44 lines
1.4 KiB
Lua
44 lines
1.4 KiB
Lua
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epic.register_hook({
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on_execute_epic = function(player, main_pos, state)
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minetest.log("action", "[epic] on_execute_epic player=" ..
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player:get_player_name() ..
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" main_pos=" .. minetest.pos_to_string(main_pos) ..
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" state=" .. dump(state))
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end,
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on_before_node_check = function(pos, player)
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minetest.log("action", "[epic] on_before_node_check player=" ..
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player:get_player_name() ..
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" pos=" .. minetest.pos_to_string(pos) ..
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" node=" .. minetest.get_node(pos).name)
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end,
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on_before_node_enter = function(pos, player)
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minetest.log("action", "[epic] on_before_node_enter player=" ..
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player:get_player_name() ..
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" pos=" .. minetest.pos_to_string(pos) ..
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" node=" .. minetest.get_node(pos).name)
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end,
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on_before_node_exit = function(pos, player)
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minetest.log("action", "[epic] on_before_node_exit player=" ..
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player:get_player_name() ..
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" pos=" .. minetest.pos_to_string(pos) ..
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" node=" .. minetest.get_node(pos).name)
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end,
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on_epic_exit = function(playername, state)
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minetest.log("action", "[epic] on_epic_exit player=" ..
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playername ..
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" state=" .. dump(state))
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end,
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on_epic_abort = function(playername, state, reason)
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minetest.log("action", "[epic] on_epic_abort player=" ..
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playername ..
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" state=" .. dump(state) ..
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" reason=" .. reason)
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end
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})
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