Add hidden doors

master
daret 2020-11-03 17:05:55 +01:00
parent 4ae2b95073
commit 7206216a54
27 changed files with 3260 additions and 0 deletions

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@ -48,6 +48,10 @@ origin https://github.com/Sokomine/handle_schematics (fetch)
* master 0c5bfbe [origin/master] added mapgen dependencies for MCL2 for right order
Mod: buildings/handle_schematics
origin https://codeberg.org/Hamlet/hidden_doors.git (fetch)
* master 3a8b98d [origin/master] Fix darkage slab recipes by orbea.
Mod: buildings/hidden_doors
origin https://github.com/Sokomine/mg_villages (fetch)
* master 69ac3f2 [origin/master] pass pr on to grow_trees for mg mapgen
Mod: buildings/mg_villages

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@ -0,0 +1,191 @@
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@ -0,0 +1,38 @@
### HIDDEN DOORS
![Hidden Doors' screenshot](screenshot.png)
**_Adds various wood, stone, etc. doors._**
**Version:** 1.12.1
**Source code's license:** [EUPL v1.2][1] or later.
**Media (Textures, Sounds) license:** [CC BY-SA 4.0 International][2] or later.
**Dependencies:** default, doors, stairs, vessels (found in [Minetest Game][3])
**Supported:** [Darkage (Addi's fork)][4], [Moreblocks][5]
__Advanced settings:__
Settings -> All settings -> Mods -> hidden_doors
Allows to use painted doors
Allows self-removal to prevent unknown nodes after the mod's deinstallation.
### Installation
Unzip the archive, rename the folder to hidden_doors and place it in
../minetest/mods/
If you only want this to be used in a single world, place it in
../minetest/worlds/WORLD_NAME/worldmods/
GNU+Linux - If you use a system-wide installation place it in
~/.minetest/mods/
For further information or help see:
https://wiki.minetest.net/Help:Installing_Mods
[1]: https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32017D0863
[2]: https://creativecommons.org/licenses/by-sa/4.0/
[3]: https://github.com/minetest/minetest_game
[4]: https://forum.minetest.net/viewtopic.php?f=11&t=3213&start=125#p253141
[5]: https://forum.minetest.net/viewtopic.php?t=509

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@ -0,0 +1,197 @@
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](https://semver.org/).
## [Unreleased]
- No other feature planned.
## [1.12.1] - 2020-04-21
## Changed
- Fix darkage slab recipes by orbea.
## [1.12.0] - 2019-11-13
## Added
- Permafrost hidden door (if permafrost node available).
- Support for Minetest engine v5.x translator.
## Changed
- License changed to EUPL v1.2.
- Code style and formatting refresh.
- Textures have been optimized using optipng.
## [1.11] - 2018-09-12
### Added
Painted doors, thanks to Treer
## [1.10.2] - 2018-07-12
### Added
screenshot.png
### Changed
Default options' values are no longer written on minetest.conf.
Minor code changes.
changelog.txt -> changelog.md
README.txt -> README.md
## [1.10.1]
### Changed
Code fix due to changed or removed Moreblocks nodes.
## [1.10.0]
### Added
Added self removing option.
Settings/Advanced Settings/Mods/hidden_doors
## [1.9.0]
### Added
Added sand, silver sand and desert sand doors.
## [1.8.0]
### Added
Added support for the Moreblocks module.
Added bookshelf door from Minetest Game (vessels dependency).
### Changed
Moved the doors registrations into subfiles named after their
respective modules (e.g. darkage.lua); for an easier maintenance.
## [1.7.2]
### Changed
Removed goto statement, changed the code to accomplish the same
task without it.
## [1.7.1]
### Changed
Disabled textures' scaling for Darkage: when using texture packs
having a resolution higher than 16px, Darkage's textures will be
kept at their native resolution.
## [1.7.0]
### Added
Added support for the Darkage module (Addi's fork).
## [1.6.0]
### Added
Texture resolution configurable via GUI under Advanced Settings.
Stone doors' sound volume as above.
Hardcoded check for invalid resolutions.
Hidden doors made of ice.
Locale template updated.
Italian locale updated.
## [1.5.2]
### Changed
Minor fix - Stone doors' sound increased.
## [1.5.1]
### Changed
Bugfix - Textures applied correctly to doors, inventory images are generated
as they should. Napiophelios
## [1.5.0]
### Added
New hidden doors: dirt, brick, metals, gems.
## [1.4.0]
### Changed
Texture combiner's code changed to be more easier to understand and mantain.
Optional support for resolutions higher than 16px using
hidden_doors_res = <number> into minetest.conf; defaults to 16.
Supported resolutions: 16, 32, 64, 128, 256, 512
## [1.3.0]
### Added
Added the opening and closing sounds for the stone doors.
### Changed
Changed the module's description.
Code re-formatted to fit into 80 columns.
Recipes changed to prevent any conflict.
## [1.2.0]
### Added
Added localization support: intllib by Diego Martínez (kaeza)
Added the Italian locale file.
### Changed
Updated the function to handle sound's specification to allow different
sounds for different materials doors.
## [1.1.0]
### Added
Napiophelios added texture handling and the function to dynamically
register the doors.
Hamlet added the new doors.
## [1.0.0]
### Added
Initial stable release.
Cobble, stone and stone brick's doors available.

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--[[
Hidden Doors - Adds various wood, stone, etc. doors.
Copyright © 2017, 2020 Hamlet <hamlatmesehub@riseup.net> and contributors.
Licensed under the EUPL, Version 1.2 or as soon they will be
approved by the European Commission subsequent versions of the
EUPL (the "Licence");
You may not use this work except in compliance with the Licence.
You may obtain a copy of the Licence at:
https://joinup.ec.europa.eu/software/page/eupl
https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32017D0863
Unless required by applicable law or agreed to in writing,
software distributed under the Licence is distributed on an
"AS IS" basis,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied.
See the Licence for the specific language governing permissions
and limitations under the Licence.
--]]
--
-- Variables
--
-- Used for localization, choose either built-in or intllib.
local s_ModPath, S, NS = nil
if (minetest.get_modpath("intllib") == nil) then
S = minetest.get_translator("hidden_doors")
else
-- internationalization boilerplate
s_ModPath = minetest.get_modpath(minetest.get_current_modname())
S, NS = dofile(s_ModPath.."/intllib.lua")
end
--
-- Darkage module support
--
hidden_doors.RegisterHiddenDoors("darkage", "adobe", s_RecipeItem1,
"darkage:adobe", nil, S("Adobe"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "basalt", s_RecipeItem1,
"darkage:slab_basalt", "darkage:slab_basalt", S("Basalt"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "basalt_rubble", s_RecipeItem1,
"darkage:slab_basalt_rubble", "darkage:slab_basalt_rubble",
S("Basalt Rubble"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "basalt_brick", s_RecipeItem1,
"darkage:slab_basalt_brick", "darkage:slab_basalt_brick",
S("Basalt Brick"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "basalt_block", s_RecipeItem1,
"darkage:basalt_block", nil, S("Basalt Block"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "gneiss", s_RecipeItem1,
"darkage:slab_gneiss", "darkage:slab_gneiss",
S("Gneiss"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "gneiss_rubble", s_RecipeItem1,
"darkage:slab_gneiss_rubble", "darkage:slab_gneiss_rubble",
S("Gneiss Rubble"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "gneiss_brick", s_RecipeItem1,
"darkage:slab_gneiss_brick", "darkage:slab_gneiss_brick",
S("Gneiss Brick"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "gneiss_block", s_RecipeItem1,
"darkage:gneiss_block", nil, S("Gneiss Block"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "marble", s_RecipeItem1,
"darkage:slab_marble", "darkage:slab_marble",
S("Marble"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "marble_tile", s_RecipeItem1,
"darkage:slab_marble_tile", "darkage:slab_marble_tile",
S("Marble Tile"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "ors", s_RecipeItem1,
"darkage:slab_ors", "darkage:slab_ors",
S("Old Red Sandstone"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "ors_rubble", s_RecipeItem1,
"darkage:slab_ors_rubble", "darkage:slab_ors_rubble",
S("Old Red Sandstone Rubble"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "ors_brick", s_RecipeItem1,
"darkage:slab_ors_brick", "darkage:slab_ors_brick",
S("Old Red Sandstone Brick"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "ors_block", s_RecipeItem1,
"darkage:ors_block", nil, S("Old Red Sandstone Block"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "serpentine", s_RecipeItem1,
"darkage:slab_serpentine", "darkage:slab_serpentine",
S("Serpentine"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "shale", s_RecipeItem1,
"darkage:slab_shale", "darkage:slab_shale",
S("Shale"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "schist", s_RecipeItem1,
"darkage:slab_schist", "darkage:slab_schist",
S("Schist"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "slate", s_RecipeItem1,
"darkage:slab_slate", "darkage:slab_slate",
S("Slate"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "slate_rubble", s_RecipeItem1,
"darkage:slab_slate_rubble", "darkage:slab_slate_rubble",
S("Slate Rubble"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "slate_tile", s_RecipeItem1,
"darkage:slab_slate_tile", "darkage:slab_slate_tile",
S("Slate Tile"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "slate_block", s_RecipeItem1,
"darkage:slate_block", nil, S("Slate Block"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "slate_brick", s_RecipeItem1,
"darkage:slab_slate_brick", "darkage:slab_slate_brick",
S("Slate Brick"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "tuff", s_RecipeItem1,
"darkage:slab_tuff", "darkage:slab_tuff",
S("Tuff"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "tuff_bricks", s_RecipeItem1,
"darkage:slab_tuff_bricks", "darkage:slab_tuff_bricks",
S("Tuff Bricks"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "tuff_rubble", s_RecipeItem1,
"darkage:tuff_rubble", nil, S("Tuff Rubble"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "rhyolitic_tuff", s_RecipeItem1,
"darkage:slab_rhyolitic_tuff", "darkage:slab_rhyolitic_tuff",
S("Rhyolitic Tuff"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "rhyolitic_tuff_bricks",
s_RecipeItem1,
"darkage:slab_rhyolitic_tuff_bricks",
"darkage:slab_rhyolitic_tuff_bricks",
S("Rhyolitic Tuff Bricks"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "old_tuff_bricks",
s_RecipeItem1,
"darkage:slab_old_tuff_bricks",
"darkage:slab_old_tuff_bricks",
S("Old Tuff Bricks"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("darkage", "rhyolitic_tuff_rubble",
s_RecipeItem1, "darkage:rhyolitic_tuff_rubble", nil,
S("Rhyolitic Tuff Rubble"), t_StoneDefault, t_StoneOpen, t_StoneClose)

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@ -0,0 +1,7 @@
default
doors
stairs
vessels
intllib?
darkage?
moreblocks?

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@ -0,0 +1 @@
Adds various wood, stone, etc. doors.

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@ -0,0 +1,61 @@
--[[
Hidden Doors - Adds various wood, stone, etc. doors.
Copyright © 2017, 2019 Hamlet <hamlatmesehub@riseup.net> and contributors.
Licensed under the EUPL, Version 1.2 or as soon they will be
approved by the European Commission subsequent versions of the
EUPL (the "Licence");
You may not use this work except in compliance with the Licence.
You may obtain a copy of the Licence at:
https://joinup.ec.europa.eu/software/page/eupl
https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32017D0863
Unless required by applicable law or agreed to in writing,
software distributed under the Licence is distributed on an
"AS IS" basis,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied.
See the Licence for the specific language governing permissions
and limitations under the Licence.
--]]
--
-- General variables
--
local s_ModPath = minetest.get_modpath("hidden_doors")
-- Hidden Doors' operation mode
local b_HiddenDoorsRemover = minetest.settings:get_bool("b_HiddenDoorsRemover")
if (b_HiddenDoorsRemover == nil) then
b_HiddenDoorsRemover = false
end
if (b_HiddenDoorsRemover == false) then
dofile(s_ModPath .. "/main.lua")
else
dofile(s_ModPath .. "/remover.lua")
end
--
-- Minetest engine debug logging
--
local s_LogLevel = minetest.settings:get("debug_log_level")
if (s_LogLevel == nil)
or (s_LogLevel == "action")
or (s_LogLevel == "info")
or (s_LogLevel == "verbose")
then
s_LogLevel = nil
minetest.log("action", "[Mod] Hidden Doors [v1.12.0] loaded.")
end

View File

@ -0,0 +1,45 @@
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

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@ -0,0 +1,67 @@
# textdomain:hidden_doors
Concealed =porta camuffata di
Door=
Painted =porta dipinta di
Stone=pietra
Cobble=ciottoli
Stone Brick=mattone di pietra
Stone Block=blocco di pietra
Mossy Cobble=ciottoli muschiosi
Desert Stone=pietra del deserto
Desert Cobble=ciottoli del deserto
Desert Stone Brick=mattone di pietra del deserto
Desert Stone Block=blocco di pietra del deserto
Sandstone=arenaria
Sandstone Brick=mattone d'arenaria
Sandstone Block=blocco d'arenaria
Desert Sandstone=arenaria del deserto
Desert Sandstone Brick=mattone d'arenaria del deserto
Desert Sandstone Block=blocco d'arenaria del deserto
Silver Sandstone=arenaria argentata
Silver Sandstone Brick=mattone d'arenaria argentata
Silver Sandstone Block=blocco d'arenaria argentata
Obsidian=ossidiana
Obsidian Brick=mattone d'ossidiana
Obsidian Block=blocco d'ossidiana
Tree=albero
Jungle Tree=albero della giungla
Pine Tree=pino
Acacia Tree=acacia
Aspen Tree=pioppo
Wood=legno
Jungle Wood=legno della giungla
Pine Wood=legno di pino
Acacia Wood=legno d'acacia
Aspen Wood=legno di pioppo
Bronze Block=blocco di bronzo
Copper Block=blocco di rame
Gold Block=blocco d'oro
Steel Block=blocco d'acciaio
Tin Block=blocco di stagno
Dirt=terra
Brick=mattone
Ice=ghiaccio
Diamond Block=blocco di diamante
Mese Block=blocco di mese
Bookshelf=scaffale
Sand=sabbia
Silver Sand=sabbia argentata
Desert Sand=sabbia del deserto
All-faces Jungle Tree=cuore di albero della giungla
All-faces Tree=cuore di albero
Cactus Brick=mattone di cactus
Circle Stone Bricks=mattone di pietra a cerchio concentrico
Coal Stone=pietra carbone
Cobble Compressed=ciottoli compressi
Copper Patina=patina di rame
Empty Shelf=scaffale vuoto
Stone Bricks=mattone di pietra
Iron Stone=pietra ferro
Iron Stone Bricks=mattone di pietra ferro
Plankstone=pietra e assi
Split Stone Tile=mattonella di pietra divisa
Stone Tile=mattonella di pietra
Tar=catrame
Full Wooden Tile=mattonella di legno pieno
Permafrost=permafrost

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@ -0,0 +1,275 @@
# ITALIAN LOCALE FILE FOR THE HIDDEN DOORS MODULE.
# Copyright (C) 2017 H4mlet <h4mlet@riseup.net>
# This file is distributed under the same license as the HIDDEN DOORS package.
# H4mlet <h4mlet@riseup.net>, 2017
#
msgid ""
msgstr ""
"Project-Id-Version: Hidden Doors module's Italian locale\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-09-12 14:18+0200\n"
"PO-Revision-Date: 2018-09-12 14:20+0100\n"
"Last-Translator: Hamlet\n"
"Language-Team: \n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 1.6.10\n"
#: main.lua
msgid "Concealed "
msgstr "porta camuffata di "
#: main.lua
msgid " Door"
msgstr " "
#: main.lua
msgid "Painted "
msgstr "porta dipinta di "
#: minetest_game.lua
msgid "Stone"
msgstr "pietra"
#: minetest_game.lua
msgid "Cobble"
msgstr "ciottoli"
#: minetest_game.lua
msgid "Stone Brick"
msgstr "mattone di pietra"
#: minetest_game.lua
msgid "Stone Block"
msgstr "blocco di pietra"
#: minetest_game.lua
msgid "Mossy Cobble"
msgstr "ciottoli muschiosi"
#: minetest_game.lua
msgid "Desert Stone"
msgstr "pietra del deserto"
#: minetest_game.lua
msgid "Desert Cobble"
msgstr "ciottoli del deserto"
#: minetest_game.lua
msgid "Desert Stone Brick"
msgstr "mattone di pietra del deserto"
#: minetest_game.lua
msgid "Desert Stone Block"
msgstr "blocco di pietra del deserto"
#: minetest_game.lua
msgid "Sandstone"
msgstr "arenaria"
#: minetest_game.lua
msgid "Sandstone Brick"
msgstr "mattone d'arenaria"
#: minetest_game.lua
msgid "Sandstone Block"
msgstr "blocco d'arenaria"
#: minetest_game.lua
msgid "Desert Sandstone"
msgstr "arenaria del deserto"
#: minetest_game.lua
msgid "Desert Sandstone Brick"
msgstr "mattone d'arenaria del deserto"
#: minetest_game.lua
msgid "Desert Sandstone Block"
msgstr "blocco d'arenaria del deserto"
#: minetest_game.lua
msgid "Silver Sandstone"
msgstr "arenaria argentata"
#: minetest_game.lua
msgid "Silver Sandstone Brick"
msgstr "mattone d'arenaria argentata"
#: minetest_game.lua
msgid "Silver Sandstone Block"
msgstr "blocco d'arenaria argentata"
#: minetest_game.lua
msgid "Obsidian"
msgstr "ossidiana"
#: minetest_game.lua
msgid "Obsidian Brick"
msgstr "mattone d'ossidiana"
#: minetest_game.lua
msgid "Obsidian Block"
msgstr "blocco d'ossidiana"
#: minetest_game.lua
msgid "Tree"
msgstr "albero"
#: minetest_game.lua
msgid "Jungle Tree"
msgstr "albero della giungla"
#: minetest_game.lua
msgid "Pine Tree"
msgstr "pino"
#: minetest_game.lua
msgid "Acacia Tree"
msgstr "acacia"
#: minetest_game.lua
msgid "Aspen Tree"
msgstr "pioppo"
#: minetest_game.lua
msgid "Wood"
msgstr "legno"
#: minetest_game.lua
msgid "Jungle Wood"
msgstr "legno della giungla"
#: minetest_game.lua
msgid "Pine Wood"
msgstr "legno di pino"
#: minetest_game.lua
msgid "Acacia Wood"
msgstr "legno d'acacia"
#: minetest_game.lua
msgid "Aspen Wood"
msgstr "legno di pioppo"
#: minetest_game.lua
msgid "Bronze Block"
msgstr "blocco di bronzo"
#: minetest_game.lua
msgid "Copper Block"
msgstr "blocco di rame"
#: minetest_game.lua
msgid "Gold Block"
msgstr "blocco d'oro"
#: minetest_game.lua
msgid "Steel Block"
msgstr "blocco d'acciaio"
#: minetest_game.lua
msgid "Tin Block"
msgstr "blocco di stagno"
#: minetest_game.lua
msgid "Dirt"
msgstr "terra"
#: minetest_game.lua
msgid "Brick"
msgstr "mattone"
#: minetest_game.lua
msgid "Ice"
msgstr "ghiaccio"
#: minetest_game.lua
msgid "Diamond Block"
msgstr "blocco di diamante"
#: minetest_game.lua
msgid "Mese Block"
msgstr "blocco di mese"
#: minetest_game.lua
msgid "Bookshelf"
msgstr "scaffale"
#: minetest_game.lua
msgid "Sand"
msgstr "sabbia"
#: minetest_game.lua
msgid "Silver Sand"
msgstr "sabbia argentata"
#: minetest_game.lua
msgid "Desert Sand"
msgstr "sabbia del deserto"
#: moreblocks.lua
msgid "All-faces Jungle Tree"
msgstr "cuore di albero della giungla"
#: moreblocks.lua
msgid "All-faces Tree"
msgstr "cuore di albero"
#: moreblocks.lua
msgid "Cactus Brick"
msgstr "mattone di cactus"
#: moreblocks.lua
msgid "Circle Stone Bricks"
msgstr "mattone di pietra a cerchio concentrico"
#: moreblocks.lua
msgid "Coal Stone"
msgstr "pietra carbone"
#: moreblocks.lua
msgid "Cobble Compressed"
msgstr "ciottoli compressi"
#: moreblocks.lua
msgid "Copper Patina"
msgstr "patina di rame"
#: moreblocks.lua
msgid "Empty Shelf"
msgstr "scaffale vuoto"
#: moreblocks.lua
msgid "Stone Bricks"
msgstr "mattone di pietra"
#: moreblocks.lua
msgid "Iron Stone"
msgstr "pietra ferro"
#: moreblocks.lua
msgid "Iron Stone Bricks"
msgstr "mattone di pietra ferro"
#: moreblocks.lua
msgid "Plankstone"
msgstr "pietra e assi"
#: moreblocks.lua
msgid "Split Stone Tile"
msgstr "mattonella di pietra divisa"
#: moreblocks.lua
msgid "Stone Tile"
msgstr "mattonella di pietra"
#: moreblocks.lua
msgid "Tar"
msgstr "catrame"
#: moreblocks.lua
msgid "Full Wooden Tile"
msgstr "mattonella di legno pieno"

View File

@ -0,0 +1,274 @@
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-09-12 14:18+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=CHARSET\n"
"Content-Transfer-Encoding: 8bit\n"
#: main.lua
msgid "Concealed "
msgstr ""
#: main.lua
msgid " Door"
msgstr ""
#: main.lua
msgid "Painted "
msgstr ""
#: minetest_game.lua
msgid "Stone"
msgstr ""
#: minetest_game.lua
msgid "Cobble"
msgstr ""
#: minetest_game.lua
msgid "Stone Brick"
msgstr ""
#: minetest_game.lua
msgid "Stone Block"
msgstr ""
#: minetest_game.lua
msgid "Mossy Cobble"
msgstr ""
#: minetest_game.lua
msgid "Desert Stone"
msgstr ""
#: minetest_game.lua
msgid "Desert Cobble"
msgstr ""
#: minetest_game.lua
msgid "Desert Stone Brick"
msgstr ""
#: minetest_game.lua
msgid "Desert Stone Block"
msgstr ""
#: minetest_game.lua
msgid "Sandstone"
msgstr ""
#: minetest_game.lua
msgid "Sandstone Brick"
msgstr ""
#: minetest_game.lua
msgid "Sandstone Block"
msgstr ""
#: minetest_game.lua
msgid "Desert Sandstone"
msgstr ""
#: minetest_game.lua
msgid "Desert Sandstone Brick"
msgstr ""
#: minetest_game.lua
msgid "Desert Sandstone Block"
msgstr ""
#: minetest_game.lua
msgid "Silver Sandstone"
msgstr ""
#: minetest_game.lua
msgid "Silver Sandstone Brick"
msgstr ""
#: minetest_game.lua
msgid "Silver Sandstone Block"
msgstr ""
#: minetest_game.lua
msgid "Obsidian"
msgstr ""
#: minetest_game.lua
msgid "Obsidian Brick"
msgstr ""
#: minetest_game.lua
msgid "Obsidian Block"
msgstr ""
#: minetest_game.lua
msgid "Tree"
msgstr ""
#: minetest_game.lua
msgid "Jungle Tree"
msgstr ""
#: minetest_game.lua
msgid "Pine Tree"
msgstr ""
#: minetest_game.lua
msgid "Acacia Tree"
msgstr ""
#: minetest_game.lua
msgid "Aspen Tree"
msgstr ""
#: minetest_game.lua
msgid "Wood"
msgstr ""
#: minetest_game.lua
msgid "Jungle Wood"
msgstr ""
#: minetest_game.lua
msgid "Pine Wood"
msgstr ""
#: minetest_game.lua
msgid "Acacia Wood"
msgstr ""
#: minetest_game.lua
msgid "Aspen Wood"
msgstr ""
#: minetest_game.lua
msgid "Bronze Block"
msgstr ""
#: minetest_game.lua
msgid "Copper Block"
msgstr ""
#: minetest_game.lua
msgid "Gold Block"
msgstr ""
#: minetest_game.lua
msgid "Steel Block"
msgstr ""
#: minetest_game.lua
msgid "Tin Block"
msgstr ""
#: minetest_game.lua
msgid "Dirt"
msgstr ""
#: minetest_game.lua
msgid "Brick"
msgstr ""
#: minetest_game.lua
msgid "Ice"
msgstr ""
#: minetest_game.lua
msgid "Diamond Block"
msgstr ""
#: minetest_game.lua
msgid "Mese Block"
msgstr ""
#: minetest_game.lua
msgid "Bookshelf"
msgstr ""
#: minetest_game.lua
msgid "Sand"
msgstr ""
#: minetest_game.lua
msgid "Silver Sand"
msgstr ""
#: minetest_game.lua
msgid "Desert Sand"
msgstr ""
#: moreblocks.lua
msgid "All-faces Jungle Tree"
msgstr ""
#: moreblocks.lua
msgid "All-faces Tree"
msgstr ""
#: moreblocks.lua
msgid "Cactus Brick"
msgstr ""
#: moreblocks.lua
msgid "Circle Stone Bricks"
msgstr ""
#: moreblocks.lua
msgid "Coal Stone"
msgstr ""
#: moreblocks.lua
msgid "Cobble Compressed"
msgstr ""
#: moreblocks.lua
msgid "Copper Patina"
msgstr ""
#: moreblocks.lua
msgid "Empty Shelf"
msgstr ""
#: moreblocks.lua
msgid "Stone Bricks"
msgstr ""
#: moreblocks.lua
msgid "Iron Stone"
msgstr ""
#: moreblocks.lua
msgid "Iron Stone Bricks"
msgstr ""
#: moreblocks.lua
msgid "Plankstone"
msgstr ""
#: moreblocks.lua
msgid "Split Stone Tile"
msgstr ""
#: moreblocks.lua
msgid "Stone Tile"
msgstr ""
#: moreblocks.lua
msgid "Tar"
msgstr ""
#: moreblocks.lua
msgid "Full Wooden Tile"
msgstr ""

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@ -0,0 +1,67 @@
# textdomain:hidden_doors
Concealed =
Door=
Painted =
Stone=
Cobble=
Stone Brick=
Stone Block=
Mossy Cobble=
Desert Stone=
Desert Cobble=
Desert Stone Brick=
Desert Stone Block=
Sandstone=
Sandstone Brick=
Sandstone Block=
Desert Sandstone=
Desert Sandstone Brick=
Desert Sandstone Block=
Silver Sandstone=
Silver Sandstone Brick=
Silver Sandstone Block=
Obsidian=
Obsidian Brick=
Obsidian Block=
Tree=
Jungle Tree=
Pine Tree=
Acacia Tree=
Aspen Tree=
Wood=
Jungle Wood=
Pine Wood=
Acacia Wood=
Aspen Wood=
Bronze Block=
Copper Block=
Gold Block=
Steel Block=
Tin Block=
Dirt=
Brick=
Ice=
Diamond Block=
Mese Block=
Bookshelf=
Sand=
Silver Sand=
Desert Sand=
All-faces Jungle Tree=
All-faces Tree=
Cactus Brick=
Circle Stone Bricks=
Coal Stone=
Cobble Compressed=
Copper Patina=
Empty Shelf=
Stone Bricks=
Iron Stone=
Iron Stone Bricks=
Plankstone=
Split Stone Tile=
Stone Tile=
Tar=
Full Wooden Tile=
Permafrost=

View File

@ -0,0 +1,372 @@
--[[
Hidden Doors - Adds various wood, stone, etc. doors.
Copyright © 2017, 2019 Hamlet <hamlatmesehub@riseup.net>,
Napiophelios, Treer and contributors.
Licensed under the EUPL, Version 1.2 or as soon they will be
approved by the European Commission subsequent versions of the
EUPL (the "Licence");
You may not use this work except in compliance with the Licence.
You may obtain a copy of the Licence at:
https://joinup.ec.europa.eu/software/page/eupl
https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32017D0863
Unless required by applicable law or agreed to in writing,
software distributed under the Licence is distributed on an
"AS IS" basis,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied.
See the Licence for the specific language governing permissions
and limitations under the Licence.
--]]
--
-- Global mod namespace
--
hidden_doors = {}
--
-- Variables
--
local s_ModPath = minetest.get_modpath(minetest.get_current_modname())
-- Used for localization, choose either built-in or intllib.
local S, NS = nil
if (minetest.get_modpath("intllib") == nil) then
S = minetest.get_translator("hidden_doors")
else
-- internationalization boilerplate
S, NS = dofile(s_ModPath.."/intllib.lua")
end
local s_Description1 = S("Concealed ")
local s_Description2 = S(" Door")
-- 'painted' doors are not fully concealed,
-- they are wooden doors painted to blend in
local b_DoorsArePainted = minetest.settings:get_bool("hidden_doors_painted", false)
if b_DoorsArePainted then
s_Description1 = S("Painted ")
end
-- Hidden Doors' sounds
local f_HiddenDoorsVolume = tonumber(minetest.settings:get("hidden_doors_vol"))
if (f_HiddenDoorsVolume == nil) then
f_HiddenDoorsVolume = 5.0
end
t_StoneDefault = default.node_sound_stone_defaults()
t_StoneOpen = {
name = "hidden_doors_stone_door_open",
gain = f_HiddenDoorsVolume
}
t_StoneClose = {
name = "hidden_doors_stone_door_close",
gain = f_HiddenDoorsVolume
}
t_WoodDefault = default.node_sound_wood_defaults()
s_WoodOpen = "doors_door_open"
s_WoodClose = "doors_door_close"
t_MetalDefault = default.node_sound_metal_defaults()
s_MetalOpen = "doors_steel_door_open"
s_MetalClose = "doors_steel_door_close"
t_GemDefault = default.node_sound_glass_defaults()
s_GemOpen = "doors_glass_door_open"
s_GemClose = "doors_glass_door_close"
-- Hidden door's base recipe item
s_RecipeItem1 = "doors:door_wood"
-- Hidden door's texture variables
local i_Resolution = 16 -- Default textures' resolution.
local i_NodeWidth = 0
local i_NodeHeight = 0
local s_ImageSize = ""
-- Composed texture's images' offsets.
local i_Y1 = 0 local i_X1 = 0
local i_Y2 = 0 local i_X2 = 0
local i_Y3 = 0 local i_X3 = 0
local i_Y4 = 0 local i_X4 = 0
local i_HiddenDoorsRes = tonumber(minetest.settings:get("i_HiddenDoorsRes"))
if (i_HiddenDoorsRes == nil) then
i_HiddenDoorsRes = i_Resolution
end
if i_HiddenDoorsRes == 16 then
-- Item's inventory texture dimensions
i_InventoryWidth = i_Resolution * 2
i_InventoryHeight = i_Resolution * 2
s_InventorySize = i_InventoryWidth .. "x" .. i_InventoryHeight
-- Node's texture dimensions
i_NodeWidth = (i_Resolution * 2) + 6
i_NodeHeight = (i_Resolution * 2)
s_ImageSize = i_NodeWidth .. "x" .. i_NodeHeight
-- Composed texture's dimensions
i_Y1 = i_Resolution i_X1 = 8
i_Y2 = 6 i_X2 = 6
i_Y3 = i_Resolution i_X3 = i_Resolution
i_Y4 = i_Resolution i_X4 = 22
elseif i_HiddenDoorsRes == 32 then
-- Item's inventory texture dimensions
i_InventoryWidth = (i_Resolution * 4)
i_InventoryHeight = (i_Resolution * 4)
s_InventorySize = i_InventoryWidth .. "x" .. i_InventoryHeight
-- Node's texture dimensions
i_NodeWidth = ((i_Resolution * 2) + 6) * 2
i_NodeHeight = (i_Resolution * 4)
s_ImageSize = i_NodeWidth .. "x" .. i_NodeHeight
-- Composed texture's dimensions
i_Y1 = 32 i_X1 = 16
i_Y2 = 12 i_X2 = 12
i_Y3 = (i_Resolution * 2) i_X3 = (i_Resolution * 2)
i_Y4 = (i_Resolution * 2) i_X4 = 44
elseif i_HiddenDoorsRes == 64 then
-- Item's inventory texture dimensions
i_InventoryWidth = (i_Resolution * 8)
i_InventoryHeight = (i_Resolution * 8)
s_InventorySize = i_InventoryWidth .. "x" .. i_InventoryHeight
-- Node's texture dimensions
i_NodeWidth = ((i_Resolution * 2) + 6) * 4
i_NodeHeight = (i_Resolution * 8)
s_ImageSize = i_NodeWidth .. "x" .. i_NodeHeight
-- Composed texture's dimensions
i_Y1 = 64 i_X1 = 32
i_Y2 = 24 i_X2 = 24
i_Y3 = (i_Resolution * 4) i_X3 = (i_Resolution * 4)
i_Y4 = (i_Resolution * 4) i_X4 = 88
elseif i_HiddenDoorsRes == 128 then
-- Item's inventory texture dimensions
i_InventoryWidth = (i_Resolution * 16)
i_InventoryHeight = (i_Resolution * 16)
s_InventorySize = i_InventoryWidth .. "x" .. i_InventoryHeight
-- Node's texture dimensions dimensions
i_NodeWidth = ((i_Resolution * 2) + 6) * 8
i_NodeHeight = (i_Resolution * 16)
s_ImageSize = i_NodeWidth .. "x" .. i_NodeHeight
-- Composed texture's dimensions
i_Y1 = 128 i_X1 = 64
i_Y2 = 48 i_X2 = 48
i_Y3 = (i_Resolution * 8) i_X3 = (i_Resolution * 8)
i_Y4 = (i_Resolution * 8) i_X4 = 176
else
-- If the setting is not valid then set it to 16px and use that resolution
i_HiddenDoorsRes = i_Resolution
minetest.settings:set("i_HiddenDoorsRes", i_HiddenDoorsRes)
-- Item's inventory texture dimensions
i_InventoryWidth = (i_Resolution * 2)
i_InventoryHeight = (i_Resolution * 2)
s_InventorySize = i_InventoryWidth .. "x" .. i_InventoryHeight
-- Node's texture dimensions
i_NodeWidth = (i_Resolution * 2) + 6
i_NodeHeight = (i_Resolution * 2)
s_ImageSize = i_NodeWidth .. "x" .. i_NodeHeight
-- Composed texture's dimensions
i_Y1 = i_Resolution i_X1 = 8
i_Y2 = 6 i_X2 = 6
i_Y3 = i_Resolution i_X3 = i_Resolution
i_Y4 = i_Resolution i_X4 = 22
end
hidden_doors.GetPaintedTextureSuffix = function(b_UseDefault16pxResolution)
local s_TextureSuffix = ""
local s_TextureSuffixIntentory = ""
if (b_DoorsArePainted == true) then
local i_PaintOpacity = 35
local i_PaintOpacityInventory = (i_PaintOpacity + 15)
if (b_UseDefault16pxResolution == true) then
s_TextureSuffix =
"^((hidden_doors_painted_overlay.png^[opacity:" ..
i_PaintOpacity ..
"^hidden_doors_hinges_overlay.png)^[resize:38x32)"
s_TextureSuffixIntentory =
":8,0=hidden_doors_painted_overlay.png\\^[opacity\\:" ..
i_PaintOpacityInventory .. "\\^[resize\\:38x32"
else
s_TextureSuffix =
"^((hidden_doors_painted_overlay.png^[opacity:" ..
i_PaintOpacity ..
"^hidden_doors_hinges_overlay.png)^[resize:" ..
s_ImageSize .. ")"
s_TextureSuffixIntentory =
": " .. i_X1 ..
",0=hidden_doors_painted_overlay.png\\^[opacity\\:" ..
i_PaintOpacityInventory .. "\\^[resize\\:" .. s_ImageSize
end
end
return s_TextureSuffix, s_TextureSuffixIntentory
end
hidden_doors.RegisterHiddenDoors = function(a_s_ModName, a_s_SubName,
s_RecipeItem1, s_RecipeItem2, s_RecipeItem3, a_s_Description,
a_t_Sounds, a_s_SoundOpen, a_s_SoundClose)
local s_TextureName = a_s_ModName .. "_" .. a_s_SubName .. ".png"
-- If the door uses textures from Darkage then use the default 16px res.
-- Do the same for Moreblocks.
if (a_s_ModName ~= "darkage") and (a_s_ModName ~= "moreblocks") then
local s_NewTexture = "[combine:" .. s_ImageSize .. ": 0," ..
"0=" .. s_TextureName .. ": 0," ..
i_Y3 .. "=" .. s_TextureName .. ":" .. i_X2 .. "," ..
"0=" .. s_TextureName .. ":" .. i_X2 .. "," ..
i_Y3 .. "=" .. s_TextureName .. ":" .. i_X4 .. "," ..
"0=" .. s_TextureName .. ":" .. i_X4 .. "," ..
i_Y3 .. "=" .. s_TextureName
local s_PaintedTextureSuffix, s_PaintedTextureSuffixInventory =
hidden_doors.GetPaintedTextureSuffix(false)
doors.register("hidden_door_" .. a_s_SubName, {
description = s_Description1 .. a_s_Description .. s_Description2,
tiles = {
{
name = "(" .. s_NewTexture ..
"^[transformFX)^([combine:" .. s_ImageSize ..
":" ..i_X3.. "," .. "0=" .. s_TextureName ..
":" .. i_X3 .. "," .. i_Y3 .. "=" ..
s_TextureName .. ")" .. s_PaintedTextureSuffix,
backface_culling = true
}
},
inventory_image = "[combine:" .. s_InventorySize .. ":" ..
i_X1 .. "," .. "0=" .. s_TextureName .. ":" .. i_X1 ..
"," .. i_Y1 .. "=" ..s_TextureName ..
s_PaintedTextureSuffixInventory,
groups = {cracky = 1, level = 2},
sounds = a_t_Sounds,
sound_open = a_s_SoundOpen,
sound_close = a_s_SoundClose,
recipe = {
{
s_RecipeItem1, s_RecipeItem2, s_RecipeItem3
},
}
})
else
local s_NewTexture = "[combine:" .. "38x32" .. ": 0," ..
"0=" .. s_TextureName .. ": 0," ..
"16=" .. s_TextureName .. ": 6," ..
"0=" .. s_TextureName .. ": 6," ..
"16=" .. s_TextureName .. ": 22," ..
"0=" .. s_TextureName .. ": 22," ..
"16=" .. s_TextureName
local s_PaintedTextureSuffix, s_PaintedTextureSuffixInventory =
hidden_doors.GetPaintedTextureSuffix(true)
doors.register("hidden_door_" .. a_s_SubName, {
description = s_Description1 .. a_s_Description .. s_Description2,
tiles = {
{
name = "(" .. s_NewTexture .. "^[transformFX)^([combine:"
.. "38x32" .. ": 16," .. "0=" .. s_TextureName .. ": 16,"
.. "16=" .. s_TextureName .. ")" .. s_PaintedTextureSuffix,
backface_culling = true
}
},
inventory_image = "[combine:" .. "32x32" .. ": 8," ..
"0=" .. s_TextureName .. ": 8," .. "16=" .. s_TextureName ..
s_PaintedTextureSuffixInventory,
groups = {cracky = 1, level = 2},
sounds = a_t_Sounds,
sound_open = a_s_SoundOpen,
sound_close = a_s_SoundClose,
recipe = {
{
s_RecipeItem1,
s_RecipeItem2,
s_RecipeItem3
},
}
})
end
end
--
-- Minetest Game's based hidden doors
--
dofile(s_ModPath .. "/minetest_game.lua")
--
-- Compatible modules' based hidden doors
--
if minetest.get_modpath("darkage") then
dofile(s_ModPath .. "/darkage.lua")
end
if minetest.get_modpath("moreblocks") then
dofile(s_ModPath .. "/moreblocks.lua")
end

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@ -0,0 +1,290 @@
--[[
Hidden Doors - Adds various wood, stone, etc. doors.
Copyright © 2017, 2019 Hamlet <hamlatmesehub@riseup.net>,
Napiophelios, and contributors.
Licensed under the EUPL, Version 1.2 or as soon they will be
approved by the European Commission subsequent versions of the
EUPL (the "Licence");
You may not use this work except in compliance with the Licence.
You may obtain a copy of the Licence at:
https://joinup.ec.europa.eu/software/page/eupl
https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32017D0863
Unless required by applicable law or agreed to in writing,
software distributed under the Licence is distributed on an
"AS IS" basis,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied.
See the Licence for the specific language governing permissions
and limitations under the Licence.
--]]
--
-- Variables
--
-- Used for localization, choose either built-in or intllib.
local s_ModPath, S, NS = nil
if (minetest.get_modpath("intllib") == nil) then
S = minetest.get_translator("hidden_doors")
else
-- internationalization boilerplate
s_ModPath = minetest.get_modpath(minetest.get_current_modname())
S, NS = dofile(s_ModPath.."/intllib.lua")
end
--[[
Stone based doors
-----------------
(1. Material 2. Cobble variant 3. Brick variant 4. Modified forms)
]]--
hidden_doors.RegisterHiddenDoors("default", "stone", s_RecipeItem1,
"stairs:slab_stone", "stairs:slab_stone", S("Stone"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "cobble", s_RecipeItem1,
"stairs:slab_cobble", "stairs:slab_cobble", S("Cobble"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "stone_brick", s_RecipeItem1,
"stairs:slab_stonebrick", "stairs:slab_stonebrick", S("Stone Brick"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "stone_block", s_RecipeItem1,
"stairs:slab_stone_block", "stairs:slab_stone_block",
S("Stone Block"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "mossycobble", s_RecipeItem1,
"stairs:slab_mossycobble", "stairs:slab_mossycobble",
S("Mossy Cobble"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "desert_stone", s_RecipeItem1,
"stairs:slab_desert_stone", "stairs:slab_desert_stone",
S("Desert Stone"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "desert_cobble", s_RecipeItem1,
"stairs:slab_desert_cobble", "stairs:slab_desert_cobble",
S("Desert Cobble"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "desert_stone_brick",
s_RecipeItem1, "stairs:slab_desert_stonebrick",
"stairs:slab_desert_stonebrick", S("Desert Stone Brick"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "desert_stone_block",
s_RecipeItem1, "stairs:slab_desert_stone_block",
"stairs:slab_desert_stone_block", S("Desert Stone Block"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "sandstone", s_RecipeItem1,
"stairs:slab_sandstone", "stairs:slab_sandstone", S("Sandstone"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "sandstone_brick", s_RecipeItem1,
"stairs:slab_sandstonebrick", "stairs:slab_sandstonebrick",
S("Sandstone Brick"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "sandstone_block", s_RecipeItem1,
"stairs:slab_sandstone_block", "stairs:slab_sandstone_block",
S("Sandstone Block"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "desert_sandstone", s_RecipeItem1,
"stairs:slab_desert_sandstone", "stairs:slab_desert_sandstone",
S("Desert Sandstone"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "desert_sandstone_brick",
s_RecipeItem1, "stairs:slab_desert_sandstone_brick",
"stairs:slab_desert_sandstone_brick", S("Desert Sandstone Brick"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "desert_sandstone_block",
s_RecipeItem1, "stairs:slab_desert_sandstone_block",
"stairs:slab_desert_sandstone_block", S("Desert Sandstone Block"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "silver_sandstone", s_RecipeItem1,
"stairs:slab_silver_sandstone", "stairs:slab_silver_sandstone",
S("Silver Sandstone"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "silver_sandstone_brick",
s_RecipeItem1, "stairs:slab_silver_sandstone_brick",
"stairs:slab_silver_sandstone_brick", S("Silver Sandstone Brick"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "silver_sandstone_block",
s_RecipeItem1, "stairs:slab_silver_sandstone_block",
"stairs:slab_silver_sandstone_block", S("Silver Sandstone Block"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "obsidian", s_RecipeItem1,
"stairs:slab_obsidian", "stairs:slab_obsidian", S("Obsidian"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "obsidian_brick", s_RecipeItem1,
"stairs:slab_obsidianbrick", "stairs:slab_obsidianbrick",
S("Obsidian Brick"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "obsidian_block", s_RecipeItem1,
"stairs:slab_obsidian_block", "stairs:slab_obsidian_block",
S("Obsidian Block"), t_StoneDefault, t_StoneOpen, t_StoneClose)
--[[
Tree based doors
-----------------
(1. Trunk 2. Fabricated trunk)
]]--
hidden_doors.RegisterHiddenDoors("default", "tree", s_RecipeItem1,
"default:tree", nil, S("Tree"), t_WoodDefault, s_WoodOpen, s_WoodClose)
hidden_doors.RegisterHiddenDoors("default", "jungletree", s_RecipeItem1,
"default:jungletree", nil, S("Jungle Tree"),
t_WoodDefault, s_WoodOpen, s_WoodClose)
hidden_doors.RegisterHiddenDoors("default", "pine_tree", s_RecipeItem1,
"default:pine_tree", nil, S("Pine Tree"),
t_WoodDefault, s_WoodOpen, s_WoodClose)
hidden_doors.RegisterHiddenDoors("default", "acacia_tree", s_RecipeItem1,
"default:acacia_tree", nil, S("Acacia Tree"),
t_WoodDefault, s_WoodOpen, s_WoodClose)
hidden_doors.RegisterHiddenDoors("default", "aspen_tree", s_RecipeItem1,
"default:aspen_tree", nil, S("Aspen Tree"),
t_WoodDefault, s_WoodOpen, s_WoodClose)
hidden_doors.RegisterHiddenDoors("default", "wood", s_RecipeItem1,
"stairs:slab_wood", "stairs:slab_wood", S("Wood"),
t_WoodDefault, s_WoodOpen, s_WoodClose)
hidden_doors.RegisterHiddenDoors("default", "junglewood", s_RecipeItem1,
"stairs:slab_junglewood", "stairs:slab_junglewood", S("Jungle Wood"),
t_WoodDefault, s_WoodOpen, s_WoodClose)
hidden_doors.RegisterHiddenDoors("default", "pine_wood", s_RecipeItem1,
"stairs:slab_pine_wood", "stairs:slab_pine_wood", S("Pine Wood"),
t_WoodDefault, s_WoodOpen, s_WoodClose)
hidden_doors.RegisterHiddenDoors("default", "acacia_wood", s_RecipeItem1,
"stairs:slab_acacia_wood", "stairs:slab_acacia_wood", S("Acacia Wood"),
t_WoodDefault, s_WoodOpen, s_WoodClose)
hidden_doors.RegisterHiddenDoors("default", "aspen_wood", s_RecipeItem1,
"stairs:slab_aspen_wood", "stairs:slab_aspen_wood", S("Aspen Wood"),
t_WoodDefault, s_WoodOpen, s_WoodClose)
--[[
Metal based doors
-----------------
]]--
hidden_doors.RegisterHiddenDoors("default", "bronze_block", s_RecipeItem1,
"stairs:slab_bronzeblock", "stairs:slab_bronzeblock",
S("Bronze Block"), t_MetalDefault, s_MetalOpen, s_MetalClose)
hidden_doors.RegisterHiddenDoors("default", "copper_block", s_RecipeItem1,
"stairs:slab_copperblock", "stairs:slab_copperblock",
S("Copper Block"), t_MetalDefault, s_MetalOpen, s_MetalClose)
hidden_doors.RegisterHiddenDoors("default", "gold_block", s_RecipeItem1,
"stairs:slab_goldblock", "stairs:slab_goldblock", S("Gold Block"),
t_MetalDefault, s_MetalOpen, s_MetalClose)
hidden_doors.RegisterHiddenDoors("default", "steel_block", s_RecipeItem1,
"stairs:slab_steelblock", "stairs:slab_steelblock",
S("Steel Block"), t_MetalDefault, s_MetalOpen, s_MetalClose)
hidden_doors.RegisterHiddenDoors("default", "tin_block", s_RecipeItem1,
"stairs:slab_tinblock", "stairs:slab_tinblock",
S("Tin Block"), t_MetalDefault, s_MetalOpen, s_MetalClose)
--[[
Other kinds of materials
------------------------
]]--
hidden_doors.RegisterHiddenDoors("default", "dirt", s_RecipeItem1,
"default:dirt", nil, S("Dirt"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "brick", s_RecipeItem1,
"stairs:slab_brick", "stairs:slab_brick", S("Brick"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "ice", s_RecipeItem1,
"stairs:slab_ice", "stairs:slab_ice", S("Ice"),
t_GemDefault, s_GemOpen, s_GemClose)
hidden_doors.RegisterHiddenDoors("default", "diamond_block", s_RecipeItem1,
"default:diamondblock", nil, S("Diamond Block"),
t_GemDefault, s_GemOpen, s_GemClose)
hidden_doors.RegisterHiddenDoors("default", "mese_block", s_RecipeItem1,
"default:mese", nil, S("Mese Block"),
t_GemDefault, s_GemOpen, s_GemClose)
hidden_doors.RegisterHiddenDoors("default", "bookshelf", s_RecipeItem1,
"default:bookshelf", nil, S("Bookshelf"),
t_WoodDefault, s_WoodOpen, s_WoodClose)
hidden_doors.RegisterHiddenDoors("default", "sand", s_RecipeItem1,
"default:sand", nil, S("Sand"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "silver_sand", s_RecipeItem1,
"default:silver_sand", nil, S("Silver Sand"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("default", "desert_sand", s_RecipeItem1,
"default:desert_sand", nil, S("Desert Sand"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
--
-- Support for Minetest Game v5.x node(s)
--
-- Scan for the new node(s)
local t_NodesFound = minetest.registered_nodes
local b_PermafrostAvailable = false
for _, value in pairs(t_NodesFound) do
if (value.name == "default:permafrost") then
b_PermafrostAvailable = true
end
end
if (b_PermafrostAvailable == true) then
hidden_doors.RegisterHiddenDoors("default", "permafrost", s_RecipeItem1,
"default:permafrost", nil, S("Permafrost"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
end
--
-- Flush the variables
--
t_NodesFound = nil
b_PermafrostAvailable = nil

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@ -0,0 +1,4 @@
name = hidden_doors
description = Adds various wood, stone, etc. doors.
depends = default, doors, stairs, vessels
optional_depends = intllib, darkage, moreblocks

View File

@ -0,0 +1,184 @@
--[[
Hidden Doors - Adds various wood, stone, etc. doors.
Copyright © 2017, 2019 Hamlet <hamlatmesehub@riseup.net> and contributors.
Licensed under the EUPL, Version 1.2 or as soon they will be
approved by the European Commission subsequent versions of the
EUPL (the "Licence");
You may not use this work except in compliance with the Licence.
You may obtain a copy of the Licence at:
https://joinup.ec.europa.eu/software/page/eupl
https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32017D0863
Unless required by applicable law or agreed to in writing,
software distributed under the Licence is distributed on an
"AS IS" basis,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied.
See the Licence for the specific language governing permissions
and limitations under the Licence.
--]]
--
-- Variables
--
-- Used for localization, choose either built-in or intllib.
local s_ModPath, S, NS = nil
if (minetest.get_modpath("intllib") == nil) then
S = minetest.get_translator("hidden_doors")
else
-- internationalization boilerplate
s_ModPath = minetest.get_modpath(minetest.get_current_modname())
S, NS = dofile(s_ModPath.."/intllib.lua")
end
--
-- Moreblocks module support
--
hidden_doors.RegisterHiddenDoors("default", "jungletree_top",
s_RecipeItem1, "moreblocks:slab_all_faces_jungle_tree",
"moreblocks:slab_all_faces_jungle_tree", S("All-faces Jungle Tree"),
t_WoodDefault, s_WoodOpen, s_WoodClose)
hidden_doors.RegisterHiddenDoors("default", "tree_top",
s_RecipeItem1, "moreblocks:slab_all_faces_tree",
"moreblocks:slab_all_faces_tree", S("All-faces Tree"),
t_WoodDefault, s_WoodOpen, s_WoodClose)
hidden_doors.RegisterHiddenDoors("moreblocks", "cactus_brick",
s_RecipeItem1, "moreblocks:slab_cactus_brick",
"moreblocks:slab_cactus_brick", S("Cactus Brick"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
--[[ Disabled due to additional texture manipulation required
hidden_doors.RegisterHiddenDoors("moreblocks", "cactus_checker",
s_RecipeItem1, "moreblocks:slab_cactus_checker",
"moreblocks:slab_cactus_checker", S("Cactus Checker"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
]]--
hidden_doors.RegisterHiddenDoors("moreblocks", "circle_stone_bricks",
s_RecipeItem1, "moreblocks:slab_circle_stone_bricks",
"moreblocks:slab_circle_stone_bricks", S("Circle Stone Bricks"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
--[[ Disabled due to additional texture manipulation required
hidden_doors.RegisterHiddenDoors("moreblocks", "coal_checker",
s_RecipeItem1, "moreblocks:slab_coal_checker",
"moreblocks:slab_coal_checker", S("Coal Checker"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
]]--
hidden_doors.RegisterHiddenDoors("moreblocks", "coal_stone",
s_RecipeItem1, "moreblocks:slab_coal_stone",
"moreblocks:slab_coal_stone", S("Coal Stone"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("moreblocks", "cobble_compressed",
s_RecipeItem1, "moreblocks:slab_cobble_compressed",
"moreblocks:slab_cobble_compressed", S("Cobble Compressed"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("moreblocks", "copperpatina",
s_RecipeItem1, "moreblocks:slab_copperpatina",
"moreblocks:slab_copperpatina", S("Copper Patina"),
t_MetalDefault, s_MetalOpen, s_MetalClose)
hidden_doors.RegisterHiddenDoors("moreblocks", "empty_shelf",
s_RecipeItem1, "moreblocks:empty_shelf", nil, S("Empty Shelf"),
t_WoodDefault, s_WoodOpen, s_WoodClose)
hidden_doors.RegisterHiddenDoors("moreblocks", "grey_bricks",
s_RecipeItem1, "moreblocks:slab_grey_bricks",
"moreblocks:slab_grey_bricks", S("Stone Bricks"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
--[[ Disabled due to additional texture manipulation required
hidden_doors.RegisterHiddenDoors("moreblocks", "iron_checker",
s_RecipeItem1, "moreblocks:slab_iron_checker",
"moreblocks:slab_iron_checker", S("Iron Checker"),
t_MetalDefault, s_MetalOpen, s_MetalClose)
]]--
hidden_doors.RegisterHiddenDoors("moreblocks", "iron_stone",
s_RecipeItem1, "moreblocks:slab_iron_stone",
"moreblocks:slab_iron_stone", S("Iron Stone"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("moreblocks", "iron_stone_bricks",
s_RecipeItem1, "moreblocks:slab_iron_stone_bricks",
"moreblocks:slab_iron_stone_bricks", S("Iron Stone Bricks"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("moreblocks", "plankstone",
s_RecipeItem1, "moreblocks:slab_plankstone", "moreblocks:slab_plankstone",
S("Plankstone"), t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("moreblocks", "split_stone_tile",
s_RecipeItem1, "moreblocks:slab_split_stone_tile",
"moreblocks:slab_split_stone_tile", S("Split Stone Tile"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("moreblocks", "stone_tile",
s_RecipeItem1, "moreblocks:slab_stone_tile",
"moreblocks:slab_stone_tile", S("Stone Tile"),
t_StoneDefault, t_StoneOpen, t_StoneClose)
hidden_doors.RegisterHiddenDoors("moreblocks", "tar",
s_RecipeItem1, "moreblocks:slab_tar", "moreblocks:slab_tar",
S("Tar"), t_StoneDefault, t_StoneOpen, t_StoneClose)
--[[ Disabled due to additional texture manipulation required
hidden_doors.RegisterHiddenDoors("moreblocks", "wood_tile",
s_RecipeItem1, "moreblocks:slab_wood_tile", "moreblocks:slab_wood_tile",
S("Wooden Tile"), t_WoodDefault, s_WoodOpen, s_WoodClose)
hidden_doors.RegisterHiddenDoors("moreblocks", "wood_tile_center",
s_RecipeItem1, "moreblocks:slab_wood_tile_center",
"moreblocks:slab_wood_tile_center", S("Centered Wooden Tile"),
t_WoodDefault, s_WoodOpen, s_WoodClose)
hidden_doors.RegisterHiddenDoors("moreblocks", "wood_tile_down",
s_RecipeItem1, "moreblocks:wood_tile_down", nil,
S("Downwards Wooden Tile"), t_WoodDefault, s_WoodOpen, s_WoodClose)
]]--
hidden_doors.RegisterHiddenDoors("moreblocks", "wood_tile_full",
s_RecipeItem1, "moreblocks:slab_wood_tile_full",
"moreblocks:slab_wood_tile_full", S("Full Wooden Tile"),
t_WoodDefault, s_WoodOpen, s_WoodClose)
--[[ Disabled due to additional texture manipulation required
hidden_doors.RegisterHiddenDoors("moreblocks", "wood_tile_left",
s_RecipeItem1, "moreblocks:wood_tile_left", nil,
S("Leftwards Wooden Tile"), t_WoodDefault, s_WoodOpen, s_WoodClose)
hidden_doors.RegisterHiddenDoors("moreblocks", "wood_tile_right",
s_RecipeItem1, "moreblocks:wood_tile_right", nil,
S("Rightwards Wooden Tile"), t_WoodDefault, s_WoodOpen, s_WoodClose)
hidden_doors.RegisterHiddenDoors("moreblocks", "wood_tile_up",
s_RecipeItem1, "moreblocks:wood_tile_up", nil,
S("Upwards Wooden Tile"), t_WoodDefault, s_WoodOpen, s_WoodClose)
]]--

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@ -0,0 +1,304 @@
--[[
Hidden Doors - Adds various wood, stone, etc. doors.
Copyright (C) 2017-2018 Hamlet
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
]]--
--
-- Minetest Game's based hidden doors
--
minetest.register_lbm({
name = ":standard_remover_a",
nodenames = {"doors:hidden_door_stone_a", "doors:hidden_door_cobble_a",
"doors:hidden_door_stone_brick_a",
"doors:hidden_door_stone_block_a",
"doors:hidden_door_mossycobble_a",
"doors:hidden_door_desert_stone_a",
"doors:hidden_door_desert_cobble_a",
"doors:hidden_door_desert_stone_brick_a",
"doors:hidden_door_desert_stone_block_a",
"doors:hidden_door_sandstone_a",
"doors:hidden_door_sandstone_brick_a",
"doors:hidden_door_sandstone_block_a",
"doors:hidden_door_desert_sandstone_a",
"doors:hidden_door_desert_sandstone_brick_a",
"doors:hidden_door_desert_sandstone_block_a",
"doors:hidden_door_silver_sandstone_a",
"doors:hidden_door_silver_sandstone_brick_a",
"doors:hidden_door_silver_sandstone_block_a",
"doors:hidden_door_obsidian_a",
"doors:hidden_door_obsidian_brick_a",
"doors:hidden_door_obsidian_block_a",
"doors:hidden_door_tree_a", "doors:hidden_door_jungletree_a",
"doors:hidden_door_pine_tree_a",
"doors:hidden_door_acacia_tree_a",
"doors:hidden_door_aspen_tree_a", "doors:hidden_door_wood_a",
"doors:hidden_door_junglewood_a",
"doors:hidden_door_pine_wood_a",
"doors:hidden_door_acacia_wood_a",
"doors:hidden_door_aspen_wood_a",
"doors:hidden_door_bronze_block_a",
"doors:hidden_door_copper_block_a",
"doors:hidden_door_gold_block_a",
"doors:hidden_door_steel_block_a",
"doors:hidden_door_tin_block_a",
"doors:hidden_door_dirt_a", "doors:hidden_door_brick_a",
"doors:hidden_door_ice_a", "doors:hidden_door_diamond_block_a",
"doors:hidden_door_mese_block_a",
"doors:hidden_door_bookshelf_a",
"doors:hidden_door_sand_a", "doors:hidden_door_silver_sand_a",
"doors:hidden_door_desert_sand_a",
},
action = function(pos)
minetest.remove_node(pos)
local new_x = pos.x
local new_y = (pos.y + 1)
local new_z = pos.z
local upper_pos = {x = new_x, y = new_y, z = new_z}
minetest.remove_node(upper_pos)
end,
})
minetest.register_lbm({
name = ":standard_remover_b",
nodenames = {"doors:hidden_door_stone_b", "doors:hidden_door_cobble_b",
"doors:hidden_door_stone_brick_b",
"doors:hidden_door_stone_block_b",
"doors:hidden_door_mossycobble_b",
"doors:hidden_door_desert_stone_b",
"doors:hidden_door_desert_cobble_b",
"doors:hidden_door_desert_stone_brick_b",
"doors:hidden_door_desert_stone_block_b",
"doors:hidden_door_sandstone_b",
"doors:hidden_door_sandstone_brick_b",
"doors:hidden_door_sandstone_block_b",
"doors:hidden_door_desert_sandstone_b",
"doors:hidden_door_desert_sandstone_brick_b",
"doors:hidden_door_desert_sandstone_block_b",
"doors:hidden_door_silver_sandstone_b",
"doors:hidden_door_silver_sandstone_brick_b",
"doors:hidden_door_silver_sandstone_block_b",
"doors:hidden_door_obsidian_b",
"doors:hidden_door_obsidian_brick_b",
"doors:hidden_door_obsidian_block_b",
"doors:hidden_door_tree_b", "doors:hidden_door_jungletree_b",
"doors:hidden_door_pine_tree_b",
"doors:hidden_door_acacia_tree_b",
"doors:hidden_door_aspen_tree_b", "doors:hidden_door_wood_b",
"doors:hidden_door_junglewood_b",
"doors:hidden_door_pine_wood_b",
"doors:hidden_door_acacia_wood_b",
"doors:hidden_door_aspen_wood_b",
"doors:hidden_door_bronze_block_b",
"doors:hidden_door_copper_block_b",
"doors:hidden_door_gold_block_b",
"doors:hidden_door_steel_block_b",
"doors:hidden_door_tin_block_b",
"doors:hidden_door_dirt_b", "doors:hidden_door_brick_b",
"doors:hidden_door_ice_b", "doors:hidden_door_diamond_block_b",
"doors:hidden_door_mese_block_b",
"doors:hidden_door_bookshelf_b",
"doors:hidden_door_sand_b", "doors:hidden_door_silver_sand_b",
"doors:hidden_door_desert_sand_b",
},
action = function(pos)
minetest.remove_node(pos)
local new_x = pos.x
local new_y = (pos.y + 1)
local new_z = pos.z
local upper_pos = {x = new_x, y = new_y, z = new_z}
minetest.remove_node(upper_pos)
end,
})
--
-- Compatible modules' based hidden doors
--
if minetest.get_modpath("darkage") then
minetest.register_lbm({
name = ":darkage_remover_a",
nodenames = {"doors:hidden_door_adobe_a", "doors:hidden_door_basalt_a",
"doors:hidden_door_basalt_rubble_a",
"doors:hidden_door_basalt_brick_a",
"doors:hidden_door_basalt_block_a",
"doors:hidden_door_gneiss_a",
"doors:hidden_door_gneiss_rubble_a",
"doors:hidden_door_gneiss_brick_a",
"doors:hidden_door_gneiss_block_a",
"doors:hidden_door_marble_a",
"doors:hidden_door_marble_tile_a",
"doors:hidden_door_ors_a", "doors:hidden_door_ors_rubble_a",
"doors:hidden_door_ors_brick_a",
"doors:hidden_door_ors_block_a",
"doors:hidden_door_serpentine_a",
"doors:hidden_door_shale_a", "doors:hidden_door_slate_a",
"doors:hidden_door_schist_a",
"doors:hidden_door_slate_rubble_a",
"doors:hidden_door_slate_tile_a",
"doors:hidden_door_slate_block_a",
"doors:hidden_door_slate_brick_a", "doors:hidden_door_tuff_a",
"doors:hidden_door_tuff_bricks_a",
"doors:hidden_door_tuff_rubble_a",
"doors:hidden_door_rhyolitic_tuff_a",
"doors:hidden_door_rhyolitic_tuff_bricks_a",
"doors:hidden_door_old_tuff_bricks_a",
"doors:hidden_door_rhyolitic_tuff_rubble_a",
},
action = function(pos)
minetest.remove_node(pos)
local new_x = pos.x
local new_y = (pos.y + 1)
local new_z = pos.z
local upper_pos = {x = new_x, y = new_y, z = new_z}
minetest.remove_node(upper_pos)
end,
})
minetest.register_lbm({
name = ":darkage_remover_b",
nodenames = {"doors:hidden_door_adobe_b", "doors:hidden_door_basalt_b",
"doors:hidden_door_basalt_rubble_b",
"doors:hidden_door_basalt_brick_b",
"doors:hidden_door_basalt_block_b",
"doors:hidden_door_gneiss_b",
"doors:hidden_door_gneiss_rubble_b",
"doors:hidden_door_gneiss_brick_b",
"doors:hidden_door_gneiss_block_b",
"doors:hidden_door_marble_b",
"doors:hidden_door_marble_tile_b",
"doors:hidden_door_ors_b", "doors:hidden_door_ors_rubble_b",
"doors:hidden_door_ors_brick_b",
"doors:hidden_door_ors_block_b",
"doors:hidden_door_serpentine_b",
"doors:hidden_door_shale_b", "doors:hidden_door_slate_b",
"doors:hidden_door_schist_b",
"doors:hidden_door_slate_rubble_b",
"doors:hidden_door_slate_tile_b",
"doors:hidden_door_slate_block_b",
"doors:hidden_door_slate_brick_b", "doors:hidden_door_tuff_b",
"doors:hidden_door_tuff_bricks_b",
"doors:hidden_door_tuff_rubble_b",
"doors:hidden_door_rhyolitic_tuff_b",
"doors:hidden_door_rhyolitic_tuff_bricks_b",
"doors:hidden_door_old_tuff_bricks_b",
"doors:hidden_door_rhyolitic_tuff_rubble_b",
},
action = function(pos)
minetest.remove_node(pos)
local new_x = pos.x
local new_y = (pos.y + 1)
local new_z = pos.z
local upper_pos = {x = new_x, y = new_y, z = new_z}
minetest.remove_node(upper_pos)
end,
})
end
if minetest.get_modpath("moreblocks") then
minetest.register_lbm({
name = ":moreblocks_remover_a",
nodenames = {"doors:hidden_door_jungletree_top_a",
"doors:hidden_door_tree_top_a",
"doors:hidden_door_cactus_brick_a",
"doors:hidden_door_circle_stone_bricks_a",
"doors:hidden_door_coal_stone_a",
"doors:hidden_door_cobble_compressed_a",
"doors:hidden_door_copperpatina_a",
"doors:hidden_door_empty_bookshelf_a",
"doors:hidden_door_grey_bricks_a",
"doors:hidden_door_iron_stone_a",
"doors:hidden_door_iron_stone_bricks_a",
"doors:hidden_door_plankstone_a",
"doors:hidden_door_split_stone_tile_a",
"doors:hidden_door_split_stone_tile_alt_a",
"doors:hidden_door_stone_tile_a",
"doors:hidden_door_tar_a",
"doors:hidden_door_trap_stone_a",
"doors:hidden_door_wood_tile_full_a",
},
action = function(pos)
minetest.remove_node(pos)
local new_x = pos.x
local new_y = (pos.y + 1)
local new_z = pos.z
local upper_pos = {x = new_x, y = new_y, z = new_z}
minetest.remove_node(upper_pos)
end,
})
minetest.register_lbm({
name = ":moreblocks_remover_b",
nodenames = {"doors:hidden_door_jungletree_top_b",
"doors:hidden_door_tree_top_b",
"doors:hidden_door_cactus_brick_b",
"doors:hidden_door_circle_stone_bricks_b",
"doors:hidden_door_coal_stone_b",
"doors:hidden_door_cobble_compressed_b",
"doors:hidden_door_copperpatina_b",
"doors:hidden_door_empty_bookshelf_b",
"doors:hidden_door_grey_bricks_b",
"doors:hidden_door_iron_stone_b",
"doors:hidden_door_iron_stone_bricks_b",
"doors:hidden_door_plankstone_b",
"doors:hidden_door_split_stone_tile_b",
"doors:hidden_door_split_stone_tile_alt_b",
"doors:hidden_door_stone_tile_b",
"doors:hidden_door_tar_b",
"doors:hidden_door_trap_stone_b",
"doors:hidden_door_wood_tile_full_b",
},
action = function(pos)
minetest.remove_node(pos)
local new_x = pos.x
local new_y = (pos.y + 1)
local new_z = pos.z
local upper_pos = {x = new_x, y = new_y, z = new_z}
minetest.remove_node(upper_pos)
end,
})
end

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# Please choose your favorite resolution.
# Allowed resolutions: 16, 32, 64, 128 (pixels).
# The default value is 16 pixels.
hidden_doors_res (Resolution in pixels for the textures) int 16
# Here you can set your preferred value for the stone made hidden
# doors' opening and closing sounds, the default value is 5.0
hidden_doors_vol (Opening and closing sounds' volume in float) float 5.0
# You can choose to have concealed doors remain slightly visible - wooden
# doors which have been painted to match their surroundings.
# This allows players that pay attention to find concealed doors, as well
# as providing decor-matched doors for interior decoration.
hidden_doors_painted (Painted doors - visible but camouflaged) bool false
# Disable the module's nodes and activate the
# L.B.M. based module's nodes remover.
hidden_doors_remover (Disable and remove this mod's nodes) bool false

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Copyright (C) 2017 Hamlet
These sounds have been cut from:
https://freesound.org/people/Slanesh/sounds/31770/#
the original author is Slanesh https://freesound.org/people/Slanesh/
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