ADD my new bucket lite mod
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# Bucket lite **[Minetest mod]**
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||||
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||||
![Image](screenshot.png)
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||||
Fork of **Minetest Game mod: bucket**
|
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|
||||
- only one bucket for all water types
|
||||
- flowing is only one block to prevent flooding with one bucket
|
||||
- If "bucket water" gets in contact with normal water or river water, then the bucket water changes to this type.
|
||||
- If "bucket lava" gets in contact with water, or default lava, the bucket lava changes to default type - this can result in lava flooging. Just don't mess up with lava :)
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||||
|
||||
**Working with other mods:**
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||||
|
||||
**dynamic_liquid** - actually works, it creates obsidian easily (good enough)
|
||||
|
||||
- If you want full support, some changes are needen:
|
||||
- see my fork https://github.com/daretmavi/dynamic_liquid (no warranty, I just tried some changes)
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||||
|
||||
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||||
Minetest: https://www.minetest.net/
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||||
|
||||
-----
|
||||
|
||||
**Minetest Game mod: bucket**
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||||
-----------------------------
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||||
See license.txt for license information.
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||||
|
||||
Authors of original source code
|
||||
-------------------------------
|
||||
Kahrl <kahrl@gmx.net> (LGPLv2.1+)
|
||||
celeron55, Perttu Ahola <celeron55@gmail.com> (LGPLv2.1+)
|
||||
Various Minetest developers and contributors (LGPLv2.1+)
|
||||
|
||||
Authors of media (textures)
|
||||
---------------------------
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||||
ElementW (CC BY-SA 3.0)
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@ -0,0 +1,237 @@
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--
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||||
-- Load support for MT game translation.
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||||
local S = minetest.get_translator("bucket")
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||||
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||||
-- NEW liquid definitions "bucket" liquid
|
||||
minetest.register_node("bucket:bucket_water_source", {
|
||||
description = S("Bucket Water Source"),
|
||||
drawtype = "liquid",
|
||||
waving = 3,
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||||
tiles = {
|
||||
{
|
||||
name = "default_water_source_animated.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
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||||
aspect_h = 16,
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||||
length = 2.0,
|
||||
},
|
||||
},
|
||||
{
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||||
name = "default_water_source_animated.png",
|
||||
backface_culling = true,
|
||||
animation = {
|
||||
type = "vertical_frames",
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||||
aspect_w = 16,
|
||||
aspect_h = 16,
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||||
length = 2.0,
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||||
},
|
||||
},
|
||||
},
|
||||
alpha = 191,
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
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||||
is_ground_content = false,
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drop = "",
|
||||
drowning = 1,
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||||
liquidtype = "source",
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||||
liquid_renewable = false,
|
||||
liquid_alternative_flowing = "bucket:bucket_water_flowing",
|
||||
liquid_alternative_source = "bucket:bucket_water_source",
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||||
liquid_viscosity = 1,
|
||||
post_effect_color = {a = 103, r = 30, g = 60, b = 90},
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||||
groups = {water = 3, liquid = 3, cools_lava = 1},
|
||||
sounds = default.node_sound_water_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("bucket:bucket_water_flowing", {
|
||||
description = S("Flowing Bucket Water"),
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"default_river_water.png"},
|
||||
special_tiles = {
|
||||
{
|
||||
name = "default_water_flowing_animated.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 0.5,
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "default_water_flowing_animated.png",
|
||||
backface_culling = true,
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||||
animation = {
|
||||
type = "vertical_frames",
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||||
aspect_w = 16,
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aspect_h = 16,
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length = 0.5,
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||||
},
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||||
},
|
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},
|
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alpha = 160,
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||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
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||||
buildable_to = true,
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is_ground_content = false,
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drop = "",
|
||||
drowning = 1,
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||||
liquidtype = "flowing",
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liquid_alternative_flowing = "bucket:bucket_water_flowing",
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liquid_alternative_source = "bucket:bucket_water_source",
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||||
liquid_viscosity = 1,
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||||
liquid_renewable = false,
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||||
liquid_range = 1,
|
||||
post_effect_color = {a = 103, r = 30, g = 76, b = 90},
|
||||
groups = {water = 3, liquid = 3, not_in_creative_inventory = 1,
|
||||
cools_lava = 1},
|
||||
sounds = default.node_sound_water_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("bucket:bucket_lava_source", {
|
||||
description = S("Bucket Lava Source"),
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{
|
||||
name = "default_lava_source_animated.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
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||||
aspect_w = 16,
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||||
aspect_h = 16,
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||||
length = 3.0,
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||||
},
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||||
},
|
||||
{
|
||||
name = "default_lava_source_animated.png",
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||||
backface_culling = true,
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||||
animation = {
|
||||
type = "vertical_frames",
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||||
aspect_w = 16,
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||||
aspect_h = 16,
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length = 3.0,
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||||
},
|
||||
},
|
||||
},
|
||||
paramtype = "light",
|
||||
light_source = default.LIGHT_MAX - 1,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
is_ground_content = false,
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||||
drop = "",
|
||||
drowning = 1,
|
||||
liquidtype = "source",
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||||
liquid_alternative_flowing = "bucket:bucket_lava_flowing",
|
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liquid_alternative_source = "bucket:bucket_lava_source",
|
||||
liquid_viscosity = 7,
|
||||
liquid_renewable = false,
|
||||
damage_per_second = 4 * 2,
|
||||
post_effect_color = {a = 191, r = 255, g = 64, b = 0},
|
||||
groups = {lava = 3, liquid = 2, igniter = 1},
|
||||
})
|
||||
|
||||
minetest.register_node("bucket:bucket_lava_flowing", {
|
||||
description = S("Flowing Bucket Lava"),
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"default_lava.png"},
|
||||
special_tiles = {
|
||||
{
|
||||
name = "default_lava_flowing_animated.png",
|
||||
backface_culling = false,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 3.3,
|
||||
},
|
||||
},
|
||||
{
|
||||
name = "default_lava_flowing_animated.png",
|
||||
backface_culling = true,
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
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||||
aspect_h = 16,
|
||||
length = 3.3,
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||||
},
|
||||
},
|
||||
},
|
||||
paramtype = "light",
|
||||
paramtype2 = "flowingliquid",
|
||||
light_source = default.LIGHT_MAX - 1,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
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||||
is_ground_content = false,
|
||||
drop = "",
|
||||
drowning = 1,
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||||
liquidtype = "flowing",
|
||||
liquid_alternative_flowing = "bucket:bucket_lava_flowing",
|
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liquid_alternative_source = "bucket:bucket_lava_source",
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liquid_viscosity = 7,
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liquid_renewable = false,
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damage_per_second = 4 * 2,
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post_effect_color = {a = 191, r = 255, g = 64, b = 0},
|
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groups = {lava = 3, liquid = 2, igniter = 1,
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not_in_creative_inventory = 1},
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liquid_range = 1,
|
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})
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|
||||
-- Change Bucket Water to normal "default:water_source" on contact with it
|
||||
minetest.register_abm({
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nodenames = {"bucket:bucket_water_source"},
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neighbors = {"default:water_source", "default:water_flowing"},
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interval = 1.0, -- Run every 1 second
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chance = 1, -- Select every 1 nod
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action = function(pos, node, active_object_count, active_object_count_wider)
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||||
local pos = {x = pos.x, y = pos.y, z = pos.z}
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minetest.set_node(pos, {name = "default:water_source"})
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end
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})
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-- Change Bucket Water to normal "default:river_water_source" on contact with it
|
||||
minetest.register_abm({
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nodenames = {"bucket:bucket_water_source"},
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neighbors = {"default:river_water_source", "default:river_water_flowing"},
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interval = 1.0, -- Run every 1 second
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chance = 1, -- Select every 1 nod
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action = function(pos, node, active_object_count, active_object_count_wider)
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local pos = {x = pos.x, y = pos.y, z = pos.z}
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minetest.set_node(pos, {name = "default:river_water_source"})
|
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end
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})
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|
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-- Change Bucket Lava to normal on contact with lava or water
|
||||
minetest.register_abm({
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nodenames = {"bucket:bucket_lava_source"},
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neighbors = {"default:lava_source", "default:lava_flowing", "default:water_source", "default:water_flowing", "default:river_water_source", "default:river_water_flowing", "bucket:bucket_water_source", "bucket:bucket_water_flowing"},
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interval = 1.0, -- Run every 1 second
|
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chance = 1, -- Select every 1 nod
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local pos = {x = pos.x, y = pos.y, z = pos.z}
|
||||
minetest.set_node(pos, {name = "default:lava_source"})
|
||||
end
|
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})
|
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|
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minetest.register_abm({
|
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nodenames = {"bucket:bucket_lava_flowing"},
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neighbors = {"default:lava_source", "default:lava_flowing", "default:water_source", "default:water_flowing", "default:river_water_source", "default:river_water_flowing", "bucket:bucket_water_source"},
|
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interval = 1.0, -- Run every 1 second
|
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chance = 1, -- Select every 1 nod
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local pos = {x = pos.x, y = pos.y, z = pos.z}
|
||||
minetest.set_node(pos, {name = "default:lava_flowing"})
|
||||
end
|
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})
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|
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@ -0,0 +1,352 @@
|
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-- Minetest mod: bucket (Fork of Minetest mod)
|
||||
-- See README.md for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("bucket")
|
||||
|
||||
|
||||
minetest.register_alias("bucket", "bucket:bucket_empty")
|
||||
minetest.register_alias("bucket_water", "bucket:bucket_water")
|
||||
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
|
||||
|
||||
dofile(minetest.get_modpath("bucket") .. "/bucket_liquids.lua")
|
||||
|
||||
minetest.register_craft({
|
||||
output = "bucket:bucket_empty 1",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"", "default:steel_ingot", ""},
|
||||
}
|
||||
})
|
||||
|
||||
bucket = {}
|
||||
bucket.liquids = {}
|
||||
|
||||
local function check_protection(pos, name, text)
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.log("action", (name ~= "" and name or "A mod")
|
||||
.. " tried to " .. text
|
||||
.. " at protected position "
|
||||
.. minetest.pos_to_string(pos)
|
||||
.. " with a bucket")
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Register a new liquid
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
|
||||
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
|
||||
-- name = text description of the bucket item
|
||||
-- groups = (optional) groups of the bucket item, for example {water_bucket = 1}
|
||||
-- force_renew = (optional) bool. Force the liquid source to renew if it has a
|
||||
-- source neighbour, even if defined as 'liquid_renewable = false'.
|
||||
-- Needed to avoid creating holes in sloping rivers.
|
||||
-- This function can be called from any mod (that depends on bucket).
|
||||
function bucket.register_liquid(source, flowing, itemname, inventory_image, name,
|
||||
groups, force_renew)
|
||||
bucket.liquids[source] = {
|
||||
source = source,
|
||||
flowing = flowing,
|
||||
itemname = itemname,
|
||||
force_renew = force_renew,
|
||||
}
|
||||
bucket.liquids[flowing] = bucket.liquids[source]
|
||||
|
||||
if itemname ~= nil then
|
||||
minetest.register_craftitem(itemname, {
|
||||
description = name,
|
||||
inventory_image = inventory_image,
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
groups = groups,
|
||||
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
local node = minetest.get_node_or_nil(pointed_thing.under)
|
||||
local ndef = node and minetest.registered_nodes[node.name]
|
||||
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if ndef and ndef.on_rightclick and
|
||||
not (user and user:is_player() and
|
||||
user:get_player_control().sneak) then
|
||||
return ndef.on_rightclick(
|
||||
pointed_thing.under,
|
||||
node, user,
|
||||
itemstack)
|
||||
end
|
||||
|
||||
local lpos
|
||||
|
||||
-- Check if pointing to a buildable node
|
||||
if ndef and ndef.buildable_to then
|
||||
-- buildable; replace the node
|
||||
lpos = pointed_thing.under
|
||||
else
|
||||
-- not buildable to; place the liquid above
|
||||
-- check if the node above can be replaced
|
||||
|
||||
lpos = pointed_thing.above
|
||||
node = minetest.get_node_or_nil(lpos)
|
||||
local above_ndef = node and minetest.registered_nodes[node.name]
|
||||
|
||||
if not above_ndef or not above_ndef.buildable_to then
|
||||
-- do not remove the bucket with the liquid
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
if check_protection(lpos, user
|
||||
and user:get_player_name()
|
||||
or "", "place "..source) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.set_node(lpos, {name = source})
|
||||
return ItemStack("bucket:bucket_empty")
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
function bucket.register_bucket_liquid(source, flowing, itemname, inventory_image, name,
|
||||
groups, force_renew)
|
||||
bucket.liquids[source] = {
|
||||
source = source,
|
||||
flowing = flowing,
|
||||
itemname = itemname,
|
||||
force_renew = force_renew,
|
||||
}
|
||||
bucket.liquids[flowing] = bucket.liquids[source]
|
||||
|
||||
-- item only for bucket with "bucket" liquid
|
||||
if itemname == "bucket:bucket_water_uni" or itemname == "bucket:bucket_lava_uni" then
|
||||
minetest.register_craftitem(itemname, {
|
||||
description = name,
|
||||
inventory_image = inventory_image,
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
groups = groups,
|
||||
|
||||
on_place = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
local node = minetest.get_node_or_nil(pointed_thing.under)
|
||||
local ndef = node and minetest.registered_nodes[node.name]
|
||||
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
if ndef and ndef.on_rightclick and
|
||||
not (user and user:is_player() and
|
||||
user:get_player_control().sneak) then
|
||||
return ndef.on_rightclick(
|
||||
pointed_thing.under,
|
||||
node, user,
|
||||
itemstack)
|
||||
end
|
||||
|
||||
local lpos
|
||||
|
||||
-- Check if pointing to a buildable node
|
||||
if ndef and ndef.buildable_to then
|
||||
-- buildable; replace the node
|
||||
lpos = pointed_thing.under
|
||||
else
|
||||
-- not buildable to; place the liquid above
|
||||
-- check if the node above can be replaced
|
||||
|
||||
lpos = pointed_thing.above
|
||||
node = minetest.get_node_or_nil(lpos)
|
||||
local above_ndef = node and minetest.registered_nodes[node.name]
|
||||
|
||||
if not above_ndef or not above_ndef.buildable_to then
|
||||
-- do not remove the bucket with the liquid
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
if check_protection(lpos, user
|
||||
and user:get_player_name()
|
||||
or "", "place "..source) then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.set_node(lpos, {name = source})
|
||||
return ItemStack("bucket:bucket_empty")
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craftitem("bucket:bucket_empty", {
|
||||
description = S("Empty Bucket"),
|
||||
inventory_image = "bucket.png",
|
||||
groups = {tool = 1},
|
||||
liquids_pointable = true,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type == "object" then
|
||||
pointed_thing.ref:punch(user, 1.0, { full_punch_interval=1.0 }, nil)
|
||||
return user:get_wielded_item()
|
||||
elseif pointed_thing.type ~= "node" then
|
||||
-- do nothing if it's neither object nor node
|
||||
return
|
||||
end
|
||||
-- Check if pointing to a liquid source
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
local liquiddef = bucket.liquids[node.name]
|
||||
local item_count = user:get_wielded_item():get_count()
|
||||
|
||||
if liquiddef ~= nil
|
||||
and liquiddef.itemname ~= nil
|
||||
and node.name == liquiddef.source then
|
||||
if check_protection(pointed_thing.under,
|
||||
user:get_player_name(),
|
||||
"take ".. node.name) then
|
||||
return
|
||||
end
|
||||
|
||||
-- default set to return filled bucket
|
||||
local giving_back
|
||||
|
||||
-- according to source (liquid type) assign bucket with "bucket" liquid
|
||||
local giving_back={
|
||||
["default:lava_source"]="bucket:bucket_lava_uni",
|
||||
["bucket:bucket_lava_source"]="bucket:bucket_lava_uni",
|
||||
["bucket:bucket_water_source"]="bucket:bucket_water_uni",
|
||||
["default:water_source"]="bucket:bucket_water_uni",
|
||||
["default:river_water_source"]="bucket:bucket_water_uni",
|
||||
}
|
||||
-- giving_back from original bucket
|
||||
if giving_back[liquiddef.source] == nil then
|
||||
giving_back[liquiddef.source]=liquiddef.itemname
|
||||
end
|
||||
|
||||
-- check if holding more than 1 empty bucket
|
||||
if item_count > 1 then
|
||||
|
||||
-- if space in inventory add filled bucked, otherwise drop as item
|
||||
local inv = user:get_inventory()
|
||||
if inv:room_for_item("main", {name=giving_back[liquiddef.source]}) then
|
||||
inv:add_item("main", giving_back[liquiddef.source])
|
||||
else
|
||||
local pos = user:get_pos()
|
||||
pos.y = math.floor(pos.y + 0.5)
|
||||
minetest.add_item(pos, giving_back[liquiddef.source])
|
||||
end
|
||||
|
||||
-- set to return empty buckets minus 1
|
||||
giving_back[liquiddef.source] = "bucket:bucket_empty "..tostring(item_count-1)
|
||||
|
||||
end
|
||||
|
||||
-- force_renew requires a source neighbour
|
||||
local source_neighbor = false
|
||||
if liquiddef.force_renew then
|
||||
source_neighbor =
|
||||
minetest.find_node_near(pointed_thing.under, 1, liquiddef.source)
|
||||
end
|
||||
if not (source_neighbor and liquiddef.force_renew) then
|
||||
minetest.add_node(pointed_thing.under, {name = "air"})
|
||||
end
|
||||
|
||||
return ItemStack(giving_back[liquiddef.source])
|
||||
else
|
||||
-- non-liquid nodes will have their on_punch triggered
|
||||
local node_def = minetest.registered_nodes[node.name]
|
||||
if node_def then
|
||||
node_def.on_punch(pointed_thing.under, node, user, pointed_thing)
|
||||
end
|
||||
return user:get_wielded_item()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
-- original bucket - to take the original liquit sources
|
||||
bucket.register_bucket_liquid(
|
||||
"default:water_source",
|
||||
"default:water_flowing",
|
||||
"bucket:bucket_water",
|
||||
"bucket_water.png",
|
||||
S("Water Bucket"),
|
||||
{tool = 1, water_bucket = 1}
|
||||
)
|
||||
|
||||
-- River water source is 'liquid_renewable = false' to avoid horizontal spread
|
||||
-- of water sources in sloping rivers that can cause water to overflow
|
||||
-- riverbanks and cause floods.
|
||||
-- River water source is instead made renewable by the 'force renew' option
|
||||
-- used here.
|
||||
|
||||
bucket.register_bucket_liquid(
|
||||
"default:river_water_source",
|
||||
"default:river_water_flowing",
|
||||
"bucket:bucket_river_water",
|
||||
"bucket_river_water.png",
|
||||
S("River Water Bucket"),
|
||||
{tool = 1, water_bucket = 1},
|
||||
true
|
||||
)
|
||||
|
||||
bucket.register_bucket_liquid(
|
||||
"default:lava_source",
|
||||
"default:lava_flowing",
|
||||
"bucket:bucket_lava",
|
||||
"bucket_lava.png",
|
||||
S("Lava Bucket"),
|
||||
{tool = 1}
|
||||
)
|
||||
|
||||
-- Unified bucket
|
||||
-- every bucket will be change to this
|
||||
|
||||
bucket.register_bucket_liquid(
|
||||
"bucket:bucket_water_source",
|
||||
"bucket:bucket_water_flowing",
|
||||
"bucket:bucket_water_uni",
|
||||
"bucket_water.png",
|
||||
S("Water Bucket"),
|
||||
{tool = 1, water_bucket = 1},
|
||||
false
|
||||
)
|
||||
|
||||
bucket.register_bucket_liquid(
|
||||
"bucket:bucket_lava_source",
|
||||
"bucket:bucket_lava_flowing",
|
||||
"bucket:bucket_lava_uni",
|
||||
"bucket_lava.png",
|
||||
S("Lava Bucket"),
|
||||
{tool = 1}
|
||||
)
|
||||
|
||||
----
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "bucket:bucket_lava",
|
||||
burntime = 60,
|
||||
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
|
||||
})
|
||||
|
||||
-- Register buckets as dungeon loot
|
||||
if minetest.global_exists("dungeon_loot") then
|
||||
dungeon_loot.register({
|
||||
{name = "bucket:bucket_empty", chance = 0.55},
|
||||
-- water in deserts/ice or above ground, lava otherwise
|
||||
{name = "bucket:bucket_water", chance = 0.45,
|
||||
types = {"sandstone", "desert", "ice"}},
|
||||
{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
|
||||
types = {"normal"}},
|
||||
{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
|
||||
types = {"normal"}},
|
||||
})
|
||||
end
|
|
@ -0,0 +1,51 @@
|
|||
License of source code
|
||||
----------------------
|
||||
|
||||
GNU Lesser General Public License, version 2.1
|
||||
Copyright (C) 2011-2016 Kahrl <kahrl@gmx.net>
|
||||
Copyright (C) 2011-2016 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2011-2016 Various Minetest developers and contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify it under the terms
|
||||
of the GNU Lesser General Public License as published by the Free Software Foundation;
|
||||
either version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
See the GNU Lesser General Public License for more details:
|
||||
https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
|
||||
|
||||
|
||||
Licenses of media (textures)
|
||||
----------------------------
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
Copyright (C) 2015-2016 ElementW
|
||||
|
||||
You are free to:
|
||||
Share — copy and redistribute the material in any medium or format.
|
||||
Adapt — remix, transform, and build upon the material for any purpose, even commercially.
|
||||
The licensor cannot revoke these freedoms as long as you follow the license terms.
|
||||
|
||||
Under the following terms:
|
||||
|
||||
Attribution — You must give appropriate credit, provide a link to the license, and
|
||||
indicate if changes were made. You may do so in any reasonable manner, but not in any way
|
||||
that suggests the licensor endorses you or your use.
|
||||
|
||||
ShareAlike — If you remix, transform, or build upon the material, you must distribute
|
||||
your contributions under the same license as the original.
|
||||
|
||||
No additional restrictions — You may not apply legal terms or technological measures that
|
||||
legally restrict others from doing anything the license permits.
|
||||
|
||||
Notices:
|
||||
|
||||
You do not have to comply with the license for elements of the material in the public
|
||||
domain or where your use is permitted by an applicable exception or limitation.
|
||||
No warranties are given. The license may not give you all of the permissions necessary
|
||||
for your intended use. For example, other rights such as publicity, privacy, or moral
|
||||
rights may limit how you use the material.
|
||||
|
||||
For more details:
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
|
@ -0,0 +1,9 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Leerer Eimer
|
||||
Water Bucket=Wassereimer
|
||||
River Water Bucket=Flusswassereimer
|
||||
Lava Bucket=Lavaeimer
|
||||
Bucket Water Source=Eimerwasserquelle
|
||||
Flowing Bucket Water=Fliesende Eimerwasser
|
||||
Bucket Lava Source=Eimerlavaquelle
|
||||
Flowing Bucket Lava=Fliesende Eimerlava
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Cubo vacío
|
||||
Water Bucket=Cubo con agua
|
||||
River Water Bucket=Cubo con agua de río
|
||||
Lava Bucket=Cubo con lava
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Seau vide
|
||||
Water Bucket=Seau d'eau
|
||||
River Water Bucket=Seau d'eau de rivière
|
||||
Lava Bucket=Seau de lave
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Ember Kosong
|
||||
Water Bucket=Ember Air
|
||||
River Water Bucket=Ember Air Sungai
|
||||
Lava Bucket=Ember Lava
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Secchio vuoto
|
||||
Water Bucket=Secchio d'acqua
|
||||
River Water Bucket=Secchio d'acqua di fiume
|
||||
Lava Bucket=Secchio di lava
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Baldi Kosong
|
||||
Water Bucket=Baldi Air
|
||||
River Water Bucket=Baldi Air Sungai
|
||||
Lava Bucket=Baldi Lava
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Пустое Ведро
|
||||
Water Bucket=Ведро с Водой
|
||||
River Water Bucket=Ведро с Речной Водой
|
||||
Lava Bucket=Ведро с Лавой
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Tom hink
|
||||
Water Bucket=Vatten hink
|
||||
River Water Bucket=Flodvatten hink
|
||||
Lava Bucket=Lava hink
|
|
@ -0,0 +1,9 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Prázdne vedro
|
||||
Water Bucket=Vedro s vodou
|
||||
River Water Bucket=Vedro s vodou z rieky
|
||||
Lava Bucket=Vedro s lávou
|
||||
Bucket Water Source= Zdroj vody z vedra
|
||||
Flowing Bucket Water=Tečúca voda z vedra
|
||||
Bucket Lava Source=Zdroj lávy z vedra
|
||||
Flowing Bucket Lava=Tečúca láva z vedra
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=空桶
|
||||
Water Bucket=水桶
|
||||
River Water Bucket=河水桶
|
||||
Lava Bucket=岩浆桶
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=空桶
|
||||
Water Bucket=水桶
|
||||
River Water Bucket=河水桶
|
||||
Lava Bucket=岩漿桶
|
|
@ -0,0 +1,9 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=
|
||||
Water Bucket=
|
||||
River Water Bucket=
|
||||
Lava Bucket=
|
||||
Bucket Water Source=
|
||||
Flowing Bucket Water=
|
||||
Bucket Lava Source=
|
||||
Flowing Bucket Lava=
|
|
@ -0,0 +1,4 @@
|
|||
name = bucket
|
||||
description = Bucket - fork of Minetest Game mod with reduced "bucket" liquid flowing
|
||||
depends = default
|
||||
optional_depends = dungeon_loot
|
After Width: | Height: | Size: 464 KiB |
After Width: | Height: | Size: 581 KiB |
After Width: | Height: | Size: 682 KiB |
After Width: | Height: | Size: 652 KiB |
After Width: | Height: | Size: 591 KiB |
After Width: | Height: | Size: 205 B |
After Width: | Height: | Size: 221 B |
After Width: | Height: | Size: 221 B |
After Width: | Height: | Size: 221 B |