mg_villages.MAX_HEIGHT_TREATED set to 400
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ac5fe0b157
commit
329104c427
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@ -35,7 +35,7 @@ mg_villages.FIRST_VILLAGE_TYPE = 'medieval';
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-- the mapgen will disregard mapchunks where min.y > mg_villages.MAX_HEIGHT_TREATED;
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-- you can set this value to 64 if you have a slow machine and a mapgen which does not create extreme mountains
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-- (or if you don't care if extreme mountains may create burried villages occasionally)
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mg_villages.MAX_HEIGHT_TREATED = 200;
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mg_villages.MAX_HEIGHT_TREATED = 400;
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-- choose the debug level you want
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mg_villages.DEBUG_LEVEL = mg_villages.DEBUG_LEVEL_NORMAL
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