maple-cd2025/init.lua
h-v-smacker bdc5222f58 +pkarcs
2018-06-06 01:42:00 +03:00

234 lines
7.3 KiB
Lua

minetest.log("Loading maple")
maple = {}
dofile(minetest.get_modpath("maple").."/trees.lua")
minetest.register_node("maple:maple_tree", {
description = "Maple Tree",
tiles = {"maple_tree_top.png", "maple_tree_top.png", "maple_tree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node
})
minetest.register_node("maple:maple_wood", {
description = "Maple Wood Planks",
paramtype2 = "facedir",
place_param2 = 0,
tiles = {"maple_wood.png"},
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("maple:maple_leaves", {
description = "Maple Leaves",
drawtype = "allfaces_optional",
waving = 1,
tiles = {"maple_leaves.png"},
special_tiles = {"maple_leaves_simple.png"},
paramtype = "light",
is_ground_content = false,
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
drop = {
max_items = 1,
items = {
{
-- player will get sapling with 1/20 chance
items = {'maple:maple_sapling'},
rarity = 20,
},
{
-- player will get leaves only if he get no saplings,
-- this is because max_items is 1
items = {'maple:maple_leaves'},
}
}
},
sounds = default.node_sound_leaves_defaults(),
after_place_node = default.after_place_leaves,
})
minetest.register_node("maple:maple_sapling", {
description = "Maple Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"maple_sapling.png"},
inventory_image = "maple_sapling.png",
wield_image = "maple_sapling.png",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
on_timer = maple.grow_sapling,
selection_box = {
type = "fixed",
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
},
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
attached_node = 1, sapling = 1},
sounds = default.node_sound_leaves_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(math.random(2400,4800))
end,
on_place = function(itemstack, placer, pointed_thing)
print("Maple sapling placed.")
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
"maple:maple_sapling",
-- minp, maxp to be checked, relative to sapling pos
-- minp_relative.y = 1 because sapling pos has been checked
{x = -2, y = 1, z = -2},
{x = 2, y = 13, z = 2},
-- maximum interval of interior volume check
4)
return itemstack
end,
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.0,
--scale = -0.015,
scale = 0.0007,
spread = {x = 250, y = 250, z = 250},
seed = 2,
octaves = 3,
persist = 0.66
},
biomes = {"deciduous_forest"},
y_min = 1,
y_max = 31000,
schematic = minetest.get_modpath("maple").."/schematics/maple_tree.mts",
flags = "place_center_x, place_center_z",
})
default.register_leafdecay({
trunks = {"maple:maple_tree"},
leaves = {"maple:maple_leaves"},
radius = 3,
})
default.register_fence("maple:fence_maple_wood", {
description = "Maple Fence",
texture = "maple_fence.png",
inventory_image = "default_fence_overlay.png^maple_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
wield_image = "default_fence_overlay.png^maple_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
material = "maple:maple_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults()
})
minetest.register_craft({
output = 'maple:maple_wood 4',
recipe = {
{'maple:maple_tree'},
}
})
minetest.register_craft({
type = "fuel",
recipe = "maple:maple_sapling",
burntime = 12,
})
minetest.register_craft({
type = "fuel",
recipe = "maple:fence_maple_wood",
burntime = 8,
})
-- integration with bonemeal
if minetest.get_modpath("bonemeal") then
bonemeal:add_sapling({
{"maple:maple_sapling", maple.grow_sapling, "soil"},
})
end
-- derivative blocks (stairs / microblocks / etc)
if stairs and stairs.mod and stairs.mod == "redo" then
stairs.register_all("maple_wood", "maple:maple_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"maple_wood.png"},
"Maple Wood Stair",
"Maple Wood Slab",
default.node_sound_wood_defaults())
stairs.register_all("maple_tree", "maple:maple_tree",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"maple_tree_top.png", "maple_tree_top.png", "maple_tree.png"},
"Maple Trunk Stair",
"Maple Trunk Slab",
default.node_sound_wood_defaults())
elseif minetest.global_exists("stairsplus") then
stairsplus:register_all("maple", "maple_wood", "maple:maple_wood", {
description = "Maple Wood",
tiles = {"maple_wood.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
stairsplus:register_all("maple", "maple_tree", "maple:maple_tree", {
description = "Maple Trunk",
tiles = {"maple_tree_top.png", "maple_tree_top.png", "maple_tree.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
sounds = default.node_sound_wood_defaults(),
})
else
stairs.register_stair_and_slab("maple_wood", "maple:maple_wood",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"maple_wood.png"},
"Maple Stair",
"Maple Slab",
default.node_sound_wood_defaults())
stairs.register_stair_and_slab("maple_tree", "maple:maple_tree",
{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
{"maple_tree_top.png", "maple_tree_top.png", "maple_tree.png"},
"Maple Trunk Stair",
"Maple Trunk Slab",
default.node_sound_wood_defaults())
end
-- registering the wood type with drawers mod
if minetest.get_modpath("drawers") and default then
drawers.register_drawer("maple:maple_drawerk", {
description = "Maple",
tiles1 = drawers.node_tiles_front_other("drawers_maple_wood_front_1.png",
"drawers_maple_wood.png"),
tiles2 = drawers.node_tiles_front_other("drawers_maple_wood_front_2.png",
"drawers_maple_wood.png"),
tiles4 = drawers.node_tiles_front_other("drawers_maple_wood_front_4.png",
"drawers_maple_wood.png"),
groups = {choppy = 3, oddly_breakable_by_hand = 2},
sounds = drawers.WOOD_SOUNDS,
drawer_stack_max_factor = 4 * 8, -- normal chest size
material = "maple:maple_wood"
})
end
-- procedurally-generated arcs
if minetest.get_modpath("pkarcs") then
pkarcs.register_node("maple:maple_wood")
end