | Size: 231 B |
After Width: | Height: | Size: 237 B |
After Width: | Height: | Size: 186 B |
After Width: | Height: | Size: 231 B |
After Width: | Height: | Size: 212 B |
After Width: | Height: | Size: 195 B |
Before Width: | Height: | Size: 186 B After Width: | Height: | Size: 186 B |
Before Width: | Height: | Size: 132 B After Width: | Height: | Size: 132 B |
After Width: | Height: | Size: 219 B |
After Width: | Height: | Size: 218 B |
After Width: | Height: | Size: 217 B |
Before Width: | Height: | Size: 130 B After Width: | Height: | Size: 130 B |
After Width: | Height: | Size: 232 B |
After Width: | Height: | Size: 228 B |
After Width: | Height: | Size: 211 B |
Before Width: | Height: | Size: 257 B After Width: | Height: | Size: 257 B |
After Width: | Height: | Size: 233 B |
Before Width: | Height: | Size: 153 B After Width: | Height: | Size: 153 B |
After Width: | Height: | Size: 101 B |
After Width: | Height: | Size: 327 B |
|
@ -3,3 +3,4 @@ description = Building mods
|
|||
mg_villages - generate villages
|
||||
handle_schematics - for mg_villages - saved hosuse schematics
|
||||
cottages - needed for mg_villages, building medieval houses
|
||||
doors - new doors
|
||||
|
|
|
@ -0,0 +1,153 @@
|
|||
Configuration Panel Mod v1.1
|
||||
By Leslie Krause
|
||||
|
||||
Configuration Panel is an API extension for Minetest that allows seamless loading of mod
|
||||
configuration at runtime. It provides much greater flexibility than Minetest's builtin
|
||||
'Settings' interface, since the mod configuration itself is read as a native Lua script.
|
||||
Hence it's possible to include simple data structures without the need for serialization,
|
||||
in addition to temporary variables, mathematical expressions, and conditional branching.
|
||||
|
||||
While some might be opposed to using Lua for configuration purposes, arguing that it is
|
||||
anti-pattern, that's not actually true. In fact, Lua itself was originally intended to
|
||||
double as a configuration language, like JSON, so it is very befitting of its purpose.
|
||||
|
||||
"Lua started off as a configuration language. This has some nice quirks in that it's
|
||||
great for creating and configuring things - which is what you want to do in a game."
|
||||
from Lua Users Wiki: Lua versus Python (http://lua-users.org/wiki/LuaVersusPython)
|
||||
|
||||
"An important use of Lua is as a configuration language...."
|
||||
from Programming in Lua: Extending your Application (https://www.lua.org/pil/25.html)
|
||||
|
||||
There is only one function call necessary to load your mod's configuration:
|
||||
|
||||
minetest.load_config( base_config, options )
|
||||
Automatically loads the mod configuration at server-startup according to the options
|
||||
and returns a table of key-value pairs.
|
||||
|
||||
* 'base_config' is the default mod configuration (optional)
|
||||
* 'options' are additional options that effect loading behavior (optional)
|
||||
|
||||
Example:
|
||||
> local config = minetest.load_config( {
|
||||
> spawn_pos = { x = 0, y = 0, z = 0 },
|
||||
> filename = "player_spawns.txt",
|
||||
> } )
|
||||
|
||||
By default, the configuration is first loaded from the 'config.lua' script within the mod
|
||||
directory. If not found, it will instead be loaded from a script residing within the
|
||||
'config' subdirectory of the current world. That script must be named the same as the mod
|
||||
but with a '.lua' extension, of course.
|
||||
|
||||
This would be the typical order of loading on Linux distros of Minetest:
|
||||
|
||||
/usr/local/share/minetest/games/minetest_game/mods/sample_mod/config.lua
|
||||
/home/minetest/.minetest/worlds/sample_world/config/sample_mod.lua
|
||||
|
||||
By specifying the option 'can_override = true', both scripts will be loaded, allowing for
|
||||
the world configuration to override the game configuration. If, for example, you want to
|
||||
change some game-specific settings for your mod, "sample_mod", as well as world-specific
|
||||
settings for the world, "my_world", then you would save scripts in two locations:
|
||||
|
||||
/usr/local/share/minetest/games/minetest_game/mods/sample_mod/config.lua
|
||||
|
||||
> allow_fly = false
|
||||
> allow_walk = false
|
||||
> allow_swim = false
|
||||
|
||||
/home/minetest/.minetest/worlds/my_world/config/sample_mod.lua
|
||||
|
||||
> allow_swim = true
|
||||
|
||||
Hence, 'allow_fly' and 'allow_walk' will be false, whereas 'allow_swim' will be true. By
|
||||
default, however, all three would remain false since the world configuration is ignored
|
||||
whenever the game configuration is found.
|
||||
|
||||
For security reasons, configuration scripts are executed within a restricted environment.
|
||||
However, the following builtin functions are made available for convenience:
|
||||
|
||||
* core.print
|
||||
* core.debug (alias for minetest.log)
|
||||
* core.is_yes (alias for minetest.is_yes)
|
||||
* core.has_feature (alias for minetest.has_feature)
|
||||
* core.string_to_pos (alias for minetest.string_to_pos)
|
||||
* core.pos_to_string (alias for minetest.pos_to_string)
|
||||
* core.colorize (alias for minetest.colorize)
|
||||
* core.tonumber
|
||||
* core.tostring
|
||||
* core.sprintf (alias for string.format)
|
||||
* core.tolower (alias for string.lower)
|
||||
* core.toupper (alias for string.upper)
|
||||
* core.concat (alias for table.concat)
|
||||
* core.random (alias for math.random)
|
||||
* core.max (alias for math.max)
|
||||
* core.min (alias for math.min)
|
||||
* core.next
|
||||
* core.pairs
|
||||
* core.ipairs
|
||||
* core.date (alias for os.date)
|
||||
* core.time (alias for os.time)
|
||||
* core.assert
|
||||
* core.error
|
||||
|
||||
The 'core' table also contains the properties 'MOD_NAME', 'MOD_PATH', and 'WORLD_PATH'
|
||||
which designate the name and the path of the currently loading mod as well as the path
|
||||
of the selected world respectively.
|
||||
|
||||
A chat command is also available for editing the configuration directly in-game. Simply
|
||||
type '/config' followed by the mod name to configure (requires the "server" privilege).
|
||||
|
||||
Special Note: Before using the chat command you must add "config" to the list of trusted
|
||||
mods in minetest.conf and you must install the ActiveFormspecs mod, otherwise the editing
|
||||
functionality will be disabled.
|
||||
|
||||
Repository
|
||||
----------------------
|
||||
|
||||
Browse source code:
|
||||
https://bitbucket.org/sorcerykid/config
|
||||
|
||||
Download archive:
|
||||
https://bitbucket.org/sorcerykid/config/get/master.zip
|
||||
https://bitbucket.org/sorcerykid/config/get/master.tar.gz
|
||||
|
||||
Dependencies
|
||||
----------------------
|
||||
|
||||
Default Mod (required)
|
||||
https://github.com/minetest-game-mods/default
|
||||
|
||||
ActiveFormspecs Mod (optional)
|
||||
https://bitbucket.org/sorcerykid/formspecs
|
||||
|
||||
Installation
|
||||
----------------------
|
||||
|
||||
1) Unzip the archive into the mods directory of your game.
|
||||
2) Rename the config-master directory to "config".
|
||||
3) Add "config" as a dependency to any mods using the API.
|
||||
|
||||
Source Code License
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2020, Leslie Krause (leslie@searstower.org)
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
|
@ -0,0 +1,2 @@
|
|||
default
|
||||
formspecs?
|
|
@ -0,0 +1,261 @@
|
|||
--------------------------------------------------------
|
||||
-- Minetest :: Configuration Panel Mod (config)
|
||||
--
|
||||
-- See README.txt for licensing and other information.
|
||||
-- Copyright (c) 2016-2020, Leslie E. Krause
|
||||
--
|
||||
-- ./games/minetest_game/mods/config/init.lua
|
||||
--------------------------------------------------------
|
||||
|
||||
local env = minetest.request_insecure_environment( )
|
||||
local world_path = minetest.get_worldpath( )
|
||||
local configured_mods = { }
|
||||
|
||||
---------------------
|
||||
-- Private Methods --
|
||||
---------------------
|
||||
|
||||
local function import( config, filename )
|
||||
local func = loadfile( filename )
|
||||
if func then
|
||||
setfenv( func, config )
|
||||
local status = pcall( func )
|
||||
if not status then
|
||||
error( "Error in configuration file: " .. filename )
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function load_world_config( mod_name )
|
||||
local file = env.io.open( world_path .. "/config/" .. mod_name .. ".lua", "r" )
|
||||
if not file then return nil end
|
||||
|
||||
local data = file:read( "*all" )
|
||||
file:close( )
|
||||
return data
|
||||
end
|
||||
|
||||
local function load_game_config( mod_name )
|
||||
local file = env.io.open( minetest.get_modpath( mod_name ) .. "/config.lua", "r" )
|
||||
if not file then return nil end
|
||||
|
||||
local data = file:read( "*all" )
|
||||
file:close( )
|
||||
return data
|
||||
end
|
||||
|
||||
local function save_world_config( mod_name, data )
|
||||
local file = env.io.open( world_path .. "/config/" .. mod_name .. ".lua", "w" )
|
||||
if not file then return false end
|
||||
|
||||
file:write( data )
|
||||
file:close( )
|
||||
return true
|
||||
end
|
||||
|
||||
local function save_game_config( mod_name, data )
|
||||
local file = env.io.open( minetest.get_modpath( mod_name ) .. "/config.lua", "w" )
|
||||
if not file then return false end
|
||||
|
||||
file:write( data )
|
||||
file:close( )
|
||||
return true
|
||||
end
|
||||
|
||||
local function create_world_config( mod_name )
|
||||
local file = env.io.open( world_path .. "/config/" .. mod_name .. ".lua", "w" )
|
||||
if not file then return false end
|
||||
|
||||
file:close( )
|
||||
return true
|
||||
end
|
||||
|
||||
local function create_game_config( mod_name )
|
||||
local file = env.io.open( minetest.get_modpath( mod_name ) .. "/config.lua", "w" )
|
||||
if not file then return false end
|
||||
|
||||
file:close( )
|
||||
return true
|
||||
end
|
||||
|
||||
local function delete_world_config( mod_name )
|
||||
return env.os.remove( world_path .. "/config/" .. mod_name .. ".lua" ) ~= nil
|
||||
end
|
||||
|
||||
local function delete_game_config( mod_name )
|
||||
return env.os.remove( minetest.get_modpath( mod_name ) .. "/config.lua" ) ~= nil
|
||||
end
|
||||
|
||||
local function open_config_editor( player_name, mod_name )
|
||||
local origin_idx
|
||||
local content
|
||||
local delete_config, create_config, load_config, save_config
|
||||
|
||||
local function reset_origin_map( idx )
|
||||
origin_idx = idx
|
||||
|
||||
if origin_idx == 1 then
|
||||
delete_config = delete_game_config
|
||||
create_config = create_game_config
|
||||
load_config = load_game_config
|
||||
save_config = save_game_config
|
||||
else
|
||||
delete_config = delete_world_config
|
||||
create_config = create_world_config
|
||||
load_config = load_world_config
|
||||
save_config = save_world_config
|
||||
end
|
||||
end
|
||||
|
||||
local function get_formspec( )
|
||||
local formspec =
|
||||
"size[10.0,8.5]" ..
|
||||
default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
|
||||
string.format( "label[0.0,0.1;Configuration for mod '%s']", mod_name ) ..
|
||||
"label[2.2,8.0;Origin:]" ..
|
||||
string.format( "dropdown[3.1,7.9;2.6,1.0;origin;Game Config,World Config;%d;true]", origin_idx )
|
||||
|
||||
if not content then
|
||||
formspec = formspec ..
|
||||
"box[0.0,0.8;9.8.0,6.6;#222222]" ..
|
||||
"label[4.0,3.8;File does not exist.]" ..
|
||||
|
||||
"button_exit[0.0,7.8;2.0,1.0;close;Close]" ..
|
||||
"button[8.0,7.8;2.0,1.0;create;Create]"
|
||||
else
|
||||
formspec = formspec ..
|
||||
"textarea[0.3,0.8;10.0,7.6;content;;" .. minetest.formspec_escape( content ) .. "]" ..
|
||||
|
||||
"button_exit[0.0,7.8;2.0,1.0;close;Close]" ..
|
||||
"button[6.0,7.8;2.0,1.0;delete;Delete]" ..
|
||||
"button[8.0,7.8;2.0,1.0;save;Save]"
|
||||
end
|
||||
|
||||
return formspec
|
||||
end
|
||||
|
||||
local function on_close( state, player, fields )
|
||||
if fields.quit then return end -- short-circuit on form closure
|
||||
|
||||
if fields.save then
|
||||
content = fields.content
|
||||
save_config( mod_name, content )
|
||||
|
||||
elseif fields.load then
|
||||
content = load_config( mod_name )
|
||||
minetest.update_form( player_name, get_formspec ( ) )
|
||||
|
||||
elseif fields.delete then
|
||||
if not delete_config( mod_name ) then
|
||||
minetest.destroy_form( player_name )
|
||||
minetest.chat_send_player( player_name, "Unable to delete configuration file." )
|
||||
end
|
||||
content = nil
|
||||
minetest.update_form( player_name, get_formspec ( ) )
|
||||
|
||||
elseif fields.create then
|
||||
if not create_config( mod_name ) then
|
||||
minetest.destroy_form( player_name )
|
||||
minetest.chat_send_player( player_name, "Unable to create configuration file." )
|
||||
end
|
||||
content = ""
|
||||
minetest.update_form( player_name, get_formspec ( ) )
|
||||
|
||||
elseif fields.origin then
|
||||
reset_origin_map( fields.origin )
|
||||
content = load_config( mod_name )
|
||||
minetest.update_form( player_name, get_formspec ( ) )
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
reset_origin_map( 1 )
|
||||
content = load_config( mod_name )
|
||||
|
||||
minetest.create_form( nil, player_name, get_formspec( ), on_close )
|
||||
end
|
||||
|
||||
--------------------
|
||||
-- Public Methods --
|
||||
--------------------
|
||||
|
||||
minetest.load_config = function ( base_config, options )
|
||||
local name = minetest.get_current_modname( )
|
||||
local path = minetest.get_modpath( name )
|
||||
local config = base_config or { }
|
||||
local status
|
||||
|
||||
if not options then options = { } end
|
||||
|
||||
config.core = {
|
||||
MOD_NAME = name,
|
||||
MOD_PATH = path,
|
||||
WORLD_PATH = world_path,
|
||||
tonumber = tonumber,
|
||||
tostring = tostring,
|
||||
sprintf = string.format,
|
||||
tolower = string.lower,
|
||||
toupper = string.upper,
|
||||
concat = table.concat,
|
||||
random = math.random,
|
||||
max = math.max,
|
||||
min = math.min,
|
||||
print = print,
|
||||
next = next,
|
||||
pairs = pairs,
|
||||
ipairs = ipairs,
|
||||
date = os.date,
|
||||
time = os.time,
|
||||
assert = assert,
|
||||
error = error,
|
||||
}
|
||||
|
||||
if options.can_override then
|
||||
status = import( config, path .. "/config.lua" )
|
||||
status = import( config, world_path .. "/config/" .. name .. ".lua" ) or status
|
||||
else
|
||||
status = import( config, path .. "/config.lua" ) or import( config, world_path .. "/config/" .. name .. ".lua" )
|
||||
end
|
||||
|
||||
if not status then
|
||||
minetest.log( "warning", "Missing configuration file for mod \"" .. name .. "\"" )
|
||||
end
|
||||
|
||||
configured_mods[ name ] = {
|
||||
base_config = base_config,
|
||||
can_refresh = options.can_refresh,
|
||||
can_override = options.can_override,
|
||||
}
|
||||
config.core = nil
|
||||
|
||||
return config
|
||||
end
|
||||
|
||||
------------------------------
|
||||
-- Registered Chat Commands --
|
||||
------------------------------
|
||||
|
||||
minetest.register_chatcommand( "config", {
|
||||
description = "View and edit the configuration for a given mod.",
|
||||
privs = { server = true },
|
||||
func = function( player_name, param )
|
||||
if not env then
|
||||
return false, "This feature is disabled in a secure environment."
|
||||
elseif not minetest.create_form then
|
||||
return false, "This feature is not supported."
|
||||
end
|
||||
|
||||
if not string.match( param, "^[a-zA-Z0-9_]+$" ) then
|
||||
return false, "Invalid mod name."
|
||||
elseif not configured_mods[ param ] then
|
||||
return false, "Configuration not available."
|
||||
end
|
||||
|
||||
open_config_editor( player_name, param )
|
||||
return true
|
||||
end
|
||||
} )
|
|
@ -1,6 +1,7 @@
|
|||
description = Libraries and apis for mods
|
||||
|
||||
cmdlib - for character_anim
|
||||
config - for doors redo
|
||||
display_modpack - for signs
|
||||
mobkit - for petz and other mod mods
|
||||
mobs_redo - for some mob mods
|
||||
|
|
|
@ -1,87 +0,0 @@
|
|||
Minetest Game mod: doors
|
||||
========================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Originally by PilzAdam (MIT)
|
||||
|
||||
Modified by BlockMen (MIT): Added sounds, glass doors (glass, obsidian glass) and trapdoor.
|
||||
|
||||
Modified by sofar (sofar@foo-projects.org) (MIT):
|
||||
Added Steel trapdoor.
|
||||
Re-implemented most of the door algorithms, added meshes, UV wrapped texture.
|
||||
Added doors API to facilitate coding mods accessing and operating doors.
|
||||
Added Fence Gate model, code, and sounds.
|
||||
|
||||
Various Minetest developers and contributors (MIT)
|
||||
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
|
||||
Following textures created by Fernando Zapata (CC BY-SA 3.0):
|
||||
door_wood.png
|
||||
door_wood_a.png
|
||||
door_wood_a_r.png
|
||||
door_wood_b.png
|
||||
door_wood_b_r.png
|
||||
|
||||
Following textures created by BlockMen (CC BY-SA 3.0):
|
||||
door_trapdoor.png
|
||||
door_obsidian_glass_side.png
|
||||
|
||||
Following textures created by celeron55 (CC BY-SA 3.0):
|
||||
door_glass_a.png
|
||||
door_glass_b.png
|
||||
|
||||
Following textures created by PenguinDad (CC BY-SA 4.0):
|
||||
door_glass.png
|
||||
door_obsidian_glass.png
|
||||
|
||||
Following textures created by sofar (CC-BY-SA-3.0):
|
||||
doors_trapdoor_steel.png
|
||||
|
||||
Following textures created by paramat (CC-BY-SA-3.0):
|
||||
door_trapdoor_side.png
|
||||
doors_trapdoor_steel_side.png
|
||||
|
||||
Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen (CC BY-SA 3.0):
|
||||
door_obsidian_glass.png
|
||||
|
||||
Glass door textures by Krock and paramat based on textures by VanessaE (CC BY-SA 3.0):
|
||||
doors_door_glass.png
|
||||
doors_item_glass.png
|
||||
|
||||
All other textures (created by PilzAdam) (CC BY-SA 3.0):
|
||||
|
||||
Door textures were converted to the new texture map by sofar, paramat and
|
||||
red-001, under the same license as the originals.
|
||||
|
||||
|
||||
Authors of media (models)
|
||||
-------------------------
|
||||
Door 3d models by sofar (CC-BY-SA-3.0)
|
||||
- door_a.obj
|
||||
- door_b.obj
|
||||
Fence gate models by sofar (CC-BY-SA-3.0)
|
||||
- fencegate_open.obj
|
||||
- fencegate_closed.obj
|
||||
|
||||
|
||||
Authors of media (sounds)
|
||||
-------------------------
|
||||
Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen
|
||||
door_open.ogg
|
||||
Closing-Sound created by bennstir (CC BY 3.0)
|
||||
door_close.ogg
|
||||
fencegate_open.ogg:
|
||||
http://www.freesound.org/people/mhtaylor67/sounds/126041/ - (CC0 1.0)
|
||||
fencegate_close.ogg:
|
||||
http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - (CC-BY-3.0)
|
||||
http://www.freesound.org/people/rivernile7/sounds/249573/ - (CC-BY-3.0)
|
||||
Steel door sounds open & close (CC-BY-3.0) by HazMatt
|
||||
- http://www.freesound.org/people/HazMattt/sounds/187283/
|
||||
doors_steel_door_open.ogg
|
||||
doors_steel_door_close.ogg
|
||||
doors_glass_door_open.ogg, doors_glass_door_close.ogg:
|
||||
https://www.freesound.org/people/SkeetMasterFunk69/sounds/235546/ (CC0 1.0)
|
|
@ -1,882 +0,0 @@
|
|||
-- doors/init.lua
|
||||
|
||||
-- our API object
|
||||
doors = {}
|
||||
|
||||
doors.registered_doors = {}
|
||||
doors.registered_trapdoors = {}
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("doors")
|
||||
|
||||
|
||||
local function replace_old_owner_information(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("doors_owner")
|
||||
if owner and owner ~= "" then
|
||||
meta:set_string("owner", owner)
|
||||
meta:set_string("doors_owner", "")
|
||||
end
|
||||
end
|
||||
|
||||
-- returns an object to a door object or nil
|
||||
function doors.get(pos)
|
||||
local node_name = minetest.get_node(pos).name
|
||||
if doors.registered_doors[node_name] then
|
||||
-- A normal upright door
|
||||
return {
|
||||
pos = pos,
|
||||
open = function(self, player)
|
||||
if self:state() then
|
||||
return false
|
||||
end
|
||||
return doors.door_toggle(self.pos, nil, player)
|
||||
end,
|
||||
close = function(self, player)
|
||||
if not self:state() then
|
||||
return false
|
||||
end
|
||||
return doors.door_toggle(self.pos, nil, player)
|
||||
end,
|
||||
toggle = function(self, player)
|
||||
return doors.door_toggle(self.pos, nil, player)
|
||||
end,
|
||||
state = function(self)
|
||||
local state = minetest.get_meta(self.pos):get_int("state")
|
||||
return state %2 == 1
|
||||
end
|
||||
}
|
||||
elseif doors.registered_trapdoors[node_name] then
|
||||
-- A trapdoor
|
||||
return {
|
||||
pos = pos,
|
||||
open = function(self, player)
|
||||
if self:state() then
|
||||
return false
|
||||
end
|
||||
return doors.trapdoor_toggle(self.pos, nil, player)
|
||||
end,
|
||||
close = function(self, player)
|
||||
if not self:state() then
|
||||
return false
|
||||
end
|
||||
return doors.trapdoor_toggle(self.pos, nil, player)
|
||||
end,
|
||||
toggle = function(self, player)
|
||||
return doors.trapdoor_toggle(self.pos, nil, player)
|
||||
end,
|
||||
state = function(self)
|
||||
return minetest.get_node(self.pos).name:sub(-5) == "_open"
|
||||
end
|
||||
}
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
-- this hidden node is placed on top of the bottom, and prevents
|
||||
-- nodes from being placed in the top half of the door.
|
||||
minetest.register_node("doors:hidden", {
|
||||
description = S("Hidden Door Segment"),
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
-- has to be walkable for falling nodes to stop falling.
|
||||
walkable = true,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = false,
|
||||
floodable = false,
|
||||
drop = "",
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
on_blast = function() end,
|
||||
-- 1px block inside door hinge near node top
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
|
||||
},
|
||||
})
|
||||
|
||||
-- table used to aid door opening/closing
|
||||
local transform = {
|
||||
{
|
||||
{v = "_a", param2 = 3},
|
||||
{v = "_a", param2 = 0},
|
||||
{v = "_a", param2 = 1},
|
||||
{v = "_a", param2 = 2},
|
||||
},
|
||||
{
|
||||
{v = "_c", param2 = 1},
|
||||
{v = "_c", param2 = 2},
|
||||
{v = "_c", param2 = 3},
|
||||
{v = "_c", param2 = 0},
|
||||
},
|
||||
{
|
||||
{v = "_b", param2 = 1},
|
||||
{v = "_b", param2 = 2},
|
||||
{v = "_b", param2 = 3},
|
||||
{v = "_b", param2 = 0},
|
||||
},
|
||||
{
|
||||
{v = "_d", param2 = 3},
|
||||
{v = "_d", param2 = 0},
|
||||
{v = "_d", param2 = 1},
|
||||
{v = "_d", param2 = 2},
|
||||
},
|
||||
}
|
||||
|
||||
function doors.door_toggle(pos, node, clicker)
|
||||
local meta = minetest.get_meta(pos)
|
||||
node = node or minetest.get_node(pos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
local name = def.door.name
|
||||
|
||||
local state = meta:get_string("state")
|
||||
if state == "" then
|
||||
-- fix up lvm-placed right-hinged doors, default closed
|
||||
if node.name:sub(-2) == "_b" then
|
||||
state = 2
|
||||
else
|
||||
state = 0
|
||||
end
|
||||
else
|
||||
state = tonumber(state)
|
||||
end
|
||||
|
||||
replace_old_owner_information(pos)
|
||||
|
||||
if clicker and not default.can_interact_with_node(clicker, pos) then
|
||||
return false
|
||||
end
|
||||
|
||||
-- until Lua-5.2 we have no bitwise operators :(
|
||||
if state % 2 == 1 then
|
||||
state = state - 1
|
||||
else
|
||||
state = state + 1
|
||||
end
|
||||
|
||||
local dir = node.param2
|
||||
|
||||
-- It's possible param2 is messed up, so, validate before using
|
||||
-- the input data. This indicates something may have rotated
|
||||
-- the door, even though that is not supported.
|
||||
if not transform[state + 1] or not transform[state + 1][dir + 1] then
|
||||
return false
|
||||
end
|
||||
|
||||
if state % 2 == 0 then
|
||||
minetest.sound_play(def.door.sounds[1],
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
||||
else
|
||||
minetest.sound_play(def.door.sounds[2],
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
||||
end
|
||||
|
||||
minetest.swap_node(pos, {
|
||||
name = name .. transform[state + 1][dir+1].v,
|
||||
param2 = transform[state + 1][dir+1].param2
|
||||
})
|
||||
meta:set_int("state", state)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
local function on_place_node(place_to, newnode,
|
||||
placer, oldnode, itemstack, pointed_thing)
|
||||
-- Run script hook
|
||||
for _, callback in ipairs(minetest.registered_on_placenodes) do
|
||||
-- Deepcopy pos, node and pointed_thing because callback can modify them
|
||||
local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
|
||||
local newnode_copy =
|
||||
{name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
|
||||
local oldnode_copy =
|
||||
{name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
|
||||
local pointed_thing_copy = {
|
||||
type = pointed_thing.type,
|
||||
above = vector.new(pointed_thing.above),
|
||||
under = vector.new(pointed_thing.under),
|
||||
ref = pointed_thing.ref,
|
||||
}
|
||||
callback(place_to_copy, newnode_copy, placer,
|
||||
oldnode_copy, itemstack, pointed_thing_copy)
|
||||
end
|
||||
end
|
||||
|
||||
local function can_dig_door(pos, digger)
|
||||
replace_old_owner_information(pos)
|
||||
return default.can_interact_with_node(digger, pos)
|
||||
end
|
||||
|
||||
function doors.register(name, def)
|
||||
if not name:find(":") then
|
||||
name = "doors:" .. name
|
||||
end
|
||||
|
||||
-- replace old doors of this type automatically
|
||||
minetest.register_lbm({
|
||||
name = ":doors:replace_" .. name:gsub(":", "_"),
|
||||
nodenames = {name.."_b_1", name.."_b_2"},
|
||||
action = function(pos, node)
|
||||
local l = tonumber(node.name:sub(-1))
|
||||
local meta = minetest.get_meta(pos)
|
||||
local h = meta:get_int("right") + 1
|
||||
local p2 = node.param2
|
||||
local replace = {
|
||||
{{type = "a", state = 0}, {type = "a", state = 3}},
|
||||
{{type = "b", state = 1}, {type = "b", state = 2}}
|
||||
}
|
||||
local new = replace[l][h]
|
||||
-- retain infotext and doors_owner fields
|
||||
minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
|
||||
meta:set_int("state", new.state)
|
||||
-- properly place doors:hidden at the right spot
|
||||
local p3 = p2
|
||||
if new.state >= 2 then
|
||||
p3 = (p3 + 3) % 4
|
||||
end
|
||||
if new.state % 2 == 1 then
|
||||
if new.state >= 2 then
|
||||
p3 = (p3 + 1) % 4
|
||||
else
|
||||
p3 = (p3 + 3) % 4
|
||||
end
|
||||
end
|
||||
-- wipe meta on top node as it's unused
|
||||
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
|
||||
{name = "doors:hidden", param2 = p3})
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craftitem(":" .. name, {
|
||||
description = def.description,
|
||||
inventory_image = def.inventory_image,
|
||||
groups = table.copy(def.groups),
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local pos
|
||||
|
||||
if not pointed_thing.type == "node" then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local pdef = minetest.registered_nodes[node.name]
|
||||
if pdef and pdef.on_rightclick and
|
||||
not (placer and placer:is_player() and
|
||||
placer:get_player_control().sneak) then
|
||||
return pdef.on_rightclick(pointed_thing.under,
|
||||
node, placer, itemstack, pointed_thing)
|
||||
end
|
||||
|
||||
if pdef and pdef.buildable_to then
|
||||
pos = pointed_thing.under
|
||||
else
|
||||
pos = pointed_thing.above
|
||||
node = minetest.get_node(pos)
|
||||
pdef = minetest.registered_nodes[node.name]
|
||||
if not pdef or not pdef.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
local top_node = minetest.get_node_or_nil(above)
|
||||
local topdef = top_node and minetest.registered_nodes[top_node.name]
|
||||
|
||||
if not topdef or not topdef.buildable_to then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local pn = placer and placer:get_player_name() or ""
|
||||
if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
local dir = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0
|
||||
|
||||
local ref = {
|
||||
{x = -1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = -1},
|
||||
}
|
||||
|
||||
local aside = {
|
||||
x = pos.x + ref[dir + 1].x,
|
||||
y = pos.y + ref[dir + 1].y,
|
||||
z = pos.z + ref[dir + 1].z,
|
||||
}
|
||||
|
||||
local state = 0
|
||||
if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
|
||||
state = state + 2
|
||||
minetest.set_node(pos, {name = name .. "_b", param2 = dir})
|
||||
minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
|
||||
else
|
||||
minetest.set_node(pos, {name = name .. "_a", param2 = dir})
|
||||
minetest.set_node(above, {name = "doors:hidden", param2 = dir})
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_int("state", state)
|
||||
|
||||
if def.protected then
|
||||
meta:set_string("owner", pn)
|
||||
meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
|
||||
end
|
||||
|
||||
if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
|
||||
minetest.sound_play(def.sounds.place, {pos = pos}, true)
|
||||
|
||||
on_place_node(pos, minetest.get_node(pos),
|
||||
placer, node, itemstack, pointed_thing)
|
||||
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
def.inventory_image = nil
|
||||
|
||||
if def.recipe then
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = def.recipe,
|
||||
})
|
||||
end
|
||||
def.recipe = nil
|
||||
|
||||
if not def.sounds then
|
||||
def.sounds = default.node_sound_wood_defaults()
|
||||
end
|
||||
|
||||
if not def.sound_open then
|
||||
def.sound_open = "doors_door_open"
|
||||
end
|
||||
|
||||
if not def.sound_close then
|
||||
def.sound_close = "doors_door_close"
|
||||
end
|
||||
|
||||
def.groups.not_in_creative_inventory = 1
|
||||
def.groups.door = 1
|
||||
def.drop = name
|
||||
def.door = {
|
||||
name = name,
|
||||
sounds = { def.sound_close, def.sound_open },
|
||||
}
|
||||
if not def.on_rightclick then
|
||||
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
doors.door_toggle(pos, node, clicker)
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
def.after_dig_node = function(pos, node, meta, digger)
|
||||
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
end
|
||||
def.on_rotate = function(pos, node, user, mode, new_param2)
|
||||
return false
|
||||
end
|
||||
|
||||
if def.protected then
|
||||
def.can_dig = can_dig_door
|
||||
def.on_blast = function() end
|
||||
def.on_key_use = function(pos, player)
|
||||
local door = doors.get(pos)
|
||||
door:toggle(player)
|
||||
end
|
||||
def.on_skeleton_key_use = function(pos, player, newsecret)
|
||||
replace_old_owner_information(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
local pname = player:get_player_name()
|
||||
|
||||
-- verify placer is owner of lockable door
|
||||
if owner ~= pname then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
minetest.chat_send_player(pname, S("You do not own this locked door."))
|
||||
return nil
|
||||
end
|
||||
|
||||
local secret = meta:get_string("key_lock_secret")
|
||||
if secret == "" then
|
||||
secret = newsecret
|
||||
meta:set_string("key_lock_secret", secret)
|
||||
end
|
||||
|
||||
return secret, S("a locked door"), owner
|
||||
end
|
||||
def.node_dig_prediction = ""
|
||||
else
|
||||
def.on_blast = function(pos, intensity)
|
||||
minetest.remove_node(pos)
|
||||
-- hidden node doesn't get blasted away.
|
||||
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
return {name}
|
||||
end
|
||||
end
|
||||
|
||||
def.on_destruct = function(pos)
|
||||
minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
end
|
||||
|
||||
def.drawtype = "mesh"
|
||||
def.paramtype = "light"
|
||||
def.paramtype2 = "facedir"
|
||||
def.sunlight_propagates = true
|
||||
def.walkable = true
|
||||
def.is_ground_content = false
|
||||
def.buildable_to = false
|
||||
def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
|
||||
def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
|
||||
|
||||
def.mesh = "door_a.obj"
|
||||
minetest.register_node(":" .. name .. "_a", def)
|
||||
|
||||
def.mesh = "door_b.obj"
|
||||
minetest.register_node(":" .. name .. "_b", def)
|
||||
|
||||
def.mesh = "door_a2.obj"
|
||||
minetest.register_node(":" .. name .. "_c", def)
|
||||
|
||||
def.mesh = "door_b2.obj"
|
||||
minetest.register_node(":" .. name .. "_d", def)
|
||||
|
||||
doors.registered_doors[name .. "_a"] = true
|
||||
doors.registered_doors[name .. "_b"] = true
|
||||
doors.registered_doors[name .. "_c"] = true
|
||||
doors.registered_doors[name .. "_d"] = true
|
||||
end
|
||||
|
||||
doors.register("door_wood", {
|
||||
tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
|
||||
description = S("Wooden Door"),
|
||||
inventory_image = "doors_item_wood.png",
|
||||
groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
recipe = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood"},
|
||||
}
|
||||
})
|
||||
|
||||
doors.register("door_steel", {
|
||||
tiles = {{name = "doors_door_steel.png", backface_culling = true}},
|
||||
description = S("Steel Door"),
|
||||
inventory_image = "doors_item_steel.png",
|
||||
protected = true,
|
||||
groups = {node = 1, cracky = 1, level = 2},
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
doors.register("door_glass", {
|
||||
tiles = {"doors_door_glass.png"},
|
||||
description = S("Glass Door"),
|
||||
inventory_image = "doors_item_glass.png",
|
||||
groups = {node = 1, cracky=3, oddly_breakable_by_hand=3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
sound_open = "doors_glass_door_open",
|
||||
sound_close = "doors_glass_door_close",
|
||||
recipe = {
|
||||
{"default:glass", "default:glass"},
|
||||
{"default:glass", "default:glass"},
|
||||
{"default:glass", "default:glass"},
|
||||
}
|
||||
})
|
||||
|
||||
doors.register("door_obsidian_glass", {
|
||||
tiles = {"doors_door_obsidian_glass.png"},
|
||||
description = S("Obsidian Glass Door"),
|
||||
inventory_image = "doors_item_obsidian_glass.png",
|
||||
groups = {node = 1, cracky=3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
sound_open = "doors_glass_door_open",
|
||||
sound_close = "doors_glass_door_close",
|
||||
recipe = {
|
||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||
{"default:obsidian_glass", "default:obsidian_glass"},
|
||||
},
|
||||
})
|
||||
|
||||
-- Capture mods using the old API as best as possible.
|
||||
function doors.register_door(name, def)
|
||||
if def.only_placer_can_open then
|
||||
def.protected = true
|
||||
end
|
||||
def.only_placer_can_open = nil
|
||||
|
||||
local i = name:find(":")
|
||||
local modname = name:sub(1, i - 1)
|
||||
if not def.tiles then
|
||||
if def.protected then
|
||||
def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
|
||||
else
|
||||
def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
|
||||
end
|
||||
minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
|
||||
"using deprecated API method \"doors.register_door()\" but " ..
|
||||
"did not provide the \"tiles\" parameter. A fallback tiledef " ..
|
||||
"will be used instead.")
|
||||
end
|
||||
|
||||
doors.register(name, def)
|
||||
end
|
||||
|
||||
----trapdoor----
|
||||
|
||||
function doors.trapdoor_toggle(pos, node, clicker)
|
||||
node = node or minetest.get_node(pos)
|
||||
|
||||
replace_old_owner_information(pos)
|
||||
|
||||
if clicker and not default.can_interact_with_node(clicker, pos) then
|
||||
return false
|
||||
end
|
||||
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
if string.sub(node.name, -5) == "_open" then
|
||||
minetest.sound_play(def.sound_close,
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
||||
minetest.swap_node(pos, {name = string.sub(node.name, 1,
|
||||
string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
|
||||
else
|
||||
minetest.sound_play(def.sound_open,
|
||||
{pos = pos, gain = 0.3, max_hear_distance = 10}, true)
|
||||
minetest.swap_node(pos, {name = node.name .. "_open",
|
||||
param1 = node.param1, param2 = node.param2})
|
||||
end
|
||||
end
|
||||
|
||||
function doors.register_trapdoor(name, def)
|
||||
if not name:find(":") then
|
||||
name = "doors:" .. name
|
||||
end
|
||||
|
||||
local name_closed = name
|
||||
local name_opened = name.."_open"
|
||||
|
||||
def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
doors.trapdoor_toggle(pos, node, clicker)
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- Common trapdoor configuration
|
||||
def.drawtype = "nodebox"
|
||||
def.paramtype = "light"
|
||||
def.paramtype2 = "facedir"
|
||||
def.is_ground_content = false
|
||||
|
||||
if def.protected then
|
||||
def.can_dig = can_dig_door
|
||||
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
local pn = placer:get_player_name()
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("owner", pn)
|
||||
meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
|
||||
|
||||
return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
|
||||
end
|
||||
|
||||
def.on_blast = function() end
|
||||
def.on_key_use = function(pos, player)
|
||||
local door = doors.get(pos)
|
||||
door:toggle(player)
|
||||
end
|
||||
def.on_skeleton_key_use = function(pos, player, newsecret)
|
||||
replace_old_owner_information(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
local pname = player:get_player_name()
|
||||
|
||||
-- verify placer is owner of lockable door
|
||||
if owner ~= pname then
|
||||
minetest.record_protection_violation(pos, pname)
|
||||
minetest.chat_send_player(pname, S("You do not own this trapdoor."))
|
||||
return nil
|
||||
end
|
||||
|
||||
local secret = meta:get_string("key_lock_secret")
|
||||
if secret == "" then
|
||||
secret = newsecret
|
||||
meta:set_string("key_lock_secret", secret)
|
||||
end
|
||||
|
||||
return secret, S("a locked trapdoor"), owner
|
||||
end
|
||||
def.node_dig_prediction = ""
|
||||
else
|
||||
def.on_blast = function(pos, intensity)
|
||||
minetest.remove_node(pos)
|
||||
return {name}
|
||||
end
|
||||
end
|
||||
|
||||
if not def.sounds then
|
||||
def.sounds = default.node_sound_wood_defaults()
|
||||
end
|
||||
|
||||
if not def.sound_open then
|
||||
def.sound_open = "doors_door_open"
|
||||
end
|
||||
|
||||
if not def.sound_close then
|
||||
def.sound_close = "doors_door_close"
|
||||
end
|
||||
|
||||
local def_opened = table.copy(def)
|
||||
local def_closed = table.copy(def)
|
||||
|
||||
def_closed.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||
}
|
||||
def_closed.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||||
}
|
||||
def_closed.tiles = {
|
||||
def.tile_front,
|
||||
def.tile_front .. '^[transformFY',
|
||||
def.tile_side,
|
||||
def.tile_side,
|
||||
def.tile_side,
|
||||
def.tile_side
|
||||
}
|
||||
|
||||
def_opened.node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||
}
|
||||
def_opened.selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
|
||||
}
|
||||
def_opened.tiles = {
|
||||
def.tile_side,
|
||||
def.tile_side .. '^[transform2',
|
||||
def.tile_side .. '^[transform3',
|
||||
def.tile_side .. '^[transform1',
|
||||
def.tile_front .. '^[transform46',
|
||||
def.tile_front .. '^[transform6'
|
||||
}
|
||||
|
||||
def_opened.drop = name_closed
|
||||
def_opened.groups.not_in_creative_inventory = 1
|
||||
|
||||
minetest.register_node(name_opened, def_opened)
|
||||
minetest.register_node(name_closed, def_closed)
|
||||
|
||||
doors.registered_trapdoors[name_opened] = true
|
||||
doors.registered_trapdoors[name_closed] = true
|
||||
end
|
||||
|
||||
doors.register_trapdoor("doors:trapdoor", {
|
||||
description = S("Wooden Trapdoor"),
|
||||
inventory_image = "doors_trapdoor.png",
|
||||
wield_image = "doors_trapdoor.png",
|
||||
tile_front = "doors_trapdoor.png",
|
||||
tile_side = "doors_trapdoor_side.png",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
|
||||
})
|
||||
|
||||
doors.register_trapdoor("doors:trapdoor_steel", {
|
||||
description = S("Steel Trapdoor"),
|
||||
inventory_image = "doors_trapdoor_steel.png",
|
||||
wield_image = "doors_trapdoor_steel.png",
|
||||
tile_front = "doors_trapdoor_steel.png",
|
||||
tile_side = "doors_trapdoor_steel_side.png",
|
||||
protected = true,
|
||||
sounds = default.node_sound_metal_defaults(),
|
||||
sound_open = "doors_steel_door_open",
|
||||
sound_close = "doors_steel_door_close",
|
||||
groups = {cracky = 1, level = 2, door = 1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "doors:trapdoor 2",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"", "", ""},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "doors:trapdoor_steel",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
----fence gate----
|
||||
local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
|
||||
|
||||
function doors.register_fencegate(name, def)
|
||||
local fence = {
|
||||
description = def.description,
|
||||
drawtype = "mesh",
|
||||
tiles = {},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
drop = name .. "_closed",
|
||||
connect_sides = {"left", "right"},
|
||||
groups = def.groups,
|
||||
sounds = def.sounds,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
|
||||
minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
|
||||
max_hear_distance = 8}, true)
|
||||
return itemstack
|
||||
end,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
if type(def.texture) == "string" then
|
||||
fence.tiles[1] = {name = def.texture, backface_culling = true}
|
||||
elseif def.texture.backface_culling == nil then
|
||||
fence.tiles[1] = table.copy(def.texture)
|
||||
fence.tiles[1].backface_culling = true
|
||||
else
|
||||
fence.tiles[1] = def.texture
|
||||
end
|
||||
|
||||
if not fence.sounds then
|
||||
fence.sounds = default.node_sound_wood_defaults()
|
||||
end
|
||||
|
||||
fence.groups.fence = 1
|
||||
|
||||
local fence_closed = table.copy(fence)
|
||||
fence_closed.mesh = "doors_fencegate_closed.obj"
|
||||
fence_closed.gate = name .. "_open"
|
||||
fence_closed.sound = "doors_fencegate_open"
|
||||
fence_closed.collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
|
||||
}
|
||||
|
||||
local fence_open = table.copy(fence)
|
||||
fence_open.mesh = "doors_fencegate_open.obj"
|
||||
fence_open.gate = name .. "_closed"
|
||||
fence_open.sound = "doors_fencegate_close"
|
||||
fence_open.groups.not_in_creative_inventory = 1
|
||||
fence_open.collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {{-1/2, -1/2, -1/8, -3/8, 1/2 + fence_collision_extra, 1/8},
|
||||
{-1/2, -3/8, -1/2, -3/8, 3/8, 0 }}
|
||||
}
|
||||
|
||||
minetest.register_node(":" .. name .. "_closed", fence_closed)
|
||||
minetest.register_node(":" .. name .. "_open", fence_open)
|
||||
|
||||
minetest.register_craft({
|
||||
output = name .. "_closed",
|
||||
recipe = {
|
||||
{"group:stick", def.material, "group:stick"},
|
||||
{"group:stick", def.material, "group:stick"}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
doors.register_fencegate("doors:gate_wood", {
|
||||
description = S("Apple Wood Fence Gate"),
|
||||
texture = "default_wood.png",
|
||||
material = "default:wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
||||
})
|
||||
|
||||
doors.register_fencegate("doors:gate_acacia_wood", {
|
||||
description = S("Acacia Wood Fence Gate"),
|
||||
texture = "default_acacia_wood.png",
|
||||
material = "default:acacia_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
||||
})
|
||||
|
||||
doors.register_fencegate("doors:gate_junglewood", {
|
||||
description = S("Jungle Wood Fence Gate"),
|
||||
texture = "default_junglewood.png",
|
||||
material = "default:junglewood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
|
||||
})
|
||||
|
||||
doors.register_fencegate("doors:gate_pine_wood", {
|
||||
description = S("Pine Wood Fence Gate"),
|
||||
texture = "default_pine_wood.png",
|
||||
material = "default:pine_wood",
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
|
||||
})
|
||||
|
||||
doors.register_fencegate("doors:gate_aspen_wood", {
|
||||
description = S("Aspen Wood Fence Gate"),
|
||||
texture = "default_aspen_wood.png",
|
||||
material = "default:aspen_wood",
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
|
||||
})
|
||||
|
||||
|
||||
----fuels----
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "doors:trapdoor",
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "doors:door_wood",
|
||||
burntime = 14,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "doors:gate_wood_closed",
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "doors:gate_acacia_wood_closed",
|
||||
burntime = 8,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "doors:gate_junglewood_closed",
|
||||
burntime = 9,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "doors:gate_pine_wood_closed",
|
||||
burntime = 6,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "doors:gate_aspen_wood_closed",
|
||||
burntime = 5,
|
||||
})
|
|
@ -1,164 +0,0 @@
|
|||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2015-2016 sofar (sofar@foo-projects.org)
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
||||
|
||||
|
||||
Licenses of media (textures, models and sounds)
|
||||
-----------------------------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2011-2016 Fernando Zapata
|
||||
Copyright (C) 2014-2016 celeron55
|
||||
Copyright (C) 2012-2016 PilzAdam
|
||||
Copyright (C) 2014-2016 BlockMen
|
||||
Copyright (C) 2015-2016 sofar
|
||||
Copyright (C) 2016 red-001
|
||||
Copyright (C) 2016 paramat
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
-----------------------
|
||||
|
||||
Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||||
Copyright (C) 2014-2016 PenguinDad
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/4.0/
|
||||
|
||||
-----------------------
|
||||
|
||||
Attribution 3.0 Unported (CC BY 3.0)
|
||||
Copyright (C) 2014 CGEffex
|
||||
Copyright (C) 2014 bennstir
|
||||
Copyright (C) 2016 BarkersPinhead
|
||||
Copyright (C) 2016 rivernile7
|
||||
Copyright (C) 2016 HazMatt
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by/3.0/
|
||||
|
||||
-----------------------
|
||||
|
||||
CC0 1.0 Universal (CC0 1.0) Public Domain Dedication
|
||||
mhtaylor67
|
||||
SkeetMasterFunk69
|
||||
|
||||
No Copyright
|
||||
|
||||
The person who associated a work with this deed has dedicated the work to the public
|
||||
domain by waiving all of his or her rights to the work worldwide under copyright law,
|
||||
including all related and neighboring rights, to the extent allowed by law.
|
||||
|
||||
You can copy, modify, distribute and perform the work, even for commercial purposes, all
|
||||
without asking permission. See Other Information below.
|
||||
|
||||
Other Information
|
||||
|
||||
In no way are the patent or trademark rights of any person affected by CC0, nor are the
|
||||
rights that other persons may have in the work or in how the work is used, such as
|
||||
publicity or privacy rights.
|
||||
Unless expressly stated otherwise, the person who associated a work with this deed makes
|
||||
no warranties about the work, and disclaims liability for all uses of the work, to the
|
||||
fullest extent permitted by applicable law.
|
||||
When using or citing the work, you should not imply endorsement by the author or the
|
||||
affirmer.
|
||||
|
||||
For more details:
|
||||
https://creativecommons.org/publicdomain/zero/1.0/
|
|
@ -1,18 +0,0 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Verborgenes Türsegment
|
||||
Owned by @1=Eigentum von @1
|
||||
You do not own this locked door.=Diese abgeschlossene Tür gehört Ihnen nicht.
|
||||
a locked door=eine abgeschlossene Tür
|
||||
Wooden Door=Holztür
|
||||
Steel Door=Stahltür
|
||||
Glass Door=Glastür
|
||||
Obsidian Glass Door=Obsidianglastür
|
||||
You do not own this trapdoor.=Diese Falltür gehört Ihnen nicht.
|
||||
a locked trapdoor=eine abgeschlossene Falltür
|
||||
Wooden Trapdoor=Holzfalltür
|
||||
Steel Trapdoor=Stahlfalltür
|
||||
Apple Wood Fence Gate=Apfelholzzauntor
|
||||
Acacia Wood Fence Gate=Akazienholzzauntor
|
||||
Jungle Wood Fence Gate=Dschungelholzzauntor
|
||||
Pine Wood Fence Gate=Kiefernholzzauntor
|
||||
Aspen Wood Fence Gate=Espenholzzauntor
|
|
@ -1,18 +0,0 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Segmento de puerta oculta
|
||||
Owned by @1=Propiedad de @1
|
||||
You do not own this locked door.=Esta puerta cerrada no te pertenece.
|
||||
a locked door=una puerta cerrada
|
||||
Wooden Door=Puerta de madera
|
||||
Steel Door=Puerta de acero
|
||||
Glass Door=Puerta de vidrio
|
||||
Obsidian Glass Door=Puerta de vidrio de obsidiana
|
||||
You do not own this trapdoor.=Esta trampilla no te pertenece.
|
||||
a locked trapdoor=una trampilla cerrada
|
||||
Wooden Trapdoor=Trampilla de madera
|
||||
Steel Trapdoor=Trampilla de acero
|
||||
Apple Wood Fence Gate=Puerta de cerca de manzano
|
||||
Acacia Wood Fence Gate=Puerta de cerca de acacia
|
||||
Jungle Wood Fence Gate=Puerta de cerca de madera tropical
|
||||
Pine Wood Fence Gate=Puerta de cerca de pino
|
||||
Aspen Wood Fence Gate=Puerta de cerca de álamo
|
|
@ -1,18 +0,0 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Segment de porte cachée
|
||||
Owned by @1=Possédée par @1
|
||||
You do not own this locked door.=Cette porte vérouillée ne vous appartient pas.
|
||||
a locked door=une porte verouillée
|
||||
Wooden Door=Porte en bois
|
||||
Steel Door=Porte en acier
|
||||
Glass Door=Porte en verre
|
||||
Obsidian Glass Door=Porte en verre d'obsidienne
|
||||
You do not own this trapdoor.=Vous ne possédez pas cette trappe.
|
||||
a locked trapdoor=une trappe verouillée
|
||||
Wooden Trapdoor=Trappe en bois
|
||||
Steel Trapdoor=Trappe en acier
|
||||
Apple Wood Fence Gate=Porte de clôture en bois de pommier
|
||||
Acacia Wood Fence Gate=Porte de clôture en bois d'acacia
|
||||
Jungle Wood Fence Gate=Porte de clôture en bois de la jungle
|
||||
Pine Wood Fence Gate=Porte de clôture en bois de pin
|
||||
Aspen Wood Fence Gate=Porte de clôture en bois de tremble
|
|
@ -1,18 +0,0 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Bagian Pintu Tersembunyi
|
||||
Owned by @1=Milik @1
|
||||
You do not own this locked door.=Anda bukan pemilik pintu terkunci ini.
|
||||
a locked door=pintu terkunci
|
||||
Wooden Door=Pintu Kayu
|
||||
Steel Door=Pintu Baja
|
||||
Glass Door=Pintu Kaca
|
||||
Obsidian Glass Door=Pintu Kaca Obsidian
|
||||
You do not own this trapdoor.=Anda bukan pemilik pintu kolong ini.
|
||||
a locked trapdoor=pintu kolong terkunci
|
||||
Wooden Trapdoor=Pintu Kolong Kayu
|
||||
Steel Trapdoor=Pintu Kolong Baja
|
||||
Apple Wood Fence Gate=Gerbang Kayu Pohon Apel
|
||||
Acacia Wood Fence Gate=Gerbang Kayu Akasia
|
||||
Jungle Wood Fence Gate=Gerbang Kayu Pohon Rimba
|
||||
Pine Wood Fence Gate=Gerbang Kayu Pinus
|
||||
Aspen Wood Fence Gate=Gerbang Kayu Aspen
|
|
@ -1,19 +0,0 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Segmento di porta nascosto
|
||||
Owned by @1=Di proprietà di @1
|
||||
You do not own this locked door.=Non sei il proprietario di questa porta chiusa a chiave.
|
||||
a locked door=una porta chiusa a chiave
|
||||
Wooden Door=Porta di legno
|
||||
Steel Door=Porta d'acciaio
|
||||
Glass Door=Porta di vetro
|
||||
Obsidian Glass Door=Porta di vetro d'ossidiana
|
||||
Owned by @1=Di proprietà di @1
|
||||
You do not own this trapdoor.=Non sei il proprietario di questa botola.
|
||||
a locked trapdoor=una botola chiusa a chiave
|
||||
Wooden Trapdoor=Botola di legno
|
||||
Steel Trapdoor=Botola d'acciaio
|
||||
Apple Wood Fence Gate=Cancello della recinzione di legno di melo
|
||||
Acacia Wood Fence Gate=Cancello della recinzione di legno d'acacia
|
||||
Jungle Wood Fence Gate=Cancello della recinzione di legno della giungla
|
||||
Pine Wood Fence Gate=Cancello della recinzione di legno di pino
|
||||
Aspen Wood Fence Gate=Cancello della recinzione di legno di pioppo
|
|
@ -1,18 +0,0 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Segmen Pintu Tersembunyi
|
||||
Owned by @1=Milik @1
|
||||
You do not own this locked door.=Anda bukan pemilik pintu berkunci ini.
|
||||
a locked door=pintu berkunci
|
||||
Wooden Door=Pintu Kayu
|
||||
Steel Door=Pintu Keluli
|
||||
Glass Door=Pintu Kaca
|
||||
Obsidian Glass Door=Pintu Kaca Obsidia
|
||||
You do not own this trapdoor.=Anda bukan pemilik pintu kolong ini.
|
||||
a locked trapdoor=pintu kolong berkunci
|
||||
Wooden Trapdoor=Pintu Kolong Kayu
|
||||
Steel Trapdoor=Pintu Kolong Keluli
|
||||
Apple Wood Fence Gate=Pintu Pagar Kayu Epal
|
||||
Acacia Wood Fence Gate=Pintu Pagar Kayu Akasia
|
||||
Jungle Wood Fence Gate=Pintu Pagar Kayu Hutan
|
||||
Pine Wood Fence Gate=Pintu Pagar Kayu Pain
|
||||
Aspen Wood Fence Gate=Pintu Pagar Kayu Aspen
|
|
@ -1,18 +0,0 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Спрятанная Часть Двери
|
||||
Owned by @1=Владелец: @1
|
||||
You do not own this locked door.=Вы не владелец этой заблокированной двери.
|
||||
a locked door=заблокированная дверь
|
||||
Wooden Door=Деревянная Дверь
|
||||
Steel Door=Стальная Дверь
|
||||
Glass Door=Стеклянная Дверь
|
||||
Obsidian Glass Door=Дверь Из Обсидианового Стекла
|
||||
You do not own this trapdoor.=Вы не владелец этого люка.
|
||||
a locked trapdoor=заблокированный люк
|
||||
Wooden Trapdoor=Деревянный Люк
|
||||
Steel Trapdoor=Стальной Люк
|
||||
Apple Wood Fence Gate=Яблоневая Деревянная Калитка
|
||||
Acacia Wood Fence Gate=Деревянная Калитка Из Акации
|
||||
Jungle Wood Fence Gate=Деревянная Калитка Из Тропического Дерева
|
||||
Pine Wood Fence Gate=Сосновая Деревянная Калитка
|
||||
Aspen Wood Fence Gate=Осиновая Деревянная Калитка
|
|
@ -1,19 +0,0 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Dold dörrsegment
|
||||
Owned by @1=Ägd av @1
|
||||
You do not own this locked door.=Du äger inte denna låsta dörr.
|
||||
a locked door=en låst dörr
|
||||
Wooden Door=Trä Dörr
|
||||
Steel Door=Stål Dörr
|
||||
Glass Door=Glas Dörr
|
||||
Obsidian Glass Door=Obsidian Glas Dörr
|
||||
Owned by @1=Ägd av @1
|
||||
You do not own this trapdoor.=Du äger inte denna fallucka
|
||||
a locked trapdoor=en låst fallucka
|
||||
Wooden Trapdoor=Trä Fallucka
|
||||
Steel Trapdoor=Stål Fallucka
|
||||
Apple Wood Fence Gate=Äpple Trä Fallucka
|
||||
Acacia Wood Fence Gate=Akacia Trä Fallucka
|
||||
Jungle Wood Fence Gate=Djungel Trä Fallucka
|
||||
Pine Wood Fence Gate=Tall Trä Fallucka
|
||||
Aspen Wood Fence Gate=Asp Trä Fallucka
|
|
@ -1,18 +0,0 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=Skrytá časť dverí
|
||||
Owned by @1=Vlastník - @1
|
||||
You do not own this locked door.=Nevlastníš tieto uzamknuté dvere.
|
||||
a locked door=uzamknuté dvere
|
||||
Wooden Door=Drevené dvere
|
||||
Steel Door=Oceľové dvere
|
||||
Glass Door=Sklenené dvere
|
||||
Obsidian Glass Door=Obsidiánové sklenené dvere
|
||||
You do not own this trapdoor.=Nevlastníš tieto padacie dvere.
|
||||
a locked trapdoor=uzamknuté padacie dvere
|
||||
Wooden Trapdoor=Drevené padacie dvere
|
||||
Steel Trapdoor=Oceľové padacie dvere
|
||||
Apple Wood Fence Gate=Drevený plot z jablone
|
||||
Acacia Wood Fence Gate=Drevený plot z akácie
|
||||
Jungle Wood Fence Gate=Drevený plot z džungľového dreva
|
||||
Pine Wood Fence Gate=Drevený plot z borovice
|
||||
Aspen Wood Fence Gate=Drevený plot z osiky
|
|
@ -1,18 +0,0 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=隐藏门段
|
||||
Owned by @1=由@1拥有
|
||||
You do not own this locked door.=这个门不属于你所有。
|
||||
a locked door=一扇已上锁的门
|
||||
Wooden Door=木门
|
||||
Steel Door=铁门
|
||||
Glass Door=玻璃门
|
||||
Obsidian Glass Door=黑曜石玻璃门
|
||||
You do not own this trapdoor.=这个活板门不属于你所有。
|
||||
a locked trapdoor=一扇已上锁的活板门
|
||||
Wooden Trapdoor=木活板门
|
||||
Steel Trapdoor=铁活板门
|
||||
Apple Wood Fence Gate=用苹果树做的木栅栏门
|
||||
Acacia Wood Fence Gate=相思木栅栏门
|
||||
Jungle Wood Fence Gate=丛林木栅栏门
|
||||
Pine Wood Fence Gate=松木栅栏门
|
||||
Aspen Wood Fence Gate=白杨木栅栏门
|
|
@ -1,18 +0,0 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=隱藏門段
|
||||
Owned by @1=由@1擁有
|
||||
You do not own this locked door.=這個門不屬於你所有。
|
||||
a locked door=一扇已上鎖的門
|
||||
Wooden Door=木門
|
||||
Steel Door=鐵門
|
||||
Glass Door=玻璃門
|
||||
Obsidian Glass Door=黑曜石玻璃門
|
||||
You do not own this trapdoor.=這個活板門不屬於你所有。
|
||||
a locked trapdoor=一扇已上鎖的活板門
|
||||
Wooden Trapdoor=木活板門
|
||||
Steel Trapdoor=鐵活板門
|
||||
Apple Wood Fence Gate=用蘋果樹做的木柵欄門
|
||||
Acacia Wood Fence Gate=相思木柵欄門
|
||||
Jungle Wood Fence Gate=叢林木柵欄門
|
||||
Pine Wood Fence Gate=松木柵欄門
|
||||
Aspen Wood Fence Gate=白楊木柵欄門
|
|
@ -1,18 +0,0 @@
|
|||
# textdomain: doors
|
||||
Hidden Door Segment=
|
||||
Owned by @1=
|
||||
You do not own this locked door.=
|
||||
a locked door=
|
||||
Wooden Door=
|
||||
Steel Door=
|
||||
Glass Door=
|
||||
Obsidian Glass Door=
|
||||
You do not own this trapdoor.=
|
||||
a locked trapdoor=
|
||||
Wooden Trapdoor=
|
||||
Steel Trapdoor=
|
||||
Apple Wood Fence Gate=
|
||||
Acacia Wood Fence Gate=
|
||||
Jungle Wood Fence Gate=
|
||||
Pine Wood Fence Gate=
|
||||
Aspen Wood Fence Gate=
|
|
@ -1,4 +0,0 @@
|
|||
name = doors
|
||||
description = Minetest Game mod: doors
|
||||
depends = default
|
||||
optional_depends = screwdriver
|
|
@ -1,50 +0,0 @@
|
|||
# Blender v2.79 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib door_a2.mtl
|
||||
o door_a2
|
||||
v -0.499000 1.499000 -0.499000
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||||
v -0.499000 -0.499000 -0.499000
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||||
v -0.499000 -0.499000 -0.375000
|
||||
v -0.499000 1.499000 -0.375000
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v 0.499000 -0.499000 -0.375000
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v 0.499000 1.499000 -0.375000
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|
||||
v 0.499000 1.499000 -0.499000
|
||||
vt 0.894737 1.000000
|
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vt 0.894737 0.000000
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vt 0.842105 0.000000
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vt 0.842105 1.000000
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vt 0.421052 1.000000
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vt 0.421052 0.000000
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vt 0.000001 0.000000
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vt 0.000001 1.000000
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vt 0.894737 1.000000
|
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vt 0.894737 0.000000
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vt 0.947368 1.000000
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||||
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vt 0.947368 0.500000
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vt 1.000000 0.500000
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||||
vt 1.000000 0.000000
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vt 1.000000 1.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.947368 0.500000
|
||||
vt 0.947368 1.000000
|
||||
vn -1.0000 -0.0000 0.0000
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vn 0.0000 -0.0000 1.0000
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vn 0.0000 0.0000 -1.0000
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vn 0.0000 -1.0000 0.0000
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vn 0.0000 1.0000 0.0000
|
||||
usemtl None.009
|
||||
s 1
|
||||
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||
f 4/5/2 3/6/2 5/7/2 6/8/2
|
||||
f 6/9/3 5/10/3 7/11/3 8/12/3
|
||||
f 8/13/4 7/14/4 2/15/4 1/16/4
|
||||
f 2/17/5 7/18/5 5/19/5 3/20/5
|
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f 8/21/6 1/22/6 4/23/6 6/24/6
|
|
@ -1,50 +0,0 @@
|
|||
# Blender v2.79 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib door_b.mtl
|
||||
o door_b
|
||||
v 0.499000 1.499000 -0.499000
|
||||
v 0.499000 1.499000 -0.375000
|
||||
v 0.499000 -0.499000 -0.375000
|
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v 0.499000 -0.499000 -0.499000
|
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v -0.499000 1.499000 -0.375000
|
||||
v -0.499000 -0.499000 -0.375000
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v -0.499000 1.499000 -0.499000
|
||||
v -0.499000 -0.499000 -0.499000
|
||||
vt 0.894736 1.000000
|
||||
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||||
vt 0.947368 0.000000
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||||
vt 0.894736 0.000000
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||||
vt 0.842105 1.000000
|
||||
vt 0.421053 1.000000
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||||
vt 0.421053 0.000000
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||||
vt 0.842105 0.000000
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||||
vt 0.842105 1.000000
|
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vt 0.894736 1.000000
|
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vt 0.894736 0.000000
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vt 0.947368 1.000000
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||||
vt 1.000000 1.000000
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vt 1.000000 0.000000
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vt 0.947368 0.000000
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vt 0.947368 0.500000
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vt 1.000000 0.500000
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vn 1.0000 0.0000 0.0000
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vn 0.0000 -0.0000 1.0000
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vn -1.0000 0.0000 0.0000
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vn 0.0000 0.0000 -1.0000
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||||
vn 0.0000 -1.0000 0.0000
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vn 0.0000 1.0000 0.0000
|
||||
usemtl None.007
|
||||
s 1
|
||||
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||
f 2/5/2 5/6/2 6/7/2 3/8/2
|
||||
f 5/9/3 7/10/3 8/11/3 6/12/3
|
||||
f 7/13/4 1/14/4 4/15/4 8/16/4
|
||||
f 4/17/5 3/18/5 6/19/5 8/20/5
|
||||
f 7/21/6 5/22/6 2/23/6 1/24/6
|
|
@ -1,50 +0,0 @@
|
|||
# Blender v2.79 (sub 0) OBJ File: ''
|
||||
# www.blender.org
|
||||
mtllib door_b2.mtl
|
||||
o door_b2
|
||||
v 0.499000 1.499000 -0.499000
|
||||
v 0.499000 1.499000 -0.375000
|
||||
v 0.499000 -0.499000 -0.375000
|
||||
v 0.499000 -0.499000 -0.499000
|
||||
v -0.499000 1.499000 -0.375000
|
||||
v -0.499000 -0.499000 -0.375000
|
||||
v -0.499000 1.499000 -0.499000
|
||||
v -0.499000 -0.499000 -0.499000
|
||||
vt 0.842105 1.000000
|
||||
vt 0.894737 1.000000
|
||||
vt 0.894737 0.000000
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||||
vt 0.842105 0.000000
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||||
vt 0.421052 1.000000
|
||||
vt 0.000001 1.000000
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||||
vt 0.000001 0.000000
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vt 0.421052 0.000000
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||||
vt 0.894737 1.000000
|
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vt 0.947368 1.000000
|
||||
vt 0.947368 0.000000
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vt 0.894737 0.000000
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vt 0.842105 1.000000
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vt 0.421052 0.000000
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vt 1.000000 0.500000
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vt 0.947368 1.000000
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||||
vt 1.000000 1.000000
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vt 1.000000 0.000000
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vt 0.947368 0.000000
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vt 0.947368 0.500000
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vt 1.000000 0.500000
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vn 1.0000 0.0000 0.0000
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vn 0.0000 -0.0000 1.0000
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vn -1.0000 0.0000 0.0000
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vn 0.0000 0.0000 -1.0000
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||||
vn 0.0000 -1.0000 0.0000
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vn 0.0000 1.0000 0.0000
|
||||
usemtl None.010
|
||||
s 1
|
||||
f 1/1/1 2/2/1 3/3/1 4/4/1
|
||||
f 2/5/2 5/6/2 6/7/2 3/8/2
|
||||
f 5/9/3 7/10/3 8/11/3 6/12/3
|
||||
f 7/13/4 1/14/4 4/15/4 8/16/4
|
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f 4/17/5 3/18/5 6/19/5 8/20/5
|
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f 7/21/6 5/22/6 2/23/6 1/24/6
|
Before Width: | Height: | Size: 499 B |
Before Width: | Height: | Size: 420 B |