remove not working things, add cratermg
1
cratermg
Submodule
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Subproject commit 04f04051491d2bb1b4f0c56eece837f6c3b4749b
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@ -1,185 +0,0 @@
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local S = mobs.intllib
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-- Bee by KrupnoPavel
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mobs:register_mob("mobs_animal:bee", {
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type = "animal",
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passive = true,
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hp_min = 1,
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hp_max = 2,
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armor = 200,
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collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.2, 0.2},
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visual = "mesh",
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mesh = "mobs_bee.x",
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textures = {
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{"mobs_bee.png"},
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},
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_bee",
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},
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walk_velocity = 1,
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jump = true,
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drops = {
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{name = "mobs:honey", chance = 2, min = 1, max = 2},
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},
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water_damage = 2,
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lava_damage = 2,
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light_damage = 0,
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fall_damage = 0,
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fall_speed = -3,
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animation = {
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speed_normal = 15,
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stand_start = 0,
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stand_end = 30,
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walk_start = 35,
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walk_end = 65,
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},
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:bee")
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end,
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})
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mobs:register_egg("mobs_animal:bee", S("Bee"), "mobs_bee_inv.png", 0)
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-- compatibility
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mobs:alias_mob("mobs:bee", "mobs_animal:bee")
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-- honey
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minetest.register_craftitem(":mobs:honey", {
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description = S("Honey"),
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inventory_image = "mobs_honey_inv.png",
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on_use = minetest.item_eat(6),
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})
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-- beehive (when placed spawns bee)
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minetest.register_node(":mobs:beehive", {
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description = S("Beehive"),
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drawtype = "plantlike",
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tiles = {"mobs_beehive.png"},
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inventory_image = "mobs_beehive.png",
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paramtype = "light",
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sunlight_propagates = true,
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walkable = true,
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groups = {oddly_breakable_by_hand = 3, flammable = 1},
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sounds = default.node_sound_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", "size[8,6]"
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..default.gui_bg..default.gui_bg_img..default.gui_slots
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.. "image[3,0.8;0.8,0.8;mobs_bee_inv.png]"
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.. "list[current_name;beehive;4,0.5;1,1;]"
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.. "list[current_player;main;0,2.35;8,4;]"
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.. "listring[]")
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meta:get_inventory():set_size("beehive", 1)
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end,
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after_place_node = function(pos, placer, itemstack)
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if placer:is_player() then
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minetest.set_node(pos, {name = "mobs:beehive", param2 = 1})
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if math.random(1, 4) == 1 then
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minetest.add_entity(pos, "mobs_animal:bee")
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end
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end
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end,
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on_punch = function(pos, node, puncher)
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-- yep, bee's don't like having their home punched by players
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puncher:set_hp(puncher:get_hp() - 4)
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname == "beehive" then
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return 0
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end
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return stack:get_count()
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos)
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-- only dig beehive if no honey inside
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return meta:get_inventory():is_empty("beehive")
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end,
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})
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minetest.register_craft({
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output = "mobs:beehive",
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recipe = {
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{"mobs:bee","mobs:bee","mobs:bee"},
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}
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})
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-- honey block
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minetest.register_node(":mobs:honey_block", {
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description = S("Honey Block"),
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tiles = {"mobs_honey_block.png"},
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groups = {snappy = 3, flammable = 2},
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sounds = default.node_sound_dirt_defaults(),
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})
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minetest.register_craft({
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output = "mobs:honey_block",
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recipe = {
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{"mobs:honey", "mobs:honey", "mobs:honey"},
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{"mobs:honey", "mobs:honey", "mobs:honey"},
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{"mobs:honey", "mobs:honey", "mobs:honey"},
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}
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})
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minetest.register_craft({
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output = "mobs:honey 9",
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recipe = {
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{"mobs:honey_block"},
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}
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})
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-- beehive workings
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minetest.register_abm({
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nodenames = {"mobs:beehive"},
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interval = 6,
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chance = 6,
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catch_up = false,
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action = function(pos, node)
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-- bee's only make honey during the day
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local tod = (minetest.get_timeofday() or 0) * 24000
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if tod < 5500 or tod > 18500 then
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return
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end
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-- is hive full?
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local meta = minetest.get_meta(pos)
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if not meta then return end -- for older beehives
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local inv = meta:get_inventory()
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local honey = inv:get_stack("beehive", 1):get_count()
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-- is hive full?
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if honey > 19 then
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return
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end
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-- no flowers no honey, nuff said!
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if #minetest.find_nodes_in_area_under_air(
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{x = pos.x - 4, y = pos.y - 3, z = pos.z - 4},
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{x = pos.x + 4, y = pos.y + 3, z = pos.z + 4},
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"group:flower") > 3 then
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inv:add_item("beehive", "mobs:honey")
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end
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end
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})
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@ -1,92 +0,0 @@
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local S = mobs.intllib
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-- Bunny by ExeterDad
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mobs:register_mob("mobs_animal:bunny", {
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type = "animal",
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passive = true,
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reach = 1,
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hp_min = 1,
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hp_max = 4,
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armor = 200,
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collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268},
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visual = "mesh",
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mesh = "mobs_bunny.b3d",
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drawtype = "front",
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textures = {
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{"mobs_bunny_grey.png"},
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{"mobs_bunny_brown.png"},
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{"mobs_bunny_white.png"},
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},
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sounds = {},
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makes_footstep_sound = false,
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walk_velocity = 1,
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run_velocity = 2,
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runaway = true,
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jump = true,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
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},
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water_damage = 1,
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lava_damage = 4,
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light_damage = 0,
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fear_height = 2,
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animation = {
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speed_normal = 15,
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stand_start = 1,
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stand_end = 15,
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walk_start = 16,
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walk_end = 24,
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punch_start = 16,
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punch_end = 24,
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},
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follow = {"farming:carrot", "farming_plus:carrot_item", "default:grass_1"},
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view_range = 8,
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replace_rate = 10,
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replace_what = {"farming:carrot_7", "farming:carrot_8", "farming_plus:carrot"},
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replace_with = "air",
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 4, true, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end
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-- Monty Python tribute
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local item = clicker:get_wielded_item()
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if item:get_name() == "mobs:lava_orb" then
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if not minetest.settings:get_bool("creative_mode") then
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item:take_item()
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clicker:set_wielded_item(item)
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end
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self.object:set_properties({
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textures = {"mobs_bunny_evil.png"},
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})
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self.type = "monster"
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self.health = 20
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return
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end
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end,
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attack_type = "dogfight",
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damage = 5,
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})
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local spawn_on = "default:dirt_with_grass"
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if minetest.get_modpath("ethereal") then
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spawn_on = "ethereal:prairie_dirt"
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end
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mobs:register_egg("mobs_animal:bunny", S("Bunny"), "mobs_bunny_inv.png", 0)
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mobs:alias_mob("mobs:bunny", "mobs_animal:bunny") -- compatibility
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@ -1,270 +0,0 @@
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local S = mobs.intllib
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-- Chicken by JK Murray
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mobs:register_mob("mobs_animal:chicken", {
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type = "animal",
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passive = true,
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hp_min = 5,
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hp_max = 10,
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armor = 200,
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collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3},
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visual = "mesh",
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mesh = "mobs_chicken.x",
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-- seems a lot of textures but this fixes the problem with the model
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textures = {
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{"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png",
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"mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png", "mobs_chicken.png"},
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{"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png",
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"mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png", "mobs_chicken_black.png"},
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},
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child_texture = {
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{"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png",
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"mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png", "mobs_chick.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_chicken",
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},
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walk_velocity = 1,
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run_velocity = 3,
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--runaway = true,
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drops = {
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{name = "mobs:chicken_raw", chance = 1, min = 2, max = 2},
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{name = "mobs:chicken_feather", chance = 3, min = 1, max = 2},
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},
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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fall_damage = 0,
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fall_speed = -8,
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fear_height = 5,
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animation = {
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speed_normal = 15,
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stand_start = 0,
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stand_end = 1, -- 20
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walk_start = 20,
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walk_end = 40,
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},
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follow = {"farming:seed_wheat", "farming:seed_cotton"},
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view_range = 5,
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 8, true, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end
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end,
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do_custom = function(self, dtime)
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self.egg_timer = (self.egg_timer or 0) + dtime
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if self.egg_timer < 10 then
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return
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end
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self.egg_timer = 0
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if self.child
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or math.random(1, 100) > 1 then
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return
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end
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local pos = self.object:getpos()
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minetest.add_item(pos, "mobs:egg")
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minetest.sound_play("default_place_node_hard", {
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pos = pos,
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gain = 1.0,
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max_hear_distance = 5,
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})
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end,
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})
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mobs:register_egg("mobs_animal:chicken", S("Chicken"), "mobs_chicken_inv.png", 0)
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mobs:alias_mob("mobs:chicken", "mobs_animal:chicken") -- compatibility
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-- egg entity
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mobs:register_arrow("mobs_animal:egg_entity", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"mobs_chicken_egg.png"},
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velocity = 6,
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hit_player = function(self, player)
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player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 1},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 1},
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}, nil)
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|
||||||
end,
|
|
||||||
|
|
||||||
hit_node = function(self, pos, node)
|
|
||||||
|
|
||||||
if math.random(1, 10) > 1 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
pos.y = pos.y + 1
|
|
||||||
|
|
||||||
local nod = minetest.get_node_or_nil(pos)
|
|
||||||
|
|
||||||
if not nod
|
|
||||||
or not minetest.registered_nodes[nod.name]
|
|
||||||
or minetest.registered_nodes[nod.name].walkable == true then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local mob = minetest.add_entity(pos, "mobs_animal:chicken")
|
|
||||||
local ent2 = mob:get_luaentity()
|
|
||||||
|
|
||||||
mob:set_properties({
|
|
||||||
textures = ent2.child_texture[1],
|
|
||||||
visual_size = {
|
|
||||||
x = ent2.base_size.x / 2,
|
|
||||||
y = ent2.base_size.y / 2
|
|
||||||
},
|
|
||||||
collisionbox = {
|
|
||||||
ent2.base_colbox[1] / 2,
|
|
||||||
ent2.base_colbox[2] / 2,
|
|
||||||
ent2.base_colbox[3] / 2,
|
|
||||||
ent2.base_colbox[4] / 2,
|
|
||||||
ent2.base_colbox[5] / 2,
|
|
||||||
ent2.base_colbox[6] / 2
|
|
||||||
},
|
|
||||||
})
|
|
||||||
|
|
||||||
ent2.child = true
|
|
||||||
ent2.tamed = true
|
|
||||||
ent2.owner = self.playername
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
-- egg throwing item
|
|
||||||
|
|
||||||
local egg_GRAVITY = 9
|
|
||||||
local egg_VELOCITY = 19
|
|
||||||
|
|
||||||
-- shoot egg
|
|
||||||
local mobs_shoot_egg = function (item, player, pointed_thing)
|
|
||||||
|
|
||||||
local playerpos = player:getpos()
|
|
||||||
|
|
||||||
minetest.sound_play("default_place_node_hard", {
|
|
||||||
pos = playerpos,
|
|
||||||
gain = 1.0,
|
|
||||||
max_hear_distance = 5,
|
|
||||||
})
|
|
||||||
|
|
||||||
local obj = minetest.add_entity({
|
|
||||||
x = playerpos.x,
|
|
||||||
y = playerpos.y +1.5,
|
|
||||||
z = playerpos.z
|
|
||||||
}, "mobs_animal:egg_entity")
|
|
||||||
|
|
||||||
local ent = obj:get_luaentity()
|
|
||||||
local dir = player:get_look_dir()
|
|
||||||
|
|
||||||
ent.velocity = egg_VELOCITY -- needed for api internal timing
|
|
||||||
ent.switch = 1 -- needed so that egg doesn't despawn straight away
|
|
||||||
|
|
||||||
obj:setvelocity({
|
|
||||||
x = dir.x * egg_VELOCITY,
|
|
||||||
y = dir.y * egg_VELOCITY,
|
|
||||||
z = dir.z * egg_VELOCITY
|
|
||||||
})
|
|
||||||
|
|
||||||
obj:setacceleration({
|
|
||||||
x = dir.x * -3,
|
|
||||||
y = -egg_GRAVITY,
|
|
||||||
z = dir.z * -3
|
|
||||||
})
|
|
||||||
|
|
||||||
-- pass player name to egg for chick ownership
|
|
||||||
local ent2 = obj:get_luaentity()
|
|
||||||
ent2.playername = player:get_player_name()
|
|
||||||
|
|
||||||
item:take_item()
|
|
||||||
|
|
||||||
return item
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- egg
|
|
||||||
minetest.register_node(":mobs:egg", {
|
|
||||||
description = S("Chicken Egg"),
|
|
||||||
tiles = {"mobs_chicken_egg.png"},
|
|
||||||
inventory_image = "mobs_chicken_egg.png",
|
|
||||||
visual_scale = 0.7,
|
|
||||||
drawtype = "plantlike",
|
|
||||||
wield_image = "mobs_chicken_egg.png",
|
|
||||||
paramtype = "light",
|
|
||||||
walkable = false,
|
|
||||||
is_ground_content = true,
|
|
||||||
sunlight_propagates = true,
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
|
|
||||||
},
|
|
||||||
groups = {snappy = 2, dig_immediate = 3},
|
|
||||||
after_place_node = function(pos, placer, itemstack)
|
|
||||||
if placer:is_player() then
|
|
||||||
minetest.set_node(pos, {name = "mobs:egg", param2 = 1})
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
on_use = mobs_shoot_egg
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
-- fried egg
|
|
||||||
minetest.register_craftitem(":mobs:chicken_egg_fried", {
|
|
||||||
description = S("Fried Egg"),
|
|
||||||
inventory_image = "mobs_chicken_egg_fried.png",
|
|
||||||
on_use = minetest.item_eat(2),
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "cooking",
|
|
||||||
recipe = "mobs:egg",
|
|
||||||
output = "mobs:chicken_egg_fried",
|
|
||||||
})
|
|
||||||
|
|
||||||
-- raw chicken
|
|
||||||
minetest.register_craftitem(":mobs:chicken_raw", {
|
|
||||||
description = S("Raw Chicken"),
|
|
||||||
inventory_image = "mobs_chicken_raw.png",
|
|
||||||
on_use = minetest.item_eat(2),
|
|
||||||
})
|
|
||||||
|
|
||||||
-- cooked chicken
|
|
||||||
minetest.register_craftitem(":mobs:chicken_cooked", {
|
|
||||||
description = S("Cooked Chicken"),
|
|
||||||
inventory_image = "mobs_chicken_cooked.png",
|
|
||||||
on_use = minetest.item_eat(6),
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "cooking",
|
|
||||||
recipe = "mobs:chicken_raw",
|
|
||||||
output = "mobs:chicken_cooked",
|
|
||||||
})
|
|
||||||
|
|
||||||
-- feather
|
|
||||||
minetest.register_craftitem(":mobs:chicken_feather", {
|
|
||||||
description = S("Feather"),
|
|
||||||
inventory_image = "mobs_chicken_feather.png",
|
|
||||||
})
|
|
@ -1,161 +0,0 @@
|
|||||||
|
|
||||||
local S = mobs.intllib
|
|
||||||
|
|
||||||
|
|
||||||
-- Cow by Krupnovpavel (additional texture by JurajVajda)
|
|
||||||
|
|
||||||
mobs:register_mob("mobs_animal:cow", {
|
|
||||||
type = "animal",
|
|
||||||
passive = false,
|
|
||||||
attack_type = "dogfight",
|
|
||||||
reach = 2,
|
|
||||||
damage = 4,
|
|
||||||
hp_min = 5,
|
|
||||||
hp_max = 20,
|
|
||||||
armor = 200,
|
|
||||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
|
|
||||||
visual = "mesh",
|
|
||||||
mesh = "mobs_cow.x",
|
|
||||||
textures = {
|
|
||||||
{"mobs_cow.png"},
|
|
||||||
{"mobs_cow2.png"},
|
|
||||||
},
|
|
||||||
makes_footstep_sound = true,
|
|
||||||
sounds = {
|
|
||||||
random = "mobs_cow",
|
|
||||||
},
|
|
||||||
walk_velocity = 1,
|
|
||||||
run_velocity = 2,
|
|
||||||
jump = true,
|
|
||||||
drops = {
|
|
||||||
{name = "mobs:meat_raw", chance = 1, min = 1, max = 3},
|
|
||||||
{name = "mobs:leather", chance = 1, min = 1, max = 2},
|
|
||||||
},
|
|
||||||
water_damage = 1,
|
|
||||||
lava_damage = 5,
|
|
||||||
light_damage = 0,
|
|
||||||
animation = {
|
|
||||||
speed_normal = 15,
|
|
||||||
speed_run = 15,
|
|
||||||
stand_start = 0,
|
|
||||||
stand_end = 30,
|
|
||||||
walk_start = 35,
|
|
||||||
walk_end = 65,
|
|
||||||
run_start = 105,
|
|
||||||
run_end = 135,
|
|
||||||
punch_start = 70,
|
|
||||||
punch_end = 100,
|
|
||||||
},
|
|
||||||
follow = "farming:wheat",
|
|
||||||
view_range = 8,
|
|
||||||
replace_rate = 10,
|
|
||||||
-- replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
|
|
||||||
replace_what = {
|
|
||||||
{"group:grass", "air", 0},
|
|
||||||
{"default:dirt_with_grass", "default:dirt", -1}
|
|
||||||
},
|
|
||||||
replace_with = "air",
|
|
||||||
fear_height = 2,
|
|
||||||
on_rightclick = function(self, clicker)
|
|
||||||
|
|
||||||
-- feed or tame
|
|
||||||
if mobs:feed_tame(self, clicker, 8, true, true) then return end
|
|
||||||
if mobs:protect(self, clicker) then return end
|
|
||||||
if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end
|
|
||||||
|
|
||||||
local tool = clicker:get_wielded_item()
|
|
||||||
local name = clicker:get_player_name()
|
|
||||||
|
|
||||||
-- milk cow with empty bucket
|
|
||||||
if tool:get_name() == "bucket:bucket_empty" then
|
|
||||||
|
|
||||||
--if self.gotten == true
|
|
||||||
if self.child == true then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if self.gotten == true then
|
|
||||||
minetest.chat_send_player(name,
|
|
||||||
S("Cow already milked!"))
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local inv = clicker:get_inventory()
|
|
||||||
|
|
||||||
inv:remove_item("main", "bucket:bucket_empty")
|
|
||||||
|
|
||||||
if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then
|
|
||||||
clicker:get_inventory():add_item("main", "mobs:bucket_milk")
|
|
||||||
else
|
|
||||||
local pos = self.object:getpos()
|
|
||||||
pos.y = pos.y + 0.5
|
|
||||||
minetest.add_item(pos, {name = "mobs:bucket_milk"})
|
|
||||||
end
|
|
||||||
|
|
||||||
self.gotten = true -- milked
|
|
||||||
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
local spawn_on = "default:dirt_with_grass"
|
|
||||||
|
|
||||||
if minetest.get_modpath("ethereal") then
|
|
||||||
spawn_on = "ethereal:green_dirt"
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs:register_egg("mobs_animal:cow", S("Cow"), "default_grass.png", 1)
|
|
||||||
|
|
||||||
|
|
||||||
mobs:alias_mob("mobs:cow", "mobs_animal:cow") -- compatibility
|
|
||||||
|
|
||||||
|
|
||||||
-- bucket of milk
|
|
||||||
minetest.register_craftitem(":mobs:bucket_milk", {
|
|
||||||
description = S("Bucket of Milk"),
|
|
||||||
inventory_image = "mobs_bucket_milk.png",
|
|
||||||
stack_max = 1,
|
|
||||||
on_use = minetest.item_eat(8, 'bucket:bucket_empty'),
|
|
||||||
})
|
|
||||||
|
|
||||||
-- cheese wedge
|
|
||||||
minetest.register_craftitem(":mobs:cheese", {
|
|
||||||
description = S("Cheese"),
|
|
||||||
inventory_image = "mobs_cheese.png",
|
|
||||||
on_use = minetest.item_eat(4),
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "cooking",
|
|
||||||
output = "mobs:cheese",
|
|
||||||
recipe = "mobs:bucket_milk",
|
|
||||||
cooktime = 5,
|
|
||||||
replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- cheese block
|
|
||||||
minetest.register_node(":mobs:cheeseblock", {
|
|
||||||
description = S("Cheese Block"),
|
|
||||||
tiles = {"mobs_cheeseblock.png"},
|
|
||||||
is_ground_content = false,
|
|
||||||
groups = {crumbly = 3},
|
|
||||||
sounds = default.node_sound_dirt_defaults()
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "mobs:cheeseblock",
|
|
||||||
recipe = {
|
|
||||||
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
|
|
||||||
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
|
|
||||||
{'mobs:cheese', 'mobs:cheese', 'mobs:cheese'},
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "mobs:cheese 9",
|
|
||||||
recipe = {
|
|
||||||
{'mobs:cheeseblock'},
|
|
||||||
}
|
|
||||||
})
|
|
@ -1,4 +0,0 @@
|
|||||||
default
|
|
||||||
mobs
|
|
||||||
intllib?
|
|
||||||
lucky_block?
|
|
@ -1 +0,0 @@
|
|||||||
Adds farm animals.
|
|
@ -1,27 +0,0 @@
|
|||||||
|
|
||||||
local path = minetest.get_modpath("mobs_animal")
|
|
||||||
|
|
||||||
-- Intllib
|
|
||||||
local S
|
|
||||||
if minetest.get_modpath("intllib") then
|
|
||||||
S = intllib.Getter()
|
|
||||||
else
|
|
||||||
S = function(s) return s end
|
|
||||||
end
|
|
||||||
mobs.intllib = S
|
|
||||||
|
|
||||||
-- Animals
|
|
||||||
|
|
||||||
dofile(path .. "/chicken.lua") -- JKmurray
|
|
||||||
dofile(path .. "/cow.lua") -- KrupnoPavel
|
|
||||||
dofile(path .. "/rat.lua") -- PilzAdam
|
|
||||||
dofile(path .. "/sheep.lua") -- PilzAdam
|
|
||||||
dofile(path .. "/warthog.lua") -- KrupnoPavel
|
|
||||||
dofile(path .. "/bee.lua") -- KrupnoPavel
|
|
||||||
dofile(path .. "/bunny.lua") -- ExeterDad
|
|
||||||
dofile(path .. "/kitten.lua") -- Jordach/BFD
|
|
||||||
dofile(path .. "/penguin.lua") -- D00Med
|
|
||||||
|
|
||||||
dofile(path .. "/lucky_block.lua")
|
|
||||||
|
|
||||||
print (S("[MOD] Mobs Redo 'Animals' loaded"))
|
|
@ -1,59 +0,0 @@
|
|||||||
|
|
||||||
local S = mobs.intllib
|
|
||||||
|
|
||||||
|
|
||||||
-- Kitten by Jordach / BFD
|
|
||||||
|
|
||||||
mobs:register_mob("mobs_animal:kitten", {
|
|
||||||
type = "animal",
|
|
||||||
passive = true,
|
|
||||||
hp_min = 5,
|
|
||||||
hp_max = 10,
|
|
||||||
armor = 200,
|
|
||||||
collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3},
|
|
||||||
visual = "mesh",
|
|
||||||
visual_size = {x = 0.5, y = 0.5},
|
|
||||||
mesh = "mobs_kitten.b3d",
|
|
||||||
textures = {
|
|
||||||
{"mobs_kitten_striped.png"},
|
|
||||||
{"mobs_kitten_splotchy.png"},
|
|
||||||
{"mobs_kitten_ginger.png"},
|
|
||||||
{"mobs_kitten_sandy.png"},
|
|
||||||
},
|
|
||||||
makes_footstep_sound = false,
|
|
||||||
sounds = {
|
|
||||||
random = "mobs_kitten",
|
|
||||||
},
|
|
||||||
walk_velocity = 0.6,
|
|
||||||
run_velocity = 2,
|
|
||||||
runaway = true,
|
|
||||||
jump = false,
|
|
||||||
drops = {
|
|
||||||
{name = "farming:string", chance = 1, min = 1, max = 1},
|
|
||||||
},
|
|
||||||
water_damage = 1,
|
|
||||||
lava_damage = 5,
|
|
||||||
fear_height = 3,
|
|
||||||
animation = {
|
|
||||||
speed_normal = 42,
|
|
||||||
stand_start = 97,
|
|
||||||
stand_end = 192,
|
|
||||||
walk_start = 0,
|
|
||||||
walk_end = 96,
|
|
||||||
},
|
|
||||||
follow = {"mobs_animal:rat", "ethereal:fish_raw", "mobs_fish:clownfish", "mobs_fish:tropical"},
|
|
||||||
view_range = 8,
|
|
||||||
on_rightclick = function(self, clicker)
|
|
||||||
|
|
||||||
if mobs:feed_tame(self, clicker, 4, true, true) then return end
|
|
||||||
if mobs:protect(self, clicker) then return end
|
|
||||||
if mobs:capture_mob(self, clicker, 50, 50, 90, false, nil) then return end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
mobs:register_egg("mobs_animal:kitten", S("Kitten"), "mobs_kitten_inv.png", 0)
|
|
||||||
|
|
||||||
|
|
||||||
mobs:alias_mob("mobs:kitten", "mobs_animal:kitten") -- compatibility
|
|
@ -1,21 +0,0 @@
|
|||||||
The MIT License (MIT)
|
|
||||||
|
|
||||||
Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
|
||||||
all copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
||||||
THE SOFTWARE.
|
|
@ -1,60 +0,0 @@
|
|||||||
# German Translation for mobs_animal mod
|
|
||||||
# Deutsche Übersetzung der mobs_animal Mod
|
|
||||||
# last update: 2016/June/10
|
|
||||||
# Author: Xanthin
|
|
||||||
|
|
||||||
#bee.lua
|
|
||||||
Bee = Biene
|
|
||||||
Honey = Honig
|
|
||||||
Beehive = Bienenstock
|
|
||||||
Honey Block = Honigblock
|
|
||||||
|
|
||||||
#bunny.lua
|
|
||||||
Bunny = Häschen
|
|
||||||
|
|
||||||
#chicken.lua
|
|
||||||
Chicken = Huhn
|
|
||||||
Chicken Egg = Hühnerei
|
|
||||||
Fried Egg = Spiegelei
|
|
||||||
Raw Chicken = Rohes Hühnchen
|
|
||||||
Cooked Chicken = Gekochtes Hühnchen
|
|
||||||
|
|
||||||
#cow.lua
|
|
||||||
Cow already milked! = Kuh ist bereits gemolken!
|
|
||||||
Cow = Kuh
|
|
||||||
Bucket of Milk = Eimer Milch
|
|
||||||
Cheese = Käse
|
|
||||||
Cheese Block = Käseblock
|
|
||||||
|
|
||||||
#init.lua
|
|
||||||
[MOD] Mobs Redo 'Animals' loaded = [MOD] Mobs Redo 'Animals' geladen
|
|
||||||
|
|
||||||
#kitten.lua
|
|
||||||
Kitten = Kätzchen
|
|
||||||
|
|
||||||
#rat.lua
|
|
||||||
Rat = Ratte
|
|
||||||
Cooked Rat = Gekochte Ratte
|
|
||||||
|
|
||||||
#sheep.lua
|
|
||||||
Black = Schwarzes
|
|
||||||
Blue = Blaues
|
|
||||||
Brown = Braunes
|
|
||||||
Cyan = Cyan
|
|
||||||
Dark Green = Dunkelgrünes
|
|
||||||
Dark Grey = Dunkelgraues
|
|
||||||
Green = Grünes
|
|
||||||
Grey = Graues
|
|
||||||
Magenta = Magenta
|
|
||||||
Orange = Oranges
|
|
||||||
Pink = Pinkes
|
|
||||||
Red = Rotes
|
|
||||||
Violet = Violettes
|
|
||||||
White = Weißes
|
|
||||||
Yellow = Gelbes
|
|
||||||
Sheep = Schaf
|
|
||||||
|
|
||||||
#warthog.lua
|
|
||||||
Warthog = Warzenschwein
|
|
||||||
Raw Porkchop = Rohes Schweinekotelett
|
|
||||||
Cooked Porkchop = Gekochtes Schweinekotelett
|
|
@ -1,58 +0,0 @@
|
|||||||
# Template for translations of mobs_animal mod
|
|
||||||
# last update: 2016/June/10
|
|
||||||
|
|
||||||
#bee.lua
|
|
||||||
Bee =
|
|
||||||
Honey =
|
|
||||||
Beehive =
|
|
||||||
Honey Block =
|
|
||||||
|
|
||||||
#bunny.lua
|
|
||||||
Bunny =
|
|
||||||
|
|
||||||
#chicken.lua
|
|
||||||
Chicken =
|
|
||||||
Chicken Egg =
|
|
||||||
Fried Egg =
|
|
||||||
Raw Chicken =
|
|
||||||
Cooked Chicken =
|
|
||||||
|
|
||||||
#cow.lua
|
|
||||||
Cow already milked! =
|
|
||||||
Cow =
|
|
||||||
Bucket of Milk =
|
|
||||||
Cheese =
|
|
||||||
Cheese Block =
|
|
||||||
|
|
||||||
#init.lua
|
|
||||||
[MOD] Mobs Redo 'Animals' loaded =
|
|
||||||
|
|
||||||
#kitten.lua
|
|
||||||
Kitten =
|
|
||||||
|
|
||||||
#rat.lua
|
|
||||||
Rat =
|
|
||||||
Cooked Rat =
|
|
||||||
|
|
||||||
#sheep.lua
|
|
||||||
Black =
|
|
||||||
Blue =
|
|
||||||
Brown =
|
|
||||||
Cyan =
|
|
||||||
Dark Green =
|
|
||||||
Dark Grey =
|
|
||||||
Green =
|
|
||||||
Grey =
|
|
||||||
Magenta =
|
|
||||||
Orange =
|
|
||||||
Pink =
|
|
||||||
Red =
|
|
||||||
Violet =
|
|
||||||
White =
|
|
||||||
Yellow =
|
|
||||||
Sheep =
|
|
||||||
|
|
||||||
#warthog.lua
|
|
||||||
Warthog =
|
|
||||||
Raw Porkchop =
|
|
||||||
Cooked Porkchop =
|
|
@ -1,61 +0,0 @@
|
|||||||
# Türkçe çeviri by Admicos
|
|
||||||
# Turkish translation by Admicos
|
|
||||||
|
|
||||||
# Son düzenleme: 26 Nisan 2017
|
|
||||||
# Last edit: 26 April 2017
|
|
||||||
|
|
||||||
#bee.lua
|
|
||||||
Bee = Arı
|
|
||||||
Honey = Bal
|
|
||||||
Beehive = Arı kovanı
|
|
||||||
Honey Block = Bal bloğu
|
|
||||||
|
|
||||||
#bunny.lua
|
|
||||||
Bunny = Tavşan
|
|
||||||
|
|
||||||
#chicken.lua
|
|
||||||
Chicken = Tavuk
|
|
||||||
Chicken Egg = Tavuk yumurtası
|
|
||||||
Fried Egg = Kızarmış yumurta
|
|
||||||
Raw Chicken = Çiğ tavuk
|
|
||||||
Cooked Chicken = Pişmiş tavuk
|
|
||||||
|
|
||||||
#cow.lua
|
|
||||||
Cow already milked! = İnekte süt yok!
|
|
||||||
Cow = İnek
|
|
||||||
Bucket of Milk = Süt kovası
|
|
||||||
Cheese = Peynir
|
|
||||||
Cheese Block = Peynir bloğu
|
|
||||||
|
|
||||||
#init.lua
|
|
||||||
[MOD] Mobs Redo 'Animals' loaded = [MOD] Mobs Redo 'Hayvanlar' yüklendi
|
|
||||||
|
|
||||||
#kitten.lua
|
|
||||||
Kitten = Yavru kedi
|
|
||||||
|
|
||||||
#rat.lua
|
|
||||||
Rat = Sıçan
|
|
||||||
Cooked Rat = Pişmiş sıçan
|
|
||||||
|
|
||||||
#sheep.lua
|
|
||||||
Black = Siyah
|
|
||||||
Blue = Mavi
|
|
||||||
Brown = Kahverengi
|
|
||||||
Cyan = Camgöbeği
|
|
||||||
Dark Green = Koyu yeşil
|
|
||||||
Dark Grey = Koyu gri
|
|
||||||
Green = Yeşil
|
|
||||||
Grey = Gri
|
|
||||||
Magenta = Macenta
|
|
||||||
Orange = Turuncu
|
|
||||||
Pink = Pembe
|
|
||||||
Red = Kırmızı
|
|
||||||
Violet = Mor
|
|
||||||
White = Beyaz
|
|
||||||
Yellow = Sarı
|
|
||||||
Sheep = Koyun
|
|
||||||
|
|
||||||
#warthog.lua
|
|
||||||
Warthog = Domuz
|
|
||||||
Raw Porkchop = Çiğ pirzola
|
|
||||||
Cooked Porkchop = Pişmiş pirzola
|
|
@ -1,21 +0,0 @@
|
|||||||
|
|
||||||
if minetest.get_modpath("lucky_block") then
|
|
||||||
|
|
||||||
lucky_block:add_blocks({
|
|
||||||
{"spw", "mobs:sheep", 5},
|
|
||||||
{"spw", "mobs:rat", 5},
|
|
||||||
{"dro", {"mobs:rat_cooked"}, 5},
|
|
||||||
{"spw", "mobs:bunny", 3},
|
|
||||||
{"nod", "mobs:honey_block", 0},
|
|
||||||
{"spw", "mobs:pumba", 5},
|
|
||||||
{"nod", "mobs:cheeseblock", 0},
|
|
||||||
{"spw", "mobs:chicken", 5},
|
|
||||||
{"dro", {"mobs:egg"}, 5},
|
|
||||||
{"spw", "mobs:cow", 5},
|
|
||||||
{"dro", {"mobs:bucket_milk"}, 8},
|
|
||||||
{"spw", "mobs:kitten", 2},
|
|
||||||
{"tro", "default:nyancat", "mobs_kitten", true},
|
|
||||||
{"exp"},
|
|
||||||
})
|
|
||||||
|
|
||||||
end
|
|
@ -1 +0,0 @@
|
|||||||
name = mobs_animal
|
|
@ -1,60 +0,0 @@
|
|||||||
|
|
||||||
local S = mobs.intllib
|
|
||||||
|
|
||||||
|
|
||||||
-- Penguin by D00Med
|
|
||||||
|
|
||||||
mobs:register_mob("mobs_animal:penguin", {
|
|
||||||
type = "animal",
|
|
||||||
passive = true,
|
|
||||||
reach = 1,
|
|
||||||
hp_min = 5,
|
|
||||||
hp_max = 10,
|
|
||||||
armor = 200,
|
|
||||||
collisionbox = {-0.2, -0.0, -0.2, 0.2, 0.5, 0.2},
|
|
||||||
visual = "mesh",
|
|
||||||
mesh = "mobs_penguin.b3d",
|
|
||||||
visual_size = {x = 0.25, y = 0.25},
|
|
||||||
textures = {
|
|
||||||
{"mobs_penguin.png"},
|
|
||||||
},
|
|
||||||
sounds = {},
|
|
||||||
makes_footstep_sound = true,
|
|
||||||
walk_velocity = 1,
|
|
||||||
run_velocity = 2,
|
|
||||||
runaway = true,
|
|
||||||
jump = false,
|
|
||||||
stepheight = 1.1,
|
|
||||||
drops = {
|
|
||||||
{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
|
|
||||||
},
|
|
||||||
water_damage = 0,
|
|
||||||
lava_damage = 4,
|
|
||||||
light_damage = 0,
|
|
||||||
fear_height = 2,
|
|
||||||
animation = {
|
|
||||||
speed_normal = 15,
|
|
||||||
stand_start = 1,
|
|
||||||
stand_end = 20,
|
|
||||||
walk_start = 25,
|
|
||||||
walk_end = 45,
|
|
||||||
fly_start = 75, -- swim animation
|
|
||||||
fly_end = 95,
|
|
||||||
-- 50-70 is slide/water idle
|
|
||||||
},
|
|
||||||
fly_in = "default:water_source",
|
|
||||||
floats = 0,
|
|
||||||
follow = {"ethereal:fish_raw", "mobs_fish:clownfish", "mobs_fish:tropical"},
|
|
||||||
view_range = 5,
|
|
||||||
|
|
||||||
on_rightclick = function(self, clicker)
|
|
||||||
|
|
||||||
-- feed or tame
|
|
||||||
if mobs:feed_tame(self, clicker, 4, false, true) then return end
|
|
||||||
if mobs:protect(self, clicker) then return end
|
|
||||||
if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
mobs:register_egg("mobs_animal:penguin", S("Penguin"), "default_snow.png", 1)
|
|
@ -1,87 +0,0 @@
|
|||||||
|
|
||||||
local S = mobs.intllib
|
|
||||||
|
|
||||||
|
|
||||||
-- Rat by PilzAdam
|
|
||||||
|
|
||||||
mobs:register_mob("mobs_animal:rat", {
|
|
||||||
type = "animal",
|
|
||||||
passive = true,
|
|
||||||
hp_min = 1,
|
|
||||||
hp_max = 4,
|
|
||||||
armor = 200,
|
|
||||||
collisionbox = {-0.2, -1, -0.2, 0.2, -0.8, 0.2},
|
|
||||||
visual = "mesh",
|
|
||||||
mesh = "mobs_rat.b3d",
|
|
||||||
textures = {
|
|
||||||
{"mobs_rat.png"},
|
|
||||||
{"mobs_rat2.png"},
|
|
||||||
},
|
|
||||||
makes_footstep_sound = false,
|
|
||||||
sounds = {
|
|
||||||
random = "mobs_rat",
|
|
||||||
},
|
|
||||||
walk_velocity = 1,
|
|
||||||
run_velocity = 2,
|
|
||||||
runaway = true,
|
|
||||||
jump = true,
|
|
||||||
water_damage = 0,
|
|
||||||
lava_damage = 4,
|
|
||||||
light_damage = 0,
|
|
||||||
fear_height = 2,
|
|
||||||
on_rightclick = function(self, clicker)
|
|
||||||
mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:rat")
|
|
||||||
end,
|
|
||||||
--[[
|
|
||||||
do_custom = function(self, dtime)
|
|
||||||
|
|
||||||
self.rat_timer = (self.rat_timer or 0) + dtime
|
|
||||||
|
|
||||||
if self.rat_timer < 1 then return end -- every 1 second
|
|
||||||
|
|
||||||
self.rat_timer = 0
|
|
||||||
|
|
||||||
local pos = self.object:getpos()
|
|
||||||
|
|
||||||
print("rat pos", pos.x, pos.y, pos.z, dtime)
|
|
||||||
|
|
||||||
return false -- return but skip doing rest of API
|
|
||||||
end,
|
|
||||||
]]
|
|
||||||
--[[
|
|
||||||
on_blast = function(obj, damage)
|
|
||||||
print ("--- damage is", damage)
|
|
||||||
print ("--- mob is", obj.object:get_luaentity().name)
|
|
||||||
-- return's do_damage, do_knockback and drops
|
|
||||||
return false, true, {"default:mese"}
|
|
||||||
end,
|
|
||||||
]]
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
local function rat_spawn(self, pos)
|
|
||||||
self = self:get_luaentity()
|
|
||||||
print (self.name, pos.x, pos.y, pos.z)
|
|
||||||
self.hp_max = 100
|
|
||||||
self.health = 100
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs:register_egg("mobs_animal:rat", S("Rat"), "mobs_rat_inventory.png", 0)
|
|
||||||
|
|
||||||
|
|
||||||
mobs:alias_mob("mobs:rat", "mobs_animal:rat") -- compatibility
|
|
||||||
|
|
||||||
|
|
||||||
-- cooked rat, yummy!
|
|
||||||
minetest.register_craftitem(":mobs:rat_cooked", {
|
|
||||||
description = S("Cooked Rat"),
|
|
||||||
inventory_image = "mobs_cooked_rat.png",
|
|
||||||
on_use = minetest.item_eat(3),
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "cooking",
|
|
||||||
output = "mobs:rat_cooked",
|
|
||||||
recipe = "mobs:rat",
|
|
||||||
cooktime = 5,
|
|
||||||
})
|
|
@ -1,42 +0,0 @@
|
|||||||
|
|
||||||
ANIMAL MOBS
|
|
||||||
|
|
||||||
Bee
|
|
||||||
|
|
||||||
- Tends to buzz around flowers and gives honey when killed, you can also right-click a bee to pick it up and place in inventory. 3x bee's in a row can craft a beehive.
|
|
||||||
|
|
||||||
Bunny
|
|
||||||
|
|
||||||
- Bunnies appear in green grass areas (prairie biome in ethereal) and can be tamed with 4 carrots or grass. Can also be picked up and placed in inventory and gives 1-2 meat when killed.
|
|
||||||
|
|
||||||
Chicken
|
|
||||||
|
|
||||||
- Found in green areas (bamboo biome in ethereal) and lays eggs on flat ground, Can be picked up and placed in inventory and gives 1-2 raw chicken when killed. Feed 8x wheat seed to breed.
|
|
||||||
|
|
||||||
Cow
|
|
||||||
|
|
||||||
- Wanders around eating grass/wheat and can be right-clicked with empty bucket to get milk. Cows will defend themselves when hit and can be right-clicked with 8x wheat to tame and breed.
|
|
||||||
|
|
||||||
Kitten
|
|
||||||
|
|
||||||
- Found on green grass these cute cats walk around and can be picked up and placed in inventory as pets or right-clicked with 4x live rats or raw fish (found in ethereal) and tamed.
|
|
||||||
|
|
||||||
Rat
|
|
||||||
|
|
||||||
- Typically found around stone they can be picked up and cooked for eating.
|
|
||||||
|
|
||||||
Sheep
|
|
||||||
|
|
||||||
- Green grass and wheat munchers that can be clipped using shears to give 1-3 wool. Feed sheep 8x wheat to regrow wool, tame and breed. Right-click a tamed sheep with dye to change it's colour. Will drop 1-3 meat when killed.
|
|
||||||
|
|
||||||
Warthog
|
|
||||||
|
|
||||||
- Warthogs unlike pigs defend themselves when hit and give 1-3 raw pork when killed, they can also be right-clicked with 8x apples to tame or breed.
|
|
||||||
|
|
||||||
Penguin
|
|
||||||
|
|
||||||
- These little guys can be found in glacier biomes on top of snow and have the ability to swim if they fall into water.
|
|
||||||
|
|
||||||
Note: After breeding animals need to rest for 4 minutes, baby animals take 4 minutes to grow up and feeding them helps them grow quicker...
|
|
||||||
|
|
||||||
Lucky Blocks: 14
|
|
Before Width: | Height: | Size: 33 KiB |
@ -1,192 +0,0 @@
|
|||||||
|
|
||||||
local S = mobs.intllib
|
|
||||||
|
|
||||||
|
|
||||||
local all_colours = {
|
|
||||||
{"black", S("Black"), "#000000b0"},
|
|
||||||
{"blue", S("Blue"), "#015dbb70"},
|
|
||||||
{"brown", S("Brown"), "#663300a0"},
|
|
||||||
{"cyan", S("Cyan"), "#01ffd870"},
|
|
||||||
{"dark_green", S("Dark Green"), "#005b0770"},
|
|
||||||
{"dark_grey", S("Dark Grey"), "#303030b0"},
|
|
||||||
{"green", S("Green"), "#61ff0170"},
|
|
||||||
{"grey", S("Grey"), "#5b5b5bb0"},
|
|
||||||
{"magenta", S("Magenta"), "#ff05bb70"},
|
|
||||||
{"orange", S("Orange"), "#ff840170"},
|
|
||||||
{"pink", S("Pink"), "#ff65b570"},
|
|
||||||
{"red", S("Red"), "#ff0000a0"},
|
|
||||||
{"violet", S("Violet"), "#2000c970"},
|
|
||||||
{"white", S("White"), "#abababc0"},
|
|
||||||
{"yellow", S("Yellow"), "#e3ff0070"},
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
-- Sheep by PilzAdam, texture converted to minetest by AMMOnym from Summerfield pack
|
|
||||||
|
|
||||||
for _, col in ipairs(all_colours) do
|
|
||||||
|
|
||||||
mobs:register_mob("mobs_animal:sheep_"..col[1], {
|
|
||||||
type = "animal",
|
|
||||||
passive = true,
|
|
||||||
hp_min = 8,
|
|
||||||
hp_max = 10,
|
|
||||||
armor = 200,
|
|
||||||
collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5},
|
|
||||||
visual = "mesh",
|
|
||||||
mesh = "mobs_sheep.b3d",
|
|
||||||
textures = {
|
|
||||||
{"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"},
|
|
||||||
},
|
|
||||||
gotten_texture = {"mobs_sheep_shaved.png"},
|
|
||||||
gotten_mesh = "mobs_sheep_shaved.b3d",
|
|
||||||
makes_footstep_sound = true,
|
|
||||||
sounds = {
|
|
||||||
random = "mobs_sheep",
|
|
||||||
},
|
|
||||||
walk_velocity = 1,
|
|
||||||
run_velocity = 2,
|
|
||||||
runaway = true,
|
|
||||||
jump = true,
|
|
||||||
drops = {
|
|
||||||
{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
|
|
||||||
--{name = "wool:"..col[1], chance = 1, min = 1, max = 1},
|
|
||||||
},
|
|
||||||
water_damage = 1,
|
|
||||||
lava_damage = 5,
|
|
||||||
light_damage = 0,
|
|
||||||
animation = {
|
|
||||||
speed_normal = 15,
|
|
||||||
speed_run = 15,
|
|
||||||
stand_start = 0,
|
|
||||||
stand_end = 80,
|
|
||||||
walk_start = 81,
|
|
||||||
walk_end = 100,
|
|
||||||
},
|
|
||||||
follow = {"farming:wheat", "default:grass_5"},
|
|
||||||
view_range = 8,
|
|
||||||
replace_rate = 10,
|
|
||||||
replace_what = {"default:grass_3", "default:grass_4", "default:grass_5", "farming:wheat_8"},
|
|
||||||
replace_with = "air",
|
|
||||||
replace_offset = -1,
|
|
||||||
fear_height = 3,
|
|
||||||
|
|
||||||
on_rightclick = function(self, clicker)
|
|
||||||
|
|
||||||
--are we feeding?
|
|
||||||
if mobs:feed_tame(self, clicker, 8, true, true) then
|
|
||||||
|
|
||||||
--if full grow fuzz
|
|
||||||
if self.gotten == false then
|
|
||||||
|
|
||||||
self.object:set_properties({
|
|
||||||
textures = {"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"},
|
|
||||||
mesh = "mobs_sheep.b3d",
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local item = clicker:get_wielded_item()
|
|
||||||
local itemname = item:get_name()
|
|
||||||
|
|
||||||
--are we giving a haircut>
|
|
||||||
if itemname == "mobs:shears" then
|
|
||||||
|
|
||||||
if self.gotten ~= false
|
|
||||||
or self.child ~= false
|
|
||||||
or not minetest.get_modpath("wool") then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
self.gotten = true -- shaved
|
|
||||||
|
|
||||||
local obj = minetest.add_item(
|
|
||||||
self.object:getpos(),
|
|
||||||
ItemStack( "wool:" .. col[1] .. " " .. math.random(1, 3) )
|
|
||||||
)
|
|
||||||
|
|
||||||
if obj then
|
|
||||||
|
|
||||||
obj:setvelocity({
|
|
||||||
x = math.random(-1, 1),
|
|
||||||
y = 5,
|
|
||||||
z = math.random(-1, 1)
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
item:add_wear(650) -- 100 uses
|
|
||||||
|
|
||||||
clicker:set_wielded_item(item)
|
|
||||||
|
|
||||||
self.object:set_properties({
|
|
||||||
textures = {"mobs_sheep_shaved.png"},
|
|
||||||
mesh = "mobs_sheep_shaved.b3d",
|
|
||||||
})
|
|
||||||
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local name = clicker:get_player_name()
|
|
||||||
|
|
||||||
--are we coloring?
|
|
||||||
if itemname:find("dye:") then
|
|
||||||
|
|
||||||
if self.gotten == false
|
|
||||||
and self.child == false
|
|
||||||
and self.tamed == true
|
|
||||||
and name == self.owner then
|
|
||||||
|
|
||||||
local colr = string.split(itemname, ":")[2]
|
|
||||||
|
|
||||||
for _,c in pairs(all_colours) do
|
|
||||||
|
|
||||||
if c[1] == colr then
|
|
||||||
|
|
||||||
local pos = self.object:getpos()
|
|
||||||
|
|
||||||
self.object:remove()
|
|
||||||
|
|
||||||
local mob = minetest.add_entity(pos, "mobs_animal:sheep_" .. colr)
|
|
||||||
local ent = mob:get_luaentity()
|
|
||||||
|
|
||||||
ent.owner = name
|
|
||||||
ent.tamed = true
|
|
||||||
|
|
||||||
-- take item
|
|
||||||
if not minetest.settings:get_bool("creative_mode") then
|
|
||||||
item:take_item()
|
|
||||||
clicker:set_wielded_item(item)
|
|
||||||
end
|
|
||||||
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- protect mod with mobs:protector item
|
|
||||||
if mobs:protect(self, clicker) then return end
|
|
||||||
|
|
||||||
--are we capturing?
|
|
||||||
if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
||||||
mobs:register_egg("mobs_animal:sheep_"..col[1], col[2] .. " " .. S("Sheep"), "wool_"..col[1]..".png", 1)
|
|
||||||
|
|
||||||
-- compatibility
|
|
||||||
mobs:alias_mob("mobs:sheep_" .. col[1], "mobs_animal:sheep_" .. col[1])
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
local spawn_on = "default:dirt_with_grass"
|
|
||||||
|
|
||||||
if minetest.get_modpath("ethereal") then
|
|
||||||
spawn_on = "ethereal:green_dirt"
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs:alias_mob("mobs:sheep", "mobs_animal:sheep_white") -- compatibility
|
|
Before Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 934 B |
Before Width: | Height: | Size: 513 B |
Before Width: | Height: | Size: 241 B |
Before Width: | Height: | Size: 999 B |
Before Width: | Height: | Size: 809 B |
Before Width: | Height: | Size: 771 B |
Before Width: | Height: | Size: 466 B |
Before Width: | Height: | Size: 809 B |
Before Width: | Height: | Size: 247 B |
Before Width: | Height: | Size: 609 B |
Before Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 2.9 KiB |
Before Width: | Height: | Size: 1.7 KiB |
Before Width: | Height: | Size: 216 B |
Before Width: | Height: | Size: 166 B |
Before Width: | Height: | Size: 167 B |
Before Width: | Height: | Size: 369 B |
Before Width: | Height: | Size: 218 B |
Before Width: | Height: | Size: 239 B |
Before Width: | Height: | Size: 948 B |
Before Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 272 B |
Before Width: | Height: | Size: 301 B |
Before Width: | Height: | Size: 440 B |
Before Width: | Height: | Size: 377 B |
Before Width: | Height: | Size: 404 B |
Before Width: | Height: | Size: 456 B |
Before Width: | Height: | Size: 416 B |
Before Width: | Height: | Size: 892 B |
Before Width: | Height: | Size: 224 B |
Before Width: | Height: | Size: 198 B |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 834 B |
Before Width: | Height: | Size: 565 B |
Before Width: | Height: | Size: 635 B |
Before Width: | Height: | Size: 983 B |
Before Width: | Height: | Size: 1.0 KiB |
@ -1,91 +0,0 @@
|
|||||||
|
|
||||||
local S = mobs.intllib
|
|
||||||
|
|
||||||
|
|
||||||
-- Warthog by KrupnoPavel
|
|
||||||
|
|
||||||
mobs:register_mob("mobs_animal:pumba", {
|
|
||||||
type = "animal",
|
|
||||||
passive = false,
|
|
||||||
attack_type = "dogfight",
|
|
||||||
group_attack = true,
|
|
||||||
owner_loyal = true,
|
|
||||||
reach = 2,
|
|
||||||
damage = 2,
|
|
||||||
hp_min = 5,
|
|
||||||
hp_max = 15,
|
|
||||||
armor = 200,
|
|
||||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1, 0.4},
|
|
||||||
visual = "mesh",
|
|
||||||
mesh = "mobs_pumba.x",
|
|
||||||
textures = {
|
|
||||||
{"mobs_pumba.png"},
|
|
||||||
},
|
|
||||||
makes_footstep_sound = true,
|
|
||||||
sounds = {
|
|
||||||
random = "mobs_pig",
|
|
||||||
attack = "mobs_pig_angry",
|
|
||||||
},
|
|
||||||
walk_velocity = 2,
|
|
||||||
run_velocity = 3,
|
|
||||||
jump = true,
|
|
||||||
follow = {"default:apple", "farming:potato"},
|
|
||||||
view_range = 10,
|
|
||||||
drops = {
|
|
||||||
{name = "mobs:pork_raw", chance = 1, min = 1, max = 3},
|
|
||||||
},
|
|
||||||
water_damage = 1,
|
|
||||||
lava_damage = 5,
|
|
||||||
light_damage = 0,
|
|
||||||
fear_height = 2,
|
|
||||||
animation = {
|
|
||||||
speed_normal = 15,
|
|
||||||
stand_start = 25,
|
|
||||||
stand_end = 55,
|
|
||||||
walk_start = 70,
|
|
||||||
walk_end = 100,
|
|
||||||
punch_start = 70,
|
|
||||||
punch_end = 100,
|
|
||||||
},
|
|
||||||
on_rightclick = function(self, clicker)
|
|
||||||
|
|
||||||
if mobs:feed_tame(self, clicker, 8, true, true) then return end
|
|
||||||
if mobs:protect(self, clicker) then return end
|
|
||||||
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
local spawn_on = "default:dirt_with_grass"
|
|
||||||
|
|
||||||
if minetest.get_modpath("ethereal") then
|
|
||||||
spawn_on = "ethereal:mushroom_dirt"
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
mobs:register_egg("mobs_animal:pumba", S("Warthog"), "wool_pink.png", 1)
|
|
||||||
|
|
||||||
|
|
||||||
mobs:alias_mob("mobs:pumba", "mobs_animal:pumba") -- compatibility
|
|
||||||
|
|
||||||
|
|
||||||
-- raw porkchop
|
|
||||||
minetest.register_craftitem(":mobs:pork_raw", {
|
|
||||||
description = S("Raw Porkchop"),
|
|
||||||
inventory_image = "mobs_pork_raw.png",
|
|
||||||
on_use = minetest.item_eat(4),
|
|
||||||
})
|
|
||||||
|
|
||||||
-- cooked porkchop
|
|
||||||
minetest.register_craftitem(":mobs:pork_cooked", {
|
|
||||||
description = S("Cooked Porkchop"),
|
|
||||||
inventory_image = "mobs_pork_cooked.png",
|
|
||||||
on_use = minetest.item_eat(8),
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "cooking",
|
|
||||||
output = "mobs:pork_cooked",
|
|
||||||
recipe = "mobs:pork_raw",
|
|
||||||
cooktime = 5,
|
|
||||||
})
|
|
@ -1,7 +0,0 @@
|
|||||||
default
|
|
||||||
mobs
|
|
||||||
mobs_animal
|
|
||||||
marsair?
|
|
||||||
intllib?
|
|
||||||
lucky_block?
|
|
||||||
mesecons_stickyblocks
|
|
@ -1 +0,0 @@
|
|||||||
Adds simple NPC and Trader.
|
|
@ -1,32 +0,0 @@
|
|||||||
|
|
||||||
local path = minetest.get_modpath("mobs_npc")
|
|
||||||
|
|
||||||
-- Intllib
|
|
||||||
local S
|
|
||||||
if minetest.get_modpath("intllib") then
|
|
||||||
S = intllib.Getter()
|
|
||||||
else
|
|
||||||
S = function(s, a, ...)
|
|
||||||
if a == nil then
|
|
||||||
return s
|
|
||||||
end
|
|
||||||
a = {a, ...}
|
|
||||||
return s:gsub("(@?)@(%(?)(%d+)(%)?)",
|
|
||||||
function(e, o, n, c)
|
|
||||||
if e == ""then
|
|
||||||
return a[tonumber(n)] .. (o == "" and c or "")
|
|
||||||
else
|
|
||||||
return "@" .. o .. n .. c
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
mobs.intllib = S
|
|
||||||
|
|
||||||
-- NPC
|
|
||||||
dofile(path .. "/npc.lua") -- TenPlus1
|
|
||||||
dofile(path .. "/trader.lua")
|
|
||||||
|
|
||||||
dofile(path .. "/lucky_block.lua")
|
|
||||||
|
|
||||||
print (S("[MOD] Mobs Redo 'NPCs' loaded"))
|
|
@ -1,21 +0,0 @@
|
|||||||
The MIT License (MIT)
|
|
||||||
|
|
||||||
Copyright (c) 2016 TenPlus1
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
|
||||||
in the Software without restriction, including without limitation the rights
|
|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
||||||
copies of the Software, and to permit persons to whom the Software is
|
|
||||||
furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in
|
|
||||||
all copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
||||||
THE SOFTWARE.
|
|
@ -1,23 +0,0 @@
|
|||||||
# German Translation for mobs_npc mod
|
|
||||||
# Deutsche Übersetzung der mobs_npc Mod
|
|
||||||
# last update: 2016/June/10
|
|
||||||
# Author: Xanthin
|
|
||||||
|
|
||||||
#init.lua
|
|
||||||
[MOD] Mobs Redo 'NPCs' loaded = [MOD] Mobs Redo 'NPCs' geladen
|
|
||||||
|
|
||||||
#npc.lua
|
|
||||||
NPC dropped you an item for gold! = NSC ließ dir für Gold einen Gegenstand fallen!
|
|
||||||
NPC stands still. = NSC bleibt stehen.
|
|
||||||
NPC will follow you. = NSC wird dir folgen.
|
|
||||||
Npc = Nsc
|
|
||||||
|
|
||||||
#trader.lua
|
|
||||||
Trader @1 = Händler @1
|
|
||||||
[NPC] <Trader @1 > Hello, @2, have a look at my wares. = [NSC] <Händler @1 > Hallo, @2, wirf einen Blick auf meine Waren.
|
|
||||||
Trader @1's stock: = Händler @1s Warenlager
|
|
||||||
Selection = Auswahl
|
|
||||||
Price = Preis
|
|
||||||
Payment = Bezahlung
|
|
||||||
Bought items = Ware
|
|
||||||
Trader = Händler
|
|
@ -1,21 +0,0 @@
|
|||||||
# Template for translations of mobs_npc mod
|
|
||||||
# last update: 2016/June/10
|
|
||||||
|
|
||||||
#init.lua
|
|
||||||
[MOD] Mobs Redo 'NPCs' loaded =
|
|
||||||
|
|
||||||
#npc.lua
|
|
||||||
NPC dropped you an item for gold! =
|
|
||||||
NPC stands still. =
|
|
||||||
NPC will follow you. =
|
|
||||||
Npc =
|
|
||||||
|
|
||||||
#trader.lua
|
|
||||||
Trader @1 =
|
|
||||||
[NPC] <Trader @1 > Hello, @2, have a look at my wares. =
|
|
||||||
Trader @1's stock: =
|
|
||||||
Selection =
|
|
||||||
Price =
|
|
||||||
Payment =
|
|
||||||
Bought items =
|
|
||||||
Trader =
|
|
@ -1,10 +0,0 @@
|
|||||||
|
|
||||||
if minetest.get_modpath("lucky_block") then
|
|
||||||
|
|
||||||
lucky_block:add_blocks({
|
|
||||||
{"spw", "mobs:npc", 1, true, true},
|
|
||||||
{"spw", "mobs:trader", 1, false, false},
|
|
||||||
{"lig"},
|
|
||||||
})
|
|
||||||
|
|
||||||
end
|
|
@ -1 +0,0 @@
|
|||||||
name = mobs_npc
|
|
@ -1,130 +0,0 @@
|
|||||||
|
|
||||||
local S = mobs.intllib
|
|
||||||
|
|
||||||
-- Npc by TenPlus1
|
|
||||||
|
|
||||||
mobs.npc_drops = {
|
|
||||||
"default:pick_steel", "mobs:meat", "default:sword_steel",
|
|
||||||
"default:shovel_steel", "farming:bread", "bucket:bucket_water"
|
|
||||||
}
|
|
||||||
|
|
||||||
mobs:register_mob("mobs_npc:npc", {
|
|
||||||
type = "npc",
|
|
||||||
passive = false,
|
|
||||||
damage = 3,
|
|
||||||
attack_type = "dogfight",
|
|
||||||
attacks_monsters = true,
|
|
||||||
owner_loyal = true,
|
|
||||||
pathfinding = true,
|
|
||||||
hp_min = 10,
|
|
||||||
hp_max = 20,
|
|
||||||
armor = 100,
|
|
||||||
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
|
|
||||||
visual = "mesh",
|
|
||||||
mesh = "character.b3d",
|
|
||||||
drawtype = "front",
|
|
||||||
textures = {
|
|
||||||
{"mobs_npc.png"},
|
|
||||||
{"mobs_npc2.png"}, -- female by nuttmeg20
|
|
||||||
},
|
|
||||||
child_texture = {
|
|
||||||
{"mobs_npc_baby.png"}, -- derpy baby by AmirDerAssassine
|
|
||||||
},
|
|
||||||
makes_footstep_sound = true,
|
|
||||||
sounds = {},
|
|
||||||
walk_velocity = 2,
|
|
||||||
run_velocity = 3,
|
|
||||||
jump = true,
|
|
||||||
drops = {
|
|
||||||
{name = "default:wood", chance = 1, min = 1, max = 3},
|
|
||||||
{name = "default:apple", chance = 2, min = 1, max = 2},
|
|
||||||
{name = "default:axe_stone", chance = 5, min = 1, max = 1},
|
|
||||||
},
|
|
||||||
water_damage = 0,
|
|
||||||
lava_damage = 2,
|
|
||||||
no_air_damage = true,
|
|
||||||
light_damage = 0,
|
|
||||||
follow = {"farming:bread", "mobs:meat", "default:diamond"},
|
|
||||||
view_range = 15,
|
|
||||||
owner = "",
|
|
||||||
order = "follow",
|
|
||||||
fear_height = 3,
|
|
||||||
animation = {
|
|
||||||
speed_normal = 30,
|
|
||||||
speed_run = 30,
|
|
||||||
stand_start = 0,
|
|
||||||
stand_end = 79,
|
|
||||||
walk_start = 168,
|
|
||||||
walk_end = 187,
|
|
||||||
run_start = 168,
|
|
||||||
run_end = 187,
|
|
||||||
punch_start = 200,
|
|
||||||
punch_end = 219,
|
|
||||||
},
|
|
||||||
on_rightclick = function(self, clicker)
|
|
||||||
|
|
||||||
-- feed to heal npc
|
|
||||||
if mobs:feed_tame(self, clicker, 8, true, true) then return end
|
|
||||||
|
|
||||||
-- capture npc with net or lasso
|
|
||||||
if mobs:capture_mob(self, clicker, 0, 5, 80, false, nil) then return end
|
|
||||||
|
|
||||||
-- protect npc with mobs:protector
|
|
||||||
if mobs:protect(self, clicker) then return end
|
|
||||||
|
|
||||||
local item = clicker:get_wielded_item()
|
|
||||||
local name = clicker:get_player_name()
|
|
||||||
|
|
||||||
-- right clicking with gold lump drops random item from mobs.npc_drops
|
|
||||||
if item:get_name() == "default:gold_lump" then
|
|
||||||
|
|
||||||
if not minetest.settings:get_bool("creative_mode") then
|
|
||||||
item:take_item()
|
|
||||||
clicker:set_wielded_item(item)
|
|
||||||
end
|
|
||||||
|
|
||||||
local pos = self.object:getpos()
|
|
||||||
|
|
||||||
pos.y = pos.y + 0.5
|
|
||||||
|
|
||||||
minetest.add_item(pos, {
|
|
||||||
name = mobs.npc_drops[math.random(1, #mobs.npc_drops)]
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.chat_send_player(name, S("NPC dropped you an item for gold!"))
|
|
||||||
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- by right-clicking owner can switch npc between follow and stand
|
|
||||||
if self.owner and self.owner == name then
|
|
||||||
|
|
||||||
if self.order == "follow" then
|
|
||||||
self.order = "stand"
|
|
||||||
|
|
||||||
minetest.chat_send_player(name, S("NPC stands still."))
|
|
||||||
else
|
|
||||||
self.order = "follow"
|
|
||||||
|
|
||||||
minetest.chat_send_player(name, S("NPC will follow you."))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
mobs:spawn({
|
|
||||||
name = "mobs_npc:npc",
|
|
||||||
nodes = {"default:brick"},
|
|
||||||
neighbors = {"default:grass_3"},
|
|
||||||
min_light = 10,
|
|
||||||
chance = 10000,
|
|
||||||
active_object_count = 1,
|
|
||||||
min_height = 0,
|
|
||||||
day_toggle = true,
|
|
||||||
})
|
|
||||||
|
|
||||||
mobs:register_egg("mobs_npc:npc", S("Npc"), "default_brick.png", 1)
|
|
||||||
|
|
||||||
-- compatibility
|
|
||||||
mobs:alias_mob("mobs:npc", "mobs_npc:npc")
|
|
@ -1,13 +0,0 @@
|
|||||||
|
|
||||||
NPC MOBS
|
|
||||||
|
|
||||||
|
|
||||||
NPC
|
|
||||||
|
|
||||||
- While NPC's don't actually spawn in the world just yet, they do have a spawn egg available to drop him/her into the world and wander around defending himself if attacked. It will also he will help you attack any monsters in the area and will follow you if you hold a diamond. Right-clicking the NPC with a gold lump will make him drop steel tools or food, right-clicking with an empty hand orders the NPC to stay or follow if owned.
|
|
||||||
|
|
||||||
Trader
|
|
||||||
|
|
||||||
- Traders are new and still being tested but can be placed into the world using a spawn egg. Right-clicking on a trader opens his shop and allows you to buy his wares inside. If provoked a trader will attack a player or monster.
|
|
||||||
|
|
||||||
Lucky Blocks: 3
|
|
Before Width: | Height: | Size: 901 B |
Before Width: | Height: | Size: 1018 B |
Before Width: | Height: | Size: 684 B |
Before Width: | Height: | Size: 2.4 KiB |
@ -1,358 +0,0 @@
|
|||||||
|
|
||||||
local S = mobs.intllib
|
|
||||||
|
|
||||||
mobs.human = {
|
|
||||||
items = {
|
|
||||||
--{item for sale, price}
|
|
||||||
{"mobs_animal:penguin_set 1", "currency:minegeld 10"},
|
|
||||||
{"mobs_animal:cow_set 1", "currency:minegeld 20"},
|
|
||||||
{"mobs_animal:sheep_white_set 1", "currency:minegeld 15"},
|
|
||||||
{"mobs_animal:chicken_set 1", "currency:minegeld 5"},
|
|
||||||
{"mobs_animal:pumba_set 1", "currency:minegeld 15"},
|
|
||||||
{"mobs_animal:bunny_set 1", "currency:minegeld 5"},
|
|
||||||
{"mobs_animal:kitten_set 1", "currency:minegeld 5"},
|
|
||||||
{"currency:minegeld 10", "default:gold_ingot 5"},
|
|
||||||
{"default:gold_ingot 1", "currency:minegeld 10"}
|
|
||||||
},
|
|
||||||
names = {
|
|
||||||
"Bob", "Duncan", "Bill", "Tom", "James", "Ian", "Lenny"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if minetest.get_modpath("marsair") ~= nil then
|
|
||||||
mobs.human.items[#mobs.human.items+1] = {"marsair:air 1", "currency:minegeld_5 1"}
|
|
||||||
end
|
|
||||||
if minetest.get_modpath("mesecons_stickyblocks") ~= nil then
|
|
||||||
mobs.human.items[#mobs.human.items+1] = {"mesecons_stickyblocks:sticky_block_all 1", "currency:minegeld_10 1"}
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Trader ( same as NPC but with right-click shop )
|
|
||||||
|
|
||||||
mobs:register_mob("mobs_npc:trader", {
|
|
||||||
type = "npc",
|
|
||||||
passive = true,
|
|
||||||
damage = 0,
|
|
||||||
--attack_type = "dogfight",
|
|
||||||
attacks_monsters = false,
|
|
||||||
pathfinding = false,
|
|
||||||
hp_min = 9999999,
|
|
||||||
hp_max = 9999999,
|
|
||||||
armor = 100000,
|
|
||||||
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
|
|
||||||
visual = "mesh",
|
|
||||||
mesh = "character.b3d",
|
|
||||||
textures = {
|
|
||||||
{"mobs_trader.png"}, -- by Frerin
|
|
||||||
},
|
|
||||||
makes_footstep_sound = true,
|
|
||||||
sounds = {},
|
|
||||||
walk_velocity = 2,
|
|
||||||
run_velocity = 3,
|
|
||||||
jump = false,
|
|
||||||
drops = {},
|
|
||||||
water_damage = 0,
|
|
||||||
lava_damage = 0,
|
|
||||||
no_air_damage = true,
|
|
||||||
light_damage = 0,
|
|
||||||
follow = {"default:diamond"},
|
|
||||||
view_range = 15,
|
|
||||||
owner = "",
|
|
||||||
order = "stand",
|
|
||||||
fear_height = 3,
|
|
||||||
animation = {
|
|
||||||
speed_normal = 30,
|
|
||||||
speed_run = 30,
|
|
||||||
stand_start = 0,
|
|
||||||
stand_end = 79,
|
|
||||||
walk_start = 168,
|
|
||||||
walk_end = 187,
|
|
||||||
run_start = 168,
|
|
||||||
run_end = 187,
|
|
||||||
punch_start = 200,
|
|
||||||
punch_end = 219,
|
|
||||||
},
|
|
||||||
on_rightclick = function(self, clicker)
|
|
||||||
mobs_trader(self, clicker, entity, mobs.human)
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
--This code comes almost exclusively from the trader and inventory of mobf, by Sapier.
|
|
||||||
--The copyright notice below is from mobf:
|
|
||||||
-------------------------------------------------------------------------------
|
|
||||||
-- Mob Framework Mod by Sapier
|
|
||||||
--
|
|
||||||
-- You may copy, use, modify or do nearly anything except removing this
|
|
||||||
-- copyright notice.
|
|
||||||
-- And of course you are NOT allow to pretend you have written it.
|
|
||||||
--
|
|
||||||
--! @file inventory.lua
|
|
||||||
--! @brief component containing mob inventory related functions
|
|
||||||
--! @copyright Sapier
|
|
||||||
--! @author Sapier
|
|
||||||
--! @date 2013-01-02
|
|
||||||
--
|
|
||||||
--! @defgroup Inventory Inventory subcomponent
|
|
||||||
--! @brief Component handling mob inventory
|
|
||||||
--! @ingroup framework_int
|
|
||||||
--! @{
|
|
||||||
--
|
|
||||||
-- Contact sapier a t gmx net
|
|
||||||
-------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
function mobs.allow_move(inv, from_list, from_index, to_list, to_index, count, player)
|
|
||||||
|
|
||||||
if to_list ~= "selection"
|
|
||||||
or from_list == "price"
|
|
||||||
or from_list == "payment"
|
|
||||||
or from_list == "takeaway"
|
|
||||||
or from_list == "identifier" then
|
|
||||||
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
|
|
||||||
-- forbid moving split stacks
|
|
||||||
local old_stack = inv.get_stack(inv, from_list, from_index)
|
|
||||||
|
|
||||||
if count ~= old_stack.get_count(old_stack) then
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
|
|
||||||
return count
|
|
||||||
end
|
|
||||||
|
|
||||||
function mobs.allow_put(inv, listname, index, stack, player)
|
|
||||||
|
|
||||||
if listname == "payment" then
|
|
||||||
return 99
|
|
||||||
end
|
|
||||||
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
|
|
||||||
function mobs.allow_take(inv, listname, index, stack, player)
|
|
||||||
|
|
||||||
if listname == "takeaway"
|
|
||||||
or listname == "payment" then
|
|
||||||
|
|
||||||
return 99
|
|
||||||
else
|
|
||||||
return 0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function mobs.on_put(inv, listname, index, stack)
|
|
||||||
|
|
||||||
if listname == "payment" then
|
|
||||||
mobs.update_takeaway(inv)
|
|
||||||
end
|
|
||||||
mobs.add_goods(entity)
|
|
||||||
end
|
|
||||||
|
|
||||||
function mobs.on_take(inv, listname, count, index, stack, player)
|
|
||||||
|
|
||||||
if listname == "takeaway" then
|
|
||||||
|
|
||||||
local amount = inv:get_stack("payment", 1):get_count()
|
|
||||||
local price = inv:get_stack("price", 1):get_count()
|
|
||||||
local thing = inv:get_stack("payment", 1):get_name()
|
|
||||||
|
|
||||||
inv.set_stack(inv,"selection", 1, nil)
|
|
||||||
inv.set_stack(inv,"price", 1, nil)
|
|
||||||
inv.set_stack(inv,"takeaway", 1, nil)
|
|
||||||
inv.set_stack(inv,"payment", 1, thing .. " " .. amount - price)
|
|
||||||
end
|
|
||||||
|
|
||||||
if listname == "payment" then
|
|
||||||
|
|
||||||
if mobs.check_pay(inv, false) then
|
|
||||||
|
|
||||||
local selection = inv.get_stack(inv, "selection", 1)
|
|
||||||
|
|
||||||
if selection ~= nil then
|
|
||||||
inv.set_stack(inv,"takeaway", 1, selection)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
inv.set_stack(inv, "takeaway", 1, nil)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
mobs.add_goods(entity)
|
|
||||||
end
|
|
||||||
|
|
||||||
function mobs.update_takeaway(inv)
|
|
||||||
|
|
||||||
if mobs.check_pay(inv,false) then
|
|
||||||
|
|
||||||
local selection = inv.get_stack(inv,"selection", 1)
|
|
||||||
|
|
||||||
if selection ~= nil then
|
|
||||||
inv.set_stack(inv,"takeaway", 1, selection)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
inv.set_stack(inv,"takeaway", 1, nil)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function mobs.check_pay(inv, paynow)
|
|
||||||
|
|
||||||
local now_at_pay = inv.get_stack(inv,"payment", 1)
|
|
||||||
local count = now_at_pay.get_count(now_at_pay)
|
|
||||||
local name = now_at_pay.get_name(now_at_pay)
|
|
||||||
local price = inv.get_stack(inv, "price", 1)
|
|
||||||
|
|
||||||
if price:get_name() == name then
|
|
||||||
|
|
||||||
local price = price:get_count()
|
|
||||||
|
|
||||||
if price > 0
|
|
||||||
and price <= count then
|
|
||||||
|
|
||||||
if paynow then
|
|
||||||
|
|
||||||
now_at_pay.take_item(now_at_pay, price)
|
|
||||||
|
|
||||||
inv.set_stack(inv,"payment", 1, now_at_pay)
|
|
||||||
|
|
||||||
return true
|
|
||||||
else
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if paynow then
|
|
||||||
inv.set_stack(inv, "payment", 1, nil)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs.trader_inventories = {}
|
|
||||||
|
|
||||||
function mobs.add_goods(entity)
|
|
||||||
local race = mobs.human
|
|
||||||
local goods_to_add = nil
|
|
||||||
|
|
||||||
for i = 1, 15 do
|
|
||||||
if race.items[i] ~= nil then
|
|
||||||
mobs.trader_inventory.set_stack(mobs.trader_inventory,
|
|
||||||
"goods", i, race.items[i][1])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function mobs_trader(self, clicker, entity, race)
|
|
||||||
|
|
||||||
local player = clicker:get_player_name()
|
|
||||||
|
|
||||||
if not self.id then
|
|
||||||
self.id = (math.random(1, 1000) * math.random(1, 10000))
|
|
||||||
.. self.name .. (math.random(1, 1000) ^ 2)
|
|
||||||
end
|
|
||||||
|
|
||||||
if not self.game_name then
|
|
||||||
|
|
||||||
self.game_name = tostring(race.names[math.random(1, #race.names)])
|
|
||||||
self.nametag = S("Trader @1", self.game_name)
|
|
||||||
|
|
||||||
self.object:set_properties({
|
|
||||||
nametag = self.nametag,
|
|
||||||
nametag_color = "#00FF00"
|
|
||||||
})
|
|
||||||
|
|
||||||
end
|
|
||||||
|
|
||||||
local unique_entity_id = self.id
|
|
||||||
local is_inventory = minetest.get_inventory({
|
|
||||||
type = "detached", name = unique_entity_id})
|
|
||||||
|
|
||||||
local move_put_take = {
|
|
||||||
|
|
||||||
allow_move = mobs.allow_move,
|
|
||||||
allow_put = mobs.allow_put,
|
|
||||||
allow_take = mobs.allow_take,
|
|
||||||
|
|
||||||
on_move = function(inventory, from_list, from_index, to_list, to_index, count, player)
|
|
||||||
|
|
||||||
if from_list == "goods"
|
|
||||||
and to_list == "selection" then
|
|
||||||
|
|
||||||
local inv = inventory
|
|
||||||
local moved = inv.get_stack(inv,to_list, to_index)
|
|
||||||
local goodname = moved.get_name(moved)
|
|
||||||
local elements = moved.get_count(moved)
|
|
||||||
|
|
||||||
if elements > count then
|
|
||||||
|
|
||||||
-- remove the surplus parts
|
|
||||||
inv.set_stack(inv,"selection", 1,
|
|
||||||
goodname .. " " .. tostring(count))
|
|
||||||
|
|
||||||
-- the slot we took from is now free
|
|
||||||
inv.set_stack(inv,"goods",from_index,
|
|
||||||
goodname .. " " .. tostring(elements - count))
|
|
||||||
|
|
||||||
-- update the real amount of items in the slot now
|
|
||||||
elements = count
|
|
||||||
end
|
|
||||||
|
|
||||||
local good = nil
|
|
||||||
|
|
||||||
for i = 1, #race.items, 1 do
|
|
||||||
|
|
||||||
local stackstring = goodname .." " .. count
|
|
||||||
|
|
||||||
if race.items[i][1] == stackstring then
|
|
||||||
good = race.items[i]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if good ~= nil then
|
|
||||||
inventory.set_stack(inventory,"price", 1, good[2])
|
|
||||||
else
|
|
||||||
inventory.set_stack(inventory,"price", 1, nil)
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs.update_takeaway(inv)
|
|
||||||
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_put = mobs.on_put,
|
|
||||||
on_take = mobs.on_take
|
|
||||||
}
|
|
||||||
|
|
||||||
if is_inventory == nil then
|
|
||||||
|
|
||||||
mobs.trader_inventory = minetest.create_detached_inventory(unique_entity_id, move_put_take)
|
|
||||||
mobs.trader_inventory.set_size(mobs.trader_inventory,"goods", 15)
|
|
||||||
mobs.trader_inventory.set_size(mobs.trader_inventory,"takeaway", 1)
|
|
||||||
mobs.trader_inventory.set_size(mobs.trader_inventory,"selection", 1)
|
|
||||||
mobs.trader_inventory.set_size(mobs.trader_inventory,"price", 1)
|
|
||||||
mobs.trader_inventory.set_size(mobs.trader_inventory,"payment", 1)
|
|
||||||
mobs.add_goods(entity)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.chat_send_player(player, S("[NPC] <Trader @1 > Hello, @2, have a look at my wares.",
|
|
||||||
self.game_name, player))
|
|
||||||
|
|
||||||
minetest.show_formspec(player, "trade", "size[8,10;]"
|
|
||||||
.. default.gui_bg_img
|
|
||||||
.. default.gui_slots
|
|
||||||
.. "label[0,0;" .. S("Trader @1's stock:", self.game_name) .. "]"
|
|
||||||
.. "list[detached:" .. unique_entity_id .. ";goods;.5,.5;3,5;]"
|
|
||||||
.. "label[4.5,0.5;" .. S("Selection") .. "]"
|
|
||||||
.. "list[detached:" .. unique_entity_id .. ";selection;4.5,1;5.5,2;]"
|
|
||||||
.. "label[6,0.5;" .. S("Price") .. "]"
|
|
||||||
.. "list[detached:" .. unique_entity_id .. ";price;6,1;7,2;]"
|
|
||||||
.. "label[4.5,3.5;" .. S("Payment") .. "]"
|
|
||||||
.. "list[detached:" .. unique_entity_id .. ";payment;4.5,4;5.5,5;]"
|
|
||||||
.. "label[6,3.5;" .. S("Bought items") .. "]"
|
|
||||||
.. "list[detached:" .. unique_entity_id .. ";takeaway;6,4;7.5,5.5;]"
|
|
||||||
.. "list[current_player;main;0,6;8,4;]"
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
mobs:register_egg("mobs_npc:trader", S("Trader"), "default_sandstone.png", 1)
|
|
||||||
|
|
||||||
-- compatibility
|
|
||||||
mobs:alias_mob("mobs:trader", "mobs_npc:trader")
|
|
@ -1,455 +0,0 @@
|
|||||||
|
|
||||||
MOB API (12th May 2017)
|
|
||||||
|
|
||||||
The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
|
|
||||||
|
|
||||||
minetest.conf settings*
|
|
||||||
|
|
||||||
'enable_damage' if true monsters will attack players (default is true)
|
|
||||||
'only_peaceful_mobs' if true only animals will spawn in game (default is false)
|
|
||||||
'mobs_disable_blood' if false blood effects appear when mob is hit (default is false)
|
|
||||||
'mobs_spawn_protected' if set to 1 then mobs will not spawn in protected areas (default is 0)
|
|
||||||
'remove_far_mobs' if true then mobs that are outside players visual range will be removed (default is false)
|
|
||||||
'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5
|
|
||||||
'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0.
|
|
||||||
'mob_show_health' if false then punching mob will not show health status (true by default)
|
|
||||||
|
|
||||||
mobs:register_mob(name, definition)
|
|
||||||
|
|
||||||
This functions registers a new mob as a Minetest entity.
|
|
||||||
|
|
||||||
'name' is the name of the mob (e.g. "mobs:dirt_monster")
|
|
||||||
definition is a table with the following fields
|
|
||||||
'type' the type of the mob ("monster", "animal" or "npc")
|
|
||||||
'passive' will mob defend itself, set to false to attack
|
|
||||||
'docile_by_day' when true, mob will not attack during daylight hours unless provoked
|
|
||||||
'attacks_monsters' usually for npc's to attack monsters in area
|
|
||||||
'group_attack' true to defend same kind of mobs from attack in area
|
|
||||||
'owner_loyal' when true owned mobs will attack any monsters you punch
|
|
||||||
'attack_animals' true for monster to attack animals as well as player and npc's
|
|
||||||
'specific_attack' has a table of entity names that monsters can attack {"player", "mobs_animal:chicken"}
|
|
||||||
'hp_min' minimum health
|
|
||||||
'hp_max' maximum health (mob health is randomly selected between both)
|
|
||||||
'physical' same is in minetest.register_entity()
|
|
||||||
'collisionbox' same is in minetest.register_entity()
|
|
||||||
'visual' same is in minetest.register_entity()
|
|
||||||
'visual_size' same is in minetest.register_entity()
|
|
||||||
'textures' same is in minetest.register_entity()
|
|
||||||
although you can add multiple lines for random textures {{"texture1.png"},{"texture2.png"}},
|
|
||||||
'gotten_texture' alt. texture for when self.gotten value is set to true (used for shearing sheep)
|
|
||||||
'child_texture' texture of mod for when self.child is set to true
|
|
||||||
'mesh' same is in minetest.register_entity()
|
|
||||||
'gotten_mesh' alternative mesh for when self.gotten is true (used for sheep)
|
|
||||||
'makes_footstep_sound' same is in minetest.register_entity()
|
|
||||||
'follow' item when held will cause mob to follow player, can be single string "default:apple" or table {"default:apple", "default:diamond"}
|
|
||||||
'view_range' the range in that the monster will see the playerand follow him
|
|
||||||
'walk_chance' chance of mob walking around, set above to 0 for jumping mob only
|
|
||||||
'walk_velocity' the velocity when the monster is walking around
|
|
||||||
'run_velocity' the velocity when the monster is attacking a player
|
|
||||||
'runaway' when true mob will turn and run away when punched
|
|
||||||
'stepheight' minimum node height mob can walk onto without jumping (default: 0.6)
|
|
||||||
'jump' can mob jump, true or false
|
|
||||||
'jump_height' height mob can jump, default is 6 (0 to disable jump)
|
|
||||||
'fly' can mob fly, true or false (used for swimming mobs also)
|
|
||||||
'fly_in' node name that mob flys inside, e.g "air", "default:water_source" for fish
|
|
||||||
'damage' the damage per second
|
|
||||||
'recovery_time' how much time from when mob is hit to recovery (default: 0.5)
|
|
||||||
'knock_back' strength of knock-back when mob hit (default: 3)
|
|
||||||
'immune_to' table holding special tool/item names and damage the incur e.g.
|
|
||||||
{"default:sword_wood", 0}, {"default:gold_lump", -10} immune to sword, gold lump heals
|
|
||||||
'blood_amount' number of droplets that appear when hit
|
|
||||||
'blood_texture' texture of blood droplets (default: "mobs_blood.png")
|
|
||||||
'drops' is list of tables with the following fields:
|
|
||||||
'name' itemname e.g. default:stone
|
|
||||||
'chance' the inverted chance (same as in abm) to get the item
|
|
||||||
'min' the minimum number of items
|
|
||||||
'max' the maximum number of items
|
|
||||||
'armor' the armor (integer)(3=lowest; 1=highest)(fleshy group is used)
|
|
||||||
'drawtype' "front" or "side" (DEPRECATED, replaced with below)
|
|
||||||
'rotate' set mob rotation, 0=front, 90=side, 180=back, 270=other side
|
|
||||||
'water_damage' the damage per second if the mob is in water
|
|
||||||
'lava_damage' the damage per second if the mob is in lava
|
|
||||||
'light_damage' the damage per second if the mob is in light
|
|
||||||
'fall_damage' will mob be hurt when falling from height
|
|
||||||
'fall_speed' speed mob falls (default: -10 and has to be lower than -2)
|
|
||||||
'fear_height' when mob walks near a drop then anything over this value makes it stop and turn back (default is 0 to disable)
|
|
||||||
'on_die' a function that is called when the mob is killed the parameters are (self, pos)
|
|
||||||
'floats' 1 to float in water, 0 to sink
|
|
||||||
'on_rightclick' its same as in minetest.register_entity()
|
|
||||||
'pathfinding' set to 1 for mobs to use pathfinder feature to locate player, set to 2 so they can build/break also (only works with dogfight attack)
|
|
||||||
'attack_type' the attack type of a monster
|
|
||||||
'dogfight' follows player in range and attacks when in reach
|
|
||||||
'shoot' shoots defined arrows when player is within range
|
|
||||||
'explode' follows player in range and will flash and explode when in reach
|
|
||||||
'dogshoot' shoots arrows when in range and one on one attack when in reach
|
|
||||||
'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
|
|
||||||
'dogshoot_count_max' number of seconds before switching to dogfight mode.
|
|
||||||
'dogshoot_count2_max' number of seconds before switching back to shoot mode.
|
|
||||||
'custom_attack' is a function that is called when mob is in range to attack player, parameters are (self, to_attack)
|
|
||||||
'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
|
|
||||||
'on_blast' is called when TNT explodes near mob, function uses (object, damage) and returns (do_damage, do_knockback, drops)
|
|
||||||
'explosion_radius' radius of explosion attack (defaults to 1)
|
|
||||||
'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of the arrow is required
|
|
||||||
'shoot_interval' the minimum shoot interval
|
|
||||||
'shoot_offset' +/- value to position arrow/fireball when fired
|
|
||||||
'reach' how far a reach this mob has, default is 3
|
|
||||||
'sounds' this is a table with sounds of the mob
|
|
||||||
'random' random sounds during gameplay
|
|
||||||
'war_cry' sound when starting to attack player
|
|
||||||
'attack' sound when attacking player
|
|
||||||
'shoot_attack' sound when attacking player by shooting arrow/entity
|
|
||||||
'damage' sound when being hit
|
|
||||||
'death' sound when killed
|
|
||||||
'jump' sound when jumping
|
|
||||||
'explode' sound when exploding
|
|
||||||
'distance' maximum distance sounds are heard from (default is 10)
|
|
||||||
|
|
||||||
Mobs can look for specific nodes as they walk and replace them to mimic eating
|
|
||||||
|
|
||||||
'replace_what' group if items to replace e.g. {"farming:wheat_8", "farming:carrot_8"}
|
|
||||||
'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
|
|
||||||
'replace_rate' how random should the replace rate be (typically 10)
|
|
||||||
'replace_offset' +/- value to check specific node to replace
|
|
||||||
|
|
||||||
The 'replace_what' has been updated to use tables for what, with and y_offset e.g.
|
|
||||||
|
|
||||||
replace_what = { {"group:grass", "air", 0}, {"default:dirt_with_grass", "default:dirt", -1} }
|
|
||||||
|
|
||||||
Mob animation comes in three parts, start_frame, end_frame and frame_speed which
|
|
||||||
can be added to the mob definition under pre-defined mob animation names like:
|
|
||||||
|
|
||||||
'animation' a table with the animation ranges and speed of the model
|
|
||||||
'stand_start', 'stand_end', 'stand_speed' when mob stands still
|
|
||||||
'walk_start', 'walk_end', 'walk_speed' when mob walks
|
|
||||||
'run_start', 'run_end', 'run_speed' when mob runs
|
|
||||||
'fly_start', 'fly_end', 'fly_speed' when mob flies
|
|
||||||
'punch_start', 'punch_end', 'punch_speed' when mob attacks
|
|
||||||
'punch2_start', 'punch2_end', 'punch2_speed' when mob attacks (alternative)
|
|
||||||
'die_start', 'die_end', 'die_speed' when mob dies
|
|
||||||
also 'speed_normal' for compatibility with older mobs for animation speed (deprecated)
|
|
||||||
|
|
||||||
|
|
||||||
The mob api also has some preset variables and functions that it will remember for each mob
|
|
||||||
|
|
||||||
'self.gotten' this is used for obtaining milk from cow and wool from sheep
|
|
||||||
'self.horny' when animal fed enough it is set to true and animal can breed with same animal
|
|
||||||
'self.child' used for when breeding animals have child, will use child_texture and be half size
|
|
||||||
'self.owner' string used to set owner of npc mobs, typically used for dogs
|
|
||||||
'self.order' set to "follow" or "stand" so that npc will follow owner or stand it's ground
|
|
||||||
'self.nametag' contains the name of the mob which it can show above
|
|
||||||
'on_die' a function that is called when mob is killed
|
|
||||||
'do_custom' a custom function that is called every tick while mob is active and which has access to all of the self.* variables e.g. (self.health for health or self.standing_in for node status), return with 'false' to skip remainder of mob API.
|
|
||||||
|
|
||||||
|
|
||||||
mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
|
|
||||||
|
|
||||||
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
|
|
||||||
|
|
||||||
These functions register a spawn algorithm for the mob. Without this function the call the mobs won't spawn.
|
|
||||||
|
|
||||||
'name' is the name of the animal/monster
|
|
||||||
'nodes' is a list of nodenames on that the animal/monster can spawn on top of
|
|
||||||
'neighbors' is a list of nodenames on that the animal/monster will spawn beside (default is {"air"} for mobs:register_spawn)
|
|
||||||
'max_light' is the maximum of light
|
|
||||||
'min_light' is the minimum of light
|
|
||||||
'interval' is same as in register_abm() (default is 30 for mobs:register_spawn)
|
|
||||||
'chance' is same as in register_abm()
|
|
||||||
'active_object_count' mob is only spawned if active_object_count_wider of ABM is <= this
|
|
||||||
'min_height' is the minimum height the mob can spawn
|
|
||||||
'max_height' is the maximum height the mob can spawn
|
|
||||||
'day_toggle' true for day spawning, false for night or nil for anytime
|
|
||||||
'on_spawn' is a custom function which runs after mob has spawned and gives self and pos values.
|
|
||||||
|
|
||||||
... also a simpler way to handle mob spawns has been added with the mobs:spawn(def) command which uses above names to make settings clearer:
|
|
||||||
|
|
||||||
mobs:spawn({name = "mobs_monster:tree_monster",
|
|
||||||
nodes = {"group:leaves"},
|
|
||||||
max_light = 7,
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
Players can override the spawn chance for each mob registered by adding a line to their minetest.conf file with a new value, the lower the value the more each mob will spawn e.g.
|
|
||||||
|
|
||||||
mobs_animal:sheep_chance 11000 or mobs_monster:sand_monster_chance 100
|
|
||||||
|
|
||||||
For each mob that spawns with this function is a field in mobs.spawning_mobs. It tells if the mob should spawn or not. Default is true. So other mods can only use the API of this mod by disabling the spawning of the default mobs in this mod.
|
|
||||||
|
|
||||||
|
|
||||||
mobs:register_arrow(name, definition)
|
|
||||||
|
|
||||||
This function registers a arrow for mobs with the attack type shoot.
|
|
||||||
|
|
||||||
'name' is the name of the arrow
|
|
||||||
-definition' is a table with the following values:
|
|
||||||
'visual' same is in minetest.register_entity()
|
|
||||||
'visual_size' same is in minetest.register_entity()
|
|
||||||
'textures' same is in minetest.register_entity()
|
|
||||||
'velocity' the velocity of the arrow
|
|
||||||
'drop' if set to true any arrows hitting a node will drop as item
|
|
||||||
'hit_player' a function that is called when the arrow hits a player; this function should hurt the player
|
|
||||||
the parameters are (self, player)
|
|
||||||
'hit_mob' a function that is called when the arrow hits a mob; this function should hurt the mob
|
|
||||||
the parameters are (self, player)
|
|
||||||
'hit_node' a function that is called when the arrow hits a node
|
|
||||||
the parameters are (self, pos, node)
|
|
||||||
'tail' when set to 1 adds a trail or tail to mob arrows
|
|
||||||
'tail_texture' texture string used for above effect
|
|
||||||
'tail_size' has size for above texture (defaults to between 5 and 10)
|
|
||||||
'expire' contains float value for how long tail appears for (defaults to 0.25)
|
|
||||||
'glow' has value for how brightly tail glows 1 to 10 (default is 0, no glow)
|
|
||||||
'rotate' integer value in degrees to rotate arrow
|
|
||||||
'on_step' is a custom function when arrow is active, nil for default.
|
|
||||||
|
|
||||||
|
|
||||||
mobs:register_egg(name, description, background, addegg)
|
|
||||||
|
|
||||||
This function registers a spawn egg which can be used by admin to properly spawn in a mob.
|
|
||||||
|
|
||||||
'name' this is the name of your new mob to spawn e.g. "mob:sheep"
|
|
||||||
'description' the name of the new egg you are creating e.g. "Spawn Sheep"
|
|
||||||
'background' the texture displayed for the egg in inventory
|
|
||||||
'addegg' would you like an egg image in front of your texture (1=yes, 0=no)
|
|
||||||
'no_creative' when set to true this stops spawn egg appearing in creative mode for destructive mobs like Dungeon Masters
|
|
||||||
|
|
||||||
|
|
||||||
mobs:explosion(pos, radius, fire, smoke)
|
|
||||||
|
|
||||||
This function generates an explosion which removes nodes in a specific radius and replace them with fire or air. Protection nodes, obsidian and locked chests will not be destroyed although a normal chest will drop it's contents.
|
|
||||||
|
|
||||||
'pos' centre position of explosion
|
|
||||||
'radius' radius of explosion (typically set to 3)
|
|
||||||
'fire' should fire appear in explosion (1=yes, 0=no)
|
|
||||||
'smoke' should smoke appear in explosion (1=yes, 0=no)
|
|
||||||
'sound' sound played when mob explodes
|
|
||||||
|
|
||||||
|
|
||||||
mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
|
|
||||||
|
|
||||||
This function is generally called inside the on_rightclick section of the mob api code, it provides a chance of capturing the mob by hand, using the net or magic lasso items, and can also have the player take the mob by force if tamed and replace with another item entirely.
|
|
||||||
|
|
||||||
'self' mob information
|
|
||||||
'clicker' player information
|
|
||||||
'chance_hand' chance of capturing mob by hand (1 to 100) 0 to disable
|
|
||||||
'chance_net' chance of capturing mob using net (1 to 100) 0 to disable
|
|
||||||
'chance_lasso' chance of capturing mob using magic lasso (1 to 100) 0 to disable
|
|
||||||
'force_take' take mob by force, even if tamed (true or false)
|
|
||||||
'replacewith' once captured replace mob with this item instead (overrides new mob eggs with saved information)
|
|
||||||
|
|
||||||
|
|
||||||
mobs:feed_tame(self, clicker, feed_count, breed)
|
|
||||||
|
|
||||||
This function allows the mob to be fed the item inside self.follow be it apple, wheat or whatever a set number of times and be tamed or bred as a result. Will return true when mob is fed with item it likes.
|
|
||||||
|
|
||||||
'self' mob information
|
|
||||||
'clicker' player information
|
|
||||||
'feed_count' number of times mob must be fed to tame or breed
|
|
||||||
'breed' true or false stating if mob can be bred and a child created afterwards
|
|
||||||
'tame' true or false stating if mob can be tamed so player can pick them up
|
|
||||||
|
|
||||||
|
|
||||||
mobs:protect(self, clicker)
|
|
||||||
|
|
||||||
This function can be used to right-click any tamed mob with mobs:protector item, this will protect the mob from harm inside of a protected area from other players. Will return true when mob right-clicked with mobs:protector item.
|
|
||||||
|
|
||||||
'self' mob information
|
|
||||||
'clicker' player information
|
|
||||||
|
|
||||||
|
|
||||||
Useful Internal Variables
|
|
||||||
|
|
||||||
'self.health' contains current health of mob
|
|
||||||
'self.texture_list' contains list of all mob textures
|
|
||||||
'self.child_texture' contains mob child texture when growing up
|
|
||||||
'self.base_texture' contains current skin texture which was randomly selected from textures list
|
|
||||||
'self.gotten' true when sheep have been sheared or cows have been milked, a toggle switch which can be used for many functions
|
|
||||||
'self.child' true when mob is currently a child (when two mobs have bred and current mob is the outcome)
|
|
||||||
'self.hornytimer' background timer that controls breeding functions and mob childhood timings
|
|
||||||
|
|
||||||
|
|
||||||
Mobs can now be ridden by players and the following shows the functions and usage:
|
|
||||||
|
|
||||||
|
|
||||||
mobs:attach(self, player)
|
|
||||||
|
|
||||||
This function attaches a player to the mob so it can be ridden.
|
|
||||||
|
|
||||||
'self' mob information
|
|
||||||
'player' player information
|
|
||||||
|
|
||||||
|
|
||||||
mobs:detach(player, offset)
|
|
||||||
|
|
||||||
This function will detach the player currently riding a mob to an offset position.
|
|
||||||
|
|
||||||
'player' player information
|
|
||||||
'offset' position table containing offset values
|
|
||||||
|
|
||||||
|
|
||||||
mobs:drive(self, move_animation, stand_animation, can_fly, dtime)
|
|
||||||
|
|
||||||
This function allows an attached player to move the mob around and animate it at same time.
|
|
||||||
|
|
||||||
'self' mob information
|
|
||||||
'move_animation' string containing movement animation e.g. "walk"
|
|
||||||
'stand_animation' string containing standing animation e.g. "stand"
|
|
||||||
'can_fly' if true then jump and sneak controls will allow mob to fly up and down
|
|
||||||
'dtime' tick time used inside drive function
|
|
||||||
|
|
||||||
|
|
||||||
mobs:fly(self, dtime, speed, can_shoot, arrow_entity, move_animation, stand_animation)
|
|
||||||
|
|
||||||
This function allows an attached player to fly the mob around using directional controls.
|
|
||||||
|
|
||||||
'self' mob information
|
|
||||||
'dtime' tick time used inside fly function
|
|
||||||
'speed' speed of flight
|
|
||||||
'can_shoot' true if mob can fire arrow (sneak and left mouse button fires)
|
|
||||||
'arrow_entity' name of arrow entity used for firing
|
|
||||||
'move_animation' string containing movement animation e.g. "walk"
|
|
||||||
'stand_animation' string containing movement animation e.g. "stand"
|
|
||||||
|
|
||||||
|
|
||||||
mobs:set_animation(self, name)
|
|
||||||
|
|
||||||
This function sets the current animation for mob, defaulting to "stand" if not found.
|
|
||||||
|
|
||||||
'self' mob information
|
|
||||||
'name' name of animation
|
|
||||||
|
|
||||||
|
|
||||||
Certain variables need to be set before using the above functions:
|
|
||||||
|
|
||||||
'self.v2' toggle switch
|
|
||||||
'self.max_speed_forward' max speed mob can move forward
|
|
||||||
'self.max_speed_reverse' max speed mob can move backwards
|
|
||||||
'self.accel' acceleration speed
|
|
||||||
'self.terrain_type' integer containing terrain mob can walk on (1 = water, 2 or 3 = land)
|
|
||||||
'self.driver_attach_at' position offset for attaching player to mob
|
|
||||||
'self.driver_eye_offset' position offset for attached player view
|
|
||||||
'self.driver_scale' sets driver scale for mobs larger than {x=1, y=1}
|
|
||||||
|
|
||||||
|
|
||||||
Here is an example mob to show how the above functions work:
|
|
||||||
|
|
||||||
|
|
||||||
-- rideable horse
|
|
||||||
mobs:register_mob("mob_horse:horse", {
|
|
||||||
type = "animal",
|
|
||||||
visual = "mesh",
|
|
||||||
visual_size = {x = 1.20, y = 1.20},
|
|
||||||
mesh = "mobs_horse.x",
|
|
||||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
|
|
||||||
animation = {
|
|
||||||
speed_normal = 15,
|
|
||||||
speed_run = 30,
|
|
||||||
stand_start = 25,
|
|
||||||
stand_end = 75,
|
|
||||||
walk_start = 75,
|
|
||||||
walk_end = 100,
|
|
||||||
run_start = 75,
|
|
||||||
run_end = 100,
|
|
||||||
},
|
|
||||||
textures = {
|
|
||||||
{"mobs_horse.png"},
|
|
||||||
{"mobs_horsepeg.png"},
|
|
||||||
{"mobs_horseara.png"}
|
|
||||||
},
|
|
||||||
fear_height = 3,
|
|
||||||
runaway = true,
|
|
||||||
fly = false,
|
|
||||||
walk_chance = 60,
|
|
||||||
view_range = 5,
|
|
||||||
follow = {"farming:wheat"},
|
|
||||||
passive = true,
|
|
||||||
hp_min = 12,
|
|
||||||
hp_max = 16,
|
|
||||||
armor = 200,
|
|
||||||
lava_damage = 5,
|
|
||||||
fall_damage = 5,
|
|
||||||
water_damage = 1,
|
|
||||||
makes_footstep_sound = true,
|
|
||||||
drops = {
|
|
||||||
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
|
|
||||||
},
|
|
||||||
|
|
||||||
do_custom = function(self, dtime)
|
|
||||||
|
|
||||||
-- set needed values if not already present
|
|
||||||
if not self.v2 then
|
|
||||||
self.v2 = 0
|
|
||||||
self.max_speed_forward = 6
|
|
||||||
self.max_speed_reverse = 2
|
|
||||||
self.accel = 6
|
|
||||||
self.terrain_type = 3
|
|
||||||
self.driver_attach_at = {x = 0, y = 20, z = -2}
|
|
||||||
self.driver_eye_offset = {x = 0, y = 3, z = 0}
|
|
||||||
self.driver_scale = {x = 1, y = 1}
|
|
||||||
end
|
|
||||||
|
|
||||||
-- if driver present allow control of horse
|
|
||||||
if self.driver then
|
|
||||||
|
|
||||||
mobs.drive(self, "walk", "stand", false, dtime)
|
|
||||||
|
|
||||||
return false -- skip rest of mob functions
|
|
||||||
end
|
|
||||||
|
|
||||||
return true
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_die = function(self, pos)
|
|
||||||
|
|
||||||
-- drop saddle when horse is killed while riding
|
|
||||||
-- also detach from horse properly
|
|
||||||
if self.driver then
|
|
||||||
minetest.add_item(pos, "mobs:saddle")
|
|
||||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
|
||||||
end
|
|
||||||
|
|
||||||
end,
|
|
||||||
|
|
||||||
on_rightclick = function(self, clicker)
|
|
||||||
|
|
||||||
-- make sure player is clicking
|
|
||||||
if not clicker or not clicker:is_player() then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- feed, tame or heal horse
|
|
||||||
if mobs:feed_tame(self, clicker, 10, true, true) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- make sure tamed horse is being clicked by owner only
|
|
||||||
if self.tamed and self.owner == clicker:get_player_name() then
|
|
||||||
|
|
||||||
local inv = clicker:get_inventory()
|
|
||||||
|
|
||||||
-- detatch player already riding horse
|
|
||||||
if self.driver and clicker == self.driver then
|
|
||||||
|
|
||||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
|
||||||
|
|
||||||
-- add saddle back to inventory
|
|
||||||
if inv:room_for_item("main", "mobs:saddle") then
|
|
||||||
inv:add_item("main", "mobs:saddle")
|
|
||||||
else
|
|
||||||
minetest.add_item(clicker.getpos(), "mobs:saddle")
|
|
||||||
end
|
|
||||||
|
|
||||||
-- attach player to horse
|
|
||||||
elseif not self.driver
|
|
||||||
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
|
||||||
|
|
||||||
self.object:set_properties({stepheight = 1.1})
|
|
||||||
mobs.attach(self, clicker)
|
|
||||||
|
|
||||||
-- take saddle from inventory
|
|
||||||
inv:remove_item("main", "mobs:saddle")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- used to capture horse with magic lasso
|
|
||||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
|
||||||
end
|
|
||||||
})
|
|
@ -1,115 +0,0 @@
|
|||||||
|
|
||||||
local S = mobs.intllib
|
|
||||||
|
|
||||||
-- name tag
|
|
||||||
minetest.register_craftitem("mobs:nametag", {
|
|
||||||
description = S("Nametag"),
|
|
||||||
inventory_image = "mobs_nametag.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
core.register_craft({
|
|
||||||
type = "shapeless",
|
|
||||||
output = "mobs:nametag",
|
|
||||||
recipe = {"default:paper", "dye:black", "farming:string"},
|
|
||||||
})
|
|
||||||
|
|
||||||
-- leather
|
|
||||||
minetest.register_craftitem("mobs:leather", {
|
|
||||||
description = S("Leather"),
|
|
||||||
inventory_image = "mobs_leather.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
-- raw meat
|
|
||||||
minetest.register_craftitem("mobs:meat_raw", {
|
|
||||||
description = S("Raw Meat"),
|
|
||||||
inventory_image = "mobs_meat_raw.png",
|
|
||||||
on_use = minetest.item_eat(3),
|
|
||||||
})
|
|
||||||
|
|
||||||
-- cooked meat
|
|
||||||
minetest.register_craftitem("mobs:meat", {
|
|
||||||
description = S("Meat"),
|
|
||||||
inventory_image = "mobs_meat.png",
|
|
||||||
on_use = minetest.item_eat(8),
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "cooking",
|
|
||||||
output = "mobs:meat",
|
|
||||||
recipe = "mobs:meat_raw",
|
|
||||||
cooktime = 5,
|
|
||||||
})
|
|
||||||
|
|
||||||
-- magic lasso
|
|
||||||
minetest.register_tool("mobs:magic_lasso", {
|
|
||||||
description = S("Magic Lasso (right-click animal to put in inventory)"),
|
|
||||||
inventory_image = "mobs_magic_lasso.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "mobs:magic_lasso",
|
|
||||||
recipe = {
|
|
||||||
{"farming:string", "default:gold_lump", "farming:string"},
|
|
||||||
{"default:gold_lump", "default:diamondblock", "default:gold_lump"},
|
|
||||||
{"farming:string", "default:gold_lump", "farming:string"},
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- net
|
|
||||||
minetest.register_tool("mobs:net", {
|
|
||||||
description = S("Net (right-click animal to put in inventory)"),
|
|
||||||
inventory_image = "mobs_net.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "mobs:net",
|
|
||||||
recipe = {
|
|
||||||
{"default:stick", "", "default:stick"},
|
|
||||||
{"default:stick", "", "default:stick"},
|
|
||||||
{"farming:string", "default:stick", "farming:string"},
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- shears (right click to shear animal)
|
|
||||||
minetest.register_tool("mobs:shears", {
|
|
||||||
description = S("Steel Shears (right-click to shear)"),
|
|
||||||
inventory_image = "mobs_shears.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = 'mobs:shears',
|
|
||||||
recipe = {
|
|
||||||
{'', 'default:steel_ingot', ''},
|
|
||||||
{'', 'group:stick', 'default:steel_ingot'},
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- protection rune
|
|
||||||
minetest.register_craftitem("mobs:protector", {
|
|
||||||
description = S("Mob Protection Rune"),
|
|
||||||
inventory_image = "mobs_protector.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "mobs:protector",
|
|
||||||
recipe = {
|
|
||||||
{"default:stone", "default:stone", "default:stone"},
|
|
||||||
{"default:stone", "default:goldblock", "default:stone"},
|
|
||||||
{"default:stone", "default:stone", "default:stone"},
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
-- saddle
|
|
||||||
minetest.register_craftitem("mobs:saddle", {
|
|
||||||
description = "Saddle",
|
|
||||||
inventory_image = "mobs_saddle.png"
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "mobs:saddle",
|
|
||||||
recipe = {
|
|
||||||
{"mobs:leather", "mobs:leather", "mobs:leather"},
|
|
||||||
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
|
|
||||||
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
|
|
||||||
}
|
|
||||||
})
|
|