epic_score/set_score.lua
2020-03-05 11:44:40 +01:00

60 lines
1.4 KiB
Lua

local update_formspec = function(meta)
local amount = meta:get_int("amount")
meta:set_string("infotext", "Set score block: " .. amount .. " points")
meta:set_string("formspec", "size[8,2;]" ..
-- col 1
"field[0.2,0.5;8,1;amount;Amount;" .. amount .. "]" ..
-- col 2
"button_exit[0.1,1.5;8,1;save;Save]" ..
"")
end
minetest.register_node("epic_score:set", {
description = "Epic score set block",
tiles = {
"epic_node_bg.png",
"epic_node_bg.png",
"epic_node_bg.png",
"epic_node_bg.png",
"epic_node_bg.png",
"epic_node_bg.png^epic_dollar.png",
},
paramtype2 = "facedir",
groups = {cracky=3,oddly_breakable_by_hand=3,epic=1},
on_rotate = screwdriver.rotate_simple,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("amount", 1)
update_formspec(meta, pos)
end,
on_receive_fields = function(pos, _, fields, sender)
local meta = minetest.get_meta(pos);
if not sender or minetest.is_protected(pos, sender:get_player_name()) then
-- not allowed
return
end
if fields.save then
local amount = tonumber(fields.amount or "1")
meta:set_int("amount", amount)
update_formspec(meta, pos)
end
end,
epic = {
on_enter = function(_, meta, player, ctx)
local player_meta = player:get_meta()
local amount = meta:get_int("amount")
player_meta:set_int("epic_score", amount)
ctx.next()
end
}
})