epic/blocks/set_node.lua

149 lines
3.9 KiB
Lua

-- playername => pos
local punch_handler = {}
local update_formspec = function(meta)
local pos = meta:get_string("pos")
meta:set_string("infotext", "Set node block: pos=" .. pos)
meta:set_string("formspec", "size[8,7;]" ..
-- col 2
"button_exit[0.1,0.5;4,1;setpos;Set position]" ..
"button_exit[4.1,0.5;4,1;showpos;Show]" ..
"label[0,1.5;Item]" ..
"list[context;main;4,1.5;1,1;]" ..
"list[current_player;main;0,3;8,4;]" ..
"listring[]" ..
"")
end
local function do_set(pos, meta)
local target_pos = epic.to_absolute_pos(pos, minetest.string_to_pos(meta:get_string("pos")))
local owner = meta:get_string("owner")
if minetest.is_protected(target_pos, owner) then
return
end
local inv = meta:get_inventory()
local stack = inv:get_stack("main", 1)
local node_name = stack:get_name()
if node_name == "ignore" or node_name == "" then
node_name = "air"
end
local previous_node = minetest.get_node_or_nil(target_pos)
minetest.log("action", ("[epic::set_node@%s] %s node placed at %s, replacing %s")
:format(
minetest.pos_to_string(pos),
node_name,
minetest.pos_to_string(target_pos),
previous_node
and ("%s:%i:%i"):format(previous_node.name, previous_node.param1, previous_node.param2)
or 'unloaded'
))
minetest.set_node(target_pos, { name = node_name })
end
minetest.register_node("epic:setnode", {
description = "Epic set node block: sets a single node at the defined position",
tiles = epic.create_texture("action", "epic_add_node.png"),
paramtype2 = "facedir",
groups = {cracky=3,oddly_breakable_by_hand=3,epic=1},
on_rotate = epic.on_rotate,
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
meta:set_string("pos", minetest.pos_to_string({x=0, y=0, z=0}))
local inv = meta:get_inventory()
inv:set_size("main", 1)
update_formspec(meta, pos)
end,
on_receive_fields = function(pos, _, fields, sender)
if not sender or minetest.is_protected(pos, sender:get_player_name()) then
-- not allowed
return
end
local meta = minetest.get_meta(pos);
if fields.setpos then
minetest.chat_send_player(sender:get_player_name(), "[epic] Please punch the desired target position")
punch_handler[sender:get_player_name()] = pos
end
if fields.showpos then
local target_pos = minetest.string_to_pos(meta:get_string("pos"))
if target_pos then
epic.show_waypoint(sender:get_player_name(), epic.to_absolute_pos(pos, target_pos), "Target position", 2)
end
end
end,
allow_metadata_inventory_put = function(pos, _, _, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, _, _, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end,
epic = {
on_enter = function(pos, meta, _, ctx)
do_set(pos, meta)
ctx.next()
end
},
-- allow mesecons triggering
mesecons = {
effector = {
action_on = function (pos)
local meta = minetest.get_meta(pos)
do_set(pos, meta)
end
}
}
})
minetest.register_on_punchnode(function(pos, _, puncher, _)
local playername = puncher:get_player_name()
local cfg_pos = punch_handler[playername]
if cfg_pos then
if minetest.is_protected(pos, playername) and
not minetest.check_player_privs(playername, {epic_admin=true}) then
minetest.chat_send_player(playername, "[epic] target is protected! aborting selection.")
else
local meta = minetest.get_meta(cfg_pos)
local pos_str = minetest.pos_to_string(epic.to_relative_pos(cfg_pos, pos))
meta:set_string("pos", pos_str)
minetest.chat_send_player(playername, "[epic] target position successfully set to " .. pos_str)
update_formspec(meta)
end
punch_handler[playername] = nil
end
end)
minetest.register_on_leaveplayer(function(player)
local playername = player:get_player_name()
punch_handler[playername] = nil
end)