epic_score/highscore_load.lua

63 lines
1.5 KiB
Lua

local update_formspec = function(meta)
local topic = meta:get_string("topic")
meta:set_string("infotext", "Score load block: ''" .. topic .. "'")
meta:set_string("formspec", "size[8,2;]" ..
-- col 1
"field[0.2,0.5;8,1;topic;Topic;" .. topic .. "]" ..
-- col 2
"button_exit[0.1,1.5;8,1;save;Save]" ..
"")
end
minetest.register_node("epic_score:load", {
description = "Epic score load block, loads a previously saved highscore",
tiles = {
"epic_node_bg.png",
"epic_node_bg.png",
"epic_node_bg.png",
"epic_node_bg.png",
"epic_node_bg.png",
"epic_node_bg.png^epic_dollar_2.png",
},
paramtype2 = "facedir",
groups = {cracky=3,oddly_breakable_by_hand=3,epic=1},
on_rotate = screwdriver.rotate_simple,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("topic", "Example quest")
update_formspec(meta, pos)
end,
on_receive_fields = function(pos, _, fields, sender)
local meta = minetest.get_meta(pos);
if not sender or minetest.is_protected(pos, sender:get_player_name()) then
-- not allowed
return
end
if fields.save then
meta:set_string("topic", fields.topic or "")
update_formspec(meta, pos)
end
end,
epic = {
on_enter = function(_, meta, player, ctx)
local player_meta = player:get_meta()
local topic = meta:get_string("topic")
-- retrieve score from per-player store
local score = player_meta:get_int("epic_highscore:" .. topic)
player_meta:set_int("epic_score", score)
ctx.next()
end
}
})