master
crazyginger72 2014-08-23 21:39:43 -04:00
parent af391b0452
commit 292344c508
3 changed files with 15 additions and 18 deletions

View File

@ -133,8 +133,8 @@ minetest.register_on_punchnode(on_punchnode)
minetest.register_abm({
nodenames = {"default:sapling"},
interval = 1,--10,
chance = 1,--35,
interval = 10,
chance = 35,
action = function(pos, node)
local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
local is_soil = minetest.get_item_group(nu, "soil")
@ -156,8 +156,8 @@ minetest.register_abm({
minetest.register_abm({
nodenames = {"default:sapling_apple"},
interval = 1,--10,
chance = 1,--20,
interval = 10,
chance = 20,
action = function(pos, node)
local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
local is_soil = minetest.get_item_group(nu, "soil")
@ -179,8 +179,8 @@ minetest.register_abm({
minetest.register_abm({
nodenames = {"default:junglesapling"},
interval = 1,--10,
chance = 1,--35,
interval = 10,
chance = 35,
action = function(pos, node)
local nu = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
local is_soil = minetest.get_item_group(nu, "soil")

View File

@ -317,7 +317,7 @@ minetest.register_node("default:acaciatree_t", {
tiles = {"default_acaciatree.png"},
paramtype2 = "facedir",
is_ground_content = false,
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2,treedecay=2},
groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2,treedecay=3},
sounds = default.node_sound_wood_defaults(),
on_place = minetest.rotate_node,
paramtype = "light",

View File

@ -11,17 +11,16 @@ function default.grow_tree(data, a, pos, is_apple_tree, seed)
and in games that have saplings; both are deprecated but not
replaced yet
]]--
local pr = PseudoRandom(seed)
local hight = pr:next(4, 9)
local hight = math.random(4, 9)
if is_apple_tree == true then
hight = 5
for x_area = -3, 3 do
for y_area = -2, 3 do
for z_area = -3, 3 do
if pr:next(1,30) < 23 and math.abs(x_area) + math.abs(z_area) ~= 6 and math.abs(x_area) + math.abs(y_area) ~= 6 and math.abs(z_area) + math.abs(y_area) ~= 6 then --randomize leaves
if math.random(1,30) < 23 and math.abs(x_area) + math.abs(z_area) ~= 6 and math.abs(x_area) + math.abs(y_area) ~= 6 and math.abs(z_area) + math.abs(y_area) ~= 6 then --randomize leaves
local area_l = a:index(pos.x+x_area, pos.y+hight+y_area-1, pos.z+z_area) --sets area for leaves
if data[area_l] ~= c_air or data[area_l] ~= c_ignore then --sets if not air or ignore
if pr:next(1, 30) <= 10 then --randomize apples
if math.random(1, 30) <= 10 then --randomize apples
data[area_l] = c_apple --add apples now
else
data[area_l] = c_aleaves --add leaves now
@ -35,7 +34,7 @@ function default.grow_tree(data, a, pos, is_apple_tree, seed)
for x_area = -2, 2 do
for y_area = -1, 2 do
for z_area = -2, 2 do
if pr:next(1,30) < 23 then --randomize leaves
if math.random(1,30) < 23 then --randomize leaves
local area_l = a:index(pos.x+x_area, pos.y+hight+y_area-1, pos.z+z_area) --sets area for leaves
if data[area_l] ~= c_air or data[area_l] ~= c_ignore then --sets if not air or ignore
data[area_l] = c_leaves --add leaves now
@ -62,12 +61,11 @@ function default.grow_jungletree(data, a, pos, seed)
and in games that have saplings; both are deprecated but not
replaced yet
]]--
local pr = PseudoRandom(seed)
local hight = pr:next(11, 23)
local hight = math.random(11, 23)
for x_area = -5, 5 do
for y_area = -6, 4 do
for z_area = -5, 5 do
if pr:next(1,30) < 23 then --randomize leaves
if math.random(1,30) < 23 then --randomize leaves
local area_l = a:index(pos.x+x_area, pos.y+hight+y_area-1, pos.z+z_area) --sets area for leaves
if data[area_l] ~= c_air or data[area_l] ~= c_ignore then --sets if not air or ignore
data[area_l] = c_jungleleaves --add leaves now
@ -84,7 +82,7 @@ function default.grow_jungletree(data, a, pos, seed)
end
for roots_x = -1, 1 do
for roots_z = -1, 1 do
if pr:next(1, 3) >= 2 then --randomize roots
if math.random(1, 3) >= 2 then --randomize roots
if a:contains(pos.x+roots_x, pos.y-1, pos.z+roots_z) and data[a:index(pos.x+roots_x, pos.y-1, pos.z+roots_z)] == c_air then
data[a:index(pos.x+roots_x, pos.y-1, pos.z+roots_z)] = c_jungletree
elseif a:contains(pos.x+roots_x, pos.y, pos.z+roots_z) and data[a:index(pos.x+roots_x, pos.y, pos.z+roots_z)] == c_air then
@ -103,8 +101,7 @@ function default.grow_acaciatree(data, a, pos, seed) --watershed_acaciatree(x, y
local ya = pos.y
local za = pos.z
for j = -3, 9 do --j is the y axis level of the tree
local pr = PseudoRandom(seed)
local th = pr:next(0, 2) --adds 0-2 to the hight of the tree
local th = math.random(0, 2) --adds 0-2 to the hight of the tree
if j > 7 + th then return end --if y is not in the trees range
if j == 7 + th then --the top layer of leaves
for i = -3, 3 do --sets size of the layer