cg72_game/mods/default/stairs.lua

680 lines
18 KiB
Lua

-- Minetest 0.4 mod: stairs
-- See README.txt for licensing and other information.
stairs = {}
-- Node will be called default:stair_<subname>
function stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
minetest.register_node("default:stair_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
local dir = {
x = p1.x - placer_pos.x,
y = p1.y - placer_pos.y,
z = p1.z - placer_pos.z
}
param2 = minetest.dir_to_facedir(dir)
end
if p0.y-1 == p1.y then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
})
-- for replace ABM
minetest.register_node("default:stair_" .. subname.."upside_down", {
replace_name = "default:stair_" .. subname,
groups = {slabs_replace=1},
})
minetest.register_craft({
output = 'default:stair_' .. subname .. ' 4',
recipe = {
{recipeitem, "", ""},
{recipeitem, recipeitem, ""},
{recipeitem, recipeitem, recipeitem},
},
})
-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = 'default:stair_' .. subname .. ' 4',
recipe = {
{"", "", recipeitem},
{"", recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Node will be called default:slab_<subname>
function stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
minetest.register_node("default:slab_" .. subname, {
description = description,
drawtype = "nodebox",
tiles = images,
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = true,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- If it's being placed on an another similar one, replace it with
-- a full block
local slabpos = nil
local slabnode = nil
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local n0 = minetest.get_node(p0)
local n1 = minetest.get_node(p1)
local param2 = 0
local n0_is_upside_down = (n0.name == "default:slab_" .. subname and
n0.param2 >= 20)
if n0.name == "default:slab_" .. subname and not n0_is_upside_down and p0.y+1 == p1.y then
slabpos = p0
slabnode = n0
elseif n1.name == "default:slab_" .. subname then
slabpos = p1
slabnode = n1
end
if slabpos then
-- Remove the slab at slabpos
minetest.remove_node(slabpos)
-- Make a fake stack of a single item and try to place it
local fakestack = ItemStack(recipeitem)
fakestack:set_count(itemstack:get_count())
pointed_thing.above = slabpos
local success
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
-- If the item was taken from the fake stack, decrement original
if success then
itemstack:set_count(fakestack:get_count())
-- Else put old node back
else
minetest.set_node(slabpos, slabnode)
end
return itemstack
end
-- Upside down slabs
if p0.y-1 == p1.y then
-- Turn into full block if pointing at a existing slab
if n0_is_upside_down then
-- Remove the slab at the position of the slab
minetest.remove_node(p0)
-- Make a fake stack of a single item and try to place it
local fakestack = ItemStack(recipeitem)
fakestack:set_count(itemstack:get_count())
pointed_thing.above = p0
local success
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
-- If the item was taken from the fake stack, decrement original
if success then
itemstack:set_count(fakestack:get_count())
-- Else put old node back
else
minetest.set_node(p0, n0)
end
return itemstack
end
-- Place upside down slab
param2 = 20
end
-- If pointing at the side of a upside down slab
if n0_is_upside_down and p0.y+1 ~= p1.y then
param2 = 20
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
})
-- for replace ABM
minetest.register_node("default:slab_" .. subname.."upside_down", {
replace_name = "default:slab_"..subname,
groups = {slabs_replace=1},
})
minetest.register_craft({
output = 'default:slab_' .. subname .. ' 6',
recipe = {
{recipeitem, recipeitem, recipeitem},
},
})
end
-- Replace old "upside_down" nodes with new param2 versions
minetest.register_abm({
nodenames = {"group:slabs_replace"},
interval = 1,
chance = 1,
action = function(pos, node)
node.name = minetest.registered_nodes[node.name].replace_name
node.param2 = node.param2 + 20
if node.param2 == 21 then
node.param2 = 23
elseif node.param2 == 23 then
node.param2 = 21
end
minetest.set_node(pos, node)
end,
})
-- Nodes will be called default:{stair,slab}_<subname>
function stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
stairs.register_stair(subname, recipeitem, groups, images, desc_stair, sounds)
stairs.register_slab(subname, recipeitem, groups, images, desc_slab, sounds)
end
stairs.register_stair_and_slab("wood", "default:wood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"default_wood.png"},
"Wooden Stair",
"Wooden Slab",
default.node_sound_wood_defaults())
stairs.register_stair_and_slab("stone", "default:stone",
{cracky=3},
{"default_stone.png"},
"Stone Stair",
"Stone Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("desertstone", "default:desertstone",
{cracky=3},
{"default_desert_stone.png"},
"Desert Stone Stair",
"Desert Stone Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("desertstonebrick", "default:desertstonebrick",
{cracky=3},
{"default_desert_stone_brick.png"},
"Desert Stone Brick Stair",
"Desert Stone Brick Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("cobble", "default:cobble",
{cracky=3},
{"default_cobble.png"},
"Cobble Stair",
"Cobble Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("brick", "default:brick",
{cracky=3},
{"default_brick.png"},
"Brick Stair",
"Brick Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("sandstone", "default:sandstone",
{crumbly=2,cracky=2},
{"default_sandstone.png"},
"Sandstone Stair",
"Sandstone Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("sandstonebrick", "default:sandstonebrick",
{crumbly=2,cracky=2},
{"default_sandstone_brick.png"},
"Sandstone Brick Stair",
"Sandstone Brick Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("junglewood", "default:junglewood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"default_junglewood.png"},
"Junglewood Stair",
"Junglewood Slab",
default.node_sound_wood_defaults())
stairs.register_stair_and_slab("acaciawood", "default:acaciawood",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"default_acaciawood.png"},
"Acaciawood Stair",
"Acaciawood Slab",
default.node_sound_wood_defaults())
stairs.register_stair_and_slab("cactus", "default:cactus",
{snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3},
{"default_cactus_top.png","default_cactus_top.png","default_cactus_side.png"},
"Cactus Stair",
"Cactus Slab",
default.node_sound_wood_defaults())
stairs.register_stair_and_slab("stonebrick", "default:stonebrick",
{cracky=3},
{"default_stone_brick.png"},
"Stone Brick Stair",
"Stone Brick Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("asphalt", "default:asphalt",
{cracky=3},
{"default_asphalt.png"},
"Asphalt Stair",
"Asphalt Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("concrete", "default:concrete",
{cracky=3},
{"default_concrete.png"},
"Concrete Stair",
"Concrete Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("obsidian_glass", "default:obsidian_glass",
{cracky=3,oddly_breakable_by_hand=3},
{"default_obsidian_glass.png"},
"Obsidian Glass Stair",
"Obsidian Glass Slab",
default.node_sound_glass_defaults())
stairs.register_stair_and_slab("glass", "default:glass",
{cracky=3,oddly_breakable_by_hand=3},
{"default_glass.png"},
"Glass Stair",
"Glass Slab",
default.node_sound_glass_defaults())
stairs.register_stair_and_slab("cloud", "default:cloud",
{not_in_creative_inventory=1},
{"default_cloud.png"},
"loud Stair",
"loud Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("woolwhite", "default:woolwhite",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
{"wool_white.png"},
"Wool Stair",
"Wool Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("woolgrey", "default:woolgrey",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
{"wool_grey.png"},
"Wool Stair",
"Wool Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("woolblack", "default:woolblack",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
{"wool_black.png"},
"Wool Stair",
"Wool Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("woolred", "default:woolred",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
{"wool_red.png"},
"Wool Stair",
"Wool Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("woolyellow", "default:woolyellow",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
{"wool_yellow.png"},
"Wool Stair",
"Wool Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("woolgreen", "default:woolgreen",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
{"wool_green.png"},
"Wool Stair",
"Wool Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("woolcyan", "default:woolcyan",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
{"wool_cyan.png"},
"Wool Stair",
"Wool Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("woolblue", "default:woolblue",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
{"wool_blue.png"},
"Wool Stair",
"Wool Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("woolmagenta", "default:woolmagenta",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
{"wool_magenta.png"},
"Wool Stair",
"Wool Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("woolorange", "default:woolorange",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
{"wool_orange.png"},
"Wool Stair",
"Wool Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("woolviolet", "default:woolviolet",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
{"wool_violet.png"},
"Wool Stair",
"Wool Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("woolbrown", "default:woolbrown",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
{"wool_brown.png"},
"Wool Stair",
"Wool Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("woolpink", "default:woolpink",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
{"wool_pink.png"},
"Wool Stair",
"Wool Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("wooldark_grey", "default:wooldark_grey",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
{"wool_dark_grey.png"},
"Wool Stair",
"Wool Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("wooldark_green", "default:wooldark_green",
{snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
{"wool_dark_green.png"},
"Wool Stair",
"Wool Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("pumice", "default:pumice",
{cracky=3},
{"gloopblocks_pumice.png"},
"Pumice Stair",
"pumice Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("basalt", "default:basalt",
{cracky=2},
{"gloopblocks_basalt.png"},
"Basalt Stair",
"Basalt Slab",
default.node_sound_defaults())
stairs.register_stair_and_slab("marble", "default:marble",
{cracky=2},
{"default_marble.png"},
"Marble Stair",
"Marble Slab",
default.node_sound_stone_defaults())
stairs.register_stair_and_slab("basalt_brick", "default:basalt_brick",
{cracky=2},
{"default_basalt_brick.png"},
"Basalt Brick Stair",
"Basalt Brick Slab",
default.node_sound_stone_defaults())
--[[lava stairs and slabs
minetest.register_node("default:stair_lava", {
description = "Lava Stair",
drawtype = "nodebox",
tiles = "default_lava.png",
paramtype = "light",
lightsource = 14,
paramtype2 = "facedir",
is_ground_content = true,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1},
sounds = default.node_sound_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
local dir = {
x = p1.x - placer_pos.x,
y = p1.y - placer_pos.y,
z = p1.z - placer_pos.z
}
param2 = minetest.dir_to_facedir(dir)
end
if p0.y-1 == p1.y then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
})
minetest.register_craft({
output = 'default:stair_lava 4',
recipe = {
{"default:lava_source", "", ""},
{"default:lava_source", "default:lava_source", ""},
{"default:lava_source", "default:lava_source", "default:lava_source"},
},
})
minetest.register_craft({
output = 'default:stair_lava 4',
recipe = {
{"default:bucket_lava", "", ""},
{"default:bucket_lava", "default:bucket_lava", ""},
{"default:bucket_lava", "default:bucket_lava", "default:bucket_lava"},
},
replacements = {
{ "default:bucket_lava", "default:bucket_empty" },
},
})
-- Flipped recipe for the silly minecrafters
minetest.register_craft({
output = 'default:stair_lava 4',
recipe = {
{"", "", "default:lava_source"},
{"", "default:lava_source", "default:lava_source"},
{"default:lava_source", "default:lava_source", "default:lava_source"},
},
})
minetest.register_craft({
output = 'default:stair_lava 4',
recipe = {
{"", "", "default:bucket_lava"},
{"", "default:bucket_lava", "default:bucket_lava"},
{"default:bucket_lava", "default:bucket_lava", "default:bucket_lava"},
},
replacements = {
{ "default:bucket_lava", "default:bucket_empty" },
},
})
minetest.register_node("default:slab_lava", {
description = Lava Slab,
drawtype = "nodebox",
tiles = "default_lava.png",
paramtype = "light",
lightsource = 14,
paramtype2 = "facedir",
is_ground_content = true,
groups = groups,
sounds = sounds,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- If it's being placed on an another similar one, replace it with
-- a full block
local slabpos = nil
local slabnode = nil
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local n0 = minetest.get_node(p0)
local n1 = minetest.get_node(p1)
local param2 = 0
local n0_is_upside_down = (n0.name == "default:slab_lava" and
n0.param2 >= 20)
if n0.name == "default:slab_lava" and not n0_is_upside_down and p0.y+1 == p1.y then
slabpos = p0
slabnode = n0
elseif n1.name == "default:slab_lava" then
slabpos = p1
slabnode = n1
end
if slabpos then
-- Remove the slab at slabpos
minetest.remove_node(slabpos)
-- Make a fake stack of a single item and try to place it
local fakestack = ItemStack(recipeitem)
fakestack:set_count(itemstack:get_count())
pointed_thing.above = slabpos
local success
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
-- If the item was taken from the fake stack, decrement original
if success then
itemstack:set_count(fakestack:get_count())
-- Else put old node back
else
minetest.set_node(slabpos, slabnode)
end
return itemstack
end
-- Upside down slabs
if p0.y-1 == p1.y then
-- Turn into full block if pointing at a existing slab
if n0_is_upside_down then
-- Remove the slab at the position of the slab
minetest.remove_node(p0)
-- Make a fake stack of a single item and try to place it
local fakestack = ItemStack(recipeitem)
fakestack:set_count(itemstack:get_count())
pointed_thing.above = p0
local success
fakestack, success = minetest.item_place(fakestack, placer, pointed_thing)
-- If the item was taken from the fake stack, decrement original
if success then
itemstack:set_count(fakestack:get_count())
-- Else put old node back
else
minetest.set_node(p0, n0)
end
return itemstack
end
-- Place upside down slab
param2 = 20
end
-- If pointing at the side of a upside down slab
if n0_is_upside_down and p0.y+1 ~= p1.y then
param2 = 20
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
})
minetest.register_craft({
output = 'default:slab_lava 6',
recipe = {
{"default:lava_source", "default:lava_source", "default:lava_source"},
},
})
minetest.register_craft({
output = 'default:slab_lava 6',
recipe = {
{"default:bucket_lava", "default:bucket_lava", "default:bucket_lava"},
},
replacements = {
{ "default:bucket_lava", "default:bucket_empty" },
},
})
]]--