epic/blocks/send_mapblock.lua

68 lines
2.0 KiB
Lua

local update_formspec = function(meta)
local pos = meta:get_string("pos")
meta:set_string("infotext", "Send mapblock block: pos=" .. pos)
meta:set_string("formspec", "size[8,1;]" ..
-- col 2
"button_exit[0.1,0.5;4,1;setpos;Set position]" ..
"button_exit[4.1,0.5;4,1;showpos;Show]" ..
"")
end
minetest.register_node("epic:send_mapblock", {
description = "Epic send_mapblock block: sends the target mapblock to the client",
tiles = epic.create_texture("action", "epic_anchor.png"),
paramtype2 = "facedir",
groups = {cracky=3,oddly_breakable_by_hand=3,epic=1},
on_rotate = epic.on_rotate,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("pos", minetest.pos_to_string({x=0, y=0, z=0}))
update_formspec(meta, pos)
end,
on_receive_fields = function(pos, _, fields, sender)
if not sender or minetest.is_protected(pos, sender:get_player_name()) then
-- not allowed
return
end
local meta = minetest.get_meta(pos);
local playername = sender:get_player_name()
if fields.setpos then
minetest.chat_send_player(playername, "[epic] Please punch the desired target position")
epic.punchnode_callback(sender, {
timeout = 300,
callback = function(punch_pos)
local pos_str = minetest.pos_to_string(epic.to_relative_pos(pos, punch_pos))
meta:set_string("pos", pos_str)
minetest.chat_send_player(playername, "[epic] target position successfully set to " .. pos_str)
update_formspec(meta)
end
})
end
if fields.showpos then
local target_pos = minetest.string_to_pos(meta:get_string("pos"))
if target_pos then
epic.show_waypoint(sender:get_player_name(), epic.to_absolute_pos(pos, target_pos), "Target position", 2)
end
end
end,
epic = {
on_enter = function(pos, meta, player, ctx)
local rel_pos = minetest.string_to_pos(meta:get_string("pos"))
local target_pos = epic.to_absolute_pos(pos, rel_pos)
local block_pos = epic.get_mapblock_pos(target_pos)
player:send_mapblock(block_pos)
ctx.next()
end
}
})