cg72_game/mods/default/travel.lua

506 lines
19 KiB
Lua

travelnet = {};
travelnet.targets = {};
-- read the configuration
travelnet.MAX_STATIONS_PER_NETWORK = 24;
travelnet.travelnet_sound_enabled = false;
travelnet.travelnet_enabled = true;
travelnet.allow_attach = function( player_name, owner_name, network_name )
return false;
end
travelnet.allow_dig = function( player_name, owner_name, network_name )
return false;
end
travelnet.allow_travel = function( player_name, owner_name, network_name, station_name_start, station_name_target )
return true;
end
-- TODO: save and restore ought to be library functions and not implemented in each individual mod!
-- called whenever a station is added or removed
travelnet.save_data = function()
local data = minetest.serialize( travelnet.targets );
local path = minetest.get_worldpath().."/mod_travel.data";
local file = io.open( path, "w" );
if( file ) then
file:write( data );
file:close();
else
print("[Mod travel] Error: Savefile '"..tostring( path ).."' could not be written.");
end
end
travelnet.restore_data = function()
local path = minetest.get_worldpath().."/mod_travel.data";
local file = io.open( path, "r" );
if( file ) then
local data = file:read("*all");
travelnet.targets = minetest.deserialize( data );
file:close();
else
print("[Mod travel] Error: Savefile '"..tostring( path ).."' not found.");
end
end
travelnet.update_formspec = function( pos, puncher_name )
local meta = minetest.env:get_meta(pos);
local this_node = minetest.env:get_node( pos );
local is_elevator = false;
if( not( meta )) then
return;
end
local owner_name = meta:get_string( "owner" );
local station_name = meta:get_string( "station_name" );
local station_network = meta:get_string( "station_network" );
if( not( owner_name )
or not( station_name ) or station_network == ''
or not( station_network )) then
meta:set_string("infotext", "Travel cube (unconfigured)");
meta:set_string("station_name", "");
meta:set_string("station_network","");
meta:set_string("owner", "");
-- request initinal data
meta:set_string("formspec",
"size[12,10]"..
"field[0.3,7.6;9,0.9;station_name;Name of this station:;"..(station_name or "?").."]"..
"field[0.3,8.6;9,0.9;station_network;Assign to Network:;"..(station_network or "?").."]"..
"field[0.3,9.6;9,0.9;owner;Owned by:;"..(owner_name or "?").."]"..
"button_exit[6.3,8.2;1.7,0.7;station_set;Store]" );
minetest.chat_send_player(puncher_name, "Error: Update failed! Resetting this box.");
return;
end
-- if the station got lost from the network for some reason (savefile corrupted?) then add it again
if( not( travelnet.targets[ owner_name ] )
or not( travelnet.targets[ owner_name ][ station_network ] )
or not( travelnet.targets[ owner_name ][ station_network ][ station_name ] )) then
-- first one by this player?
if( not( travelnet.targets[ owner_name ] )) then
travelnet.targets[ owner_name ] = {};
end
-- first station on this network?
if( not( travelnet.targets[ owner_name ][ station_network ] )) then
travelnet.targets[ owner_name ][ station_network ] = {};
end
local zeit = meta:get_int("timestamp");
if( not( zeit) or zeit<100000 ) then
zeit = os.time();
end
-- add this station
travelnet.targets[ owner_name ][ station_network ][ station_name ] = {pos=pos, timestamp=zeit };
minetest.chat_send_player(owner_name, "Station '"..station_name.."' has been reattached to the network '"..station_network.."'.");
end
-- add name of station + network + owner + update-button
local formspec = "size[12,10]"..
"label[3.3,0.0;Travel cube:]".."label[6.3,0.0;Punch box to update target list.]"..
"label[0.3,0.4;Name of this station:]".."label[6.3,0.4;"..(station_name or "?").."]"..
"label[0.3,0.8;Assigned to Network:]" .."label[6.3,0.8;"..(station_network or "?").."]"..
"label[0.3,1.2;Owned by:]" .."label[6.3,1.2;"..(owner_name or "?").."]"..
"label[3.3,1.6;Click on target to travel there:]";
-- "button_exit[5.3,0.3;8,0.8;do_update;Punch box to update destination list. Click on target to travel there.]"..
local x = 0;
local y = 0;
local i = 0;
-- collect all station names in a table
local stations = {};
for k,v in pairs( travelnet.targets[ owner_name ][ station_network ] ) do
table.insert( stations, k );
end
-- minetest.chat_send_player(puncher_name, "stations: "..minetest.serialize( stations ));
local ground_level = 1;
-- sort the table according to the timestamp (=time the station was configured)
table.sort( stations, function(a,b) return travelnet.targets[ owner_name ][ station_network ][ a ].timestamp <
travelnet.targets[ owner_name ][ station_network ][ b ].timestamp end);
-- if there are only 8 stations (plus this one), center them in the formspec
if( #stations < 10 ) then
x = 4;
end
for index,k in ipairs( stations ) do
if( k ~= station_name ) then
i = i+1;
-- new column
if( y==8 ) then
x = x+4;
y = 0;
end
if( open_door_cmd ) then
formspec = formspec .."button_exit["..(x)..","..(y+2.5)..";1,0.5;open_door;<>]"..
"label["..(x+0.9)..","..(y+2.35)..";"..tostring( k ).."]";
elseif( is_elevator ) then
formspec = formspec .."button_exit["..(x)..","..(y+2.5)..";1,0.5;target;"..tostring( travelnet.targets[ owner_name ][ station_network ][ k ].nr ).."]"..
"label["..(x+0.9)..","..(y+2.35)..";"..tostring( k ).."]";
else
formspec = formspec .."button_exit["..(x)..","..(y+2.5)..";4,0.5;target;"..k.."]";
end
y = y+1;
--x = x+4;
end
end
meta:set_string( "formspec", formspec );
meta:set_string( "infotext", "Station '"..tostring( station_name ).."' on net '"..tostring( station_network )..
"' (owned by "..tostring( owner_name )..") ready for usage. Right-click to travel, punch to update.");
minetest.chat_send_player(puncher_name, "The target list of this box on the net has been updated.");
end
-- add a new target; meta is optional
travelnet.add_target = function( station_name, network_name, pos, player_name, meta, owner_name )
-- if it is an elevator, determine the network name through x and z coordinates
local this_node = minetest.env:get_node( pos );
local is_elevator = false;
if( this_node.name == 'default:elevator' ) then
-- owner_name = '*'; -- the owner name is not relevant here
is_elevator = true;
network_name = tostring( pos.x )..','..tostring( pos.z );
if( not( station_name ) or station_name == '' ) then
station_name = 'at '..tostring( pos.y )..'m';
end
end
if( station_name == "" or not(station_name )) then
minetest.chat_send_player(player_name, "Please provide a name for this station.");
return;
end
if( network_name == "" or not( network_name )) then
minetest.chat_send_player(player_name, "Please provide the name of the network this station ought to be connected to.");
return;
end
if( owner_name == nil or owner_name == '' or owner_name == player_name) then
owner_name = player_name;
elseif( is_elevator ) then -- elevator networks
owner_name = player_name;
elseif( not( travelnet.targets[ owner_name ] )
or not( travelnet.targets[ owner_name ][ network_name ] )) then
minetest.chat_send_player(player_name, "There is no network named "..tostring( network_name ).." owned by "..tostring( owner_name )..". Aborting.");
return;
elseif( not( minetest.check_player_privs(player_name, {admin=true}))
and not( travelnet.allow_attach( player_name, owner_name, network_name ))) then
minetest.chat_send_player(player_name, "You do not have the admin priv which is required to attach your box to the network of someone else. Aborting.");
return;
end
-- first one by this player?
if( not( travelnet.targets[ owner_name ] )) then
travelnet.targets[ owner_name ] = {};
end
-- first station on this network?
if( not( travelnet.targets[ owner_name ][ network_name ] )) then
travelnet.targets[ owner_name ][ network_name ] = {};
end
-- lua doesn't allow efficient counting here
local anz = 0;
for k,v in pairs( travelnet.targets[ owner_name ][ network_name ] ) do
if( k == station_name ) then
minetest.chat_send_player(player_name, "Error: A station named '"..station_name.."' already exists on this network. Please choose a diffrent name!");
return;
end
anz = anz + 1;
end
-- we don't want too many stations in the same network because that would get confusing when displaying the targets
if( anz+1 > travelnet.MAX_STATIONS_PER_NETWORK ) then
minetest.chat_send_player(player_name, "Error: Network '"..network_name.."' already contains the maximum number (="
..(travelnet.MAX_STATIONS_PER_NETWORK)..") of allowed stations per network. Please choose a diffrent/new network name.");
return;
end
-- add this station
travelnet.targets[ owner_name ][ network_name ][ station_name ] = {pos=pos, timestamp=os.time() };
-- do we have a new node to set up? (and are not just reading from a safefile?)
if( meta ) then
minetest.chat_send_player(player_name, "Station '"..station_name.."' has been added to the network '"
..network_name.."', which now consists of "..( anz+1 ).." station(s).");
meta:set_string( "station_name", station_name );
meta:set_string( "station_network", network_name );
meta:set_string( "owner", owner_name );
meta:set_int( "timestamp", travelnet.targets[ owner_name ][ network_name ][ station_name ].timestamp);
meta:set_string("formspec",
"size[12,10]"..
"field[0.3,0.6;6,0.7;station_name;Station:;".. meta:get_string("station_name").."]"..
"field[0.3,3.6;6,0.7;station_network;Network:;"..meta:get_string("station_network").."]" );
-- display a list of all stations that can be reached from here
travelnet.update_formspec( pos, player_name );
-- save the updated network data in a savefile over server restart
travelnet.save_data();
end
end
travelnet.on_receive_fields = function(pos, formname, fields, player)
local meta = minetest.env:get_meta(pos);
local name = player:get_player_name();
-- if the box has not been configured yet
if( meta:get_string("station_network")=="" ) then
travelnet.add_target( fields.station_name, fields.station_network, pos, name, meta, fields.owner_name );
return;
end
if( not( fields.target )) then
minetest.chat_send_player(name, "Please click on the target you want to travel to.");
return;
end
-- if there is something wrong with the data
local owner_name = meta:get_string( "owner" );
local station_name = meta:get_string( "station_name" );
local station_network = meta:get_string( "station_network" );
if( not( owner_name )
or not( station_name )
or not( station_network )
or not( travelnet.targets[ owner_name ] )
or not( travelnet.targets[ owner_name ][ station_network ] )) then
minetest.chat_send_player(name, "Error: There is something wrong with the configuration of this station. "..
" DEBUG DATA: owner: "..( owner_name or "?")..
" station_name: "..(station_name or "?")..
" station_network: "..(station_network or "?")..".");
return
end
local this_node = minetest.env:get_node( pos );
if( this_node ~= nil and this_node.name == 'default:elevator' ) then
for k,v in pairs( travelnet.targets[ owner_name ][ station_network ] ) do
if( travelnet.targets[ owner_name ][ station_network ][ k ].nr --..' ('..tostring( travelnet.targets[ owner_name ][ station_network ][ k ].pos.y )..'m)'
== fields.target) then
fields.target = k;
end
end
end
-- if the target station is gone
if( not( travelnet.targets[ owner_name ][ station_network ][ fields.target ] )) then
minetest.chat_send_player(name, "Station '"..( fields.target or "?").." does not exist (anymore?) on this network.");
travelnet.update_formspec( pos, name );
return;
end
if( not( travelnet.allow_travel( name, owner_name, station_network, station_name, fields.target ))) then
return;
end
minetest.chat_send_player(name, "Initiating transfer to station '"..( fields.target or "?").."'.'");
-- transport the player to the target location
local target_pos = travelnet.targets[ owner_name ][ station_network ][ fields.target ].pos;
local to_pos = { x=target_pos.x, y=target_pos.y+1, z=target_pos.z }
player:moveto( to_pos, false);
-- check if the box has at the other end has been removed.
local node2 = minetest.env:get_node( target_pos );
if( node2 ~= nil and node2.name ~= 'ignore' and node2.name ~= 'default:travelcube' and node2.name ~= 'default:elevator') then
-- provide information necessary to identify the removed box
local oldmetadata = { fields = { owner = owner_name,
station_name = fields.target,
station_network = station_network }};
travelnet.remove_box( target_pos, nil, oldmetadata, player );
-- do this only on servers where the function exists
else
-- rotate the player so that he/she can walk straight out of the box
local yaw = 0;
local param2 = node2.param2;
if( param2==0 ) then
yaw = 180;
elseif( param2==1 ) then
yaw = 90;
elseif( param2==2 ) then
yaw = 0;
elseif( param2==3 ) then
yaw = 270;
end
player:set_look_yaw( math.rad( yaw )); -- this is only supported in recent versions of MT
player:set_look_pitch( math.rad( 0 )); -- this is only supported in recent versions of MT
end
end
travelnet.remove_box = function( pos, oldnode, oldmetadata, digger )
if( not( oldmetadata ) or oldmetadata=="nil" or not(oldmetadata.fields)) then
minetest.chat_send_player( digger:get_player_name(), "Error: Could not find information about the station that is to be removed.");
return;
end
local owner_name = oldmetadata.fields[ "owner" ];
local station_name = oldmetadata.fields[ "station_name" ];
local station_network = oldmetadata.fields[ "station_network" ];
-- station is not known? then just remove it
if( not( owner_name )
or not( station_name )
or not( station_network )
or not( travelnet.targets[ owner_name ] )
or not( travelnet.targets[ owner_name ][ station_network ] )) then
minetest.chat_send_player( digger:get_player_name(), "Error: Could not find the station that is to be removed.");
return;
end
travelnet.targets[ owner_name ][ station_network ][ station_name ] = nil;
-- inform the owner
minetest.chat_send_player( owner_name, "Station '"..station_name.."' has been REMOVED from the network '"..station_network.."'.");
if( digger ~= nil and owner_name ~= digger:get_player_name() ) then
minetest.chat_send_player( digger:get_player_name(), "Station '"..station_name.."' has been REMOVED from the network '"..station_network.."'.");
end
-- save the updated network data in a savefile over server restart
travelnet.save_data();
end
travelnet.can_dig = function( pos, player, description )
if( not( player )) then
return false;
end
local name = player:get_player_name();
-- players with that priv can dig regardless of owner
if( minetest.check_player_privs(name, {admin=true})
or travelnet.allow_dig( player_name, owner_name, network_name )) then
return true;
end
local meta = minetest.env:get_meta( pos );
local owner = meta:get_string('owner');
if( not( meta ) or not( owner) or owner=='') then
minetest.chat_send_player(name, "This "..description.." has not been configured yet. Please set it up first to claim it. Afterwards you can remove it because you are then the owner.");
return false;
elseif( owner ~= name ) then
minetest.chat_send_player(name, "This "..description.." belongs to "..tostring( meta:get_string('owner'))..". You can't remove it.");
return false;
end
return true;
end
minetest.register_node("default:travelcube", {
description = "Travel Cube",
drawtype = "glasslike",
sunlight_propagates = true,
paramtype = 'light',
paramtype2 = "facedir",
tiles = {"default_travel_cube.png"},
light_source = 5,
groups = {cracky=3, oddly_breakable_by_hand=3},
after_place_node = function(pos, placer, itemstack)
local meta = minetest.env:get_meta(pos);
meta:set_string("infotext", "Travel cube (unconfigured)");
meta:set_string("station_name", "");
meta:set_string("station_network","");
meta:set_string("owner", placer:get_player_name() );
-- request initinal data
meta:set_string("formspec",
"size[12,10]"..
"field[0.3,5.6;6,0.7;station_name;Name of this station:;]"..
"field[0.3,6.6;6,0.7;station_network;Assign to Network:;]"..
"field[0.3,7.6;6,0.7;owner_name;(optional) owned by:;]"..
"button_exit[6.3,6.2;1.7,0.7;station_set;Store]" );
end,
on_receive_fields = travelnet.on_receive_fields,
on_punch = function(pos, node, puncher)
travelnet.update_formspec(pos, puncher:get_player_name())
end,
can_dig = function( pos, player )
return travelnet.can_dig( pos, player, 'travel cube' )
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
travelnet.remove_box( pos, oldnode, oldmetadata, digger )
end,
})
--[
minetest.register_craft({
output = "default:travelcube",
recipe = {
{"default:glass", "default:steel_ingot", "default:glass", },
{"default:glass", "default:mese", "default:glass", },
{"default:glass", "default:steel_ingot", "default:glass", },
}
})
-- upon server start, read the savefile
travelnet.restore_data();