cg72_game/mods/default/beds.lua

286 lines
8.4 KiB
Lua

local beds_list = {
{ "Red Bed", "red"},
{ "Orange Bed", "orange"},
{ "Yellow Bed", "yellow"},
{ "Green Bed", "green"},
{ "Blue Bed", "blue"},
{ "Violet Bed", "violet"},
{ "Black Bed", "black"},
{ "Grey Bed", "grey"},
{ "White Bed", "white"},
}
for i in ipairs(beds_list) do
local beddesc = beds_list[i][1]
local colour = beds_list[i][2]
minetest.register_node("default:bed_bottom_"..colour, {
description = beddesc,
drawtype = "nodebox",
tiles = {"beds_bed_top_bottom_"..colour..".png", "default_wood.png", "beds_bed_side_"..colour..".png", "beds_bed_side_"..colour..".png", "beds_bed_side_"..colour..".png", "beds_bed_side_"..colour..".png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,bed=1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
-- bed
{-0.5, -0.125, -0.5, 0.5, 0.3125, 0.5},
-- legs
{-0.5, -0.5, -0.5, -0.375, 0.0, -0.375},
{0.375, 0.0, -0.375, 0.5, -0.5, -0.5},
}
},
selection_box = {
type = "fixed",
fixed = {
-- bed
{-0.5, -0.125, -0.5, 0.5, 0.3125, 1.5},
-- legs
{-0.5, -0.5, -0.5, -0.375, 0.0, -0.375},
{0.375, 0.0, -0.375, 0.5, -0.5, -0.5},
{-0.375, 0.0, 1.375, -0.5, -0.5, 1.5},
{0.5, -0.5, 1.5, 0.375, 0.0, 1.375},
}
},
after_place_node = function(pos, placer, itemstack)
local node = minetest.get_node(pos)
local pos_old = {x=pos.x, y=pos.y, z=pos.z}
local pos2 = {x=pos.x, y=pos.y-1, z=pos.z}
local param2 = node.param2
node.name = "default:bed_top_"..colour
if param2 == 0 then
pos.z = pos.z+1
elseif param2 == 1 then
pos.x = pos.x+1
elseif param2 == 2 then
pos.z = pos.z-1
elseif param2 == 3 then
pos.x = pos.x-1
end
local pos3 = {x=pos.x, y=pos.y-1, z=pos.z}
local node2 = minetest.get_node(pos2)
local node3 = minetest.get_node(pos3)
if minetest.registered_nodes[minetest.get_node(pos).name].buildable_to then
if minetest.get_item_group(node2.name, "bed") > 0 then
if minetest.get_item_group(node3.name, "bed") > 0 then
minetest.set_node(pos, node)
else
minetest.remove_node(pos_old)
return true
end
else
minetest.set_node(pos, node)
end
else
minetest.remove_node(pos_old)
return true
end
end,
on_destruct = function(pos)
local node = minetest.get_node(pos)
local param2 = node.param2
if param2 == 0 then
pos.z = pos.z+1
elseif param2 == 1 then
pos.x = pos.x+1
elseif param2 == 2 then
pos.z = pos.z-1
elseif param2 == 3 then
pos.x = pos.x-1
end
if( minetest.get_node({x=pos.x, y=pos.y, z=pos.z}).name == "default:bed_top_"..colour ) then
if( minetest.get_node({x=pos.x, y=pos.y, z=pos.z}).param2 == param2 ) then
minetest.remove_node(pos)
end
end
end,
on_leftclick = function(pos, node, clicker)
local node = minetest.get_node(pos)
local param2 = node.param2
if param2 == 0 then
pos.z = pos.z+0.5
elseif param2 == 1 then
pos.x = pos.x+0.5
elseif param2 == 2 then
pos.z = pos.z-.05
elseif param2 == 3 then
pos.x = pos.x-0.5
end
if not clicker:is_player() then
return
end
pos.y = pos.y-0.5
clicker:setpos(pos)
clicker:set_hp(20)
end
})
minetest.register_node("default:bed_top_"..colour, {
drawtype = "nodebox",
tiles = {"beds_bed_top_top_"..colour..".png", "default_wood.png", "beds_bed_side_top_r_"..colour..".png", "beds_bed_side_top_l_"..colour..".png", "beds_bed_top_front.png", "beds_bed_side_"..colour..".png"},
paramtype = "light",
paramtype2 = "facedir",
pointable = false,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,bed=1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
-- bed
{-0.5, -0.125, -0.5, 0.5, 0.3125, 0.5},
{-0.375, 0.3125, 0.1, 0.375, 0.375, 0.5},
-- legs
{-0.375, 0.0, 0.375, -0.5, -0.5, 0.5},
{0.5, -0.5, 0.5, 0.375, 0.0, 0.375},
}
},
})
minetest.register_node("default:bed_bottom_bunk_"..colour, {
drawtype = "nodebox",
tiles = {"beds_bed_top_bottom_"..colour..".png", "default_wood.png", "beds_bed_side_"..colour.."_r.png", "beds_bed_side_"..colour.."_l.png", "beds_bed_side_"..colour.."_top.png", "beds_bed_side_"..colour.."_top.png"},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,bed=1},
sounds = default.node_sound_wood_defaults(),
drop = { items = { { items = {'default:bed_bottom_'..colour}, }, }, },
node_box = {
type = "fixed",
fixed = {
-- bed
{-0.5, -0.125, -0.5, 0.5, 0.3125, 0.5},
-- legs
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
{0.375, -0.5, -0.375, 0.5, 0.5, -0.5},
}
},
selection_box = {
type = "fixed",
fixed = {
-- bed
{-0.5, -0.125, -0.5, 0.5, 0.3125, 1.5},
-- legs
{-0.5, -0.5, -0.5, -0.375, 0.5, -0.375},
{0.375, 0.5, -0.375, 0.5, -0.5, -0.5},
{-0.375, 0.5, 1.375, -0.5, -0.5, 1.5},
{0.5, -0.5, 1.5, 0.375, 0.5, 1.375},
}
},
on_destruct = function(pos)
local node = minetest.get_node(pos)
local param2 = node.param2
if param2 == 0 then
pos.z = pos.z+1
elseif param2 == 1 then
pos.x = pos.x+1
elseif param2 == 2 then
pos.z = pos.z-1
elseif param2 == 3 then
pos.x = pos.x-1
end
if( minetest.get_node({x=pos.x, y=pos.y, z=pos.z}).name == "default:bed_top_bunk_"..colour ) then
if( minetest.get_node({x=pos.x, y=pos.y, z=pos.z}).param2 == param2 ) then
minetest.remove_node(pos)
end
end
end,
on_leftclick = function(pos, node, clicker)
local node = minetest.get_node(pos)
local param2 = node.param2
if param2 == 0 then
pos.z = pos.z+0.5
elseif param2 == 1 then
pos.x = pos.x+0.5
elseif param2 == 2 then
pos.z = pos.z-.05
elseif param2 == 3 then
pos.x = pos.x-0.5
end
if not clicker:is_player() then
return
end
pos.y = pos.y-0.5
clicker:setpos(pos)
clicker:set_hp(20)
end
})
minetest.register_node("default:bed_top_bunk_"..colour, {
drawtype = "nodebox",
tiles = {"beds_bed_top_top_"..colour..".png", "default_wood.png", "beds_bed_side_top_bunk_r_"..colour..".png", "beds_bed_side_top_bunk_l_"..colour..".png", "beds_bed_top_bunk_front.png", "beds_bed_side_"..colour.."_top.png"},
paramtype = "light",
paramtype2 = "facedir",
pointable = false,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,bed=1},
sounds = default.node_sound_wood_defaults(),
{ items = { { items = {''}, }, }, },
node_box = {
type = "fixed",
fixed = {
-- bed
{-0.5, -0.125, -0.5, 0.5, 0.3125, 0.5},
{-0.375, 0.3125, 0.1, 0.375, 0.375, 0.5},
-- legs
{-0.375, 0.5, 0.375, -0.5, -0.5, 0.5},
{0.5, -0.5, 0.5, 0.375, 0.5, 0.375},
}
},
})
minetest.register_alias("bed_"..colour, "default:bed_bottom_"..colour)
minetest.register_craft({
output = "default:bed_bottom_"..colour,
recipe = {
{"default:wool_"..colour, "defalut:wool_"..colour, "default:woolwhite", },
{"group:stick", "", "group:stick", }
}
})
minetest.register_abm({
nodenames = {"default:bed_bottom_"..colour},
neighbors = {"group:bed"},
interval = 1,
chance = 1,
action = function(pos, node)
local over = {x=pos.x, y=pos.y+1, z=pos.z}
local here = minetest.get_node(over)
local p2 = here.param2
local facedir = minetest.facedir_to_dir(node.param2)
local toppos = {x=pos.x+facedir.x, y=pos.y, z=pos.z+facedir.z}
if minetest.get_item_group(here.name, "bed") > 0 then
minetest.set_node(pos, {name ="default:bed_bottom_bunk_"..colour, param2=p2})
minetest.set_node(toppos, {name ="default:bed_top_bunk_"..colour, param2=p2})
end
end
})
minetest.register_abm({
nodenames = {"default:bed_bottom_bunk_"..colour},
neighbors = {"group:bed"},
interval = 1,
chance = 1,
action = function(pos, node)
local over = {x=pos.x, y=pos.y+1, z=pos.z}
local node_o = minetest.get_node(over)
local here = minetest.get_node(pos)
local p2 = here.param2
local facedir = minetest.facedir_to_dir(node.param2)
local toppos = {x=pos.x+facedir.x, y=pos.y, z=pos.z+facedir.z}
if minetest.get_item_group(node_o.name, "bed") < 1 then
minetest.set_node(pos, {name ="default:bed_bottom_"..colour, param2 = p2})
minetest.set_node(toppos, {name ="default:bed_top_"..colour, param2 = p2})
end
end
})
end