Mods update
parent
d4c157a852
commit
7de4ec5264
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@ -4,6 +4,7 @@ Work in Progress 0.7 [21.02.2020]
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ADD Textures
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ADD Textures
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- LessDirt
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- LessDirt
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Mods update
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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Work in Progress 0.7 [19.02.2020]
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Work in Progress 0.7 [19.02.2020]
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@ -38,7 +38,7 @@ MOD_PATCH=( ) #patch names
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#MOD_PATCHES - all patches defined
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#MOD_PATCHES - all patches defined
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#MOD_PATCHES - first is path and all patch names are separeted by ":"
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#MOD_PATCHES - first is path and all patch names are separeted by ":"
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#MOD_PATCHES=("mobs/water_life:poison.patch" "buildings/doors:doors_update.patch" "player/3d_armor:mob_damage.patch" "player/hbsprint:no_damage.patch" "player/hunger_ng:effects.patch")
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#MOD_PATCHES=("mobs/water_life:poison.patch" "buildings/doors:doors_update.patch" "player/3d_armor:mob_damage.patch" "player/hbsprint:no_damage.patch" "player/hunger_ng:effects.patch")
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MOD_PATCHES=("buildings/doors:doors_update.patch" "player/hbsprint:no_damage.patch" "environment/dynamic_liquid:bucket.patch" "mobs/mobs_mobkit/water_life:poison.patch" "mobs/mobs_mobkit/water_life:poison_hunger_ng.patch" "buildings/mg_villages:villages.patch" "player/fire_plus:extend_fire.patch")
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MOD_PATCHES=("buildings/doors:doors_update.patch" "player/hbsprint:no_damage.patch" "mobs/mobs_mobkit/water_life:poison.patch" "mobs/mobs_mobkit/water_life:poison_hunger_ng.patch" "buildings/mg_villages:villages.patch" "player/fire_plus:extend_fire.patch")
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#"mobs/mobs_mobs/goblins:goblins_nil.patch"
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#"mobs/mobs_mobs/goblins:goblins_nil.patch"
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#MOD_PATCHES=( )
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#MOD_PATCHES=( )
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@ -196,7 +196,7 @@ origin https://github.com/minetest-mods/wielded_light.git (fetch)
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Mod: player/wielded_light
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Mod: player/wielded_light
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origin https://notabug.org/TenPlus1/bonemeal.git (fetch)
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origin https://notabug.org/TenPlus1/bonemeal.git (fetch)
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* master 308baf3 [origin/master] update mod.conf info
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* master 634d149 [origin/master] ignore xdecor's flowerpots when adding flowers
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Mod: tools/bonemeal
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Mod: tools/bonemeal
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origin git@gitlab.com:daretmavi/bucket-lite.git (fetch)
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origin git@gitlab.com:daretmavi/bucket-lite.git (fetch)
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@ -221,21 +221,4 @@ minetest.register_abm({
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action = function(...)
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action = function(...)
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cool_lava_source(...)
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cool_lava_source(...)
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end,
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end,
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})
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})
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-- new water types to work with lava cooling
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dynamic_liquid.add_to_water_nodes = function(new_source, new_flowing)
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-- Flowing liquid
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table.insert(dynamic_lava_flowing_destroys, new_flowing)
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table.insert(dynamic_lava_source_destroys, new_flowing)
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table.insert(all_flowing_nodes, new_flowing)
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table.insert(all_source_nodes, new_flowing)
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--Source liquid
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table.insert(dynamic_lava_source_destroys, new_source)
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table.insert(dynamic_cools_lava_flowing, new_source)
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table.insert(dynamic_cools_lava_source, new_source)
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table.insert(all_source_nodes, new_source)
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end
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@ -63,24 +63,22 @@ local dry_grass = {
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"default:dry_grass_5", "", ""
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"default:dry_grass_5", "", ""
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}
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}
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-- add all in-game flowers except waterlily
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-- loads mods then add all in-game flowers except waterlily
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local flowers = {}
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local flowers = {}
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for node, def in pairs(minetest.registered_nodes) do
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minetest.after(0.1, function()
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if def.groups.flower and not node:find("waterlily") then
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for node, def in pairs(minetest.registered_nodes) do
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flowers[#flowers + 1] = node
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if def.groups
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and def.groups.flower
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and not node:find("waterlily")
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and not node:find("xdecor:potted_") then
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flowers[#flowers + 1] = node
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end
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end
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end
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end
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end)
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-- add additional bakedclay flowers if enabled
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if minetest.get_modpath("bakedclay") then
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flowers[#flowers + 1] = "bakedclay:delphinium"
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flowers[#flowers + 1] = "bakedclay:thistle"
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flowers[#flowers + 1] = "bakedclay:lazarus"
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flowers[#flowers + 1] = "bakedclay:mannagrass"
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flowers[#flowers + 1] = ""
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end
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-- default biomes deco
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-- default biomes deco
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local deco = {
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local deco = {
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