Mods update

master
daretmavi 2021-02-21 01:19:24 +01:00
parent d4c157a852
commit 7de4ec5264
5 changed files with 15 additions and 33 deletions

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@ -4,6 +4,7 @@ Work in Progress 0.7 [21.02.2020]
ADD Textures
- LessDirt
Mods update
-------------------------------------------------------------------------------
Work in Progress 0.7 [19.02.2020]

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@ -38,7 +38,7 @@ MOD_PATCH=( ) #patch names
#MOD_PATCHES - all patches defined
#MOD_PATCHES - first is path and all patch names are separeted by ":"
#MOD_PATCHES=("mobs/water_life:poison.patch" "buildings/doors:doors_update.patch" "player/3d_armor:mob_damage.patch" "player/hbsprint:no_damage.patch" "player/hunger_ng:effects.patch")
MOD_PATCHES=("buildings/doors:doors_update.patch" "player/hbsprint:no_damage.patch" "environment/dynamic_liquid:bucket.patch" "mobs/mobs_mobkit/water_life:poison.patch" "mobs/mobs_mobkit/water_life:poison_hunger_ng.patch" "buildings/mg_villages:villages.patch" "player/fire_plus:extend_fire.patch")
MOD_PATCHES=("buildings/doors:doors_update.patch" "player/hbsprint:no_damage.patch" "mobs/mobs_mobkit/water_life:poison.patch" "mobs/mobs_mobkit/water_life:poison_hunger_ng.patch" "buildings/mg_villages:villages.patch" "player/fire_plus:extend_fire.patch")
#"mobs/mobs_mobs/goblins:goblins_nil.patch"
#MOD_PATCHES=( )

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@ -196,7 +196,7 @@ origin https://github.com/minetest-mods/wielded_light.git (fetch)
Mod: player/wielded_light
origin https://notabug.org/TenPlus1/bonemeal.git (fetch)
* master 308baf3 [origin/master] update mod.conf info
* master 634d149 [origin/master] ignore xdecor's flowerpots when adding flowers
Mod: tools/bonemeal
origin git@gitlab.com:daretmavi/bucket-lite.git (fetch)

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@ -221,21 +221,4 @@ minetest.register_abm({
action = function(...)
cool_lava_source(...)
end,
})
-- new water types to work with lava cooling
dynamic_liquid.add_to_water_nodes = function(new_source, new_flowing)
-- Flowing liquid
table.insert(dynamic_lava_flowing_destroys, new_flowing)
table.insert(dynamic_lava_source_destroys, new_flowing)
table.insert(all_flowing_nodes, new_flowing)
table.insert(all_source_nodes, new_flowing)
--Source liquid
table.insert(dynamic_lava_source_destroys, new_source)
table.insert(dynamic_cools_lava_flowing, new_source)
table.insert(dynamic_cools_lava_source, new_source)
table.insert(all_source_nodes, new_source)
end
})

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@ -63,24 +63,22 @@ local dry_grass = {
"default:dry_grass_5", "", ""
}
-- add all in-game flowers except waterlily
-- loads mods then add all in-game flowers except waterlily
local flowers = {}
for node, def in pairs(minetest.registered_nodes) do
minetest.after(0.1, function()
if def.groups.flower and not node:find("waterlily") then
flowers[#flowers + 1] = node
for node, def in pairs(minetest.registered_nodes) do
if def.groups
and def.groups.flower
and not node:find("waterlily")
and not node:find("xdecor:potted_") then
flowers[#flowers + 1] = node
end
end
end
end)
-- add additional bakedclay flowers if enabled
if minetest.get_modpath("bakedclay") then
flowers[#flowers + 1] = "bakedclay:delphinium"
flowers[#flowers + 1] = "bakedclay:thistle"
flowers[#flowers + 1] = "bakedclay:lazarus"
flowers[#flowers + 1] = "bakedclay:mannagrass"
flowers[#flowers + 1] = ""
end
-- default biomes deco
local deco = {