- skip_already_placed - usefull to resume build after breaking the chest, or to repair the building if you breaks some building nodes. - Just replace the chest and select the same building - optimization in finding the build order for bigger buildings. Hardcoded parameter c_npc_imagination = 600 to limit the calculation. - If the NPC is on the way, The route can be changed now if a better node is found in the meantime - small change on npc. take always a step forward for looking to the right direction - whitespace fixes (yes, geany is great!) |
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towntest | ||
towntest_chest | ||
towntest_npc | ||
LICENSE | ||
README.md | ||
modpack.txt | ||
screenshot.png |
README.md
Towntest for Minetest
Grow a town in minetest.
Features
- chest that allows you to choose a building, then you fill the chest with required items and an NPC will build the building more buildings can be added to the buildings folder and will be automatically added in the game
- coming one-day - more NPCs - miners, lumberjacks, crafters
Resources
Support
- Does this README need improvement? Go ahead and suggest a change.
- Found a bug, or need help using this project? Check the open issues or create an issue.
About
This module is open source, so it's distributed freely. If you find it useful then I ask not for your wealth, but simply to spare your time to consider the world we share by watching Earthlings, a multi-award winning film available to watch online for free. A must-see for anyone who wishes to make the world a better place.
Credits
- PilzAdam - made the initial NPC entity movement code
- VanessaE - contributed buildings
- kddekadenz - contributed buildings
- ACDC - contributed buildings
- Nanuk - contributed buildings
- irksomeduck - contributed buildings
License
BSD-3-Clause, Copyright © 2013-2014 Brett O'Donnell