remove not working things, add cratermg

This commit is contained in:
cpdef 2022-04-05 19:21:04 +02:00
parent 1ffbc678de
commit 59f3a59e58
139 changed files with 1 additions and 31310 deletions

1
cratermg Submodule

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Subproject commit 04f04051491d2bb1b4f0c56eece837f6c3b4749b

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local S = mobs.intllib
-- Bee by KrupnoPavel
mobs:register_mob("mobs_animal:bee", {
type = "animal",
passive = true,
hp_min = 1,
hp_max = 2,
armor = 200,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
visual = "mesh",
mesh = "mobs_bee.x",
textures = {
{"mobs_bee.png"},
},
makes_footstep_sound = false,
sounds = {
random = "mobs_bee",
},
walk_velocity = 1,
jump = true,
drops = {
{name = "mobs:honey", chance = 2, min = 1, max = 2},
},
water_damage = 2,
lava_damage = 2,
light_damage = 0,
fall_damage = 0,
fall_speed = -3,
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 30,
walk_start = 35,
walk_end = 65,
},
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:bee")
end,
})
mobs:register_egg("mobs_animal:bee", S("Bee"), "mobs_bee_inv.png", 0)
-- compatibility
mobs:alias_mob("mobs:bee", "mobs_animal:bee")
-- honey
minetest.register_craftitem(":mobs:honey", {
description = S("Honey"),
inventory_image = "mobs_honey_inv.png",
on_use = minetest.item_eat(6),
})
-- beehive (when placed spawns bee)
minetest.register_node(":mobs:beehive", {
description = S("Beehive"),
drawtype = "plantlike",
tiles = {"mobs_beehive.png"},
inventory_image = "mobs_beehive.png",
paramtype = "light",
sunlight_propagates = true,
walkable = true,
groups = {oddly_breakable_by_hand = 3, flammable = 1},
sounds = default.node_sound_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[8,6]"
..default.gui_bg..default.gui_bg_img..default.gui_slots
.. "image[3,0.8;0.8,0.8;mobs_bee_inv.png]"
.. "list[current_name;beehive;4,0.5;1,1;]"
.. "list[current_player;main;0,2.35;8,4;]"
.. "listring[]")
meta:get_inventory():set_size("beehive", 1)
end,
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name = "mobs:beehive", param2 = 1})
if math.random(1, 4) == 1 then
minetest.add_entity(pos, "mobs_animal:bee")
end
end
end,
on_punch = function(pos, node, puncher)
-- yep, bee's don't like having their home punched by players
puncher:set_hp(puncher:get_hp() - 4)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "beehive" then
return 0
end
return stack:get_count()
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
-- only dig beehive if no honey inside
return meta:get_inventory():is_empty("beehive")
end,
})
minetest.register_craft({
output = "mobs:beehive",
recipe = {
{"mobs:bee","mobs:bee","mobs:bee"},
}
})
-- honey block
minetest.register_node(":mobs:honey_block", {
description = S("Honey Block"),
tiles = {"mobs_honey_block.png"},
groups = {snappy = 3, flammable = 2},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_craft({
output = "mobs:honey_block",
recipe = {
{"mobs:honey", "mobs:honey", "mobs:honey"},
{"mobs:honey", "mobs:honey", "mobs:honey"},
{"mobs:honey", "mobs:honey", "mobs:honey"},
}
})
minetest.register_craft({
output = "mobs:honey 9",
recipe = {
{"mobs:honey_block"},
}
})
-- beehive workings
minetest.register_abm({
nodenames = {"mobs:beehive"},
interval = 6,
chance = 6,
catch_up = false,
action = function(pos, node)
-- bee's only make honey during the day
local tod = (minetest.get_timeofday() or 0) * 24000
if tod < 5500 or tod > 18500 then
return
end
-- is hive full?
local meta = minetest.get_meta(pos)
if not meta then return end -- for older beehives
local inv = meta:get_inventory()
local honey = inv:get_stack("beehive", 1):get_count()
-- is hive full?
if honey > 19 then
return
end
-- no flowers no honey, nuff said!
if #minetest.find_nodes_in_area_under_air(
{x = pos.x - 4, y = pos.y - 3, z = pos.z - 4},
{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4},
"group:flower") > 3 then
inv:add_item("beehive", "mobs:honey")
end
end
})

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local S = mobs.intllib
-- Bunny by ExeterDad
mobs:register_mob("mobs_animal:bunny", {
type = "animal",
passive = true,
reach = 1,
hp_min = 1,
hp_max = 4,
armor = 200,
collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
visual = "mesh",
mesh = "mobs_bunny.b3d",
drawtype = "front",
textures = {
{"mobs_bunny_grey.png"},
{"mobs_bunny_brown.png"},
{"mobs_bunny_white.png"},
},
sounds = {},
makes_footstep_sound = false,
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
water_damage = 1,
lava_damage = 4,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 15,
stand_start = 1,
stand_end = 15,
walk_start = 16,
walk_end = 24,
punch_start = 16,
punch_end = 24,
},
follow = {"farming:carrot", "farming_plus:carrot_item", "default:grass_1"},
view_range = 8,
replace_rate = 10,
replace_what = {"farming:carrot_7", "farming:carrot_8", "farming_plus:carrot"},
replace_with = "air",
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end
-- Monty Python tribute
local item = clicker:get_wielded_item()
if item:get_name() == "mobs:lava_orb" then
if not minetest.settings:get_bool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
self.object:set_properties({
textures = {"mobs_bunny_evil.png"},
})
self.type = "monster"
self.health = 20
return
end
end,
attack_type = "dogfight",
damage = 5,
})
local spawn_on = "default:dirt_with_grass"
if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:prairie_dirt"
end
mobs:register_egg("mobs_animal:bunny", S("Bunny"), "mobs_bunny_inv.png", 0)
mobs:alias_mob("mobs:bunny", "mobs_animal:bunny") -- compatibility

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local S = mobs.intllib
-- Chicken by JK Murray
mobs:register_mob("mobs_animal:chicken", {
type = "animal",
passive = true,
hp_min = 5,
hp_max = 10,
armor = 200,
collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
mesh = "mobs_chicken.x",
-- seems a lot of textures but this fixes the problem with the model
textures = {
{"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png",
"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
{"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png",
"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png"},
},
child_texture = {
{"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png",
"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png"},
},
makes_footstep_sound = true,
sounds = {
random = "mobs_chicken",
},
walk_velocity = 1,
run_velocity = 3,
--runaway = true,
drops = {
{name = "mobs:chicken_raw", chance = 1, min = 2, max = 2},
{name = "mobs:chicken_feather", chance = 3, min = 1, max = 2},
},
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fall_damage = 0,
fall_speed = -8,
fear_height = 5,
animation = {
speed_normal = 15,
stand_start = 0,
stand_end = 1, -- 20
walk_start = 20,
walk_end = 40,
},
follow = {"farming:seed_wheat", "farming:seed_cotton"},
view_range = 5,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end
end,
do_custom = function(self, dtime)
self.egg_timer = (self.egg_timer or 0) + dtime
if self.egg_timer < 10 then
return
end
self.egg_timer = 0
if self.child
or math.random(1, 100) > 1 then
return
end
local pos = self.object:getpos()
minetest.add_item(pos, "mobs:egg")
minetest.sound_play("default_place_node_hard", {
pos = pos,
gain = 1.0,
max_hear_distance = 5,
})
end,
})
mobs:register_egg("mobs_animal:chicken", S("Chicken"), "mobs_chicken_inv.png", 0)
mobs:alias_mob("mobs:chicken", "mobs_animal:chicken") -- compatibility
-- egg entity
mobs:register_arrow("mobs_animal:egg_entity", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"mobs_chicken_egg.png"},
velocity = 6,
hit_player = function(self, player)
player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_mob = function(self, player)
player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 1},
}, nil)
end,
hit_node = function(self, pos, node)
if math.random(1, 10) > 1 then
return
end
pos.y = pos.y + 1
local nod = minetest.get_node_or_nil(pos)
if not nod
or not minetest.registered_nodes[nod.name]
or minetest.registered_nodes[nod.name].walkable == true then
return
end
local mob = minetest.add_entity(pos, "mobs_animal:chicken")
local ent2 = mob:get_luaentity()
mob:set_properties({
textures = ent2.child_texture[1],
visual_size = {
x = ent2.base_size.x / 2,
y = ent2.base_size.y / 2
},
collisionbox = {
ent2.base_colbox[1] / 2,
ent2.base_colbox[2] / 2,
ent2.base_colbox[3] / 2,
ent2.base_colbox[4] / 2,
ent2.base_colbox[5] / 2,
ent2.base_colbox[6] / 2
},
})
ent2.child = true
ent2.tamed = true
ent2.owner = self.playername
end
})
-- egg throwing item
local egg_GRAVITY = 9
local egg_VELOCITY = 19
-- shoot egg
local mobs_shoot_egg = function (item, player, pointed_thing)
local playerpos = player:getpos()
minetest.sound_play("default_place_node_hard", {
pos = playerpos,
gain = 1.0,
max_hear_distance = 5,
})
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y +1.5,
z = playerpos.z
}, "mobs_animal:egg_entity")
local ent = obj:get_luaentity()
local dir = player:get_look_dir()
ent.velocity = egg_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:setvelocity({
x = dir.x * egg_VELOCITY,
y = dir.y * egg_VELOCITY,
z = dir.z * egg_VELOCITY
})
obj:setacceleration({
x = dir.x * -3,
y = -egg_GRAVITY,
z = dir.z * -3
})
-- pass player name to egg for chick ownership
local ent2 = obj:get_luaentity()
ent2.playername = player:get_player_name()
item:take_item()
return item
end
-- egg
minetest.register_node(":mobs:egg", {
description = S("Chicken Egg"),
tiles = {"mobs_chicken_egg.png"},
inventory_image = "mobs_chicken_egg.png",
visual_scale = 0.7,
drawtype = "plantlike",
wield_image = "mobs_chicken_egg.png",
paramtype = "light",
walkable = false,
is_ground_content = true,
sunlight_propagates = true,
selection_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
groups = {snappy = 2, dig_immediate = 3},
after_place_node = function(pos, placer, itemstack)
if placer:is_player() then
minetest.set_node(pos, {name = "mobs:egg", param2 = 1})
end
end,
on_use = mobs_shoot_egg
})
-- fried egg
minetest.register_craftitem(":mobs:chicken_egg_fried", {
description = S("Fried Egg"),
inventory_image = "mobs_chicken_egg_fried.png",
on_use = minetest.item_eat(2),
})
minetest.register_craft({
type = "cooking",
recipe = "mobs:egg",
output = "mobs:chicken_egg_fried",
})
-- raw chicken
minetest.register_craftitem(":mobs:chicken_raw", {
description = S("Raw Chicken"),
inventory_image = "mobs_chicken_raw.png",
on_use = minetest.item_eat(2),
})
-- cooked chicken
minetest.register_craftitem(":mobs:chicken_cooked", {
description = S("Cooked Chicken"),
inventory_image = "mobs_chicken_cooked.png",
on_use = minetest.item_eat(6),
})
minetest.register_craft({
type = "cooking",
recipe = "mobs:chicken_raw",
output = "mobs:chicken_cooked",
})
-- feather
minetest.register_craftitem(":mobs:chicken_feather", {
description = S("Feather"),
inventory_image = "mobs_chicken_feather.png",
})

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local S = mobs.intllib
-- Cow by Krupnovpavel (additional texture by JurajVajda)
mobs:register_mob("mobs_animal:cow", {
type = "animal",
passive = false,
attack_type = "dogfight",
reach = 2,
damage = 4,
hp_min = 5,
hp_max = 20,
armor = 200,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_cow.x",
textures = {
{"mobs_cow.png"},
{"mobs_cow2.png"},
},
makes_footstep_sound = true,
sounds = {
random = "mobs_cow",
},
walk_velocity = 1,
run_velocity = 2,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
{name = "mobs:leather", chance = 1, min = 1, max = 2},
},
water_damage = 1,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 30,
walk_start = 35,
walk_end = 65,
run_start = 105,
run_end = 135,
punch_start = 70,
punch_end = 100,
},
follow = "farming:wheat",
view_range = 8,
replace_rate = 10,
-- replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_what = {
{"group:grass", "air", 0},
{"default:dirt_with_grass", "default:dirt", -1}
},
replace_with = "air",
fear_height = 2,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end
local tool = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- milk cow with empty bucket
if tool:get_name() == "bucket:bucket_empty" then
--if self.gotten == true
if self.child == true then
return
end
if self.gotten == true then
minetest.chat_send_player(name,
S("Cow already milked!"))
return
end
local inv = clicker:get_inventory()
inv:remove_item("main", "bucket:bucket_empty")
if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then
clicker:get_inventory():add_item("main", "mobs:bucket_milk")
else
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = "mobs:bucket_milk"})
end
self.gotten = true -- milked
return
end
end,
})
local spawn_on = "default:dirt_with_grass"
if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:green_dirt"
end
mobs:register_egg("mobs_animal:cow", S("Cow"), "default_grass.png", 1)
mobs:alias_mob("mobs:cow", "mobs_animal:cow") -- compatibility
-- bucket of milk
minetest.register_craftitem(":mobs:bucket_milk", {
description = S("Bucket of Milk"),
inventory_image = "mobs_bucket_milk.png",
stack_max = 1,
on_use = minetest.item_eat(8, 'bucket:bucket_empty'),
})
-- cheese wedge
minetest.register_craftitem(":mobs:cheese", {
description = S("Cheese"),
inventory_image = "mobs_cheese.png",
on_use = minetest.item_eat(4),
})
minetest.register_craft({
type = "cooking",
output = "mobs:cheese",
recipe = "mobs:bucket_milk",
cooktime = 5,
replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}}
})
-- cheese block
minetest.register_node(":mobs:cheeseblock", {
description = S("Cheese Block"),
tiles = {"mobs_cheeseblock.png"},
is_ground_content = false,
groups = {crumbly = 3},
sounds = default.node_sound_dirt_defaults()
})
minetest.register_craft({
output = "mobs:cheeseblock",
recipe = {
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
}
})
minetest.register_craft({
output = "mobs:cheese 9",
recipe = {
{'mobs:cheeseblock'},
}
})

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default
mobs
intllib?
lucky_block?

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Adds farm animals.

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local path = minetest.get_modpath("mobs_animal")
-- Intllib
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
mobs.intllib = S
-- Animals
dofile(path .. "/chicken.lua") -- JKmurray
dofile(path .. "/cow.lua") -- KrupnoPavel
dofile(path .. "/rat.lua") -- PilzAdam
dofile(path .. "/sheep.lua") -- PilzAdam
dofile(path .. "/warthog.lua") -- KrupnoPavel
dofile(path .. "/bee.lua") -- KrupnoPavel
dofile(path .. "/bunny.lua") -- ExeterDad
dofile(path .. "/kitten.lua") -- Jordach/BFD
dofile(path .. "/penguin.lua") -- D00Med
dofile(path .. "/lucky_block.lua")
print (S("[MOD] Mobs Redo 'Animals' loaded"))

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local S = mobs.intllib
-- Kitten by Jordach / BFD
mobs:register_mob("mobs_animal:kitten", {
type = "animal",
passive = true,
hp_min = 5,
hp_max = 10,
armor = 200,
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
visual = "mesh",
visual_size = {x = 0.5, y = 0.5},
mesh = "mobs_kitten.b3d",
textures = {
{"mobs_kitten_striped.png"},
{"mobs_kitten_splotchy.png"},
{"mobs_kitten_ginger.png"},
{"mobs_kitten_sandy.png"},
},
makes_footstep_sound = false,
sounds = {
random = "mobs_kitten",
},
walk_velocity = 0.6,
run_velocity = 2,
runaway = true,
jump = false,
drops = {
{name = "farming:string", chance = 1, min = 1, max = 1},
},
water_damage = 1,
lava_damage = 5,
fear_height = 3,
animation = {
speed_normal = 42,
stand_start = 97,
stand_end = 192,
walk_start = 0,
walk_end = 96,
},
follow = {"mobs_animal:rat", "ethereal:fish_raw", "mobs_fish:clownfish", "mobs_fish:tropical"},
view_range = 8,
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 4, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 50, 50, 90, false, nil) then return end
end
})
mobs:register_egg("mobs_animal:kitten", S("Kitten"), "mobs_kitten_inv.png", 0)
mobs:alias_mob("mobs:kitten", "mobs_animal:kitten") -- compatibility

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The MIT License (MIT)
Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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# German Translation for mobs_animal mod
# Deutsche Übersetzung der mobs_animal Mod
# last update: 2016/June/10
# Author: Xanthin
#bee.lua
Bee = Biene
Honey = Honig
Beehive = Bienenstock
Honey Block = Honigblock
#bunny.lua
Bunny = Häschen
#chicken.lua
Chicken = Huhn
Chicken Egg = Hühnerei
Fried Egg = Spiegelei
Raw Chicken = Rohes Hühnchen
Cooked Chicken = Gekochtes Hühnchen
#cow.lua
Cow already milked! = Kuh ist bereits gemolken!
Cow = Kuh
Bucket of Milk = Eimer Milch
Cheese = Käse
Cheese Block = Käseblock
#init.lua
[MOD] Mobs Redo 'Animals' loaded = [MOD] Mobs Redo 'Animals' geladen
#kitten.lua
Kitten = Kätzchen
#rat.lua
Rat = Ratte
Cooked Rat = Gekochte Ratte
#sheep.lua
Black = Schwarzes
Blue = Blaues
Brown = Braunes
Cyan = Cyan
Dark Green = Dunkelgrünes
Dark Grey = Dunkelgraues
Green = Grünes
Grey = Graues
Magenta = Magenta
Orange = Oranges
Pink = Pinkes
Red = Rotes
Violet = Violettes
White = Weißes
Yellow = Gelbes
Sheep = Schaf
#warthog.lua
Warthog = Warzenschwein
Raw Porkchop = Rohes Schweinekotelett
Cooked Porkchop = Gekochtes Schweinekotelett

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@ -1,58 +0,0 @@
# Template for translations of mobs_animal mod
# last update: 2016/June/10
#bee.lua
Bee =
Honey =
Beehive =
Honey Block =
#bunny.lua
Bunny =
#chicken.lua
Chicken =
Chicken Egg =
Fried Egg =
Raw Chicken =
Cooked Chicken =
#cow.lua
Cow already milked! =
Cow =
Bucket of Milk =
Cheese =
Cheese Block =
#init.lua
[MOD] Mobs Redo 'Animals' loaded =
#kitten.lua
Kitten =
#rat.lua
Rat =
Cooked Rat =
#sheep.lua
Black =
Blue =
Brown =
Cyan =
Dark Green =
Dark Grey =
Green =
Grey =
Magenta =
Orange =
Pink =
Red =
Violet =
White =
Yellow =
Sheep =
#warthog.lua
Warthog =
Raw Porkchop =
Cooked Porkchop =

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# Türkçe çeviri by Admicos
# Turkish translation by Admicos
# Son düzenleme: 26 Nisan 2017
# Last edit: 26 April 2017
#bee.lua
Bee = Arı
Honey = Bal
Beehive = Arı kovanı
Honey Block = Bal bloğu
#bunny.lua
Bunny = Tavşan
#chicken.lua
Chicken = Tavuk
Chicken Egg = Tavuk yumurtası
Fried Egg = Kızarmış yumurta
Raw Chicken = Çiğ tavuk
Cooked Chicken = Pişmiş tavuk
#cow.lua
Cow already milked! = İnekte süt yok!
Cow = İnek
Bucket of Milk = Süt kovası
Cheese = Peynir
Cheese Block = Peynir bloğu
#init.lua
[MOD] Mobs Redo 'Animals' loaded = [MOD] Mobs Redo 'Hayvanlar' yüklendi
#kitten.lua
Kitten = Yavru kedi
#rat.lua
Rat = Sıçan
Cooked Rat = Pişmiş sıçan
#sheep.lua
Black = Siyah
Blue = Mavi
Brown = Kahverengi
Cyan = Camgöbeği
Dark Green = Koyu yeşil
Dark Grey = Koyu gri
Green = Yeşil
Grey = Gri
Magenta = Macenta
Orange = Turuncu
Pink = Pembe
Red = Kırmızı
Violet = Mor
White = Beyaz
Yellow = Sarı
Sheep = Koyun
#warthog.lua
Warthog = Domuz
Raw Porkchop = Çiğ pirzola
Cooked Porkchop = Pişmiş pirzola

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if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"spw", "mobs:sheep", 5},
{"spw", "mobs:rat", 5},
{"dro", {"mobs:rat_cooked"}, 5},
{"spw", "mobs:bunny", 3},
{"nod", "mobs:honey_block", 0},
{"spw", "mobs:pumba", 5},
{"nod", "mobs:cheeseblock", 0},
{"spw", "mobs:chicken", 5},
{"dro", {"mobs:egg"}, 5},
{"spw", "mobs:cow", 5},
{"dro", {"mobs:bucket_milk"}, 8},
{"spw", "mobs:kitten", 2},
{"tro", "default:nyancat", "mobs_kitten", true},
{"exp"},
})
end

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name = mobs_animal

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local S = mobs.intllib
-- Penguin by D00Med
mobs:register_mob("mobs_animal:penguin", {
type = "animal",
passive = true,
reach = 1,
hp_min = 5,
hp_max = 10,
armor = 200,
collisionbox = {-0.2, -0.0, -0.2, 0.2, 0.5, 0.2},
visual = "mesh",
mesh = "mobs_penguin.b3d",
visual_size = {x = 0.25, y = 0.25},
textures = {
{"mobs_penguin.png"},
},
sounds = {},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = false,
stepheight = 1.1,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 15,
stand_start = 1,
stand_end = 20,
walk_start = 25,
walk_end = 45,
fly_start = 75, -- swim animation
fly_end = 95,
-- 50-70 is slide/water idle
},
fly_in = "default:water_source",
floats = 0,
follow = {"ethereal:fish_raw", "mobs_fish:clownfish", "mobs_fish:tropical"},
view_range = 5,
on_rightclick = function(self, clicker)
-- feed or tame
if mobs:feed_tame(self, clicker, 4, false, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
end,
})
mobs:register_egg("mobs_animal:penguin", S("Penguin"), "default_snow.png", 1)

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local S = mobs.intllib
-- Rat by PilzAdam
mobs:register_mob("mobs_animal:rat", {
type = "animal",
passive = true,
hp_min = 1,
hp_max = 4,
armor = 200,
collisionbox = {-0.2, -1, -0.2, 0.2, -0.8, 0.2},
visual = "mesh",
mesh = "mobs_rat.b3d",
textures = {
{"mobs_rat.png"},
{"mobs_rat2.png"},
},
makes_footstep_sound = false,
sounds = {
random = "mobs_rat",
},
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
water_damage = 0,
lava_damage = 4,
light_damage = 0,
fear_height = 2,
on_rightclick = function(self, clicker)
mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:rat")
end,
--[[
do_custom = function(self, dtime)
self.rat_timer = (self.rat_timer or 0) + dtime
if self.rat_timer < 1 then return end -- every 1 second
self.rat_timer = 0
local pos = self.object:getpos()
print("rat pos", pos.x, pos.y, pos.z, dtime)
return false -- return but skip doing rest of API
end,
]]
--[[
on_blast = function(obj, damage)
print ("--- damage is", damage)
print ("--- mob is", obj.object:get_luaentity().name)
-- return's do_damage, do_knockback and drops
return false, true, {"default:mese"}
end,
]]
})
local function rat_spawn(self, pos)
self = self:get_luaentity()
print (self.name, pos.x, pos.y, pos.z)
self.hp_max = 100
self.health = 100
end
mobs:register_egg("mobs_animal:rat", S("Rat"), "mobs_rat_inventory.png", 0)
mobs:alias_mob("mobs:rat", "mobs_animal:rat") -- compatibility
-- cooked rat, yummy!
minetest.register_craftitem(":mobs:rat_cooked", {
description = S("Cooked Rat"),
inventory_image = "mobs_cooked_rat.png",
on_use = minetest.item_eat(3),
})
minetest.register_craft({
type = "cooking",
output = "mobs:rat_cooked",
recipe = "mobs:rat",
cooktime = 5,
})

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ANIMAL MOBS
Bee
- Tends to buzz around flowers and gives honey when killed, you can also right-click a bee to pick it up and place in inventory. 3x bee's in a row can craft a beehive.
Bunny
- Bunnies appear in green grass areas (prairie biome in ethereal) and can be tamed with 4 carrots or grass. Can also be picked up and placed in inventory and gives 1-2 meat when killed.
Chicken
- Found in green areas (bamboo biome in ethereal) and lays eggs on flat ground, Can be picked up and placed in inventory and gives 1-2 raw chicken when killed. Feed 8x wheat seed to breed.
Cow
- Wanders around eating grass/wheat and can be right-clicked with empty bucket to get milk. Cows will defend themselves when hit and can be right-clicked with 8x wheat to tame and breed.
Kitten
- Found on green grass these cute cats walk around and can be picked up and placed in inventory as pets or right-clicked with 4x live rats or raw fish (found in ethereal) and tamed.
Rat
- Typically found around stone they can be picked up and cooked for eating.
Sheep
- Green grass and wheat munchers that can be clipped using shears to give 1-3 wool. Feed sheep 8x wheat to regrow wool, tame and breed. Right-click a tamed sheep with dye to change it's colour. Will drop 1-3 meat when killed.
Warthog
- Warthogs unlike pigs defend themselves when hit and give 1-3 raw pork when killed, they can also be right-clicked with 8x apples to tame or breed.
Penguin
- These little guys can be found in glacier biomes on top of snow and have the ability to swim if they fall into water.
Note: After breeding animals need to rest for 4 minutes, baby animals take 4 minutes to grow up and feeding them helps them grow quicker...
Lucky Blocks: 14

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local S = mobs.intllib
local all_colours = {
{"black", S("Black"), "#000000b0"},
{"blue", S("Blue"), "#015dbb70"},
{"brown", S("Brown"), "#663300a0"},
{"cyan", S("Cyan"), "#01ffd870"},
{"dark_green", S("Dark Green"), "#005b0770"},
{"dark_grey", S("Dark Grey"), "#303030b0"},
{"green", S("Green"), "#61ff0170"},
{"grey", S("Grey"), "#5b5b5bb0"},
{"magenta", S("Magenta"), "#ff05bb70"},
{"orange", S("Orange"), "#ff840170"},
{"pink", S("Pink"), "#ff65b570"},
{"red", S("Red"), "#ff0000a0"},
{"violet", S("Violet"), "#2000c970"},
{"white", S("White"), "#abababc0"},
{"yellow", S("Yellow"), "#e3ff0070"},
}
-- Sheep by PilzAdam, texture converted to minetest by AMMOnym from Summerfield pack
for _, col in ipairs(all_colours) do
mobs:register_mob("mobs_animal:sheep_"..col[1], {
type = "animal",
passive = true,
hp_min = 8,
hp_max = 10,
armor = 200,
collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "mobs_sheep.b3d",
textures = {
{"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"},
},
gotten_texture = {"mobs_sheep_shaved.png"},
gotten_mesh = "mobs_sheep_shaved.b3d",
makes_footstep_sound = true,
sounds = {
random = "mobs_sheep",
},
walk_velocity = 1,
run_velocity = 2,
runaway = true,
jump = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
--{name = "wool:"..col[1], chance = 1, min = 1, max = 1},
},
water_damage = 1,
lava_damage = 5,
light_damage = 0,
animation = {
speed_normal = 15,
speed_run = 15,
stand_start = 0,
stand_end = 80,
walk_start = 81,
walk_end = 100,
},
follow = {"farming:wheat", "default:grass_5"},
view_range = 8,
replace_rate = 10,
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
replace_with = "air",
replace_offset = -1,
fear_height = 3,
on_rightclick = function(self, clicker)
--are we feeding?
if mobs:feed_tame(self, clicker, 8, true, true) then
--if full grow fuzz
if self.gotten == false then
self.object:set_properties({
textures = {"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"},
mesh = "mobs_sheep.b3d",
})
end
return
end
local item = clicker:get_wielded_item()
local itemname = item:get_name()
--are we giving a haircut>
if itemname == "mobs:shears" then
if self.gotten ~= false
or self.child ~= false
or not minetest.get_modpath("wool") then
return
end
self.gotten = true -- shaved
local obj = minetest.add_item(
self.object:getpos(),
ItemStack( "wool:" .. col[1] .. " " .. math.random(1, 3) )
)
if obj then
obj:setvelocity({
x = math.random(-1, 1),
y = 5,
z = math.random(-1, 1)
})
end
item:add_wear(650) -- 100 uses
clicker:set_wielded_item(item)
self.object:set_properties({
textures = {"mobs_sheep_shaved.png"},
mesh = "mobs_sheep_shaved.b3d",
})
return
end
local name = clicker:get_player_name()
--are we coloring?
if itemname:find("dye:") then
if self.gotten == false
and self.child == false
and self.tamed == true
and name == self.owner then
local colr = string.split(itemname, ":")[2]
for _,c in pairs(all_colours) do
if c[1] == colr then
local pos = self.object:getpos()
self.object:remove()
local mob = minetest.add_entity(pos, "mobs_animal:sheep_" .. colr)
local ent = mob:get_luaentity()
ent.owner = name
ent.tamed = true
-- take item
if not minetest.settings:get_bool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
break
end
end
end
return
end
-- protect mod with mobs:protector item
if mobs:protect(self, clicker) then return end
--are we capturing?
if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end
end
})
mobs:register_egg("mobs_animal:sheep_"..col[1], col[2] .. " " .. S("Sheep"), "wool_"..col[1]..".png", 1)
-- compatibility
mobs:alias_mob("mobs:sheep_" .. col[1], "mobs_animal:sheep_" .. col[1])
end
local spawn_on = "default:dirt_with_grass"
if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:green_dirt"
end
mobs:alias_mob("mobs:sheep", "mobs_animal:sheep_white") -- compatibility

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local S = mobs.intllib
-- Warthog by KrupnoPavel
mobs:register_mob("mobs_animal:pumba", {
type = "animal",
passive = false,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
reach = 2,
damage = 2,
hp_min = 5,
hp_max = 15,
armor = 200,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
visual = "mesh",
mesh = "mobs_pumba.x",
textures = {
{"mobs_pumba.png"},
},
makes_footstep_sound = true,
sounds = {
random = "mobs_pig",
attack = "mobs_pig_angry",
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
follow = {"default:apple", "farming:potato"},
view_range = 10,
drops = {
{name = "mobs:pork_raw", chance = 1, min = 1, max = 3},
},
water_damage = 1,
lava_damage = 5,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 15,
stand_start = 25,
stand_end = 55,
walk_start = 70,
walk_end = 100,
punch_start = 70,
punch_end = 100,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
local spawn_on = "default:dirt_with_grass"
if minetest.get_modpath("ethereal") then
spawn_on = "ethereal:mushroom_dirt"
end
mobs:register_egg("mobs_animal:pumba", S("Warthog"), "wool_pink.png", 1)
mobs:alias_mob("mobs:pumba", "mobs_animal:pumba") -- compatibility
-- raw porkchop
minetest.register_craftitem(":mobs:pork_raw", {
description = S("Raw Porkchop"),
inventory_image = "mobs_pork_raw.png",
on_use = minetest.item_eat(4),
})
-- cooked porkchop
minetest.register_craftitem(":mobs:pork_cooked", {
description = S("Cooked Porkchop"),
inventory_image = "mobs_pork_cooked.png",
on_use = minetest.item_eat(8),
})
minetest.register_craft({
type = "cooking",
output = "mobs:pork_cooked",
recipe = "mobs:pork_raw",
cooktime = 5,
})

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default
mobs
mobs_animal
marsair?
intllib?
lucky_block?
mesecons_stickyblocks

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Adds simple NPC and Trader.

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local path = minetest.get_modpath("mobs_npc")
-- Intllib
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s, a, ...)
if a == nil then
return s
end
a = {a, ...}
return s:gsub("(@?)@(%(?)(%d+)(%)?)",
function(e, o, n, c)
if e == ""then
return a[tonumber(n)] .. (o == "" and c or "")
else
return "@" .. o .. n .. c
end
end)
end
end
mobs.intllib = S
-- NPC
dofile(path .. "/npc.lua") -- TenPlus1
dofile(path .. "/trader.lua")
dofile(path .. "/lucky_block.lua")
print (S("[MOD] Mobs Redo 'NPCs' loaded"))

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The MIT License (MIT)
Copyright (c) 2016 TenPlus1
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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# German Translation for mobs_npc mod
# Deutsche Übersetzung der mobs_npc Mod
# last update: 2016/June/10
# Author: Xanthin
#init.lua
[MOD] Mobs Redo 'NPCs' loaded = [MOD] Mobs Redo 'NPCs' geladen
#npc.lua
NPC dropped you an item for gold! = NSC ließ dir für Gold einen Gegenstand fallen!
NPC stands still. = NSC bleibt stehen.
NPC will follow you. = NSC wird dir folgen.
Npc = Nsc
#trader.lua
Trader @1 = Händler @1
[NPC] <Trader @1 > Hello, @2, have a look at my wares. = [NSC] <Händler @1 > Hallo, @2, wirf einen Blick auf meine Waren.
Trader @1's stock: = Händler @1s Warenlager
Selection = Auswahl
Price = Preis
Payment = Bezahlung
Bought items = Ware
Trader = Händler

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# Template for translations of mobs_npc mod
# last update: 2016/June/10
#init.lua
[MOD] Mobs Redo 'NPCs' loaded =
#npc.lua
NPC dropped you an item for gold! =
NPC stands still. =
NPC will follow you. =
Npc =
#trader.lua
Trader @1 =
[NPC] <Trader @1 > Hello, @2, have a look at my wares. =
Trader @1's stock: =
Selection =
Price =
Payment =
Bought items =
Trader =

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if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"spw", "mobs:npc", 1, true, true},
{"spw", "mobs:trader", 1, false, false},
{"lig"},
})
end

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name = mobs_npc

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local S = mobs.intllib
-- Npc by TenPlus1
mobs.npc_drops = {
"default:pick_steel", "mobs:meat", "default:sword_steel",
"default:shovel_steel", "farming:bread", "bucket:bucket_water"
}
mobs:register_mob("mobs_npc:npc", {
type = "npc",
passive = false,
damage = 3,
attack_type = "dogfight",
attacks_monsters = true,
owner_loyal = true,
pathfinding = true,
hp_min = 10,
hp_max = 20,
armor = 100,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "character.b3d",
drawtype = "front",
textures = {
{"mobs_npc.png"},
{"mobs_npc2.png"}, -- female by nuttmeg20
},
child_texture = {
{"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine
},
makes_footstep_sound = true,
sounds = {},
walk_velocity = 2,
run_velocity = 3,
jump = true,
drops = {
{name = "default:wood", chance = 1, min = 1, max = 3},
{name = "default:apple", chance = 2, min = 1, max = 2},
{name = "default:axe_stone", chance = 5, min = 1, max = 1},
},
water_damage = 0,
lava_damage = 2,
no_air_damage = true,
light_damage = 0,
follow = {"farming:bread", "mobs:meat", "default:diamond"},
view_range = 15,
owner = "",
order = "follow",
fear_height = 3,
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
-- feed to heal npc
if mobs:feed_tame(self, clicker, 8, true, true) then return end
-- capture npc with net or lasso
if mobs:capture_mob(self, clicker, 0, 5, 80, false, nil) then return end
-- protect npc with mobs:protector
if mobs:protect(self, clicker) then return end
local item = clicker:get_wielded_item()
local name = clicker:get_player_name()
-- right clicking with gold lump drops random item from mobs.npc_drops
if item:get_name() == "default:gold_lump" then
if not minetest.settings:get_bool("creative_mode") then
item:take_item()
clicker:set_wielded_item(item)
end
local pos = self.object:getpos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {
name = mobs.npc_drops[math.random(1, #mobs.npc_drops)]
})
minetest.chat_send_player(name, S("NPC dropped you an item for gold!"))
return
end
-- by right-clicking owner can switch npc between follow and stand
if self.owner and self.owner == name then
if self.order == "follow" then
self.order = "stand"
minetest.chat_send_player(name, S("NPC stands still."))
else
self.order = "follow"
minetest.chat_send_player(name, S("NPC will follow you."))
end
end
end,
})
mobs:spawn({
name = "mobs_npc:npc",
nodes = {"default:brick"},
neighbors = {"default:grass_3"},
min_light = 10,
chance = 10000,
active_object_count = 1,
min_height = 0,
day_toggle = true,
})
mobs:register_egg("mobs_npc:npc", S("Npc"), "default_brick.png", 1)
-- compatibility
mobs:alias_mob("mobs:npc", "mobs_npc:npc")

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NPC MOBS
NPC
- While NPC's don't actually spawn in the world just yet, they do have a spawn egg available to drop him/her into the world and wander around defending himself if attacked. It will also he will help you attack any monsters in the area and will follow you if you hold a diamond. Right-clicking the NPC with a gold lump will make him drop steel tools or food, right-clicking with an empty hand orders the NPC to stay or follow if owned.
Trader
- Traders are new and still being tested but can be placed into the world using a spawn egg. Right-clicking on a trader opens his shop and allows you to buy his wares inside. If provoked a trader will attack a player or monster.
Lucky Blocks: 3

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local S = mobs.intllib
mobs.human = {
items = {
--{item for sale, price}
{"mobs_animal:penguin_set 1", "currency:minegeld 10"},
{"mobs_animal:cow_set 1", "currency:minegeld 20"},
{"mobs_animal:sheep_white_set 1", "currency:minegeld 15"},
{"mobs_animal:chicken_set 1", "currency:minegeld 5"},
{"mobs_animal:pumba_set 1", "currency:minegeld 15"},
{"mobs_animal:bunny_set 1", "currency:minegeld 5"},
{"mobs_animal:kitten_set 1", "currency:minegeld 5"},
{"currency:minegeld 10", "default:gold_ingot 5"},
{"default:gold_ingot 1", "currency:minegeld 10"}
},
names = {
"Bob", "Duncan", "Bill", "Tom", "James", "Ian", "Lenny"
}
}
if minetest.get_modpath("marsair") ~= nil then
mobs.human.items[#mobs.human.items+1] = {"marsair:air 1", "currency:minegeld_5 1"}
end
if minetest.get_modpath("mesecons_stickyblocks") ~= nil then
mobs.human.items[#mobs.human.items+1] = {"mesecons_stickyblocks:sticky_block_all 1", "currency:minegeld_10 1"}
end
-- Trader ( same as NPC but with right-click shop )
mobs:register_mob("mobs_npc:trader", {
type = "npc",
passive = true,
damage = 0,
--attack_type = "dogfight",
attacks_monsters = false,
pathfinding = false,
hp_min = 9999999,
hp_max = 9999999,
armor = 100000,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual = "mesh",
mesh = "character.b3d",
textures = {
{"mobs_trader.png"}, -- by Frerin
},
makes_footstep_sound = true,
sounds = {},
walk_velocity = 2,
run_velocity = 3,
jump = false,
drops = {},
water_damage = 0,
lava_damage = 0,
no_air_damage = true,
light_damage = 0,
follow = {"default:diamond"},
view_range = 15,
owner = "",
order = "stand",
fear_height = 3,
animation = {
speed_normal = 30,
speed_run = 30,
stand_start = 0,
stand_end = 79,
walk_start = 168,
walk_end = 187,
run_start = 168,
run_end = 187,
punch_start = 200,
punch_end = 219,
},
on_rightclick = function(self, clicker)
mobs_trader(self, clicker, entity, mobs.human)
end,
})
--This code comes almost exclusively from the trader and inventory of mobf, by Sapier.
--The copyright notice below is from mobf:
-------------------------------------------------------------------------------
-- Mob Framework Mod by Sapier
--
-- You may copy, use, modify or do nearly anything except removing this
-- copyright notice.
-- And of course you are NOT allow to pretend you have written it.
--
--! @file inventory.lua
--! @brief component containing mob inventory related functions
--! @copyright Sapier
--! @author Sapier
--! @date 2013-01-02
--
--! @defgroup Inventory Inventory subcomponent
--! @brief Component handling mob inventory
--! @ingroup framework_int
--! @{
--
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
function mobs.allow_move(inv, from_list, from_index, to_list, to_index, count, player)
if to_list ~= "selection"
or from_list == "price"
or from_list == "payment"
or from_list == "takeaway"
or from_list == "identifier" then
return 0
end
-- forbid moving split stacks
local old_stack = inv.get_stack(inv, from_list, from_index)
if count ~= old_stack.get_count(old_stack) then
return 0
end
return count
end
function mobs.allow_put(inv, listname, index, stack, player)
if listname == "payment" then
return 99
end
return 0
end
function mobs.allow_take(inv, listname, index, stack, player)
if listname == "takeaway"
or listname == "payment" then
return 99
else
return 0
end
end
function mobs.on_put(inv, listname, index, stack)
if listname == "payment" then
mobs.update_takeaway(inv)
end
mobs.add_goods(entity)
end
function mobs.on_take(inv, listname, count, index, stack, player)
if listname == "takeaway" then
local amount = inv:get_stack("payment", 1):get_count()
local price = inv:get_stack("price", 1):get_count()
local thing = inv:get_stack("payment", 1):get_name()
inv.set_stack(inv,"selection", 1, nil)
inv.set_stack(inv,"price", 1, nil)
inv.set_stack(inv,"takeaway", 1, nil)
inv.set_stack(inv,"payment", 1, thing .. " " .. amount - price)
end
if listname == "payment" then
if mobs.check_pay(inv, false) then
local selection = inv.get_stack(inv, "selection", 1)
if selection ~= nil then
inv.set_stack(inv,"takeaway", 1, selection)
end
else
inv.set_stack(inv, "takeaway", 1, nil)
end
end
mobs.add_goods(entity)
end
function mobs.update_takeaway(inv)
if mobs.check_pay(inv,false) then
local selection = inv.get_stack(inv,"selection", 1)
if selection ~= nil then
inv.set_stack(inv,"takeaway", 1, selection)
end
else
inv.set_stack(inv,"takeaway", 1, nil)
end
end
function mobs.check_pay(inv, paynow)
local now_at_pay = inv.get_stack(inv,"payment", 1)
local count = now_at_pay.get_count(now_at_pay)
local name = now_at_pay.get_name(now_at_pay)
local price = inv.get_stack(inv, "price", 1)
if price:get_name() == name then
local price = price:get_count()
if price > 0
and price <= count then
if paynow then
now_at_pay.take_item(now_at_pay, price)
inv.set_stack(inv,"payment", 1, now_at_pay)
return true
else
return true
end
else
if paynow then
inv.set_stack(inv, "payment", 1, nil)
end
end
end
return false
end
mobs.trader_inventories = {}
function mobs.add_goods(entity)
local race = mobs.human
local goods_to_add = nil
for i = 1, 15 do
if race.items[i] ~= nil then
mobs.trader_inventory.set_stack(mobs.trader_inventory,
"goods", i, race.items[i][1])
end
end
end
function mobs_trader(self, clicker, entity, race)
local player = clicker:get_player_name()
if not self.id then
self.id = (math.random(1, 1000) * math.random(1, 10000))
.. self.name .. (math.random(1, 1000) ^ 2)
end
if not self.game_name then
self.game_name = tostring(race.names[math.random(1, #race.names)])
self.nametag = S("Trader @1", self.game_name)
self.object:set_properties({
nametag = self.nametag,
nametag_color = "#00FF00"
})
end
local unique_entity_id = self.id
local is_inventory = minetest.get_inventory({
type = "detached", name = unique_entity_id})
local move_put_take = {
allow_move = mobs.allow_move,
allow_put = mobs.allow_put,
allow_take = mobs.allow_take,
on_move = function(inventory, from_list, from_index, to_list, to_index, count, player)
if from_list == "goods"
and to_list == "selection" then
local inv = inventory
local moved = inv.get_stack(inv,to_list, to_index)
local goodname = moved.get_name(moved)
local elements = moved.get_count(moved)
if elements > count then
-- remove the surplus parts
inv.set_stack(inv,"selection", 1,
goodname .. " " .. tostring(count))
-- the slot we took from is now free
inv.set_stack(inv,"goods",from_index,
goodname .. " " .. tostring(elements - count))
-- update the real amount of items in the slot now
elements = count
end
local good = nil
for i = 1, #race.items, 1 do
local stackstring = goodname .." " .. count
if race.items[i][1] == stackstring then
good = race.items[i]
end
end
if good ~= nil then
inventory.set_stack(inventory,"price", 1, good[2])
else
inventory.set_stack(inventory,"price", 1, nil)
end
mobs.update_takeaway(inv)
end
end,
on_put = mobs.on_put,
on_take = mobs.on_take
}
if is_inventory == nil then
mobs.trader_inventory = minetest.create_detached_inventory(unique_entity_id, move_put_take)
mobs.trader_inventory.set_size(mobs.trader_inventory,"goods", 15)
mobs.trader_inventory.set_size(mobs.trader_inventory,"takeaway", 1)
mobs.trader_inventory.set_size(mobs.trader_inventory,"selection", 1)
mobs.trader_inventory.set_size(mobs.trader_inventory,"price", 1)
mobs.trader_inventory.set_size(mobs.trader_inventory,"payment", 1)
mobs.add_goods(entity)
end
minetest.chat_send_player(player, S("[NPC] <Trader @1 > Hello, @2, have a look at my wares.",
self.game_name, player))
minetest.show_formspec(player, "trade", "size[8,10;]"
.. default.gui_bg_img
.. default.gui_slots
.. "label[0,0;" .. S("Trader @1's stock:", self.game_name) .. "]"
.. "list[detached:" .. unique_entity_id .. ";goods;.5,.5;3,5;]"
.. "label[4.5,0.5;" .. S("Selection") .. "]"
.. "list[detached:" .. unique_entity_id .. ";selection;4.5,1;5.5,2;]"
.. "label[6,0.5;" .. S("Price") .. "]"
.. "list[detached:" .. unique_entity_id .. ";price;6,1;7,2;]"
.. "label[4.5,3.5;" .. S("Payment") .. "]"
.. "list[detached:" .. unique_entity_id .. ";payment;4.5,4;5.5,5;]"
.. "label[6,3.5;" .. S("Bought items") .. "]"
.. "list[detached:" .. unique_entity_id .. ";takeaway;6,4;7.5,5.5;]"
.. "list[current_player;main;0,6;8,4;]"
)
end
mobs:register_egg("mobs_npc:trader", S("Trader"), "default_sandstone.png", 1)
-- compatibility
mobs:alias_mob("mobs:trader", "mobs_npc:trader")

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MOB API (12th May 2017)
The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
minetest.conf settings*
'enable_damage' if true monsters will attack players (default is true)
'only_peaceful_mobs' if true only animals will spawn in game (default is false)
'mobs_disable_blood' if false blood effects appear when mob is hit (default is false)
'mobs_spawn_protected' if set to 1 then mobs will not spawn in protected areas (default is 0)
'remove_far_mobs' if true then mobs that are outside players visual range will be removed (default is false)
'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5
'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0.
'mob_show_health' if false then punching mob will not show health status (true by default)
mobs:register_mob(name, definition)
This functions registers a new mob as a Minetest entity.
'name' is the name of the mob (e.g. "mobs:dirt_monster")
definition is a table with the following fields
'type' the type of the mob ("monster", "animal" or "npc")
'passive' will mob defend itself, set to false to attack
'docile_by_day' when true, mob will not attack during daylight hours unless provoked
'attacks_monsters' usually for npc's to attack monsters in area
'group_attack' true to defend same kind of mobs from attack in area
'owner_loyal' when true owned mobs will attack any monsters you punch
'attack_animals' true for monster to attack animals as well as player and npc's
'specific_attack' has a table of entity names that monsters can attack {"player", "mobs_animal:chicken"}
'hp_min' minimum health
'hp_max' maximum health (mob health is randomly selected between both)
'physical' same is in minetest.register_entity()
'collisionbox' same is in minetest.register_entity()
'visual' same is in minetest.register_entity()
'visual_size' same is in minetest.register_entity()
'textures' same is in minetest.register_entity()
although you can add multiple lines for random textures {{"texture1.png"},{"texture2.png"}},
'gotten_texture' alt. texture for when self.gotten value is set to true (used for shearing sheep)
'child_texture' texture of mod for when self.child is set to true
'mesh' same is in minetest.register_entity()
'gotten_mesh' alternative mesh for when self.gotten is true (used for sheep)
'makes_footstep_sound' same is in minetest.register_entity()
'follow' item when held will cause mob to follow player, can be single string "default:apple" or table {"default:apple", "default:diamond"}
'view_range' the range in that the monster will see the playerand follow him
'walk_chance' chance of mob walking around, set above to 0 for jumping mob only
'walk_velocity' the velocity when the monster is walking around
'run_velocity' the velocity when the monster is attacking a player
'runaway' when true mob will turn and run away when punched
'stepheight' minimum node height mob can walk onto without jumping (default: 0.6)
'jump' can mob jump, true or false
'jump_height' height mob can jump, default is 6 (0 to disable jump)
'fly' can mob fly, true or false (used for swimming mobs also)
'fly_in' node name that mob flys inside, e.g "air", "default:water_source" for fish
'damage' the damage per second
'recovery_time' how much time from when mob is hit to recovery (default: 0.5)
'knock_back' strength of knock-back when mob hit (default: 3)
'immune_to' table holding special tool/item names and damage the incur e.g.
{"default:sword_wood", 0}, {"default:gold_lump", -10} immune to sword, gold lump heals
'blood_amount' number of droplets that appear when hit
'blood_texture' texture of blood droplets (default: "mobs_blood.png")
'drops' is list of tables with the following fields:
'name' itemname e.g. default:stone
'chance' the inverted chance (same as in abm) to get the item
'min' the minimum number of items
'max' the maximum number of items
'armor' the armor (integer)(3=lowest; 1=highest)(fleshy group is used)
'drawtype' "front" or "side" (DEPRECATED, replaced with below)
'rotate' set mob rotation, 0=front, 90=side, 180=back, 270=other side
'water_damage' the damage per second if the mob is in water
'lava_damage' the damage per second if the mob is in lava
'light_damage' the damage per second if the mob is in light
'fall_damage' will mob be hurt when falling from height
'fall_speed' speed mob falls (default: -10 and has to be lower than -2)
'fear_height' when mob walks near a drop then anything over this value makes it stop and turn back (default is 0 to disable)
'on_die' a function that is called when the mob is killed the parameters are (self, pos)
'floats' 1 to float in water, 0 to sink
'on_rightclick' its same as in minetest.register_entity()
'pathfinding' set to 1 for mobs to use pathfinder feature to locate player, set to 2 so they can build/break also (only works with dogfight attack)
'attack_type' the attack type of a monster
'dogfight' follows player in range and attacks when in reach
'shoot' shoots defined arrows when player is within range
'explode' follows player in range and will flash and explode when in reach
'dogshoot' shoots arrows when in range and one on one attack when in reach
'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
'dogshoot_count_max' number of seconds before switching to dogfight mode.
'dogshoot_count2_max' number of seconds before switching back to shoot mode.
'custom_attack' is a function that is called when mob is in range to attack player, parameters are (self, to_attack)
'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
'on_blast' is called when TNT explodes near mob, function uses (object, damage) and returns (do_damage, do_knockback, drops)
'explosion_radius' radius of explosion attack (defaults to 1)
'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of the arrow is required
'shoot_interval' the minimum shoot interval
'shoot_offset' +/- value to position arrow/fireball when fired
'reach' how far a reach this mob has, default is 3
'sounds' this is a table with sounds of the mob
'random' random sounds during gameplay
'war_cry' sound when starting to attack player
'attack' sound when attacking player
'shoot_attack' sound when attacking player by shooting arrow/entity
'damage' sound when being hit
'death' sound when killed
'jump' sound when jumping
'explode' sound when exploding
'distance' maximum distance sounds are heard from (default is 10)
Mobs can look for specific nodes as they walk and replace them to mimic eating
'replace_what' group if items to replace e.g. {"farming:wheat_8", "farming:carrot_8"}
'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
'replace_rate' how random should the replace rate be (typically 10)
'replace_offset' +/- value to check specific node to replace
The 'replace_what' has been updated to use tables for what, with and y_offset e.g.
replace_what = { {"group:grass", "air", 0}, {"default:dirt_with_grass", "default:dirt", -1} }
Mob animation comes in three parts, start_frame, end_frame and frame_speed which
can be added to the mob definition under pre-defined mob animation names like:
'animation' a table with the animation ranges and speed of the model
'stand_start', 'stand_end', 'stand_speed' when mob stands still
'walk_start', 'walk_end', 'walk_speed' when mob walks
'run_start', 'run_end', 'run_speed' when mob runs
'fly_start', 'fly_end', 'fly_speed' when mob flies
'punch_start', 'punch_end', 'punch_speed' when mob attacks
'punch2_start', 'punch2_end', 'punch2_speed' when mob attacks (alternative)
'die_start', 'die_end', 'die_speed' when mob dies
also 'speed_normal' for compatibility with older mobs for animation speed (deprecated)
The mob api also has some preset variables and functions that it will remember for each mob
'self.gotten' this is used for obtaining milk from cow and wool from sheep
'self.horny' when animal fed enough it is set to true and animal can breed with same animal
'self.child' used for when breeding animals have child, will use child_texture and be half size
'self.owner' string used to set owner of npc mobs, typically used for dogs
'self.order' set to "follow" or "stand" so that npc will follow owner or stand it's ground
'self.nametag' contains the name of the mob which it can show above
'on_die' a function that is called when mob is killed
'do_custom' a custom function that is called every tick while mob is active and which has access to all of the self.* variables e.g. (self.health for health or self.standing_in for node status), return with 'false' to skip remainder of mob API.
mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
These functions register a spawn algorithm for the mob. Without this function the call the mobs won't spawn.
'name' is the name of the animal/monster
'nodes' is a list of nodenames on that the animal/monster can spawn on top of
'neighbors' is a list of nodenames on that the animal/monster will spawn beside (default is {"air"} for mobs:register_spawn)
'max_light' is the maximum of light
'min_light' is the minimum of light
'interval' is same as in register_abm() (default is 30 for mobs:register_spawn)
'chance' is same as in register_abm()
'active_object_count' mob is only spawned if active_object_count_wider of ABM is <= this
'min_height' is the minimum height the mob can spawn
'max_height' is the maximum height the mob can spawn
'day_toggle' true for day spawning, false for night or nil for anytime
'on_spawn' is a custom function which runs after mob has spawned and gives self and pos values.
... also a simpler way to handle mob spawns has been added with the mobs:spawn(def) command which uses above names to make settings clearer:
mobs:spawn({name = "mobs_monster:tree_monster",
nodes = {"group:leaves"},
max_light = 7,
})
Players can override the spawn chance for each mob registered by adding a line to their minetest.conf file with a new value, the lower the value the more each mob will spawn e.g.
mobs_animal:sheep_chance 11000 or mobs_monster:sand_monster_chance 100
For each mob that spawns with this function is a field in mobs.spawning_mobs. It tells if the mob should spawn or not. Default is true. So other mods can only use the API of this mod by disabling the spawning of the default mobs in this mod.
mobs:register_arrow(name, definition)
This function registers a arrow for mobs with the attack type shoot.
'name' is the name of the arrow
-definition' is a table with the following values:
'visual' same is in minetest.register_entity()
'visual_size' same is in minetest.register_entity()
'textures' same is in minetest.register_entity()
'velocity' the velocity of the arrow
'drop' if set to true any arrows hitting a node will drop as item
'hit_player' a function that is called when the arrow hits a player; this function should hurt the player
the parameters are (self, player)
'hit_mob' a function that is called when the arrow hits a mob; this function should hurt the mob
the parameters are (self, player)
'hit_node' a function that is called when the arrow hits a node
the parameters are (self, pos, node)
'tail' when set to 1 adds a trail or tail to mob arrows
'tail_texture' texture string used for above effect
'tail_size' has size for above texture (defaults to between 5 and 10)
'expire' contains float value for how long tail appears for (defaults to 0.25)
'glow' has value for how brightly tail glows 1 to 10 (default is 0, no glow)
'rotate' integer value in degrees to rotate arrow
'on_step' is a custom function when arrow is active, nil for default.
mobs:register_egg(name, description, background, addegg)
This function registers a spawn egg which can be used by admin to properly spawn in a mob.
'name' this is the name of your new mob to spawn e.g. "mob:sheep"
'description' the name of the new egg you are creating e.g. "Spawn Sheep"
'background' the texture displayed for the egg in inventory
'addegg' would you like an egg image in front of your texture (1=yes, 0=no)
'no_creative' when set to true this stops spawn egg appearing in creative mode for destructive mobs like Dungeon Masters
mobs:explosion(pos, radius, fire, smoke)
This function generates an explosion which removes nodes in a specific radius and replace them with fire or air. Protection nodes, obsidian and locked chests will not be destroyed although a normal chest will drop it's contents.
'pos' centre position of explosion
'radius' radius of explosion (typically set to 3)
'fire' should fire appear in explosion (1=yes, 0=no)
'smoke' should smoke appear in explosion (1=yes, 0=no)
'sound' sound played when mob explodes
mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
This function is generally called inside the on_rightclick section of the mob api code, it provides a chance of capturing the mob by hand, using the net or magic lasso items, and can also have the player take the mob by force if tamed and replace with another item entirely.
'self' mob information
'clicker' player information
'chance_hand' chance of capturing mob by hand (1 to 100) 0 to disable
'chance_net' chance of capturing mob using net (1 to 100) 0 to disable
'chance_lasso' chance of capturing mob using magic lasso (1 to 100) 0 to disable
'force_take' take mob by force, even if tamed (true or false)
'replacewith' once captured replace mob with this item instead (overrides new mob eggs with saved information)
mobs:feed_tame(self, clicker, feed_count, breed)
This function allows the mob to be fed the item inside self.follow be it apple, wheat or whatever a set number of times and be tamed or bred as a result. Will return true when mob is fed with item it likes.
'self' mob information
'clicker' player information
'feed_count' number of times mob must be fed to tame or breed
'breed' true or false stating if mob can be bred and a child created afterwards
'tame' true or false stating if mob can be tamed so player can pick them up
mobs:protect(self, clicker)
This function can be used to right-click any tamed mob with mobs:protector item, this will protect the mob from harm inside of a protected area from other players. Will return true when mob right-clicked with mobs:protector item.
'self' mob information
'clicker' player information
Useful Internal Variables
'self.health' contains current health of mob
'self.texture_list' contains list of all mob textures
'self.child_texture' contains mob child texture when growing up
'self.base_texture' contains current skin texture which was randomly selected from textures list
'self.gotten' true when sheep have been sheared or cows have been milked, a toggle switch which can be used for many functions
'self.child' true when mob is currently a child (when two mobs have bred and current mob is the outcome)
'self.hornytimer' background timer that controls breeding functions and mob childhood timings
Mobs can now be ridden by players and the following shows the functions and usage:
mobs:attach(self, player)
This function attaches a player to the mob so it can be ridden.
'self' mob information
'player' player information
mobs:detach(player, offset)
This function will detach the player currently riding a mob to an offset position.
'player' player information
'offset' position table containing offset values
mobs:drive(self, move_animation, stand_animation, can_fly, dtime)
This function allows an attached player to move the mob around and animate it at same time.
'self' mob information
'move_animation' string containing movement animation e.g. "walk"
'stand_animation' string containing standing animation e.g. "stand"
'can_fly' if true then jump and sneak controls will allow mob to fly up and down
'dtime' tick time used inside drive function
mobs:fly(self, dtime, speed, can_shoot, arrow_entity, move_animation, stand_animation)
This function allows an attached player to fly the mob around using directional controls.
'self' mob information
'dtime' tick time used inside fly function
'speed' speed of flight
'can_shoot' true if mob can fire arrow (sneak and left mouse button fires)
'arrow_entity' name of arrow entity used for firing
'move_animation' string containing movement animation e.g. "walk"
'stand_animation' string containing movement animation e.g. "stand"
mobs:set_animation(self, name)
This function sets the current animation for mob, defaulting to "stand" if not found.
'self' mob information
'name' name of animation
Certain variables need to be set before using the above functions:
'self.v2' toggle switch
'self.max_speed_forward' max speed mob can move forward
'self.max_speed_reverse' max speed mob can move backwards
'self.accel' acceleration speed
'self.terrain_type' integer containing terrain mob can walk on (1 = water, 2 or 3 = land)
'self.driver_attach_at' position offset for attaching player to mob
'self.driver_eye_offset' position offset for attached player view
'self.driver_scale' sets driver scale for mobs larger than {x=1, y=1}
Here is an example mob to show how the above functions work:
-- rideable horse
mobs:register_mob("mob_horse:horse", {
type = "animal",
visual = "mesh",
visual_size = {x = 1.20, y = 1.20},
mesh = "mobs_horse.x",
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
animation = {
speed_normal = 15,
speed_run = 30,
stand_start = 25,
stand_end = 75,
walk_start = 75,
walk_end = 100,
run_start = 75,
run_end = 100,
},
textures = {
{"mobs_horse.png"},
{"mobs_horsepeg.png"},
{"mobs_horseara.png"}
},
fear_height = 3,
runaway = true,
fly = false,
walk_chance = 60,
view_range = 5,
follow = {"farming:wheat"},
passive = true,
hp_min = 12,
hp_max = 16,
armor = 200,
lava_damage = 5,
fall_damage = 5,
water_damage = 1,
makes_footstep_sound = true,
drops = {
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
},
do_custom = function(self, dtime)
-- set needed values if not already present
if not self.v2 then
self.v2 = 0
self.max_speed_forward = 6
self.max_speed_reverse = 2
self.accel = 6
self.terrain_type = 3
self.driver_attach_at = {x = 0, y = 20, z = -2}
self.driver_eye_offset = {x = 0, y = 3, z = 0}
self.driver_scale = {x = 1, y = 1}
end
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
return true
end,
on_die = function(self, pos)
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
minetest.add_item(pos, "mobs:saddle")
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
on_rightclick = function(self, clicker)
-- make sure player is clicking
if not clicker or not clicker:is_player() then
return
end
-- feed, tame or heal horse
if mobs:feed_tame(self, clicker, 10, true, true) then
return
end
-- make sure tamed horse is being clicked by owner only
if self.tamed and self.owner == clicker:get_player_name() then
local inv = clicker:get_inventory()
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- add saddle back to inventory
if inv:room_for_item("main", "mobs:saddle") then
inv:add_item("main", "mobs:saddle")
else
minetest.add_item(clicker.getpos(), "mobs:saddle")
end
-- attach player to horse
elseif not self.driver
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
-- take saddle from inventory
inv:remove_item("main", "mobs:saddle")
end
end
-- used to capture horse with magic lasso
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
end
})

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@ -1,115 +0,0 @@
local S = mobs.intllib
-- name tag
minetest.register_craftitem("mobs:nametag", {
description = S("Nametag"),
inventory_image = "mobs_nametag.png",
})
core.register_craft({
type = "shapeless",
output = "mobs:nametag",
recipe = {"default:paper", "dye:black", "farming:string"},
})
-- leather
minetest.register_craftitem("mobs:leather", {
description = S("Leather"),
inventory_image = "mobs_leather.png",
})
-- raw meat
minetest.register_craftitem("mobs:meat_raw", {
description = S("Raw Meat"),
inventory_image = "mobs_meat_raw.png",
on_use = minetest.item_eat(3),
})
-- cooked meat
minetest.register_craftitem("mobs:meat", {
description = S("Meat"),
inventory_image = "mobs_meat.png",
on_use = minetest.item_eat(8),
})
minetest.register_craft({
type = "cooking",
output = "mobs:meat",
recipe = "mobs:meat_raw",
cooktime = 5,
})
-- magic lasso
minetest.register_tool("mobs:magic_lasso", {
description = S("Magic Lasso (right-click animal to put in inventory)"),
inventory_image = "mobs_magic_lasso.png",
})
minetest.register_craft({
output = "mobs:magic_lasso",
recipe = {
{"farming:string", "default:gold_lump", "farming:string"},
{"default:gold_lump", "default:diamondblock", "default:gold_lump"},
{"farming:string", "default:gold_lump", "farming:string"},
}
})
-- net
minetest.register_tool("mobs:net", {
description = S("Net (right-click animal to put in inventory)"),
inventory_image = "mobs_net.png",
})
minetest.register_craft({
output = "mobs:net",
recipe = {
{"default:stick", "", "default:stick"},
{"default:stick", "", "default:stick"},
{"farming:string", "default:stick", "farming:string"},
}
})
-- shears (right click to shear animal)
minetest.register_tool("mobs:shears", {
description = S("Steel Shears (right-click to shear)"),
inventory_image = "mobs_shears.png",
})
minetest.register_craft({
output = 'mobs:shears',
recipe = {
{'', 'default:steel_ingot', ''},
{'', 'group:stick', 'default:steel_ingot'},
}
})
-- protection rune
minetest.register_craftitem("mobs:protector", {
description = S("Mob Protection Rune"),
inventory_image = "mobs_protector.png",
})
minetest.register_craft({
output = "mobs:protector",
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:goldblock", "default:stone"},
{"default:stone", "default:stone", "default:stone"},
}
})
-- saddle
minetest.register_craftitem("mobs:saddle", {
description = "Saddle",
inventory_image = "mobs_saddle.png"
})
minetest.register_craft({
output = "mobs:saddle",
recipe = {
{"mobs:leather", "mobs:leather", "mobs:leather"},
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
}
})

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