cg_plus removed, craftguide added

master
daret 2020-11-15 16:24:41 +01:00
parent ac132116b4
commit 0722990098
21 changed files with 1 additions and 1139 deletions

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GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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# Crafting Guide Plus
[![ContentDB](https://content.minetest.net/packages/random_geek/cg_plus/shields/downloads/)](https://content.minetest.net/packages/random_geek/cg_plus/)
![screenshot](screenshot.png)
Crafting Guide Plus is a simple and intuitive crafting guide and auto-crafting mod for Minetest. CGP is compatible with
Minetest Game and any other games that use sfinv. It was built mostly from the ground up, with some inspiration from
jp's Crafting Guide, Unified Inventory, and Minetest Game's builtin crafting guide.
Note: If `mtg_craftguide` is present, CGP will override its page in the inventory. You may want to remove
`mtg_craftguide` entirely for optimization purposes.
## Features:
- "Intelligent" auto-crafting, or rather, automatic craft staging. This feature can be disabled if it is not wanted.
- Group support, including group search and support for craft recipes requiring items in multiple groups.
- Shaped and shapeless crafting recipe previews of any size.
- Fuel and cooking recipes, including fuel replacements and burning/cooking times.
- Digging and digging by chance (item drop) previews.
## Known issues:
- The auto-crafting algorithm is not *perfect*. For craft recipes requiring items in a group, only the item with the
greatest count from the player's inventory will be utilized.
- Items in multiple groups will not always display correctly in craft view.
## License
Code is licensed under the GNU LGPL v3.0. Images and other media are CC BY-SA 4.0 unless otherwise noted.
The following images are from Minetest Game, and their respective licenses apply:
```
cg_plus_icon_autocrafting.png Adapted from default_tool_stonepick.png
cg_plus_icon_cooking.png From default_furnace_front_active.png
cg_plus_icon_digging.png From default_tool_stonepick.png
cg_plus_icon_fuel.png From default_furnace_fire_fg.png
```

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-- TODO: aliases?
local function get_drops(item, def)
local normalDrops = {}
local randomDrops = {}
if type(def.drop) == "table" then
-- Handle complex drops. This is the method used by Unified Inventory.
local maxStart = true
local itemsLeft = def.drop.max_items
local dropTables = def.drop.items or {}
local dStack, dName, dCount
for _, dropTable in ipairs(dropTables) do
if itemsLeft and itemsLeft <= 0 then
break
end
for _, dropItem in ipairs(dropTable.items) do
dStack = ItemStack(dropItem)
dName = dStack:get_name()
dCount = dStack:get_count()
if dCount > 0 and dName ~= item then
if #dropTable.items == 1 and dropTable.rarity == 1
and maxStart then
normalDrops[dName] = (normalDrops[dName] or 0) + dCount
if itemsLeft then
itemsLeft = itemsLeft - 1
if itemsLeft <= 0 then
break
end
end
else
if itemsLeft then
maxStart = false
end
randomDrops[dName] = (randomDrops[dName] or 0) + dCount
end
end
end
end
else
-- Handle simple, one-item drops.
local dStack = ItemStack(def.drop)
if not dStack:is_empty() and dStack:get_name() ~= item then
normalDrops[dStack:get_name()] = dStack:get_count()
end
end
return normalDrops, randomDrops
end
function cg.build_item_list()
local startTime = minetest.get_us_time()
cg.items_all.list = {}
for item, def in pairs(minetest.registered_items) do
if def.description and def.description ~= ""
and minetest.get_item_group(item,
"not_in_creative_inventory") == 0
and minetest.get_item_group(item,
"not_in_craft_guide") == 0 then
table.insert(cg.items_all.list, item)
cg.crafts[item] = minetest.get_all_craft_recipes(item) or {}
end
end
local def, fuel, decremented
for _, item in ipairs(cg.items_all.list) do
def = minetest.registered_items[item]
fuel, decremented = minetest.get_craft_result({
method = "fuel",
width = 0,
items = {ItemStack(item)}
})
if fuel.time > 0 then
table.insert(cg.crafts[item], {
type = "fuel",
items = {item},
output = decremented.items[1]:to_string(),
time = fuel.time,
})
end
if def.drop then
local normalDrops, randomDrops = get_drops(item, def)
for dItem, dCount in pairs(normalDrops) do
if cg.crafts[dItem] then
table.insert(cg.crafts[dItem], {
type = "digging",
width = 0,
items = {item},
output = ItemStack({
name = dItem,
count = dCount
}):to_string()
})
end
end
for dItem, dCount in pairs(randomDrops) do
if cg.crafts[dItem] then
table.insert(cg.crafts[dItem], {
type = "digging_chance",
width = 0,
items = {item},
output = ItemStack({
name = dItem,
count = dCount
}):to_string()
})
end
end
end
for group, _ in pairs(def.groups) do
if not cg.group_stereotypes[group] then
cg.group_stereotypes[group] = item
end
end
end
table.sort(cg.items_all.list)
cg.items_all.num_pages = math.ceil(#cg.items_all.list / cg.PAGE_ITEMS)
minetest.log("info",
string.format(
"[cg_plus] Finished building item list in %.3f s.",
(minetest.get_us_time() - startTime) / 1000000
)
)
end
function cg.filter_items(player, filter)
local playerName = player:get_player_name()
local playerData = cg.player_data[playerName]
if not filter or filter == "" then
playerData.items = nil
return
end
playerData.items = {list = {}}
filter = filter:lower()
local groupFilter = string.sub(filter, 1, 6) == "group:" and filter:sub(7)
if groupFilter and cg.GROUP_SEARCH then
-- Search by group
local groups = string.split(groupFilter, ",")
local isInGroups
for _, item in ipairs(cg.items_all.list) do
isInGroups = true
for idx = 1, math.min(#groups, cg.GROUP_SEARCH_MAX) do
if minetest.get_item_group(item, groups[idx]) == 0 then
isInGroups = false
break
end
end
if isInGroups then
table.insert(playerData.items.list, item)
end
end
else
-- Regular search
local langCode = playerData.lang_code
for _, item in ipairs(cg.items_all.list) do
if item:lower():find(filter, 1, true)
or minetest.get_translated_string(langCode,
minetest.registered_items[item].description)
:lower():find(filter, 1, true) then
table.insert(playerData.items.list, item)
end
end
end
playerData.items.num_pages =
math.ceil(#cg.get_item_list(player).list / cg.PAGE_ITEMS)
end
function cg.parse_craft(craft)
local type = craft.type
local template = cg.craft_types[type] or {}
if craft.width == 0 and template.alt_zero_width then
type = template.alt_zero_width
template = cg.craft_types[template.alt_zero_width] or {}
end
local newCraft = {
type = type,
items = {},
output = craft.output,
}
if template.get_infotext then
newCraft.infotext = template.get_infotext(craft) or ""
end
local width = math.max(craft.width or 0, 1)
if template.get_grid_size then
newCraft.grid_size = template.get_grid_size(craft)
else
newCraft.grid_size = {
x = width,
y = math.ceil(table.maxn(craft.items) / width)
}
end
if template.inherit_width then
-- For shapeless recipes, there is no need to modify the item list.
newCraft.items = craft.items
else
-- The craft's width is not always the same as the grid size, so items
-- need to be shifted around.
for idx, item in pairs(craft.items) do
newCraft.items[idx + (newCraft.grid_size.x - width) *
math.floor((idx - 1) / width)] = item
end
end
return newCraft
end
function cg.get_item_list(player)
return cg.player_data[player:get_player_name()].items or cg.items_all
end
function cg.register_craft_type(name, def)
cg.craft_types[name] = def
end
function cg.register_group_stereotype(group, item)
cg.group_stereotypes[group] = item
end
minetest.register_on_mods_loaded(cg.build_item_list)
minetest.register_on_joinplayer(function(player)
local playerName = player:get_player_name()
local langCode = minetest.get_player_information(playerName).lang_code
cg.player_data[playerName] = {
lang_code = langCode
}
end)
minetest.register_on_leaveplayer(function(player, timed_out)
cg.player_data[player:get_player_name()] = nil
end)

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local function add_or_create(t, i, n)
t[i] = t[i] and t[i] + n or n
end
local function get_group_item(invCache, groups)
local maxCount = 0
local maxItem
local isInGroups
for item, count in pairs(invCache) do
isInGroups = true
for _, group in ipairs(groups) do
if minetest.get_item_group(item, group) == 0 then
isInGroups = false
break
end
end
if isInGroups and count > maxCount then
maxItem = item
maxCount = count
end
end
return maxItem
end
function cg.auto_get_craftable(player, craft)
local inv = player:get_inventory():get_list("main")
local invCache = {}
-- Create a cache of the inventory with itemName = count pairs.
-- This speeds up searching for items.
for _, stack in ipairs(inv) do
if stack:get_count() > 0 then
add_or_create(invCache, stack:get_name(), stack:get_count())
end
end
local reqItems = {}
local reqGroups = {}
-- Find out how many of each item/group is required to craft one item.
for _, item in pairs(craft.items) do
if item:sub(1, 6) == "group:" then
add_or_create(reqGroups, item, 1)
else
add_or_create(reqItems, item, 1)
end
end
local gMaxItem
-- For each group, find the item in that group from the player's inventory
-- with the largest count.
for group, count in pairs(reqGroups) do
gMaxItem = get_group_item(invCache, group:sub(7):split(","))
if gMaxItem then
add_or_create(reqItems, gMaxItem, count)
else
return 0
end
end
local craftable = 1000
for item, count in pairs(reqItems) do
if invCache[item] then
craftable = math.min(craftable, math.floor(invCache[item] / count))
else
return 0
end
-- We can't craft more than the stack_max of our ingredients.
if minetest.registered_items[item].stack_max then
craftable = math.min(craftable,
minetest.registered_items[item].stack_max)
end
end
return craftable
end
function cg.auto_craft(player, craft, num)
local inv = player:get_inventory()
if not inv:is_empty("craft") then
-- Attempt to move items to the player's main inventory.
for idx, stack in ipairs(inv:get_list("craft")) do
if not stack:is_empty() then
stack = inv:add_item("main", stack)
inv:set_stack("craft", idx, stack)
end
end
-- Check again, and return if not all items were moved.
if not inv:is_empty("craft") then
minetest.chat_send_player(player:get_player_name(),
cg.S("Item could not be crafted!"))
return
end
end
if craft.width > inv:get_width("craft")
or table.maxn(craft.items) > inv:get_size("craft") then
return
end
local invList = inv:get_list("main")
local width = craft.width == 0 and inv:get_width("craft") or craft.width
local stack, invCache
local groupCache = {}
for idx, item in pairs(craft.items) do
-- Shift the indices so the items in the craft go to the right spots on
-- the crafting grid.
idx = (idx + (inv:get_width("craft") - width) *
math.floor((idx - 1) / width))
if item:sub(1, 6) == "group:" then
-- Create an inventory cache.
if not invCache then
invCache = {}
for _, stack in ipairs(invList) do
if stack:get_count() > 0 then
add_or_create(invCache, stack:get_name(),
stack:get_count())
end
end
end
-- Get the most plentiful item in the group.
if not groupCache[item] then
groupCache[item] = get_group_item(invCache,
item:sub(7):split(","))
end
-- Move the selected item.
if groupCache[item] then
stack = inv:remove_item("main",
ItemStack({name = groupCache[item], count = num}))
inv:set_stack("craft", idx, stack)
end
else
-- Move the item.
stack = inv:remove_item("main",
ItemStack({name = item, count = num}))
inv:set_stack("craft", idx, stack)
end
end
end
minetest.register_on_player_inventory_action(
function(player, action, inventory, inventory_info)
-- Hide the autocrafting menu when the player drops an item.
if cg.AUTOCRAFTING and inventory_info.listname == "main" then
local context = sfinv.get_or_create_context(player)
if context.cg_auto_menu then
context.cg_auto_menu = false
sfinv.set_player_inventory_formspec(player)
end
end
end
)

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cg = {
PAGE_WIDTH = 8,
PAGE_ITEMS = 32,
items_all = {},
player_data = {},
crafts = {},
craft_types = {},
group_stereotypes = {},
}
local settings = minetest.settings
cg.AUTOCRAFTING = settings:get_bool("cg_plus_autocrafting", true)
cg.GROUP_SEARCH = settings:get_bool("cg_plus_group_search", true)
cg.GROUP_SEARCH_MAX = tonumber(settings:get("cg_plus_group_search_max")) or 5
cg.S = minetest.get_translator("cg_plus")
local F = minetest.formspec_escape
local path = minetest.get_modpath("cg_plus")
dofile(path .. "/api.lua")
if cg.AUTOCRAFTING then
dofile(path .. "/autocrafting.lua")
end
dofile(path .. "/inventory.lua")
cg.register_craft_type("normal", {
description = F(cg.S("Crafting")),
uses_crafting_grid = true,
alt_zero_width = "shapeless",
get_grid_size = function(craft)
local width = math.max(craft.width, 1)
local height = math.ceil(table.maxn(craft.items) / width)
local sideLen = math.max(width, height)
if sideLen < 3 then
return {x = 3, y = 3}
else
return {x = sideLen, y = sideLen}
end
end
})
cg.register_craft_type("shapeless", {
description = F(cg.S("Mixing")),
inherit_width = true,
uses_crafting_grid = true,
get_grid_size = function(craft)
local numItems = table.maxn(craft.items)
if table.maxn(craft.items) <= 9 then
return {x = 3, y = 3}
else
local sideLen = math.ceil(math.sqrt(numItems))
return {x = sideLen, y = sideLen}
end
end
})
cg.register_craft_type("cooking", {
description = F(cg.S("Cooking")),
inherit_width = true,
arrow_icon = "cg_plus_arrow_bottom.png^cg_plus_icon_cooking.png",
get_grid_size = function(craft)
return {x = 1, y = 1}
end,
get_infotext = function(craft)
return minetest.colorize("#FFFF00",
F(cg.S("Time: @1 s", craft.width or 0)))
end
})
cg.register_craft_type("fuel", {
description = F(cg.S("Fuel")),
inherit_width = true,
arrow_icon = "cg_plus_arrow_bottom.png^cg_plus_icon_fuel.png",
get_grid_size = function(craft)
return {x = 1, y = 1}
end,
get_infotext = function(craft)
return minetest.colorize("#FFFF00",
F(cg.S("Time: @1 s", craft.time or 0)))
end
})
cg.register_craft_type("digging", {
description = F(cg.S("Digging")),
inherit_width = true,
arrow_icon = "cg_plus_arrow_bottom.png^cg_plus_icon_digging.png",
get_grid_size = function(craft)
return {x = 1, y = 1}
end
})
cg.register_craft_type("digging_chance", {
description = F(cg.S("Digging@n(by chance)")),
inherit_width = true,
arrow_icon = "cg_plus_arrow_bottom.png^cg_plus_icon_digging.png",
get_grid_size = function(craft)
return {x = 1, y = 1}
end
})
cg.register_group_stereotype("mesecon_conductor_craftable",
"mesecons:wire_00000000_off")
if minetest.get_modpath("default") then
cg.register_group_stereotype("stone", "default:stone")
cg.register_group_stereotype("wood", "default:wood")
cg.register_group_stereotype("sand", "default:sand")
cg.register_group_stereotype("leaves", "default:leaves")
cg.register_group_stereotype("tree", "default:tree")
end

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local F = minetest.formspec_escape
function cg.update_filter(player, context, filter, force)
filter = filter or ""
if not force and filter:lower() == (context.cg_filter or ""):lower() then
return
end
context.cg_page = 0
context.cg_filter = filter
cg.filter_items(player, context.cg_filter)
end
function cg.update_selected_item(player, context, item, force)
if not force and item == context.cg_selected_item then
return
end
if item then
context.cg_craft_page = 0
end
context.cg_selected_item = item
context.cg_auto_menu = false
end
local function make_item_button(formspec, x, y, size, name)
if name and name ~= "" then
local groups, buttonText
if name:sub(1, 6) == "group:" then
groups = name:sub(7):split(",")
buttonText = #groups == 1 and "G" or ("G " .. #groups)
name = name:gsub(",", "/")
end
formspec[#formspec + 1] = string.format(
"item_image_button[%.2f,%.2f;%.2f,%.2f;%s;cgitem_%s;%s]",
x, y, size, size,
groups and (cg.group_stereotypes[groups[1]] or "") or name,
name:match("^%S+"), -- Keep only the item name, not the quantity.
buttonText or ""
)
if groups then
local tooltipText
if #groups == 1 then
tooltipText = F(cg.S(
"Any item in group: @1",
minetest.colorize("#72FF63", groups[1])
))
else
tooltipText = F(cg.S(
"Any item in groups: @1",
minetest.colorize("#72FF63", table.concat(groups, ", "))
))
end
formspec[#formspec + 1] = string.format("tooltip[cgitem_%s;%s]",
name, tooltipText)
end
else
formspec[#formspec + 1] = string.format(
"image[%.2f,%.2f;%.2f,%.2f;gui_hb_bg.png]",
x, y, size, size
)
end
end
local function make_item_grid(formspec, player, context)
local itemList = cg.get_item_list(player)
context.cg_page = context.cg_page or 0
-- Buttons
formspec[#formspec + 1] =
"real_coordinates[true]" ..
"image_button[3.425,5.3;0.8,0.8;cg_plus_icon_search.png;cg_search;]" ..
"image_button[4.325,5.3;0.8,0.8;cg_plus_icon_clear.png;cg_clear;]" ..
"image_button[6.625,5.3;0.8,0.8;cg_plus_icon_prev.png;cg_prev;]" ..
"image_button[9.325,5.3;0.8,0.8;cg_plus_icon_next.png;cg_next;]"
-- Search box
formspec[#formspec + 1] = string.format(
"field[0.375,5.3;2.95,0.8;cg_filter;;%s]",
F(context.cg_filter or "")
)
formspec[#formspec + 1] = "field_close_on_enter[cg_filter;false]"
-- Page number
formspec[#formspec + 1] = string.format("label[7.75,5.7;%i / %i]",
context.cg_page + 1, itemList.num_pages)
local startIdx = context.cg_page * cg.PAGE_ITEMS + 1
local item
for itemIdx = 0, cg.PAGE_ITEMS - 1 do
item = itemList.list[startIdx + itemIdx]
if item then
formspec[#formspec + 1] = string.format(
"item_image_button[%.2f,%.2f;1,1;%s;cgitem_%s;]",
(itemIdx % cg.PAGE_WIDTH) * 1.25 + 0.375,
math.floor(itemIdx / cg.PAGE_WIDTH) * 1.25 + 0.375,
item, item
)
end
end
end
local function make_craft_preview(formspec, player, context)
formspec[#formspec + 1] =
"real_coordinates[true]" ..
"image_button[9.325,0.375;0.8,0.8;" ..
"cg_plus_icon_clear.png;cg_craft_close;]" ..
"image[0.375,0.375;0.8,0.8;gui_hb_bg.png]"
local item = context.cg_selected_item
-- Item image
formspec[#formspec + 1] = string.format(
"item_image[0.375,0.375;0.8,0.8;%s]",
item
)
-- Item name
formspec[#formspec + 1] = string.format(
"label[1.5,0.6;%s]",
cg.crafts[item] and minetest.registered_items[item].description or item
)
-- No recipes label, if applicable
local crafts = cg.crafts[item]
if not crafts or #crafts == 0 then
formspec[#formspec + 1] = string.format("label[2.875,3.2;%s]",
F(cg.S("There are no recipes for this item.")))
return
end
-- Previous/next craft buttons, page number
if #crafts > 1 then
formspec[#formspec + 1] =
"image_button[2.875,5.3;0.8,0.8;" ..
"cg_plus_icon_prev.png;cg_craft_prev;]" ..
"image_button[5.575,5.3;0.8,0.8;" ..
"cg_plus_icon_next.png;cg_craft_next;]"
formspec[#formspec + 1] = string.format("label[4,5.7;%i / %i]",
context.cg_craft_page + 1, #crafts)
end
local craft = cg.parse_craft(crafts[context.cg_craft_page + 1])
local template = cg.craft_types[craft.type] or {}
-- Auto-crafting buttons
if cg.AUTOCRAFTING and template.uses_crafting_grid then
formspec[#formspec + 1] = "image_button[0.375,5.3;0.8,0.8;" ..
"cg_plus_icon_autocrafting.png;cg_auto_menu;]"
formspec[#formspec + 1] = string.format("tooltip[cg_auto_menu;%s]",
F(cg.S("Craft this recipe")))
if context.cg_auto_menu then
local num = 1
local yPos = 4.3
while true do
num = math.min(num, context.cg_auto_max)
formspec[#formspec + 1] = string.format(
"button[0.375,%.2f;0.8,0.8;cg_auto_%i;%i]",
yPos, num, num
)
formspec[#formspec + 1] = string.format(
"tooltip[cg_auto_%i;%s]",
num,
num == 1
and F(cg.S("Craft @1 item", num))
or F(cg.S("Craft @1 items", num))
)
if num < context.cg_auto_max then
num = num * 10
yPos = yPos - 1
else
break
end
end
end
end
-- Craft type/info text
formspec[#formspec + 1] = string.format("label[6.7,1.8;%s]",
template.description or "")
formspec[#formspec + 1] = string.format("label[6.7,2.4;%s]",
craft.infotext or "")
-- Draw craft item grid, feat. maths.
-- Determine max number of grid slots that could fit on one side.
-- Squares shouldn't take up more than a third of the grid area.
local gridMax = math.max(math.max(craft.grid_size.x, craft.grid_size.y), 3)
-- Determine distance between crafting grid slots.
-- <grid area side length> / (<num slots per side> - <extra padding>)
local slotDist = 3.5 / (gridMax - 0.2)
-- Determine upper-left corner of crafting squares
-- <right x of grid area> - (<grid width> - <extra padding>) * slotDist
local xOffset = 6.375 - (craft.grid_size.x - 0.2) * slotDist
-- <center y of grid area> -
-- (<grid height> - <extra padding>) * slotDist * 0.5
local yOffset = 3.2 - (craft.grid_size.y - 0.2) * slotDist * 0.5
for idx = 1, craft.grid_size.x * craft.grid_size.y do
make_item_button(
formspec,
((idx - 1) % craft.grid_size.x) * slotDist + xOffset,
math.floor((idx - 1) / craft.grid_size.y) * slotDist + yOffset,
slotDist * 0.8, -- 1 - <padding amount>
craft.items[idx]
)
end
-- Craft arrow
formspec[#formspec + 1] = string.format("image[6.625,2.7;1,1;%s]",
template.arrow_icon or "cg_plus_arrow.png")
-- Craft output
make_item_button(formspec, 7.875, 2.7, 1, craft.output)
end
--[[
sfinv registration
]]
local function page_get(self, player, context)
local formspec = {}
if context.cg_selected_item then
make_craft_preview(formspec, player, context)
else
make_item_grid(formspec, player, context)
end
return sfinv.make_formspec(player, context, table.concat(formspec), true)
end
local function page_on_player_receive_fields(self, player, context, fields)
if fields.cg_craft_close then
context.cg_selected_item = nil
context.cg_auto_menu = false
elseif fields.cg_prev and context.cg_page then
context.cg_page = context.cg_page - 1
elseif fields.cg_next and context.cg_page then
context.cg_page = context.cg_page + 1
elseif fields.cg_craft_prev and context.cg_craft_page then
context.cg_craft_page = context.cg_craft_page - 1
context.cg_auto_menu = false
elseif fields.cg_craft_next and context.cg_craft_page then
context.cg_craft_page = context.cg_craft_page + 1
context.cg_auto_menu = false
elseif fields.cg_search or fields.key_enter_field == "cg_filter" then
cg.update_filter(player, context, fields.cg_filter)
elseif fields.cg_clear then
cg.update_filter(player, context, "", true)
elseif fields.cg_auto_menu and cg.AUTOCRAFTING then
if not context.cg_auto_menu then
-- Make sure the craft is valid, in case the client is sending
-- fake formspec fields.
local crafts = cg.crafts[context.cg_selected_item] or {}
local craft = crafts[context.cg_craft_page + 1]
if craft and cg.craft_types[craft.type]
and cg.craft_types[craft.type].uses_crafting_grid then
context.cg_auto_menu = true
context.cg_auto_max = cg.auto_get_craftable(player, craft)
end
else
context.cg_auto_menu = false
end
else
for field, _ in pairs(fields) do
if field:sub(1, 7) == "cgitem_" then
local item = string.sub(field, 8)
if item:sub(1, 6) == "group:" then
if cg.GROUP_SEARCH then
cg.update_filter(player, context, item)
cg.update_selected_item(player, context, nil)
elseif cg.group_stereotypes[item:sub(7)] then
cg.update_selected_item(player, context,
cg.group_stereotypes[item:sub(7)])
end
else
cg.update_selected_item(player, context, item)
end
break
elseif field:sub(1, 8) == "cg_auto_"
and context.cg_auto_menu then
-- No need to sanity check, we already did that when
-- showing the autocrafting menu.
local num = tonumber(field:sub(9))
if num > 0 and num <= context.cg_auto_max then
cg.auto_craft(
player,
cg.crafts[context.cg_selected_item]
[context.cg_craft_page + 1],
num
)
sfinv.set_page(player, "sfinv:crafting")
end
context.cg_auto_menu = false
break
end
end
end
-- Wrap around when the player presses the next button on the last
-- page, or the previous button on the first.
if context.cg_page then
context.cg_page = context.cg_page %
math.max(cg.get_item_list(player).num_pages, 1)
end
if context.cg_craft_page then
context.cg_craft_page = context.cg_craft_page %
math.max(#(cg.crafts[context.cg_selected_item] or {}), 1)
end
-- Update the formspec.
sfinv.set_player_inventory_formspec(player, context)
end
local function page_on_leave(self, player, context)
context.cg_auto_menu = false
end
if sfinv.pages["mtg_craftguide:craftguide"] ~= nil then
-- Override MTG's crafting guide
sfinv.override_page("mtg_craftguide:craftguide", {
title = F(cg.S("Crafting Guide")),
get = page_get,
on_player_receive_fields = page_on_player_receive_fields,
on_leave = page_on_leave
})
else
sfinv.register_page("cg_plus:crafting_guide", {
title = F(cg.S("Crafting Guide")),
get = page_get,
on_player_receive_fields = page_on_player_receive_fields,
on_leave = page_on_leave
})
end

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@ -1,16 +0,0 @@
# textdomain:cg_plus
Crafting=
Mixing=
Cooking=
Fuel=
Time: @1 s=
Digging=
Digging@n(by chance)=
Crafting Guide=
Item could not be crafted!=
Any item in group: @1=
Any item in groups: @1=
Craft @1 item=
Craft @1 items=
There are no recipes for this item.=

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@ -1,4 +0,0 @@
name = cg_plus
description = An intuitive and full-featured craft guide and autocrafting mod which is compatible with sfinv.
depends = sfinv
optional_depends = mtg_craftguide

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@ -1,8 +0,0 @@
# Enable the option to automatically move items to the craft grid from a craft preview window.
cg_plus_autocrafting (Autocrafting) bool true
# Search for items by group when a search begins with "group:".
cg_plus_group_search (Search by item groups) bool true
# Limit the number of groups which can be searched for at once when group search is enabled.
cg_plus_group_search_max (Group search max) int 5 1 100

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@ -2,4 +2,4 @@ description = GUI related mods (Inventory, ...)
minetest_show_wielded_item - show name of block in hotbar
minetest_hudbars - adds custom HUD- bars (life, hunger, ...)
cg_plus - Crafting Guide Plus
craftguide - Crafting Guide