60 lines
1.4 KiB
Lua
60 lines
1.4 KiB
Lua
local update_formspec = function(meta)
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local chance = meta:get_int("chance")
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meta:set_string("infotext", "random block, chance: 1/" .. chance)
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meta:set_string("formspec", "size[8,2;]" ..
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-- col 1
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"field[0.2,0.5;8,1;chance;Chance (1/x);" .. chance .. "]" ..
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-- col 2
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"button_exit[0.1,1.5;8,1;save;Save]" ..
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"")
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end
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minetest.register_node("epic:random", {
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description = "Epic random block: succeeds randomly (for randomized branches in quests)",
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tiles = epic.create_texture("condition", "epic_question_mark.png"),
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paramtype2 = "facedir",
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groups = {cracky=3,oddly_breakable_by_hand=3,epic=1},
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on_rotate = epic.on_rotate,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_int("chance", 10)
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update_formspec(meta, pos)
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end,
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on_receive_fields = function(pos, _, fields, sender)
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local meta = minetest.get_meta(pos);
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if not sender or minetest.is_protected(pos, sender:get_player_name()) then
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-- not allowed
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return
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end
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if fields.save then
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local chance = tonumber(fields.chance) or 10
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if chance <= 0 then
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chance = 10
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end
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meta:set_int("chance", chance)
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update_formspec(meta, pos)
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end
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end,
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epic = {
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on_check = function(_, meta, _, ctx)
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local chance = meta:get_int("chance")
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if chance <= 0 then
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chance = 10
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end
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if math.random(chance) == 1 then
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ctx.next()
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end
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end
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}
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})
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