mg_villages.MAX_HEIGHT_TREATED set to 400

master
daret 2020-11-07 23:09:06 +01:00
parent ac5fe0b157
commit 329104c427
1 changed files with 1 additions and 1 deletions

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@ -35,7 +35,7 @@ mg_villages.FIRST_VILLAGE_TYPE = 'medieval';
-- the mapgen will disregard mapchunks where min.y > mg_villages.MAX_HEIGHT_TREATED;
-- you can set this value to 64 if you have a slow machine and a mapgen which does not create extreme mountains
-- (or if you don't care if extreme mountains may create burried villages occasionally)
mg_villages.MAX_HEIGHT_TREATED = 200;
mg_villages.MAX_HEIGHT_TREATED = 400;
-- choose the debug level you want
mg_villages.DEBUG_LEVEL = mg_villages.DEBUG_LEVEL_NORMAL