if player falls then add bedrock
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@ -48,7 +48,7 @@ if mapgen_flat then
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if minp.y < 0 and maxp.y > 0 then
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for x = minp.x, maxp.x do
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for z = minp.z, maxp.z do
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minetest.env:add_node({x = x, y = -1, z = z}, {name="super_flat:bedrock"})
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minetest.env:add_node({x = x, y = -1, z = z}, {name="no_mapgen:bedrock"})
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minetest.env:add_node({x = x, y = 0, z = z}, {name="default:dirt_with_grass"})
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end
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end
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@ -67,12 +67,21 @@ if mapgen_flat then
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local bedrock_timer = 1
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minetest.register_globalstep(function(dtime)
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bedrock_timer = bedrock_timer - dtime
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if bedrock_timer > 0 then return end
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for k,player in ipairs(minetest.get_connected_players()) do
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if bedrock_timer < 0 then return end
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bedrock_timer = 1
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local pos = player:getpos()
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if pos.y < -1 then
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if pos.y < 0 then
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-- teleport them back to y=3
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player:setpos({x=pos.x,y=3,z=pos.z})
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-- build some ground under them
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if minetest.env:get_node({x=pos.x,y=-1,z=pos.z}).name == "air" then
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for x=-2,2 do
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for z=-2,2 do
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minetest.env:set_node({x=pos.x+x,y=-1,z=pos.z+z}, {name="no_mapgen:bedrock"})
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end
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end
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end
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end
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end
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end)
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