epic/blocks/save.lua

110 lines
3.2 KiB
Lua

-- playername => pos
local punch_handler = {}
local update_formspec = function(meta)
local topic = meta:get_string("topic")
local name = meta:get_string("name")
meta:set_string("infotext", "Savegame block: '" .. topic .. "/" .. name .. "'")
meta:set_string("formspec", "size[8,4;]" ..
"field[0.2,0.5;8,1;topic;Topic;" .. topic .. "]" ..
"field[0.2,1.5;8,1;name;Name;" .. name .. "]" ..
"button_exit[0.1,2.1;4,1;setpos;Set position]" ..
"button_exit[4.1,2.1;4,1;showpos;Show]" ..
"button_exit[0.1,3.5;8,1;save;Save]" ..
"")
end
minetest.register_node("epic:save", {
description = "Epic save block: stores a savegame for the player, the target can be an epic-block " ..
"to continue the quest at that point",
tiles = epic.create_texture("action", "epic_save.png"),
paramtype2 = "facedir",
groups = {cracky=3,oddly_breakable_by_hand=3,epic=1},
on_rotate = epic.on_rotate,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("pos", minetest.pos_to_string({x=0, y=1, z=0}))
meta:set_string("topic", "My maze")
meta:set_string("name", "Level 1")
update_formspec(meta, pos)
end,
on_receive_fields = function(pos, _, fields, sender)
local meta = minetest.get_meta(pos);
if not sender or minetest.is_protected(pos, sender:get_player_name()) then
-- not allowed
return
end
if fields.setpos then
minetest.chat_send_player(sender:get_player_name(), "[epic] Please punch the desired target position")
punch_handler[sender:get_player_name()] = pos
end
if fields.showpos then
local target_pos = minetest.string_to_pos(meta:get_string("pos"))
if target_pos then
epic.show_waypoint(sender:get_player_name(), epic.to_absolute_pos(pos, target_pos), "Target position", 2)
end
end
if fields.save then
meta:set_string("topic", fields.topic or "My maze")
meta:set_string("name", fields.name or "Level 1")
update_formspec(meta, pos)
end
end,
epic = {
on_enter = function(pos, meta, player, ctx)
local playername = player:get_player_name()
local topic = meta:get_string("topic")
local name = meta:get_string("name")
local savegame = epic.savegame.load(playername)
savegame[topic] = savegame[topic] or {}
savegame[topic][name] = pos
epic.savegame.save(playername, savegame)
minetest.chat_send_player(playername, "[epic] Game state '" .. topic .. "/" .. name .. "' saved!")
ctx.next()
end
}
})
minetest.register_on_punchnode(function(pos, _, puncher, _)
local playername = puncher:get_player_name()
local cfg_pos = punch_handler[playername]
if cfg_pos then
if minetest.is_protected(pos, playername) and
not minetest.check_player_privs(playername, {epic_admin=true}) then
minetest.chat_send_player(playername, "[epic] target is protected! aborting selection.")
else
local meta = minetest.get_meta(cfg_pos)
local pos_str = minetest.pos_to_string(epic.to_relative_pos(cfg_pos, pos))
meta:set_string("pos", pos_str)
minetest.chat_send_player(playername, "[epic] target position successfully set to " .. pos_str)
update_formspec(meta)
end
punch_handler[playername] = nil
end
end)
minetest.register_on_leaveplayer(function(player)
local playername = player:get_player_name()
punch_handler[playername] = nil
end)