read.me added
parent
eb04ecabc3
commit
0c773e587d
|
@ -38,7 +38,7 @@ MOD_PATCH=( ) #patch names
|
|||
#MOD_PATCHES - all patches defined
|
||||
#MOD_PATCHES - first is path and all patch names are separeted by ":"
|
||||
#MOD_PATCHES=("mobs/water_life:poison.patch" "buildings/doors:doors_update.patch" "player/3d_armor:mob_damage.patch" "player/hbsprint:no_damage.patch" "player/hunger_ng:effects.patch")
|
||||
MOD_PATCHES=("buildings/doors:doors_update.patch" "player/hbsprint:no_damage.patch")
|
||||
MOD_PATCHES=("buildings/doors:doors_update.patch" "player/hbsprint:no_damage.patch" "environment/dynamic_liquid:bucket.patch")
|
||||
#MOD_PATCHES=( )
|
||||
|
||||
echo "---------------------------------------------------------------"
|
||||
|
|
|
@ -0,0 +1,41 @@
|
|||
Don't use buildscripts, game is already build.
|
||||
|
||||
This is helping me to update the mods from their git sources.
|
||||
You need upper directory mods_src, where all mods are cloned from git.
|
||||
|
||||
Something like:
|
||||
- mods_src (Mod sources directory)
|
||||
- my_changes (Directory with my changes - files and patches)
|
||||
- a-planet-alive (Game directory - from git)
|
||||
- buildscripts (build scripts directory)
|
||||
- menu (game data, like pictures, ...)
|
||||
- mods (Game mod directory)
|
||||
- ...
|
||||
|
||||
Scripts are originally from "minetest-game-whynot" and they helped me, so I decided to let them here.
|
||||
|
||||
NOT NEEDED FOR GAME, CAN BE REMOVED.
|
||||
|
||||
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||
|
||||
Script info
|
||||
-----------
|
||||
Bash scripts
|
||||
- default use on Linux
|
||||
- WLS on Windows could work (not tested)
|
||||
|
||||
01_src-update.sh
|
||||
****************
|
||||
- get new date from git repository into the mods_src directory
|
||||
|
||||
02_build_pa.sh
|
||||
**************
|
||||
- copy all mods to game mods directory "./mods/"
|
||||
- generates mod_sources.txt
|
||||
|
||||
03_my_updates.sh
|
||||
****************
|
||||
- copy my extra files to the mods (like extra textures, skins, ...)
|
||||
- use my patches to the mods (tenporary solution, till implemented in the mods)
|
||||
|
||||
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
Loading…
Reference in New Issue