ver 0.1.4beta --added markers (gui for areas)

master
crazyginger72 2014-06-26 10:54:11 -04:00
parent c368987161
commit d7afdffb29
10 changed files with 1547 additions and 1 deletions

View File

@ -54,7 +54,7 @@ dofile(minetest.get_modpath("default").."/item_drop.lua")
dofile(minetest.get_modpath("default").."/plastic_box.lua")
dofile(minetest.get_modpath("default").."/plastic.lua")
--dofile(minetest.get_modpath("default").."/compass.lua")
dofile(minetest.get_modpath("default").."/markers.lua")

View File

@ -0,0 +1,74 @@
minetest.register_tool( "default:land_title_register",
{
description = "Land title register. Left-click with it to get information about who owns the land you clicked on.",
groups = {},
inventory_image = "default_book.png", -- TODO
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 1, -- there is no need to have more than one
liquids_pointable = true, -- ground with only water on can be owned as well
-- the tool_capabilities are completely irrelevant here - no need to dig
tool_capabilities = {
full_punch_interval = 1.0,
max_drop_level=0,
groupcaps={
fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
}
},
node_placement_prediction = nil,
on_place = function(itemstack, placer, pointed_thing)
if( placer == nil or pointed_thing == nil) then
return itemstack; -- nothing consumed
end
local name = placer:get_player_name();
-- the position is what we're actually looking for
local pos = minetest.get_pointed_thing_position( pointed_thing, 0 ); --under );
if( not( pos ) or not( pos.x )) then
minetest.chat_send_player( name, "Position not found.");
return itemstack;
end
-- this function shows the formspec with the information about the area(s)
markers.show_marker_stone_formspec( placer, pos );
return itemstack; -- nothing consumed, nothing changed
end,
on_use = function(itemstack, placer, pointed_thing)
if( placer == nil or pointed_thing == nil) then
return itemstack; -- nothing consumed
end
local name = placer:get_player_name();
local pos = minetest.get_pointed_thing_position( pointed_thing, under );
if( not( pos ) or not( pos.x )) then
minetest.chat_send_player( name, "Position not found.");
return itemstack;
end
-- this function shows the formspec with the information about the area(s)
markers.show_marker_stone_formspec( placer, pos );
return itemstack; -- nothing consumed, nothing changed
end,
})
minetest.register_craft({
output = "default:land_title_register",
recipe = { { "default:mark" },
{ "default:stone" },
{ "default:book"}
} });

View File

@ -0,0 +1,24 @@
minetest.register_node("default:stone", {
description = "Boundary marker for land administration",
tiles = {"markers_stone.png", "markers_stone.png", "markers_stone_side.png",
"markers_stone_side.png", "markers_stone_side.png", "markers_stone_side.png" },
-- no facedir here - we want a fixed north indication!
-- paramtype2 = "facedir",
groups = {cracky=2},
legacy_facedir_simple = true,
is_ground_content = false,
on_rightclick = function(pos, node, clicker)
markers.show_marker_stone_formspec( clicker, pos );
end,
})
minetest.register_craft({
output = "default:stone",
recipe = { { "default:mark" },
{ "default:cobble" },
} });

612
mods/default/markers.lua Normal file
View File

@ -0,0 +1,612 @@
-- markers are useful for measuring distances and for marking areas
-- markers are protected from digging by other players for one day
-- (the protection for the *marker* auto-expires then, and it can be digged)
markers = {}
-- stores up to 4 marker positions for each player
markers.positions = {}
-- store the positions of that many markers for each player (until server restart)
markers.MAX_MARKERS = 10;
-- the protection against digging of the marker by other players expires after this time
markers.EXPIRE_AFTER = 60*60*24;
-- self-protected areas can not get higher than 100 blocks
markers.MAX_HEIGHT = 100;
-- only areas up to this size (in square meters) can be protected
markers.MAX_SIZE = 1024; -- 32m * 32m = 1024 m^2
dofile(minetest.get_modpath("default").."/markers_areas.lua");
dofile(minetest.get_modpath("default").."/marker_stone.lua");
dofile(minetest.get_modpath("default").."/land_title_register.lua");
-- returns the first area found
markers.get_area_by_pos1_pos2 = function(pos1, pos2)
for id, area in pairs(areas.areas) do
if( ((area.pos1.x == pos1.x and area.pos1.z == pos1.z )
or (area.pos1.x == pos1.x and area.pos1.z == pos2.z )
or (area.pos1.x == pos2.x and area.pos1.z == pos1.z )
or (area.pos1.x == pos2.x and area.pos1.z == pos2.z ))
and((area.pos2.x == pos1.x and area.pos2.z == pos1.z )
or (area.pos2.x == pos1.x and area.pos2.z == pos2.z )
or (area.pos2.x == pos2.x and area.pos2.z == pos1.z )
or (area.pos2.x == pos2.x and area.pos2.z == pos2.z ))) then
-- at least pos1 needs to have a hight value that fits in
if( (area.pos1.y <= pos1.y and area.pos2.y >= pos1.y)
or (area.pos1.y >= pos1.y and area.pos2.y <= pos1.y)) then
local found = area;
found[ 'id' ] = id;
return found;
end
end
end
return nil;
end
-- this function is supposed to return a text string describing the price of the land between po1 and pos2
-- You can return somethiing like "for free" or "the promise to build anything good" as well as any
-- real prices in credits or materials - it's really just a text here.
-- Make sure you do not charge the player more than what you ask here.
markers.calculate_area_price_text = function( pos1, pos2, playername )
local price = ( math.abs( pos1.x - pos2.x )+1 )
* ( math.abs( pos1.z - pos2.z )+1 );
-- * math.ceil( ( math.abs( pos1.y - pos2.y )+1 )/10);
return tostring( price )..' credits';
end
markers.marker_placed = function( pos, placer, itemstack )
if( not( pos ) or not( placer )) then
return;
end
local meta = minetest.env:get_meta( pos );
local name = placer:get_player_name();
meta:set_string( 'infotext', 'Marker at '..minetest.pos_to_string( pos )..
' (placed by '..tostring( name )..'). '..
'Right-click to update.');
meta:set_string( 'owner', name );
-- this allows protection of this particular marker to expire
meta:set_string( 'time', tostring( os.time()) );
local txt = '';
if( not( markers.positions[ name ] ) or #markers.positions[name]<1) then
markers.positions[ name ] = {};
markers.positions[ name ][ 1 ] = pos;
minetest.chat_send_player( name,
'First marker set to position '..
minetest.pos_to_string( markers.positions[ name ][ 1 ] )..
'. Please place a second marker to measure distance. '..
'Place four markers in a square to define an area.');
else
table.insert( markers.positions[ name ], pos );
local n = #markers.positions[ name ];
local dx = markers.positions[ name ][ n ].x - markers.positions[ name ][ n-1 ].x;
local dy = markers.positions[ name ][ n ].y - markers.positions[ name ][ n-1 ].y;
local dz = markers.positions[ name ][ n ].z - markers.positions[ name ][ n-1 ].z;
local dir_name = "unknown";
local d = 0;
if( dx == 0 and dz > 0 ) then dir_name = "north"; d = math.abs(dz);
elseif( dx == 0 and dz < 0 ) then dir_name = "south"; d = math.abs(dz);
elseif( dz == 0 and dx > 0 ) then dir_name = "east"; d = math.abs(dx);
elseif( dz == 0 and dx < 0 ) then dir_name = "west"; d = math.abs(dx);
elseif( dx == 0 and dz == 0 and dy > 0 ) then dir_name = "above"; d = math.abs(dy);
elseif( dx == 0 and dz == 0 and dy < 0 ) then dir_name = "below"; d = math.abs(dy);
else
local area = (math.abs( dx )+1)
* (math.abs( dz )+1);
local volume = area * (math.abs( dy )+1);
minetest.chat_send_player( name, 'This marker is at '..
minetest.pos_to_string( markers.positions[ name ][ n ] )..', while the last one is at '..
minetest.pos_to_string( markers.positions[ name ][ n-1 ] )..'. Distance (x/y/z): '..
tostring(math.abs(dx))..'/'..
tostring(math.abs(dy))..'/'..
tostring(math.abs(dz))..
'. Area: '..tostring( area )..' m^2. Volume: '..tostring( volume )..' m^3.');
end
-- this marker is aligned to the last one
if( d > 0 ) then
minetest.chat_send_player( name, 'Marker placed at '..minetest.pos_to_string( pos )..
'. Relative to the marker you placed before, this one is '..
tostring( d )..' m '..dir_name..'.');
end
-- do the last 4 markers placed form an area?
if( #markers.positions[ name ] > 3 ) then
local count_x_coord = {};
local count_z_coord = {};
local anz_x_coord = 0;
local anz_z_coord = 0;
local check_failed = 0;
for i=0,3 do
local v = markers.positions[ name ][ n-i ].x;
if( not( count_x_coord[ v ] )) then
count_x_coord[ v ] = 1;
anz_x_coord = anz_x_coord + 1;
elseif( count_x_coord[ v ] == 2 ) then
check_failed = 1;
else
count_x_coord[ v ] = count_x_coord[ v ] + 1;
end
v = markers.positions[ name ][ n-i ].z;
if( not( count_z_coord[ v ] )) then
count_z_coord[ v ] = 1;
anz_z_coord = anz_z_coord + 1;
elseif( count_z_coord[ v ] == 2 ) then
check_failed = 1;
else
count_z_coord[ v ] = count_z_coord[ v ] + 1;
end
end
if( anz_x_coord == 2
and anz_z_coord == 2
and check_failed == 0 ) then
minetest.chat_send_player( name, 'The last four markers you placed form a rectangle. '..
'Right-click on this marker here in order to protect the area.');
end
end
-- make sure the list does not grow too large
if( n > markers.MAX_MARKERS ) then
table.remove( markers.positions[ name ], 1 );
end
end
end
markers.marker_can_dig = function(pos,player)
if( not( pos ) or not( player )) then
return true;
end
local meta = minetest.env:get_meta( pos );
local owner = meta:get_string( 'owner' );
local time = meta:get_string( 'time' );
-- can the marker be removed?
if( not( owner )
or owner==''
or not( time )
or time==''
or (os.time() - tonumber( time )) > markers.EXPIRE_AFTER ) then
return true;
-- marker whose data got lost anyway
elseif( not( markers.positions[ owner ] )
or #markers.positions[ owner ] < 1 ) then
return true;
-- marker owned by someone else and still in use
elseif( owner ~= player:get_player_name()) then
minetest.chat_send_player( player:get_player_name(),
'Sorry, this marker belongs to '..tostring( owner )..
'. If you still want to remove it, try again in '..
( tostring( markers.EXPIRE_AFTER + tonumber( time ) - os.time()))..' seconds.');
return false;
end
return true;
end
markers.marker_after_dig_node = function(pos, oldnode, oldmetadata, digger)
if( not(oldmetadata ) or not(oldmetadata['fields'])) then
return;
end
local owner = oldmetadata['fields']['owner'];
if( not( owner )
or owner==''
or not( markers.positions[ owner ] )
or #markers.positions[ owner ] < 1 ) then
return;
end
-- remove the markers position from our table of stored positions
local found = 0;
for i,v in ipairs( markers.positions[ owner ] ) do
if( v.x == pos.x
and v.y == pos.y
and v.z == pos.z ) then
found = i;
end
end
if( found ~= 0 ) then
table.remove( markers.positions[ owner ], found );
end
return true;
end
markers.get_marker_formspec = function(player, pos, error_msg)
local formspec = "";
local meta = minetest.env:get_meta( pos );
local owner = meta:get_string( 'owner' );
local name = player:get_player_name();
local formspec_info = "size[6,4]"..
"button_exit[2,2.5;1,0.5;abort;OK]"..
"textarea[1,1;4,2;info;Information;";
if( owner ~= nil and owner ~= '' and owner ~= name ) then
return formspec_info.."This marker\ncan only be used by\n"..tostring( owner )..", who\nplaced the markers.]";
end
if( not( markers.positions[ name ]) or #markers.positions[name]<1) then
return formspec_info.."Information about the positions\nof your other markers\ngot lost.\nPlease dig and place\nyour markers again!]";
end
local n = #markers.positions[ name ];
if( markers.positions[ name ][ n ].x ~= pos.x
or markers.positions[ name ][ n ].y ~= pos.y
or markers.positions[ name ][ n ].z ~= pos.z ) then
return formspec_info.."Please use the marker\nyou placed last\n"..
"for accessing this menu.\nYou can find said marker at\n"..
minetest.pos_to_string( markers.positions[ name ][ n ] )..'.]';
end
if( n < 4 ) then
return formspec_info.."Please place 4 markers\n - one in each corner\n of your area - first.]";
end
local coords_raw = meta:get_string( 'coords' );
local coords = {};
if( coords_raw ~= nil and coords_raw ~= '' ) then
coords = minetest.deserialize( coords_raw );
end
local opposite = n;
-- the last 4 markers placed ought to form the area
if( true or #coords ~= 2 ) then -- TODO
for i=1,3 do
-- if both coordinates are diffrent, then this may be the opposite marker
if( ( markers.positions[ name ][ n-i ].x ~=
markers.positions[ name ][ n ].x )
and ( markers.positions[ name ][ n-i ].z ~=
markers.positions[ name ][ n ].z )) then
opposite = n-i;
coords = { markers.positions[ name ][ n ],
markers.positions[ name ][ n-i ] };
end
end
-- check if they fit
for i=1,3 do
if(not( ((n-i) == opposite )
or not(markers.positions[ name ][ n-i ] )
or ( markers.positions[ name ][ n-i ].x == coords[ 1 ].x
and markers.positions[ name ][ n-i ].z == coords[ 2 ].z )
or ( markers.positions[ name ][ n-i ].x == coords[ 2 ].x
and markers.positions[ name ][ n-i ].z == coords[ 1 ].z ))) then
return formspec_info.."Error: The last 4 markers\nyou placed do not form\na rectangle.]";
end
end
-- save data
meta:set_string( 'coords', minetest.serialize( coords ) );
end
-- the coordinates are set; we may present an input form now
-- has the area already been defined?
local area = markers.get_area_by_pos1_pos2( coords[1], coords[2] );
local size = (math.abs( coords[1].x - coords[2].x )+1)
* (math.abs( coords[1].z - coords[2].z )+1);
-- check if area is too large
if( markers.MAX_SIZE < size ) then
return formspec_info.."Error: You can only protect\nareas of up to "..tostring( markers.MAX_SIZE ).."m^2.\n"..
"Your marked area is "..tostring( size ).." m^2 large.]";
end
local formspec = 'size[10,7]'..
'label[0.5,1;The area you marked extends from]'..
'label[4.7,1;'..minetest.pos_to_string( coords[ 1 ] )..' to '..minetest.pos_to_string( coords[ 2 ] )..'.]'..
'label[4.7,1.5;It spans '..tostring( math.abs( coords[1].x - coords[2].x )+1 )..
' x '..tostring( math.abs( coords[1].z - coords[2].z )+1 )..
' = '..tostring( size )..' m^2.]';
-- display the error message (if there is any)
if( error_msg ~= nil ) then
formspec = formspec..
'label[0.5,0.0;Error: ]'..
'textarea[5.0,0;4,1.5;info;;'..error_msg..']';
end
if( area and area['id'] ) then
formspec = formspec..
'label[0.5,2.0;This is area number ]'..
'label[4.7,2.0;'..tostring( area['id'] )..'.]'..
'label[0.5,2.5;It is owned by ]'..
'label[4.7,2.5;'..tostring( area['owner'] )..'.]'..
'label[0.5,3.0;The area is called ]'..
'label[4.7,3.0;'..tostring( area['name'] )..'.]'..
"button_exit[2,6.0;2,0.5;abort;OK]";
else
formspec = formspec..
'label[0.5,2.0;Buying this area will cost you ]'..
'label[4.7,2.0;'..markers.calculate_area_price_text( coords[1], coords[2], name )..'.]'..
'label[0.5,3.0;Your area ought to go..]'..
'label[0.5,3.5;this many blocks up:]'..
'field[5.0,4.0;1,0.5;add_height;;40]'..
'label[6.0,3.5;(relative to this marker)]'..
'label[0.5,4.0;and this many blocks down:]'..
'field[5.0,4.5;1,0.5;add_depth;;10]'..
'label[6.0,4.0;(relative to this marker)]'..
'label[0.5,4.5;The area shall be named]'..
'field[5.0,5.0;6,0.5;set_area_name;;please enter a name]'..
"button_exit[2,6.0;2,0.5;abort;Abort]"..
-- code the position in the "Buy area" field
"button_exit[6,6.0;2,0.5;"..minetest.pos_to_string(pos)..";Buy area]";
end
return formspec;
end
-- protect/buy an area
markers.marker_on_receive_fields = function(pos, formname, fields, sender)
if( not( pos )) then
minetest.chat_send_player( name, 'Sorry, could not find the marker you where using to access this formspec.' );
return;
end
local meta = minetest.env:get_meta( pos );
local name = sender:get_player_name();
local coords_string = meta:get_string( 'coords' );
if( not( coords_string ) or coords_string == '' ) then
minetest.chat_send_player( name, 'Could not find marked area. Please dig and place your markers again!');
return;
end
local coords = minetest.deserialize( coords_string );
-- do not protect areas twice
local area = markers.get_area_by_pos1_pos2( coords[1], coords[2] );
if( area ) then
minetest.chat_send_player( name, 'This area is already protected.');
return;
end
-- check input
local add_height = tonumber( fields['add_height'] );
local add_depth = tonumber( fields['add_depth'] );
local error_msg = '';
if( not( add_height ) or add_height < 0 or add_height > markers.MAX_HEIGHT ) then
minetest.chat_send_player( name, 'Please enter a number between 0 and '..tostring( markers.MAX_HEIGHT )..
' in the field where the height of your area is requested. Your area will stretch that many blocks '..
'up into the sky from the position of this marker onward.');
error_msg = 'The height value\nhas to be larger than 0\nand smaller than '..tostring( markers.MAX_HEIGHT );
elseif( not( add_depth ) or add_depth < 0 or add_depth > markers.MAX_HEIGHT ) then
minetest.chat_send_player( name, 'Please enter a number between 0 and '..tostring( markers.MAX_HEIGHT )..
' in the field where the depth of your area is requested. Your area will stretch that many blocks '..
'into the ground from the position of this marker onward.');
error_msg = 'The depth value\nhas to be larger than 0\nand smaller than '..tostring( markers.MAX_HEIGHT );
elseif( add_height + add_depth > markers.MAX_HEIGHT ) then
minetest.chat_send_player( name, 'Sorry, your area exceeds the height limit. Height and depth added have to '..
'be smaller than '..tostring( markers.MAX_HEIGHT )..'.');
error_msg = 'height + depth has to\nbe smaller than '..tostring( markers.MAX_HEIGHT )..'.'
elseif( not( fields[ 'set_area_name' ] ) or fields['set_area_name'] == 'please enter a name' ) then
minetest.chat_send_player( name, 'Please provide a name for your area, i.e. \"'..
tostring( name )..'s first house\" The name ought to describe what you intend to build here.');
error_msg = 'Please provide a\nname for your area!';
else
error_msg = nil;
end
if( error_msg ~= nil ) then
minetest.show_formspec( name, "default:mark", markers.get_marker_formspec(sender, pos, error_msg));
return;
end
-- those coords lack the height component
local pos1 = coords[1];
local pos2 = coords[2];
-- apply height values from the formspeck
pos1.y = pos.y + add_height;
pos2.y = pos.y - add_depth;
pos1, pos2 = areas:sortPos( pos1, pos2 );
--minetest.chat_send_player('singleplayer','INPUT: '..minetest.serialize( pos1 )..' pos2: '..minetest.serialize( pos2 ));
minetest.log("action", "[markers] /protect invoked, owner="..name..
" areaname="..fields['set_area_name']..
" startpos="..minetest.pos_to_string(pos1)..
" endpos=" ..minetest.pos_to_string(pos2));
local canAdd, errMsg = areas:canPlayerAddArea(pos1, pos2, name)
if not canAdd then
minetest.chat_send_player(name, "You can't protect that area: "..errMsg)
minetest.show_formspec( name, "default:mark", markers.get_marker_formspec(sender, pos, errMsg));
return
end
local id = areas:add(name, fields['set_area_name'], pos1, pos2, nil)
areas:save()
minetest.chat_send_player(name, "Area protected. ID: "..id)
minetest.show_formspec( name, "default:mark", markers.get_marker_formspec(sender, pos, nil));
end
-- formspec input needs to be handled diffrently
markers.form_input_handler = function( player, formname, fields)
if( formname == "default:mark" ) then
if( not(fields) or fields['abort']) then
return true;
end
--- decode the position of the marker (which is hidden in the Buy-buttons name
local pos = {};
for k, v in pairs( fields ) do
if( v == 'Buy area' ) then
pos = minetest.string_to_pos( k );
end
end
if( pos and pos.x and pos.y and pos.z ) then
markers.marker_on_receive_fields(pos, formname, fields, player);
end
return true;
elseif( formname == "default:info"
and player
and markers.menu_data_by_player[ player:get_player_name() ] ) then
local res = markers.form_input_handler_areas( player, formname, fields);
if( res ) then
return true;
end
-- TODO
-- minetest.chat_send_player('singleplayer','default:INFO WITH '..minetest.serialize( fields ));
else
-- TODO
-- minetest.chat_send_player('singleplayer','YOU CALLED '..tostring( formname )..' WITH '..minetest.serialize( fields ));
end
return false;
end
minetest.register_on_player_receive_fields( markers.form_input_handler)
minetest.register_node("default:mark", {
description = "Marker",
tiles = {"markers_mark.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,dig_immediate=3},
light_source = 1,
node_box = {
type = "fixed",
fixed = {
{ -0.1, -0.5, -0.1, 0.1, 1.5, 0.1 },
},
},
after_place_node = function(pos, placer, itemstack)
markers.marker_placed( pos, placer, itemstack );
end,
-- the node is digged immediately, so we may as well do all the work in can_dig (any wrong digs are not that critical)
can_dig = function(pos,player)
return markers.marker_can_dig( pos, player );
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
return markers.marker_after_dig_node( pos, oldnode, oldmetadata, digger );
end,
on_rightclick = function(pos, node, clicker)
minetest.show_formspec( clicker:get_player_name(),
"default:mark",
markers.get_marker_formspec(clicker, pos, nil)
);
end,
})
minetest.register_craft({
output = "default:mark 4",
recipe = { { "group:stick" },
{ "default:apple" },
{ "group:stick" },
} });

View File

@ -0,0 +1,3 @@
This is work in progress.

View File

@ -0,0 +1,833 @@
-- TODO: offer teleport button?
-- taken from mobf
local COLOR_RED = "#FF0000";
local COLOR_GREEN = "#00FF00";
local COLOR_WHITE = "#FFFFFF";
-- we need to store which list we present to which player
markers.menu_data_by_player = {}
markers.get_area_by_pos = function(pos)
local found_areas = {};
for id, area in pairs(areas.areas) do
if( pos.x >= area.pos1.x and pos.x <= area.pos2.x and
pos.y >= area.pos1.y and pos.y <= area.pos2.y and
pos.z >= area.pos1.z and pos.z <= area.pos2.z )then
area[ 'id' ] = id;
table.insert(found_areas, area );
end
end
return found_areas;
end
-- mode: can be pos, player, all, subarea, main_areas
-- mode_data: content depends on mode
-- selected: display information about the area the player single-clicked on
markers.get_area_list_formspec = function( player, mode, pos, mode_data, selected )
local id_list = {};
local title = '???';
local tlabel = '';
-- expects a position in mode_data
if( mode=='pos' ) then
-- title would be too long for a label
title = 'All areas which contain position..';
tlabel = '<'..minetest.pos_to_string( mode_data )..'>:';
for id, area in pairs(areas.areas) do
if( mode_data.x >= area.pos1.x and mode_data.x <= area.pos2.x and
mode_data.y >= area.pos1.y and mode_data.y <= area.pos2.y and
mode_data.z >= area.pos1.z and mode_data.z <= area.pos2.z )then
table.insert( id_list, id );
end
end
-- expects a playername in mode_data
elseif( mode=='player' ) then
title = 'All areas owned by player..';
tlabel = '<'..tostring( mode_data )..'>:';
for id, area in pairs(areas.areas) do
if( area.owner == mode_data ) then
table.insert( id_list, id );
end
end
-- expects an area_id in mode_data
elseif( mode=='subareas' ) then
title = 'All subareas of area..';
tlabel = '<'..tostring( areas.areas[ mode_data ].name )..'> ['..tostring( mode_data )..']:';
for id, area in pairs(areas.areas) do
if( area.parent and area.parent == mode_data ) then
table.insert( id_list, id );
end
end
-- show only areas that do not have parents
elseif( mode=='main_areas' ) then
title = 'All main areas:';
tlabel = '*all main areas*';
for id, area in pairs(areas.areas) do
if( not( area.parent )) then
table.insert( id_list, id );
end
end
elseif( mode=='all' ) then
title = 'All areas:';
tlabel = '*all areas*';
for id, area in pairs(areas.areas) do
table.insert( id_list, id );
end
end
local formspec = 'size[10,9]';
title = minetest.formspec_escape( title );
tlabel = minetest.formspec_escape( tlabel );
formspec = formspec..
"label[0.5,0;"..title.."]"..
"label[4.7,0;"..tlabel.."]"..
"label[0.5,8.5;Doubleclick to select area.]"..
"label[4.7,8.5;Areas found: "..tostring( #id_list )..".]"..
"textlist[0.5,0.5;7,8;markers_area_list_selection;";
local liste = '';
for i,v in ipairs( id_list ) do
if( liste ~= '' ) then
liste = liste..',';
end
liste = liste..minetest.formspec_escape( areas:toString( v ) );
end
-- highlight selected entry
if( selected ) then
formspec = formspec..liste..';'..selected..';false]';
else
formspec = formspec..liste..';]';
end
local pname = player:get_player_name();
if( not( markers.menu_data_by_player[ pname ] )) then
markers.menu_data_by_player[ pname ] = {};
end
-- display information about the location of the area the player clicked on
if( selected
and id_list[ selected ]
and areas.areas[ id_list[ selected ]] ) then
local this_area = areas.areas[ id_list[ selected ]];
local subareas = {};
for i,v in pairs( areas.areas ) do
if( v.parent and v.parent == id_list[ selected ]) then
table.insert( subareas, i );
end
end
formspec = formspec..
markers.show_compass_marker( 8.5, 3.0, false, pos, this_area.pos1, this_area.pos2 );
if( this_area.parent) then
formspec = formspec..
'button[8.0,0.5;2,0.5;show_parent;'..
minetest.formspec_escape( areas.areas[ this_area.parent ].name )..']';
end
if( #subareas > 0 ) then
formspec = formspec..
'button[8.0,1.0;2,0.5;list_subareas;'..
minetest.formspec_escape( 'List subareas ('..tostring( #subareas )..')')..']';
end
if( mode=='player' ) then
formspec = formspec..
'label[8.0,1.5;'..
minetest.formspec_escape( this_area.owner..'\'s areas')..']';
else
formspec = formspec..
'button[8.0,1.5;2,0.5;list_player_areas;'..
minetest.formspec_escape( this_area.owner..'\'s areas')..']';
end
end
formspec = formspec..
'button[8.0,8.5;2,0.5;list_main_areas;List all main areas]';
-- we need to remember especially the id_list - else it would be impossible to know what the
-- player selected
markers.menu_data_by_player[ pname ] = {
typ = 'area_list',
mode = mode,
pos = pos,
mode_data = mode_data,
list = id_list,
selected = id_list[ selected ],
};
return formspec;
end
-- shows a formspec with information about a particular area
-- pos is the position of the marker stone or place where the player clicked
-- with the land title register; it is used for relative display of coordinates
markers.get_area_desc_formspec = function( id, player, pos )
if( not( areas.areas ) or not( id ) or not( areas.areas[ id ] )) then
return 'field[info;Error:;Area not found.]';
end
local this_area = areas.areas[ id ];
local pname = player:get_player_name();
-- show some buttons only if area is owned by the player
local is_owner = false;
if( this_area.owner == pname ) then
is_owner = true;
end
local formspec = 'size[10,9]'..
'label[2.5,0.0;Area information and management]'..
'button_exit[4.7,7.0;1,0.5;abort;OK]';
-- general information about the area
formspec = formspec..
'label[0.5,1.0;This is area number ]'..
'label[4.7,1.0;'..tostring( id )..']'..
'label[0.5,1.5;The area is called ]'..
'label[4.7,1.5;'..minetest.formspec_escape( this_area.name or '-not set-')..']'..
'label[0.5,2.0;It is owned by ]'..
'label[4.7,2.0;'..minetest.formspec_escape( this_area.owner)..']';
-- these functions are only available to the owner of the area
if( is_owner ) then
formspec = formspec..
'button_exit[8.0,0.0;2,0.5;change_owner;Change owner]'..
'button_exit[8.0,1.0;2,0.5;delete;Delete]'..
'button_exit[8.0,1.5;2,0.5;rename;Rename]'..
'button_exit[8.0,2.0;2,0.5;list_player_areas;My areas]';
-- subareas of own areas can be deleted (but not renamed)
elseif( not( is_owner )
and this_area.parent
and areas.areas[ this_area.parent ]
and areas.areas[ this_area.parent ].owner == pname ) then
formspec = formspec..
'button_exit[8.0,1.0;2,0.5;delete;Delete subarea]'..
'button_exit[8.0,2.0;2,0.5;list_player_areas;Player\'s areas]';
else
formspec = formspec..
'button_exit[8.0,2.0;2,0.5;list_player_areas;Player\'s areas]';
end
-- players with the areas priv get an extra menu
if( minetest.check_player_privs(pname, {areas=true})) then
formspec = formspec..
'label[8.0,6.0;Admin commands:]'..
'button_exit[8.0,6.5;2,0.5;change_owner;Change owner]'..
'button_exit[8.0,7.0;2,0.5;delete;Delete]'..
'button_exit[8.0,7.5;2,0.5;rename;Rename]';
end
-- show subowners and areas with the same coordinates
formspec = formspec..
'label[0.5,2.5;Further owners of the entire area:]';
local further_owners = {};
for i, area in pairs(areas.areas) do
if( i ~= id and
this_area.pos1.x == area.pos1.x and this_area.pos2.x == area.pos2.x and
this_area.pos1.y == area.pos1.y and this_area.pos2.y == area.pos2.y and
this_area.pos1.z == area.pos1.z and this_area.pos2.z == area.pos2.z )then
table.insert( further_owners, area.owner );
end
end
if( #further_owners > 0 ) then
formspec = formspec..
'label[4.7,2.5;'..minetest.formspec_escape( table.concat( further_owners, ', '))..'.]';
-- deleting subowners is done by deleting their areas
if( is_owner ) then
formspec = formspec..
'button_exit[8.0,2.5;2,0.5;add_owner;Add]';
end
else
formspec = formspec..
'label[4.7,2.5;-none-]';
if( is_owner ) then
formspec = formspec..
'button_exit[8.0,2.5;2,0.5;add_owner;Add]';
end
end
-- is the area a subarea?
if( this_area.parent ) then
formspec = formspec..
'label[0.5,3.0;This area is a sub-area of area]'..
'label[4.7,3.0;'..minetest.formspec_escape( areas.areas[ this_area.parent ].name..' ['..this_area.parent..']' )..']'..
'button_exit[8.0,3.0;2,0.5;show_parent;Show main area]';
end
-- does the area have subareas, i.e. is it a parent area for others?
local sub_areas = {};
for i, area in pairs(areas.areas) do
if( i ~= id and
area.parent == id ) then
table.insert( sub_areas, i );
end
end
if( #sub_areas > 0 ) then
formspec = formspec..
'label[0.5,4.0;Number of defined subareas:]'..
'label[4.7,4.0;'..tostring( #sub_areas )..']'..
'button_exit[8.0,4.0;2,0.5;list_subareas;List subareas]';
else
formspec = formspec..
'label[0.5,4.0;There are no subareas defined.]';
end
-- give information about the size of the area
local length_x = (math.abs( this_area.pos2.x - this_area.pos1.x )+1);
local length_y = (math.abs( this_area.pos2.y - this_area.pos1.y )+1);
local length_z = (math.abs( this_area.pos2.z - this_area.pos1.z )+1);
formspec = formspec..
'label[0.5,4.5;The area extends from]'..
'label[4.7,4.5;'..minetest.pos_to_string( this_area.pos1 )..' to '..minetest.pos_to_string( this_area.pos2 )..'.]'..
'label[4.7,4.75;It spans '..tostring( length_x )..
' x '..tostring( length_z )..
' = '..tostring( length_x * length_z )..
' m^2. Height: '..tostring( length_y )..' m.]';
formspec = formspec..
markers.show_compass_marker( 2.0, 7.0, true, pos, this_area.pos1, this_area.pos2 );
-- TODO: buy / sell button
local pname = player:get_player_name();
if( not( markers.menu_data_by_player[ pname ] )) then
markers.menu_data_by_player[ pname ] = {};
end
-- we need to remember especially the id_list - else it would be impossible to know what the
-- player selected
markers.menu_data_by_player[ pname ] =
{ typ = 'show_area',
mode = nil,
pos = pos,
mode_data = nil,
list = nil,
selected = id,
};
return formspec;
end
-- shows where the area (defined by pos1/pos2) is located relative to the given position pos
-- row_offset/col_offset are offsets for the formspec
markers.show_compass_marker = function( col_offset, row_offset, with_text, pos, pos1, pos2 )
local formspec = '';
-- TODO: show up/down information somehow
-- TODO: what if checked with a land claim register?
-- if possible, show how far the area streches into each direction relative to pos
if( pos.x >= pos1.x and pos.x <= pos2.x
and pos.y >= pos1.y and pos.y <= pos2.y
and pos.z >= pos1.z and pos.z <= pos2.z ) then
if( with_text ) then
formspec = formspec..
'label[0.5,5.5;Dimensions of the area in relation to..]'..
-- TODO: check if there is a marker; else write 'position you clicked on'
'label[4.7,5.5;the marker at '..minetest.pos_to_string( pos )..':]'..
'button_exit[8.0,5.5;2,0.5;list_areas_at;Local areas]';
end
formspec = formspec..
'image['..col_offset..','..row_offset..';1,1;markers_stone.png]'..
'label['..(col_offset-0.8)..','..(row_offset+0.05)..';'..tostring( pos.x - pos1.x )..' m W]'..
'label['..(col_offset+1.0)..','..(row_offset+0.05)..';'..tostring( pos2.x - pos.x )..' m E]'..
'label['..(col_offset+0.1)..','..(row_offset+0.80)..';'..tostring( pos.z - pos1.z )..' m S]'..
'label['..(col_offset+0.1)..','..(row_offset-0.80)..';'..tostring( pos2.z - pos.z )..' m N]';
-- else show how far the area is away
else
local starts_north = '';
local starts_south = '';
local starts_east = '';
local starts_west = '';
if( pos.z > pos2.z ) then
starts_north = '';
starts_south = tostring( pos.z - pos2.z )..' m S';
else
starts_north = tostring( pos1.z - pos.z )..' m N';
starts_south = '';
end
if( pos.x > pos2.x ) then
starts_east = '';
starts_west = tostring( pos.x - pos2.x )..' m W';
else
starts_east = tostring( pos1.x - pos.x )..' m E';
starts_west = '';
end
if( with_text ) then
formspec = formspec..
'label[0.5,5.5;Position of the area in relation to..]'..
-- TODO: check if there is a marker; else write 'position you clicked on'
'label[4.7,5.5;the marker at '..minetest.pos_to_string( pos )..':]'..
'button_exit[8.0,5.5;2,0.5;list_areas_at;Local areas]';
end
formspec = formspec..
'image['..col_offset..','..row_offset..';1,1;compass_side_top.png]'..
'label['..(col_offset-0.8)..','..(row_offset+0.05)..';'..starts_west..']'..
'label['..(col_offset+1.0)..','..(row_offset+0.05)..';'..starts_east..']'..
'label['..(col_offset+0.1)..','..(row_offset-0.80)..';'..starts_north..']'..
'label['..(col_offset+0.1)..','..(row_offset+0.80)..';'..starts_south..']';
end
return formspec;
end
-- formspec input needs to be handled diffrently
markers.form_input_handler_areas = function( player, formname, fields)
local pname = player:get_player_name();
if( formname ~= "default:info"
or not( player )
or not( markers.menu_data_by_player[ pname ] )) then
return false;
end
local menu_data = markers.menu_data_by_player[ pname ];
local formspec = '';
-- rename an area
if( fields.rename
and menu_data.selected
and areas.areas[ menu_data.selected ]
and areas.areas[ menu_data.selected ].owner == pname ) then
local area = areas.areas[ menu_data.selected ];
if( not( area.name )) then
area.name = '-enter area name-';
end
formspec = 'field[rename_new_name;Enter new name for area:;'..minetest.formspec_escape( area.name )..']';
elseif( fields.rename_new_name
and menu_data.selected
and areas.areas[ menu_data.selected ]
and ((areas.areas[ menu_data.selected ].owner == pname )
or minetest.check_player_privs(pname, {areas=true}))) then
local area = areas.areas[ menu_data.selected ];
-- actually rename the area
areas.areas[ menu_data.selected ].name = fields.rename_new_name;
areas:save();
minetest.chat_send_player( pname, 'Area successfully renamed.');
-- shwo the renamed area
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
-- change owner the area
elseif( fields.change_owner
and menu_data.selected
and areas.areas[ menu_data.selected ] ) then
-- there are no checks here - those happen when the area is transferred
local area = areas.areas[ menu_data.selected ];
formspec = 'field[change_owner_name;Give area \"'..minetest.formspec_escape( area.name )..'\" to player:;-enter name of NEW OWNER-]';
elseif( fields.change_owner_name
and menu_data.selected
and areas.areas[ menu_data.selected ] ) then
local area = areas.areas[ menu_data.selected ];
-- only own areas can be transfered to another player (or if the areas priv is there)
if( area.owner ~= pname
and not( minetest.check_player_privs(pname, {areas=true}))) then
minetest.chat_send_player( pname, 'Permission denied. You do not own the area.');
elseif( not( areas:player_exists( fields.change_owner_name ))) then
minetest.chat_send_player( pname, 'That player does not exist.');
else
-- actually change the owner
areas.areas[ menu_data.selected ].owner = fields.change_owner_name;
areas:save()
minetest.chat_send_player( pname, 'Your area '..tostring( area.name )..' has been transfered to '..tostring( fields.change_owner_name )..'.');
minetest.chat_send_player( fields.change_owner_name, pname..'" has given you control over an area.')
end
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
-- add an owner to the entire area
elseif( fields.add_owner
and menu_data.selected
and areas.areas[ menu_data.selected ]
and areas.areas[ menu_data.selected ].owner == pname ) then
local area = areas.areas[ menu_data.selected ];
formspec = 'field[add_owner_name;Grant access to area \"'..minetest.formspec_escape( area.name )..'\" to player:;-enter player name-]';
elseif( fields.add_owner_name
-- the player has to own the area already; we need a diffrent name here
and fields.add_owner_name ~= pname
and menu_data.selected
and areas.areas[ menu_data.selected ]
and areas.areas[ menu_data.selected ].owner == pname ) then
local area = areas.areas[ menu_data.selected ];
-- does the player exist?
if( not( areas:player_exists( fields.add_owner_name ))) then
minetest.chat_send_player( pname, 'That player does not exist.');
-- show the formspec
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
else
-- log the creation of the new area
minetest.log("action", pname.." runs /add_owner through the markers-mod. Owner = "..fields.add_owner_name..
" AreaName = "..area.name.." ParentID = "..menu_data.selected..
" StartPos = "..area.pos1.x..","..area.pos1.y..","..area.pos1.z..
" EndPos = " ..area.pos2.x..","..area.pos2.y..","..area.pos2.z)
-- take the name from the old/parent area
local new_id = areas:add( fields.add_owner_name, area.name, area.pos1, area.pos2, menu_data.selected );
areas:save()
minetest.chat_send_player( fields.add_owner_name,
"You have been granted control over area #"..
new_id..". Type /list_areas to show your areas.")
minetest.chat_send_player( pname, 'The player may now build and dig in your area.');
-- shwo the new area
markers.menu_data_by_player[ pname ].selected = new_id;
formspec = markers.get_area_desc_formspec( new_id, player, menu_data.pos );
end
-- delete area
elseif( fields.delete
and menu_data.selected
and areas.areas[ menu_data.selected ] ) then
local area = areas.areas[ menu_data.selected ];
-- a player can only delete own areas or subareas of own areas
if( area.owner ~= pname
and not( area.parent
and areas.areas[ area.parent ]
and areas.areas[ area.parent ].owner
and areas.areas[ area.parent ].owner == pname )
and not( minetest.check_player_privs(pname, {areas=true}))) then
minetest.chat_send_player( pname, 'Permission denied. You own neither the area itshelf nor its parent area.');
-- shwo the area where the renaming failed
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
else
formspec = 'field[rename_new_name;Enter new name for area:;'..minetest.formspec_escape( area.name )..']';
formspec = 'field[delete_confirm;'..minetest.formspec_escape( 'Really delete area \"'..area.name..
'\" (owned by '..area.owner..')? Confirm with YES:')..';-type yes in capitals to confirm-]';
end
elseif( fields.delete_confirm
and menu_data.selected
and areas.areas[ menu_data.selected ] ) then
local area = areas.areas[ menu_data.selected ];
local old_owner = area.owner;
local subareas = {};
for i,v in pairs( areas.areas ) do
if( v.parent and v.parent == menu_data.selected ) then
table.insert( subareas, i );
end
end
-- a player can only delete own areas or subareas of own areas
if( area.owner ~= pname
and not( area.parent
and areas.areas[ area.parent ]
and areas.areas[ area.parent ].owner
and areas.areas[ area.parent ].owner == pname )
and not( minetest.check_player_privs(pname, {areas=true}))) then
minetest.chat_send_player( pname, 'Permission denied. You own neither the area itshelf nor its parent area.');
-- shwo the renamed area
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
-- avoid accidents
elseif( fields.delete_confirm ~= 'YES' ) then
minetest.chat_send_player( pname, 'Delition of area \"'..tostring( area.name )..'\" (owned by '..old_owner..') aborted.');
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
-- only areas without subareas can be deleted
elseif( #subareas > 0 ) then
minetest.chat_send_player( pname, 'The area has '..tostring( #subareas )..' subarea(s). Please delete those first!');
formspec = markers.get_area_desc_formspec( menu_data.selected, player, menu_data.pos );
else
minetest.chat_send_player( pname, 'Area \"'..tostring( area.name )..'\" (owned by '..old_owner..') deleted.');
-- really delete
areas:remove( menu_data.selected, false ); -- no recursive delete
areas:save();
-- show the list of areas owned by the previous owner
formspec = markers.get_area_list_formspec( player, 'player', menu_data.pos, old_owner, nil );
end
elseif( fields.show_parent
and menu_data.selected
and areas.areas[ menu_data.selected ]
and areas.areas[ menu_data.selected ].parent ) then
formspec = markers.get_area_desc_formspec( areas.areas[ menu_data.selected ].parent, player, menu_data.pos );
elseif( fields.list_player_areas
and menu_data.selected
and areas.areas[ menu_data.selected ] ) then
formspec = markers.get_area_list_formspec( player, 'player', menu_data.pos, areas.areas[ menu_data.selected ].owner, nil );
elseif( fields.list_subareas
and menu_data.selected
and areas.areas[ menu_data.selected ] ) then
formspec = markers.get_area_list_formspec( player, 'subareas', menu_data.pos, menu_data.selected, nil );
elseif( fields.list_main_areas ) then
formspec = markers.get_area_list_formspec( player, 'main_areas', menu_data.pos, nil, nil );
elseif( fields.list_areas_at
and menu_data.pos ) then
formspec = markers.get_area_list_formspec( player, 'pos', menu_data.pos, menu_data.pos, nil );
elseif( fields.markers_area_list_selection
and menu_data.typ
and menu_data.typ == 'area_list'
and menu_data.list
and #menu_data.list > 0 ) then
local field_data = fields.markers_area_list_selection:split( ':' );
if( not( field_data ) or #field_data < 2 ) then
field_data = { '', '' };
end
local selected = tonumber( field_data[ 2 ] );
if( field_data[1]=='DCL' ) then
-- on doubleclick, show detailed area information
formspec = markers.get_area_desc_formspec( tonumber( menu_data.list[ selected ] ), player, menu_data.pos );
else
-- on single click, just show the position of that particular area
formspec = markers.get_area_list_formspec( player, menu_data.mode, menu_data.pos, menu_data.mode_data, selected );
end
else
return false;
end
minetest.show_formspec( pname, "default:info", formspec )
return true;
end
-- search the area at the given position pos that might be of most intrest to the player
markers.show_marker_stone_formspec = function( player, pos )
local pname = player:get_player_name();
-- this table stores the list the player may have selected from; at the beginning, there is no list
if( not( markers.menu_data_by_player[ pname ] )) then
markers.menu_data_by_player[ pname ] = {
typ = 'area_list',
mode = 'main_areas',
pos = pos,
mode_data = pos,
list = {},
selected = nil,
};
end
local formspec = '';
local found_areas = {};
local min_area_size = 100000000000;
for id, area in pairs(areas.areas) do
if( pos.x >= area.pos1.x and pos.x <= area.pos2.x and
pos.y >= area.pos1.y and pos.y <= area.pos2.y and
pos.z >= area.pos1.z and pos.z <= area.pos2.z )then
-- ignore y (height) value because some areas may go from bottom to top
local area_size = math.abs( area.pos2.x - area.pos1.x )
* math.abs( area.pos2.z - area.pos1.z );
-- collect subareas that have the same size
if( area_size == min_area_size ) then
table.insert(found_areas, id );
-- we have found a smaller area - that is more intresting here
elseif( area_size <= min_area_size ) then
found_areas = {};
min_area_size = area_size;
table.insert(found_areas, id );
end
end
end
-- no areas found; display error message and selection menu
if( #found_areas < 1 ) then
formspec = 'size[4,3]'..
'label[0.5,0.5;This position is not protected.]'..
'button[1.0,1.5;2,0.5;list_main_areas;List all main areas]'..
'button_exit[3.0,1.5;1,0.5;abort;OK]';
-- found exactly one areaa - display it
elseif( #found_areas == 1 ) then
formspec = markers.get_area_desc_formspec( found_areas[ 1 ], player, pos );
-- found more than one area; we have saved only those with the smallest size
else
local own_area = 0;
local parent_area = 0;
local upper_area = 0;
for i,v in ipairs( found_areas ) do
local area = areas.areas[ v ];
-- owned by player?
if( area.owner == pname ) then
own_area = v;
-- parentless area?
elseif( not( area.parent )) then
parent_area = v;
-- the parent has diffrent coordinates?
elseif( areas.areas[ area.parent ].pos1.x ~= area.pos1.x
or areas.areas[ area.parent ].pos1.y ~= area.pos1.y
or areas.areas[ area.parent ].pos1.z ~= area.pos1.z
or areas.areas[ area.parent ].pos2.x ~= area.pos2.x
or areas.areas[ area.parent ].pos2.y ~= area.pos2.y
or areas.areas[ area.parent ].pos2.z ~= area.pos2.z ) then
upper_area = v;
end
end
-- the area owned by the player is most intresting
if( own_area > 0 ) then
formspec = markers.get_area_desc_formspec( own_area, player, pos );
-- if the player owns none of these areas, show the topmost (parentless) area
elseif( parent_area > 0 ) then
formspec = markers.get_area_desc_formspec( parent_area, player, pos );
-- an area which has a parent with diffrent coordinates from its child may (or may not) be the
-- parent of all these subareas we've found here; there is no guarantee, but it's a best guess.
-- If it is not good enough, then the player can still search for himshelf.
elseif( upper_area > 0 ) then
formspec = markers.get_area_desc_formspec( upper_area, player, pos );
-- our superficial analysis of the structure of the areas failed; it is up to the player to
-- find out which of the candidates he is intrested in; we list them all
else
formspec = markers.get_area_list_formspec( player, 'pos', pos, pos, nil );
end
end
minetest.show_formspec( player:get_player_name(), "default:info", formspec );
end

Binary file not shown.

After

Width:  |  Height:  |  Size: 684 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 377 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 793 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 832 B