read.me added
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@ -38,7 +38,7 @@ MOD_PATCH=( ) #patch names
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#MOD_PATCHES - all patches defined
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#MOD_PATCHES - all patches defined
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#MOD_PATCHES - first is path and all patch names are separeted by ":"
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#MOD_PATCHES - first is path and all patch names are separeted by ":"
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#MOD_PATCHES=("mobs/water_life:poison.patch" "buildings/doors:doors_update.patch" "player/3d_armor:mob_damage.patch" "player/hbsprint:no_damage.patch" "player/hunger_ng:effects.patch")
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#MOD_PATCHES=("mobs/water_life:poison.patch" "buildings/doors:doors_update.patch" "player/3d_armor:mob_damage.patch" "player/hbsprint:no_damage.patch" "player/hunger_ng:effects.patch")
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MOD_PATCHES=("buildings/doors:doors_update.patch" "player/hbsprint:no_damage.patch")
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MOD_PATCHES=("buildings/doors:doors_update.patch" "player/hbsprint:no_damage.patch" "environment/dynamic_liquid:bucket.patch")
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#MOD_PATCHES=( )
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#MOD_PATCHES=( )
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echo "---------------------------------------------------------------"
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echo "---------------------------------------------------------------"
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@ -0,0 +1,41 @@
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Don't use buildscripts, game is already build.
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This is helping me to update the mods from their git sources.
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You need upper directory mods_src, where all mods are cloned from git.
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Something like:
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- mods_src (Mod sources directory)
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- my_changes (Directory with my changes - files and patches)
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- a-planet-alive (Game directory - from git)
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- buildscripts (build scripts directory)
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- menu (game data, like pictures, ...)
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- mods (Game mod directory)
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- ...
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Scripts are originally from "minetest-game-whynot" and they helped me, so I decided to let them here.
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NOT NEEDED FOR GAME, CAN BE REMOVED.
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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Script info
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-----------
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Bash scripts
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- default use on Linux
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- WLS on Windows could work (not tested)
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01_src-update.sh
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****************
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- get new date from git repository into the mods_src directory
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02_build_pa.sh
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**************
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- copy all mods to game mods directory "./mods/"
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- generates mod_sources.txt
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03_my_updates.sh
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****************
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- copy my extra files to the mods (like extra textures, skins, ...)
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- use my patches to the mods (tenporary solution, till implemented in the mods)
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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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