epic/blocks/fill_chest.lua

134 lines
3.3 KiB
Lua

local function is_chest(meta)
local inv = meta:get_inventory()
return inv:get_size("main") == 8*4
end
local update_formspec = function(meta)
local pos = meta:get_string("pos")
meta:set_string("infotext", "Fill chest @ " .. pos)
meta:set_string("formspec", "size[8,11;]" ..
"list[context;main;0,0.5;8,4;]" ..
"button_exit[0.1,5.5;4,1;setfn;Set target chest]" ..
"button_exit[4.1,5.5;4,1;showpos;Show]" ..
"list[current_player;main;0,7;8,4;]" ..
"listring[]" ..
"")
end
local function do_fill(pos, meta)
local target_pos_str = meta:get_string("pos")
local target_pos = epic.to_absolute_pos(pos, minetest.string_to_pos(target_pos_str))
if not is_chest(meta) then
-- not a chest with appropriate size
return
end
local inv = meta:get_inventory()
local items = inv:get_list("main")
local target_meta = minetest.get_meta(target_pos)
local target_inv = target_meta:get_inventory()
target_inv:set_list("main", items)
end
minetest.register_node("epic:fill_chest", {
description = "Epic fill chest block: fills a chest with the defined contents",
tiles = epic.create_texture("action", "epic_add_item.png"),
paramtype2 = "facedir",
groups = {cracky=3,oddly_breakable_by_hand=3,epic=1},
on_rotate = epic.on_rotate,
after_place_node = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
meta:set_string("pos", minetest.pos_to_string({x=0, y=0, z=0}))
update_formspec(meta, pos)
end,
allow_metadata_inventory_put = function(pos, _, _, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, _, _, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end,
on_receive_fields = function(pos, _, fields, sender)
if not sender or minetest.is_protected(pos, sender:get_player_name()) then
-- not allowed
return
end
if fields.setfn then
local playername = sender:get_player_name()
minetest.chat_send_player(playername, "[epic] Please punch the target chest")
epic.punchnode_callback(sender, {
timeout = 300,
check_protection = true,
callback = function(punch_pos)
local meta = minetest.get_meta(pos)
if not is_chest(meta) then
-- not a chest with apropiate size
minetest.chat_send_player(playername, "[epic] target inventory not of appropriate size (8*4)")
return
end
local pos_str = minetest.pos_to_string(epic.to_relative_pos(pos, punch_pos))
meta:set_string("pos", pos_str)
minetest.chat_send_player(playername, "[epic] target chest successfully set to " .. pos_str)
update_formspec(meta)
end
})
end
if fields.showpos then
local meta = minetest.get_meta(pos)
local target_pos = minetest.string_to_pos(meta:get_string("pos"))
if target_pos then
epic.show_waypoint(
sender:get_player_name(),
epic.to_absolute_pos(pos, target_pos),
"Target position",
2
)
end
end
end,
-- allow mesecons triggering
mesecons = {
effector = {
action_on = function (pos)
local meta = minetest.get_meta(pos)
do_fill(pos, meta)
end
}
},
epic = {
on_enter = function(pos, meta, _, ctx)
do_fill(pos, meta)
ctx.next()
end
}
})