Split init into different modules
for easier maintenance
This commit is contained in:
parent
29bd455a2a
commit
87f46a2d70
28
crafts.lua
Normal file
28
crafts.lua
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@ -0,0 +1,28 @@
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default.register_fence("maple:fence_maple_wood", {
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description = S("Maple Fence"),
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texture = "maple_fence.png",
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inventory_image = "default_fence_overlay.png^maple_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^maple_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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material = "maple:maple_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_craft({
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output = 'maple:maple_wood 4',
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recipe = {
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{'maple:maple_tree'},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "maple:maple_sapling",
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burntime = 12,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "maple:fence_maple_wood",
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burntime = 8,
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})
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19
decorations.lua
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19
decorations.lua
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@ -0,0 +1,19 @@
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0.0,
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--scale = -0.015,
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scale = 0.0007,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"deciduous_forest"},
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y_min = 1,
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y_max = 31000,
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schematic = maple.path .. "/schematics/maple_tree.mts",
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flags = "place_center_x, place_center_z",
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})
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234
init.lua
234
init.lua
@ -9,233 +9,7 @@ maple = {
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}
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dofile(modpath .. "/trees.lua")
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minetest.register_node("maple:maple_tree", {
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description = S("Maple Tree"),
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tiles = {"maple_tree_top.png", "maple_tree_top.png", "maple_tree.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node
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})
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minetest.register_node("maple:maple_wood", {
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description = S("Maple Wood Planks"),
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"maple_wood.png"},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("maple:maple_leaves", {
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description = S("Maple Leaves"),
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drawtype = "allfaces_optional",
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waving = 1,
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tiles = {"maple_leaves.png"},
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special_tiles = {"maple_leaves_simple.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'maple:maple_sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'maple:maple_leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("maple:maple_sapling", {
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description = S("Maple Sapling"),
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"maple_sapling.png"},
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inventory_image = "maple_sapling.png",
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wield_image = "maple_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = maple.grow_sapling,
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selection_box = {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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groups = {snappy = 2, dig_immediate = 3, flammable = 2,
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attached_node = 1, sapling = 1},
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sounds = default.node_sound_leaves_defaults(),
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on_construct = function(pos)
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minetest.get_node_timer(pos):start(math.random(2400,4800))
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end,
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on_place = function(itemstack, placer, pointed_thing)
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minetest.log("action", S("Maple sapling placed."))
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itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
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"maple:maple_sapling",
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-- minp, maxp to be checked, relative to sapling pos
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-- minp_relative.y = 1 because sapling pos has been checked
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{x = -2, y = 1, z = -2},
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{x = 2, y = 13, z = 2},
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-- maximum interval of interior volume check
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4)
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return itemstack
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end,
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"default:dirt_with_grass"},
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sidelen = 16,
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noise_params = {
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offset = 0.0,
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--scale = -0.015,
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scale = 0.0007,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"deciduous_forest"},
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y_min = 1,
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y_max = 31000,
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schematic = maple.path .. "/schematics/maple_tree.mts",
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flags = "place_center_x, place_center_z",
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})
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default.register_leafdecay({
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trunks = {"maple:maple_tree"},
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leaves = {"maple:maple_leaves"},
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radius = 3,
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})
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default.register_fence("maple:fence_maple_wood", {
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description = S("Maple Fence"),
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texture = "maple_fence.png",
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inventory_image = "default_fence_overlay.png^maple_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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wield_image = "default_fence_overlay.png^maple_wood.png^default_fence_overlay.png^[makealpha:255,126,126",
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material = "maple:maple_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults()
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})
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minetest.register_craft({
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output = 'maple:maple_wood 4',
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recipe = {
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{'maple:maple_tree'},
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}
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "maple:maple_sapling",
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burntime = 12,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "maple:fence_maple_wood",
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burntime = 8,
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})
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-- integration with bonemeal
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if minetest.get_modpath("bonemeal") then
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bonemeal:add_sapling({
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{"maple:maple_sapling", maple.grow_sapling, "soil"},
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})
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end
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-- derivative blocks (stairs / microblocks / etc)
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if stairs and stairs.mod and stairs.mod == "redo" then
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stairs.register_all("maple_wood", "maple:maple_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"maple_wood.png"},
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S("Maple Wood Stair"),
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S("Maple Wood Slab"),
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default.node_sound_wood_defaults())
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stairs.register_all("maple_tree", "maple:maple_tree",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"maple_tree_top.png", "maple_tree_top.png", "maple_tree.png"},
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S("Maple Trunk Stair"),
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S("Maple Trunk Slab"),
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default.node_sound_wood_defaults())
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elseif minetest.global_exists("stairsplus") then
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stairsplus:register_all("maple", "maple_wood", "maple:maple_wood", {
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description = S("Maple Wood"),
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tiles = {"maple_wood.png"},
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groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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stairsplus:register_all("maple", "maple_tree", "maple:maple_tree", {
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description = S("Maple Trunk"),
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tiles = {"maple_tree_top.png", "maple_tree_top.png", "maple_tree.png"},
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groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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else
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stairs.register_stair_and_slab("maple_wood", "maple:maple_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"maple_wood.png"},
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S("Maple Stair"),
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S("Maple Slab"),
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab("maple_tree", "maple:maple_tree",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"maple_tree_top.png", "maple_tree_top.png", "maple_tree.png"},
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S("Maple Trunk Stair"),
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S("Maple Trunk Slab"),
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default.node_sound_wood_defaults())
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end
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-- registering the wood type with drawers mod
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if minetest.get_modpath("drawers") and default then
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drawers.register_drawer("maple:maple_drawerk", {
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description = S("Maple Drawers"),
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tiles1 = drawers.node_tiles_front_other("drawers_maple_wood_front_1.png",
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"drawers_maple_wood.png"),
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tiles2 = drawers.node_tiles_front_other("drawers_maple_wood_front_2.png",
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"drawers_maple_wood.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_maple_wood_front_4.png",
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"drawers_maple_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 8, -- normal chest size
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material = "maple:maple_wood"
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})
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end
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-- procedurally-generated arcs
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if minetest.get_modpath("pkarcs") then
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pkarcs.register_node("maple:maple_wood")
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end
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dofile(modpath .. "/nodes.lua")
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dofile(modpath .. "/decorations.lua")
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dofile(modpath .. "/crafts.lua")
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dofile(modpath .. "/intermod.lua")
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82
intermod.lua
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82
intermod.lua
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@ -0,0 +1,82 @@
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-- integration with bonemeal
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if minetest.get_modpath("bonemeal") then
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bonemeal:add_sapling({
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{"maple:maple_sapling", maple.grow_sapling, "soil"},
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})
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end
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-- derivative blocks (stairs / microblocks / etc)
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if stairs and stairs.mod and stairs.mod == "redo" then
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stairs.register_all("maple_wood", "maple:maple_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"maple_wood.png"},
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S("Maple Wood Stair"),
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S("Maple Wood Slab"),
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default.node_sound_wood_defaults())
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stairs.register_all("maple_tree", "maple:maple_tree",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"maple_tree_top.png", "maple_tree_top.png", "maple_tree.png"},
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S("Maple Trunk Stair"),
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S("Maple Trunk Slab"),
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default.node_sound_wood_defaults())
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elseif minetest.global_exists("stairsplus") then
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stairsplus:register_all("maple", "maple_wood", "maple:maple_wood", {
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description = S("Maple Wood"),
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tiles = {"maple_wood.png"},
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groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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stairsplus:register_all("maple", "maple_tree", "maple:maple_tree", {
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description = S("Maple Trunk"),
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tiles = {"maple_tree_top.png", "maple_tree_top.png", "maple_tree.png"},
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groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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sounds = default.node_sound_wood_defaults(),
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})
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else
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stairs.register_stair_and_slab("maple_wood", "maple:maple_wood",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"maple_wood.png"},
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S("Maple Stair"),
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S("Maple Slab"),
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default.node_sound_wood_defaults())
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stairs.register_stair_and_slab("maple_tree", "maple:maple_tree",
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{choppy = 2, oddly_breakable_by_hand = 1, flammable = 3},
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{"maple_tree_top.png", "maple_tree_top.png", "maple_tree.png"},
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S("Maple Trunk Stair"),
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S("Maple Trunk Slab"),
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default.node_sound_wood_defaults())
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end
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-- registering the wood type with drawers mod
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if minetest.get_modpath("drawers") and default then
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drawers.register_drawer("maple:maple_drawerk", {
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description = S("Maple Drawers"),
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tiles1 = drawers.node_tiles_front_other("drawers_maple_wood_front_1.png",
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"drawers_maple_wood.png"),
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tiles2 = drawers.node_tiles_front_other("drawers_maple_wood_front_2.png",
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"drawers_maple_wood.png"),
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tiles4 = drawers.node_tiles_front_other("drawers_maple_wood_front_4.png",
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"drawers_maple_wood.png"),
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groups = {choppy = 3, oddly_breakable_by_hand = 2},
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sounds = drawers.WOOD_SOUNDS,
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drawer_stack_max_factor = 4 * 8, -- normal chest size
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material = "maple:maple_wood"
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})
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end
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-- procedurally-generated arcs
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if minetest.get_modpath("pkarcs") then
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pkarcs.register_node("maple:maple_wood")
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end
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93
nodes.lua
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93
nodes.lua
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@ -0,0 +1,93 @@
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minetest.register_node("maple:maple_tree", {
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description = S("Maple Tree"),
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tiles = {"maple_tree_top.png", "maple_tree_top.png", "maple_tree.png"},
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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on_place = minetest.rotate_node
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})
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minetest.register_node("maple:maple_wood", {
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description = S("Maple Wood Planks"),
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paramtype2 = "facedir",
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place_param2 = 0,
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tiles = {"maple_wood.png"},
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("maple:maple_leaves", {
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description = S("Maple Leaves"),
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drawtype = "allfaces_optional",
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waving = 1,
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tiles = {"maple_leaves.png"},
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special_tiles = {"maple_leaves_simple.png"},
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paramtype = "light",
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is_ground_content = false,
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groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
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drop = {
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max_items = 1,
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items = {
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{
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-- player will get sapling with 1/20 chance
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items = {'maple:maple_sapling'},
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rarity = 20,
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},
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{
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-- player will get leaves only if he get no saplings,
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-- this is because max_items is 1
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items = {'maple:maple_leaves'},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("maple:maple_sapling", {
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description = S("Maple Sapling"),
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {"maple_sapling.png"},
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inventory_image = "maple_sapling.png",
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wield_image = "maple_sapling.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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on_timer = maple.grow_sapling,
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selection_box = {
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type = "fixed",
|
||||
fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
|
||||
},
|
||||
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
|
||||
attached_node = 1, sapling = 1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(math.random(2400,4800))
|
||||
end,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
minetest.log("action", S("Maple sapling placed."))
|
||||
itemstack = default.sapling_on_place(itemstack, placer, pointed_thing,
|
||||
"maple:maple_sapling",
|
||||
-- minp, maxp to be checked, relative to sapling pos
|
||||
-- minp_relative.y = 1 because sapling pos has been checked
|
||||
{x = -2, y = 1, z = -2},
|
||||
{x = 2, y = 13, z = 2},
|
||||
-- maximum interval of interior volume check
|
||||
4)
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
default.register_leafdecay({
|
||||
trunks = {"maple:maple_tree"},
|
||||
leaves = {"maple:maple_leaves"},
|
||||
radius = 3,
|
||||
})
|
Loading…
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Reference in New Issue
Block a user