initial draft
commit
7ebb2141a6
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name: luacheck
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on: [push]
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v1
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- name: apt
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run: sudo apt-get install -y luarocks
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- name: luacheck install
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run: luarocks install --local luacheck
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- name: luacheck run
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run: $HOME/.luarocks/bin/luacheck ./
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globals = {
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"detached_chest"
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}
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read_globals = {
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-- Stdlib
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string = {fields = {"split"}},
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table = {fields = {"copy", "getn"}},
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-- Minetest
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"vector", "ItemStack",
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"dump",
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-- deps
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"default",
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"minetest"
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}
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minetest.register_node("detached_chest:detached_chest", {
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description = "Detached Chest",
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tiles = {
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"wifi_top.png",
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"wifi_top.png",
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"wifi_side.png",
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"wifi_side.png",
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"wifi_side.png",
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"wifi_front.png"
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},
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paramtype2 = "facedir",
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groups = {
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snappy=2,
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choppy=2,
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oddly_breakable_by_hand=2
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},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name())
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meta:set_string("infotext", "Detached Chest (unconfigured)")
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[current_player;more_chests:wifi;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[current_player;more_chests:wifi]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85))
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end,
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on_rightclick = function(pos, _, player)
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local meta = minetest.get_meta(pos)
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if meta:get_string("channel") == "" then
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detached_chest.show_form_configure(pos, player)
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else
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detached_chest.show_form_inventory(pos, player)
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end
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end
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})
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local FORMNAME = "detached_chest_configure"
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function detached_chest.show_form_configure(pos, player)
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local playername = player:get_player_name()
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local formspec = "field[channel;Channel;${channel}"
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minetest.show_formspec(playername,
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FORMNAME .. ";" .. minetest.pos_to_string(pos),
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formspec
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)
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local parts = formname:split(";")
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local name = parts[1]
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if name ~= FORMNAME then
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return
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end
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local pos = minetest.string_to_pos(parts[2])
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local meta = minetest.get_meta(pos)
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local playername = player:get_player_name()
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if minetest.is_protected(pos, playername) then
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return
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end
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if fields.save and fields.channel then
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meta:set_string("channel", fields.channel)
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meta:set_string("infotext", "Detached Chest (channel: " .. fields.channel .. ")")
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end
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end)
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local FORMNAME = "detached_chest_inventory"
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function detached_chest.show_form_inventory(pos, player)
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local meta = minetest.get_meta(pos)
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local channel = meta:get_string("channel")
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detached_chest.setup_inventory(player, channel)
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local inv_name = detached_chest.get_inventory_name(player, channel)
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local playername = player:get_player_name()
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local formspec = "size[8,9]"..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[current_player;detached:" .. inv_name .. ";main;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[current_player;detached:" .. inv_name .. ";main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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minetest.show_formspec(playername,
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FORMNAME .. ";" .. minetest.pos_to_string(pos),
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formspec
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)
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end
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detached_chest = {}
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local MP = minetest.get_modpath("detached_chest")
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dofile(MP.."/form_cofigure.lua")
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dofile(MP.."/form_inventory.lua")
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dofile(MP.."/inventory.lua")
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dofile(MP.."/chest_node.lua")
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-- playername -> { inv_name = <inv>, inv_name2 = <inv> }
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local player_inventories = {}
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function detached_chest.get_inventory_name(player, channel)
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return player:get_player_name() .. ":" .. channel
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end
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-- create / get
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function detached_chest.setup_inventory(player, channel)
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local inv_name = detached_chest.get_inventory_name(player, channel)
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local playername = player:get_player_name()
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local inv_map = player_inventories[playername]
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if not inv_map then
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inv_map = {}
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player_inventories[playername] = inv_map
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end
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local inv = inv_map[inv_name]
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if not inv then
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inv = minetest.create_detached_inventory(inv_name, {}) -- TODO: on_* checks
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inv:set_size("main", 8*4)
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-- TODO: restore
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inv_map[inv_name] = inv
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end
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return inv
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end
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-- cleanup
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minetest.register_on_leaveplayer(function(player)
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local playername = player:get_player_name()
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if not player_inventories[playername] then
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return
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end
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for inv_name in pairs(player_inventories[playername]) do
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-- TODO: persist
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minetest.remove_detached_inventory(inv_name)
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end
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end)
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name = detached_chest
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description = configurable, detached chest
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depends = default
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A configurable chest (mod for minetest)
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# Overview
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State: **WIP**
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# Licenses
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* Code: MIT
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* Textures: CC-BY-SA 3.0
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* `textures/wifi*.png` https://github.com/minetest-mods/more_chests
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