minetest-modulator_game/mods/tools/realtest/anvil/init.lua

192 lines
6.2 KiB
Lua

anvil = {}
HAMMERS_LIST={
'anvil:hammer',
'metals:tool_hammer_bismuth',
'metals:tool_hammer_pig_iron',
'metals:tool_hammer_wrought_iron',
'metals:tool_hammer_steel',
'metals:tool_hammer_gold',
'metals:tool_hammer_nickel',
'metals:tool_hammer_platinum',
'metals:tool_hammer_tin',
'metals:tool_hammer_silver',
'metals:tool_hammer_lead',
'metals:tool_hammer_copper',
'metals:tool_hammer_zinc',
'metals:tool_hammer_brass',
'metals:tool_hammer_sterling_silver',
'metals:tool_hammer_rose_gold',
'metals:tool_hammer_black_bronze',
'metals:tool_hammer_bismuth_bronze',
'metals:tool_hammer_bronze',
'metals:tool_hammer_black_steel',
}
local table_containts = function(t, v)
for _, i in ipairs(t) do
if i==v then
return true
end
end
return false
end
minetest.register_craft({
output = 'anvil:self',
recipe = {
{'default:cobble','default:cobble','default:cobble'},
{'','default:cobble',''},
{'default:cobble','default:cobble','default:cobble'},
}
})
minetest.register_craft({
output = 'anvil:hammer',
recipe = {
{'default:cobble','default:cobble','default:cobble'},
{'default:cobble','default:stick','default:cobble'},
{'','default:stick',''},
}
})
minetest.register_tool("anvil:hammer", {
description = "Hammer",
inventory_image = "anvil_hammer.png",
tool_capabilities = {
max_drop_level=1,
groupcaps={
cracky={times={[1]=6.00, [2]=4.30, [3]=3.00}, uses=20, maxlevel=1},
fleshy={times={[1]=2.00, [2]=0.80, [3]=0.40}, uses=10, maxlevel=2},
}
},
})
minetest.register_node("anvil:self", {
description = "Anvil",
tiles = {"anvil_top.png","anvil_top.png","anvil_side.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5,-0.5,-0.3,0.5,-0.4,0.3},
{-0.35,-0.4,-0.25,0.35,-0.3,0.25},
{-0.3,-0.3,-0.15,0.3,-0.1,0.15},
{-0.35,-0.1,-0.2,0.35,0.1,0.2},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5,-0.5,-0.3,0.5,-0.4,0.3},
{-0.35,-0.4,-0.25,0.35,-0.3,0.25},
{-0.3,-0.3,-0.15,0.3,-0.1,0.15},
{-0.35,-0.1,-0.2,0.35,0.1,0.2},
},
},
groups = {oddly_breakable_by_hand=2, cracky=3, dig_immediate=1},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec", "invsize[8,10;]"..
"list[current_name;hammer;1,3.5;1,1;]"..
"list[current_name;ingot;1,1.5;1,1;]"..
"list[current_name;recipe;6,1.5;1,1;]"..
"list[current_name;res;3,1.5;1,1;]"..
"label[1,1;Ingot:]"..
"label[6,1;Recipe:]"..
"label[3,1;Output:]"..
"label[1,3;Hammer:]"..
"button[4,2.5;2,3;forge;Forge]"..
"list[current_player;main;0,6;8,4;]")
meta:set_string("infotext", "Anvil")
local inv = meta:get_inventory()
inv:set_size("hammer", 1)
inv:set_size("ingot", 1)
inv:set_size("recipe", 1)
inv:set_size("res", 1)
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
if fields["forge"] then
local ingotstack = inv:get_stack("ingot", 1)
local recipestack = inv:get_stack("recipe", 1)
local hammerstack = inv:get_stack("hammer", 1)
local resstack = inv:get_stack("res", 1)
if table_containts(HAMMERS_LIST, hammerstack:get_name()) then
local s = ingotstack:get_name()
if recipestack:get_name()=="metals:recipe_axe" then
inv:add_item("res","metals:tool_axe_"..string.sub(s,8,string.len(s)-6).."_head")
ingotstack:take_item()
inv:set_stack("ingot",1,ingotstack)
hammerstack:add_wear(65535/30)
inv:set_stack("hammer",1,hammerstack)
return
elseif recipestack:get_name()=="metals:recipe_hammer" then
inv:add_item("res","metals:tool_hammer_"..string.sub(s,8,string.len(s)-6).."_head")
ingotstack:take_item()
inv:set_stack("ingot",1,ingotstack)
hammerstack:add_wear(65535/30)
inv:set_stack("hammer",1,hammerstack)
return
elseif recipestack:get_name()=="metals:recipe_pick" then
inv:add_item("res","metals:tool_pick_"..string.sub(s,8,string.len(s)-6).."_head")
ingotstack:take_item()
inv:set_stack("ingot",1,ingotstack)
hammerstack:add_wear(65535/30)
inv:set_stack("hammer",1,hammerstack)
return
elseif recipestack:get_name()=="metals:recipe_shovel" then
inv:add_item("res","metals:tool_shovel_"..string.sub(s,8,string.len(s)-6).."_head")
ingotstack:take_item()
inv:set_stack("ingot",1,ingotstack)
hammerstack:add_wear(65535/30)
inv:set_stack("hammer",1,hammerstack)
return
elseif recipestack:get_name()=="metals:recipe_spear" then
inv:add_item("res","metals:tool_spear_"..string.sub(s,8,string.len(s)-6).."_head")
ingotstack:take_item()
inv:set_stack("ingot",1,ingotstack)
hammerstack:add_wear(65535/30)
inv:set_stack("hammer",1,hammerstack)
return
elseif recipestack:get_name()=="metals:recipe_sword" then
inv:add_item("res","metals:tool_sword_"..string.sub(s,8,string.len(s)-6).."_head")
ingotstack:take_item()
inv:set_stack("ingot",1,ingotstack)
hammerstack:add_wear(65535/30)
inv:set_stack("hammer",1,hammerstack)
return
elseif ingotstack:get_name()=="metals:pig_iron_ingot" then
inv:add_item("res","metals:wrought_iron_ingot")
ingotstack:take_item()
inv:set_stack("ingot",1,ingotstack)
hammerstack:add_wear(65535/30)
inv:set_stack("hammer",1,hammerstack)
return
elseif ingotstack:get_name()=="metals:wrought_iron_ingot" then
inv:add_item("res","default:steel_ingot")
ingotstack:take_item()
inv:set_stack("ingot",1,ingotstack)
hammerstack:add_wear(65535/30)
inv:set_stack("hammer",1,hammerstack)
return
elseif string.sub(ingotstack:get_name(), 1, 6)=="metals" and string.sub(ingotstack:get_name(),string.len(ingotstack:get_name())-9,9)=="_unshaped" then
inv:add_item("res", "metals:"..string.sub(ingotstack:get_name(),7,string.len(ingotstack:get_name())-13).."_ingot")
ingotstack:take_item()
inv:set_stack("ingot",1,ingotstack)
hammerstack:add_wear(65535/30)
inv:set_stack("hammer",1,hammerstack)
return
end
end
end
minetest.chatsendall(string.sub(ingotstack:get_name(), 1, 6))
minetest.chatsendall(string.sub(ingotstack:get_name(),string.len(ingotstack:get_name())-9,9))
end,
})