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h-v-smacker 2018-04-29 23:14:13 +03:00
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# maple
Maple Tree for Minetest by ExeterDad
This mod adds a maple tree to the minetest game. Originally written for the Hometown server (http://hometownserver.com/) by ExeterDad (https://forum.minetest.net/memberlist.php?mode=viewprofile&u=10544)

1
depends.txt Normal file
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default

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init.lua Normal file
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minetest.log("Loading maple")
maple = {}
dofile(minetest.get_modpath("maple").."/trees.lua")
minetest.register_node("maple:maple_tree", {
description = "Maple Tree",
tiles = {"maple_tree_top.png", "maple_tree_top.png", "maple_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("maple:maple_wood", {
description = "Maple Wood Planks",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"maple_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("maple:maple_leaves", {
description = "Maple Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"maple_leaves.png"},
special_tiles = {"maple_leaves_simple.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'maple:maple_sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'maple:maple_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("maple:maple_sapling", {
description = "Maple Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"maple_sapling.png"},
inventory_image = "maple_sapling.png",
wield_image = "maple_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = maple.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
print("Maple sapling placed.")
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"maple:maple_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 13, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.0,
--scale = -0.015,
scale = 0.0007,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 31000,
schematic = minetest.get_modpath("maple").."/schematics/maple_tree.mts",
flags = "place_center_x, place_center_z",
})
default.register_leafdecay({
trunks = {"maple:maple_tree"},
leaves = {"maple:maple_leaves"},
radius = 3,
})
default.register_fence("maple:fence_maple_wood", {
description = "Maple Fence",
texture = "maple_fence.png",
inventory_image = "default_fence_overlay.png^maple_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^maple_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "maple:maple_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
minetest.register_craft({
output = 'maple:maple_wood 4',
recipe = {
{'maple:maple_tree'},
}
})
minetest.register_craft({
type = "fuel",
recipe = "maple:maple_sapling",
burntime = 12,
})
minetest.register_craft({
type = "fuel",
recipe = "maple:fence_maple_wood",
burntime = 8,
})

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trees.lua Normal file
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local random = math.random
-- I don't remember if snow function is needed.
local function is_snow_nearby(pos)
return minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"})
end
-- Sapling ABM
function maple.grow_sapling(pos)
if not default.can_grow(pos) then
-- Can't grow yet, try later.
minetest.get_node_timer(pos):start(math.random(240, 600))
return
end
local mg_name = minetest.get_mapgen_setting("mg_name")
local node = minetest.get_node(pos)
if node.name == "maple:maple_sapling" then
minetest.log("action", "An maple sapling grows into a tree at "..
minetest.pos_to_string(pos))
minetest.remove_node(pos)
maple.grow_new_maple_tree(pos)
end
end
minetest.register_lbm({
name = "maple:convert_saplings_to_node_timer",
nodenames = {"maple:maple_sapling"},
action = function(pos)
minetest.get_node_timer(pos):start(math.random(1200, 2400))
end
})
--
-- Tree generation
--
-- New maple tree
function maple.grow_new_maple_tree(pos)
local path = minetest.get_modpath("maple") ..
"/schematics/maple_tree.mts"
minetest.place_schematic({x = pos.x - 3, y = pos.y, z = pos.z - 3},
path, "0", nil, false)
end