110 lines
3.2 KiB
Lua
110 lines
3.2 KiB
Lua
-- playername => pos
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local punch_handler = {}
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local update_formspec = function(meta)
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local topic = meta:get_string("topic")
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local name = meta:get_string("name")
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meta:set_string("infotext", "Savegame block: '" .. topic .. "/" .. name .. "'")
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meta:set_string("formspec", "size[8,4;]" ..
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"field[0.2,0.5;8,1;topic;Topic;" .. topic .. "]" ..
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"field[0.2,1.5;8,1;name;Name;" .. name .. "]" ..
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"button_exit[0.1,2.1;4,1;setpos;Set position]" ..
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"button_exit[4.1,2.1;4,1;showpos;Show]" ..
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"button_exit[0.1,3.5;8,1;save;Save]" ..
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"")
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end
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minetest.register_node("epic:save", {
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description = "Epic save block: stores a savegame for the player, the target can be an epic-block " ..
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"to continue the quest at that point",
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tiles = epic.create_texture("action", "epic_save.png"),
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paramtype2 = "facedir",
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groups = {cracky=3,oddly_breakable_by_hand=3,epic=1},
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on_rotate = epic.on_rotate,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("pos", minetest.pos_to_string({x=0, y=1, z=0}))
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meta:set_string("topic", "My maze")
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meta:set_string("name", "Level 1")
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update_formspec(meta, pos)
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end,
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on_receive_fields = function(pos, _, fields, sender)
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local meta = minetest.get_meta(pos);
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if not sender or minetest.is_protected(pos, sender:get_player_name()) then
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-- not allowed
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return
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end
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if fields.setpos then
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minetest.chat_send_player(sender:get_player_name(), "[epic] Please punch the desired target position")
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punch_handler[sender:get_player_name()] = pos
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end
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if fields.showpos then
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local target_pos = minetest.string_to_pos(meta:get_string("pos"))
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if target_pos then
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epic.show_waypoint(sender:get_player_name(), epic.to_absolute_pos(pos, target_pos), "Target position", 2)
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end
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end
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if fields.save then
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meta:set_string("topic", fields.topic or "My maze")
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meta:set_string("name", fields.name or "Level 1")
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update_formspec(meta, pos)
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end
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end,
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epic = {
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on_enter = function(pos, meta, player, ctx)
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local playername = player:get_player_name()
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local topic = meta:get_string("topic")
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local name = meta:get_string("name")
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local savegame = epic.savegame.load(playername)
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savegame[topic] = savegame[topic] or {}
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savegame[topic][name] = pos
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epic.savegame.save(playername, savegame)
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minetest.chat_send_player(playername, "[epic] Game state '" .. topic .. "/" .. name .. "' saved!")
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ctx.next()
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end
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}
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})
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minetest.register_on_punchnode(function(pos, _, puncher, _)
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local playername = puncher:get_player_name()
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local cfg_pos = punch_handler[playername]
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if cfg_pos then
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if minetest.is_protected(pos, playername) and
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not minetest.check_player_privs(playername, {epic_admin=true}) then
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minetest.chat_send_player(playername, "[epic] target is protected! aborting selection.")
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else
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local meta = minetest.get_meta(cfg_pos)
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local pos_str = minetest.pos_to_string(epic.to_relative_pos(cfg_pos, pos))
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meta:set_string("pos", pos_str)
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minetest.chat_send_player(playername, "[epic] target position successfully set to " .. pos_str)
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update_formspec(meta)
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end
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punch_handler[playername] = nil
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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local playername = player:get_player_name()
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punch_handler[playername] = nil
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end)
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