added traps

master
Brett O'Donnell 2012-09-20 20:07:55 +09:30
parent e928a2dc81
commit fb5adfa778
15 changed files with 708 additions and 0 deletions

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@ -174,6 +174,7 @@ mobs - http://minetest.net/forum/viewtopic.php?id=3063
pipeworks - http://minetest.net/forum/viewtopic.php?id=2155
pushable_block - http://minetest.net/forum/viewtopic.php?id=730
technic - http://minetest.net/forum/viewtopic.php?id=2538
traps - http://minetest.net/forum/viewtopic.php?id=2838
workers - http://minetest.net/forum/viewtopic.php?id=2576

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Minetest-Traps-Mod
==================
This is a mod for Minetest-c55 that adds booby traps to the game. Made for the Hunger Games Server by "Rubenwardy"
The Blocks
==========
* Mine Trap - A mine disguised as a dirt_with_grass block
* Cage Trap - A cage trap that traps the player and requires another player to resque them
* Lava Trap - A deadly and awkward trap that spawns lava above the player, that forms walls around them

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-- Rubenwardy's Trap Mod
--
--
--
--
-- Cage Trap
minetest.register_node("traps:cage",{
tile_images = {"traps_grass.png", "default_dirt.png",
"default_grass_side.png", "default_grass_side.png",
"default_grass_side.png", "default_grass_side.png"},
inventory_image = minetest.inventorycube("traps_grass.png",
"default_grass_side.png", "default_grass_side.png"),
dug_item = '', -- Get nothing
groups={immortal},
description = "Cage Trap",
})
minetest.register_node("traps:uncage",{
tile_images = {"trap_uncage.png"},
inventory_image = minetest.inventorycube("traps_uncage.png",
"traps_uncage.png", "traps_uncage.png"),
dug_item = '', -- Get nothing
groups={immortal},
description = "Cage Trap Release",
})
local block_to_place="moreblocks:superglowglass"
minetest.register_abm(
{nodenames = {"traps:cage"},
interval = 0.2,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
print("HIT!")
--local objpos=obj:getpos()
local tmp
minetest.env:add_node(pos,{name=block_to_place})
--Left
print("Left")
tmp={x=(pos.x+1),y=(pos.y+1),z=(pos.z)}
minetest.env:add_node(tmp,{name=block_to_place})
--Right
print("right")
tmp={x=(pos.x-1),y=(pos.y+1),z=(pos.z)}
minetest.env:add_node(tmp,{name=block_to_place})
--Front
print("front")
tmp={x=(pos.x),y=(pos.y+1),z=(pos.z+1)}
minetest.env:add_node(tmp,{name=block_to_place})
--Back
print("back")
tmp={x=(pos.x),y=(pos.y+1),z=(pos.z-1)}
minetest.env:add_node(tmp,{name=block_to_place})
--Left
print("Left")
tmp={x=(pos.x+1),y=(pos.y+2),z=(pos.z)}
minetest.env:add_node(tmp,{name=block_to_place})
--Right
print("right")
tmp={x=(pos.x-1),y=(pos.y+2),z=(pos.z)}
minetest.env:add_node(tmp,{name=block_to_place})
--Front
print("front")
tmp={x=(pos.x),y=(pos.y+2),z=(pos.z+1)}
minetest.env:add_node(tmp,{name=block_to_place})
--Back
print("back")
tmp={x=(pos.x),y=(pos.y+2),z=(pos.z-1)}
minetest.env:add_node(tmp,{name=block_to_place})
--Top
print("top")
tmp={x=(pos.x),y=(pos.y+3),z=(pos.z)}
minetest.env:add_node(tmp,{name=block_to_place})
--Release
print("release")
tmp={x=(pos.x+1),y=(pos.y),z=(pos.z+1)}
minetest.env:add_node(tmp,{name="traps:uncage"})
--if objpos.y>pos.y-1 and objpos.y<pos.y then
-- local tmp
-- minetest.env:add_node(tmp,{name=block_to_place})
--end
end
end,
})
-- Rubenwardy's Trap Mod
--
--
--
--
-- Decage
local air_to_place="air"
minetest.register_abm(
{nodenames = {"traps:uncage"},
interval = 0.2,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
print("HIT!")
--local objpos=obj:getpos()
local tmp
minetest.env:add_node(pos,{name="default:dirt"})
--Left
print("Left")
tmp={x=(pos.x),y=(pos.y+1),z=(pos.z-1)}
minetest.env:add_node(tmp,{name=air_to_place})
--Right
print("right")
tmp={x=(pos.x-2),y=(pos.y+1),z=(pos.z-1)}
minetest.env:add_node(tmp,{name=air_to_place})
--Front
print("front")
tmp={x=(pos.x-1),y=(pos.y+1),z=(pos.z)}
minetest.env:add_node(tmp,{name=air_to_place})
--Back
print("back")
tmp={x=(pos.x-1),y=(pos.y+1),z=(pos.z-2)}
minetest.env:add_node(tmp,{name=air_to_place})
--Left
print("Left")
tmp={x=(pos.x),y=(pos.y+2),z=(pos.z-1)}
minetest.env:add_node(tmp,{name=air_to_place})
--Right
print("right")
tmp={x=(pos.x-2),y=(pos.y+2),z=(pos.z-1)}
minetest.env:add_node(tmp,{name=air_to_place})
--Front
print("front")
tmp={x=(pos.x-1),y=(pos.y+2),z=(pos.z)}
minetest.env:add_node(tmp,{name=air_to_place})
--Back
print("back")
tmp={x=(pos.x-1),y=(pos.y+2),z=(pos.z-2)}
minetest.env:add_node(tmp,{name=air_to_place})
--Top
print("top")
tmp={x=(pos.x-1),y=(pos.y+3),z=(pos.z-1)}
minetest.env:add_node(tmp,{name=air_to_place})
-- Floor
print("release")
tmp={x=(pos.x-1),y=(pos.y),z=(pos.z-1)}
minetest.env:add_node(tmp,{name="default:dirt"})
end
end,
})

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default
moreblocks

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dofile(minetest.get_modpath("traps").."/mine.lua")
dofile(minetest.get_modpath("traps").."/cage.lua")
dofile(minetest.get_modpath("traps").."/lava.lua")
if not minetest.get_modpath("bobblocks") then
dofile(minetest.get_modpath("traps").."/spikes.lua")
end
minetest.register_craft({
output="traps:cage",
recipe={
{"","default:mese",""},
{"","default:mese",""},
{"","default:dirt",""}}
})
minetest.register_craft({
output="traps:mine",
recipe={
{"","default:coal_lump",""},
{"","default:coal_lump",""},
{"default:mese","default:dirt","default:mese"}}
})
minetest.register_node("traps:trap_sand", {
description = "Trap Sand",
tile_images = {"default_sand.png"},
paramtype2 = "facedir",
legacy_facedir_simple = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
is_ground_content = false,
walkable = false,
climbable = false,
})
minetest.register_craft({
output = 'traps:trap_sand',
recipe = {
{'', '', ''},
{'', 'default:sand', ''},
{'', 'default:stick', ''},
}
})

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-- Rubenwardy's Trap Mod
--
--
--
--
-- Cage Trap
minetest.register_node("traps:lava",{
tile_images = {"traps_grass.png", "default_dirt.png",
"default_grass_side.png", "default_grass_side.png",
"default_grass_side.png", "default_grass_side.png"},
inventory_image = minetest.inventorycube("traps_grass.png",
"default_grass_side.png", "default_grass_side.png"),
dug_item = '', -- Get nothing
groups={immortal},
description = "Lava Drop Trap",
})
local block_to_place="default:lava_source"
local hi=5 --How high the lava is
minetest.register_abm(
{nodenames = {"traps:lava"},
interval = 0.2,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
print("HIT!")
--local objpos=obj:getpos()
local tmp
minetest.env:add_node(pos,{name="default:dirt"})
--Left side pit
tmp={x=pos.x-2,y=pos.y,z=pos.z-2}
minetest.env:add_node(tmp,{name="air"})
tmp={x=pos.x-2,y=pos.y,z=pos.z-1}
minetest.env:add_node(tmp,{name="air"})
tmp={x=pos.x-2,y=pos.y,z=pos.z}
minetest.env:add_node(tmp,{name="air"})
tmp={x=pos.x-2,y=pos.y,z=pos.z+1}
minetest.env:add_node(tmp,{name="air"})
tmp={x=pos.x-2,y=pos.y,z=pos.z+2}
minetest.env:add_node(tmp,{name="air"})
--Right side pit
tmp={x=pos.x+2,y=pos.y,z=pos.z-2}
minetest.env:add_node(tmp,{name="air"})
tmp={x=pos.x+2,y=pos.y,z=pos.z-1}
minetest.env:add_node(tmp,{name="air"})
tmp={x=pos.x+2,y=pos.y,z=pos.z}
minetest.env:add_node(tmp,{name="air"})
tmp={x=pos.x+2,y=pos.y,z=pos.z+1}
minetest.env:add_node(tmp,{name="air"})
tmp={x=pos.x+2,y=pos.y,z=pos.z+2}
minetest.env:add_node(tmp,{name="air"})
--front side pit
tmp={x=pos.x-1,y=pos.y,z=pos.z-2}
minetest.env:add_node(tmp,{name="air"})
tmp={x=pos.x,y=pos.y,z=pos.z-2}
minetest.env:add_node(tmp,{name="air"})
tmp={x=pos.x+1,y=pos.y,z=pos.z-2}
minetest.env:add_node(tmp,{name="air"})
--back side pit
tmp={x=pos.x-1,y=pos.y,z=pos.z+2}
minetest.env:add_node(tmp,{name="air"})
tmp={x=pos.x,y=pos.y,z=pos.z+2}
minetest.env:add_node(tmp,{name="air"})
tmp={x=pos.x+1,y=pos.y,z=pos.z+2}
minetest.env:add_node(tmp,{name="air"})
-- PLACE LAVA
--
--
--Left side lava
tmp={x=pos.x-2,y=pos.y+hi,z=pos.z-2}
minetest.env:add_node(tmp,{name=block_to_place})
tmp={x=pos.x-2,y=pos.y+hi,z=pos.z-1}
minetest.env:add_node(tmp,{name=block_to_place})
tmp={x=pos.x-2,y=pos.y+hi,z=pos.z}
minetest.env:add_node(tmp,{name=block_to_place})
tmp={x=pos.x-2,y=pos.y+hi,z=pos.z+1}
minetest.env:add_node(tmp,{name=block_to_place})
tmp={x=pos.x-2,y=pos.y+hi,z=pos.z+2}
minetest.env:add_node(tmp,{name=block_to_place})
--Right side lava
tmp={x=pos.x+2,y=pos.y+hi,z=pos.z-2}
minetest.env:add_node(tmp,{name=block_to_place})
tmp={x=pos.x+2,y=pos.y+hi,z=pos.z-1}
minetest.env:add_node(tmp,{name=block_to_place})
tmp={x=pos.x+2,y=pos.y+hi,z=pos.z}
minetest.env:add_node(tmp,{name=block_to_place})
tmp={x=pos.x+2,y=pos.y+hi,z=pos.z+1}
minetest.env:add_node(tmp,{name=block_to_place})
tmp={x=pos.x+2,y=pos.y+hi,z=pos.z+2}
minetest.env:add_node(tmp,{name=block_to_place})
--front side pit
tmp={x=pos.x-1,y=pos.y+hi,z=pos.z-2}
minetest.env:add_node(tmp,{name=block_to_place})
tmp={x=pos.x,y=pos.y+hi,z=pos.z-2}
minetest.env:add_node(tmp,{name=block_to_place})
tmp={x=pos.x+1,y=pos.y+hi,z=pos.z-2}
minetest.env:add_node(tmp,{name=block_to_place})
--back side lava
tmp={x=pos.x-1,y=pos.y+hi,z=pos.z+2}
minetest.env:add_node(tmp,{name=block_to_place})
tmp={x=pos.x,y=pos.y+hi,z=pos.z+2}
minetest.env:add_node(tmp,{name=block_to_place})
tmp={x=pos.x+1,y=pos.y+hi,z=pos.z+2}
minetest.env:add_node(tmp,{name=block_to_place})
--block barrier
tmp={x=pos.x,y=pos.y+hi-1,z=pos.z}
minetest.env:add_node(tmp,{name="default:glass"})
--1
tmp={x=pos.x+1,y=pos.y+hi-1,z=pos.z+1}
minetest.env:add_node(tmp,{name="default:glass"})
tmp={x=pos.x+1,y=pos.y+hi-1,z=pos.z}
minetest.env:add_node(tmp,{name="default:glass"})
tmp={x=pos.x+1,y=pos.y+hi-1,z=pos.z-1}
minetest.env:add_node(tmp,{name="default:glass"})
--2
tmp={x=pos.x,y=pos.y+hi-1,z=pos.z-1}
minetest.env:add_node(tmp,{name="default:glass"})
tmp={x=pos.x-1,y=pos.y+hi-1,z=pos.z+1}
minetest.env:add_node(tmp,{name="default:glass"})
tmp={x=pos.x-1,y=pos.y+hi-1,z=pos.z-1}
minetest.env:add_node(tmp,{name="default:glass"})
tmp={x=pos.x,y=pos.y+hi-1,z=pos.z+1}
minetest.env:add_node(tmp,{name="default:glass"})
tmp={x=pos.x-1,y=pos.y+hi-1,z=pos.z}
minetest.env:add_node(tmp,{name="default:glass"})
end
end,
})

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function spawn_tnt(pos, entname)
minetest.sound_play("nuke_ignite", {pos = pos,gain = 1.0,max_hear_distance = 8,})
return minetest.env:add_entity(pos, entname)
end
function activate_if_tnt(nname, np, tnt_np, tntr)
if nname == "experimental:tnt" or nname == "traps:mine" or nname == "nuke:mese_tnt" or nname == "nuke:hardcore_iron_tnt" or nname == "nuke:hardcore_mese_tnt" then
local e = spawn_tnt(np, nname)
e:setvelocity({x=(np.x - tnt_np.x)*3+(tntr / 4), y=(np.y - tnt_np.y)*3+(tntr / 3), z=(np.z - tnt_np.z)*3+(tntr / 4)})
end
end
function do_tnt_physics(tnt_np,tntr)
local objs = minetest.env:get_objects_inside_radius(tnt_np, tntr)
for k, obj in pairs(objs) do
local oname = obj:get_entity_name()
local v = obj:getvelocity()
local p = obj:getpos()
if oname == "experimental:tnt" or oname == "traps:mine" or oname == "nuke:mese_tnt" or oname == "nuke:hardcore_iron_tnt" or oname == "nuke:hardcore_mese_tnt" then
obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 2) + v.x, y=(p.y - tnt_np.y) + tntr + v.y, z=(p.z - tnt_np.z) + (tntr / 2) + v.z})
else
if v ~= nil then
obj:setvelocity({x=(p.x - tnt_np.x) + (tntr / 4) + v.x, y=(p.y - tnt_np.y) + (tntr / 2) + v.y, z=(p.z - tnt_np.z) + (tntr / 4) + v.z})
else
if obj:get_player_name() ~= nil then
obj:set_hp(0)
end
end
end
end
end
minetest.register_node("traps:mine", {
tile_images = {"traps_grass.png", "default_dirt.png",
"default_grass_side.png", "default_grass_side.png",
"default_grass_side.png", "default_grass_side.png"},
inventory_image = minetest.inventorycube("traps_grass.png",
"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png"),
dug_item = '', -- Get nothing
material = {
diggability = "not",
},
description = "Minetrap",
})
local IRON_TNT_RANGE = 3
local IRON_TNT = {
-- Static definition
physical = true, -- Collides with things
-- weight = 5,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"nuke_iron_tnt_top.png", "nuke_iron_tnt_bottom.png",
"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png",
"nuke_iron_tnt_side.png", "nuke_iron_tnt_side.png"},
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
health = 1,
blinktimer = 0,
blinkstatus = true,
}
minetest.register_abm(
{nodenames = {"traps:mine"},
interval = 0.2,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
print("HIT!")
for x=-IRON_TNT_RANGE,IRON_TNT_RANGE do
for y=-IRON_TNT_RANGE,IRON_TNT_RANGE do
for z=-IRON_TNT_RANGE,IRON_TNT_RANGE do
if x*x+y*y+z*z <= IRON_TNT_RANGE * IRON_TNT_RANGE + IRON_TNT_RANGE then
local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
local n = minetest.env:get_node(np)
if n.name ~= "air" then
minetest.env:remove_node(np)
end
--activate_if_tnt(n.name, np, pos, IRON_TNT_RANGE)
end
end
end
end
if obj:get_player_name() ~= nil then
obj:set_hp(obj:get_hp() - 10)
end
minetest.env:add_node(pos,{name="air"})
--self.object:remove()
--minetest.env:remove_node(pos)
--spawn_tnt(pos, "nuke:iron_tnt")
--nodeupdate(pos)
end
end,
})

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-- Code License
--
-- This code can originally be found in the mod "bobblocks"
--
-- http://minetest.net/forum/viewtopic.php?id=1274
local update_bobtrap = function (pos, node)
local nodename=""
local param2=""
--Switch Trap State
if
-- Swap Traps
node.name == 'traps:trap_spike' then nodename = 'traps:trap_spike_set'
elseif node.name == 'traps:trap_spike_set' then nodename = 'traps:trap_spike'
elseif node.name == 'traps:trap_spike_major' then nodename = 'traps:trap_spike_major_set'
elseif node.name == 'traps:trap_spike_major_set' then nodename = 'traps:trap_spike_major'
end
minetest.env:add_node(pos, {name = nodename})
end
-- Punch Traps
local on_bobtrap_punched = function (pos, node, puncher)
if
-- Start Traps
node.name == 'traps:trap_spike' or node.name == 'traps:trap_spike_set' or
node.name == 'traps:trap_spike_major' or node.name == 'traps:trap_spike_major_set'
then
update_bobtrap(pos, node)
end
end
minetest.register_on_punchnode(on_bobtrap_punched)
--ABM (Spring The Traps)
minetest.register_abm(
{nodenames = {"traps:trap_spike_set"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
update_bobtrap(pos, node)
end
end,
})
minetest.register_abm(
{nodenames = {"traps:trap_spike_major_set"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
update_bobtrap(pos, node)
end
end,
})
-- Nodes
minetest.register_node("traps:trap_grass", {
description = "Trap Grass",
tile_images = {"traps_grass.png", "default_dirt.png",
"default_grass_side.png", "default_grass_side.png",
"default_grass_side.png", "default_grass_side.png"},
paramtype2 = "facedir",
legacy_facedir_simple = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
is_ground_content = false,
walkable = false,
climbable = false,
})
minetest.register_node("traps:trap_spike", {
description = "Trap Spike Minor",
drawtype = "plantlike",
visual_scale = 1,
tile_images = {"traps_minorspike.png"},
inventory_image = ("traps_minorspike.png"),
paramtype = "light",
walkable = false,
sunlight_propagates = true,
groups = {cracky=3,melty=3},
})
minetest.register_node("traps:trap_spike_set", {
description = "Trap Spike Minor",
drawtype = "raillike",
visual_scale = 1,
tile_images = {"traps_trap_set.png"},
paramtype = "light",
walkable = false,
sunlight_propagates = true,
groups = {cracky=3,melty=3},
drop = 'traps:trap_spike',
})
minetest.register_node("traps:trap_spike_major", {
description = "Trap Spike Minor",
drawtype = "plantlike",
visual_scale = 1,
tile_images = {"traps_majorspike.png"},
inventory_image = ("traps_majorspike.png"),
paramtype = "light",
walkable = false,
sunlight_propagates = true,
groups = {cracky=2,melty=2},
})
minetest.register_node("traps:trap_spike_major_set", {
description = "Trap Spike Major",
drawtype = "raillike",
visual_scale = 1,
tile_images = {"traps_trap_set.png"},
paramtype = "light",
walkable = false,
sunlight_propagates = true,
groups = {cracky=3,melty=3},
drop = 'traps:trap_spike',
})
-- Crafting
minetest.register_craft({
output = 'traps:trap_spike',
recipe = {
{'', '', ''},
{'', 'default:cobble', ''},
{'default:cobble', 'default:apple', 'default:cobble'},
}
})
minetest.register_craft({
output = 'traps:trap_spike_major',
recipe = {
{'', 'default:cobble', ''},
{'', 'default:apple', ''},
{'default:cobble', 'default:apple', 'default:cobble'},
}
})
minetest.register_craft({
output = 'traps:trap_grass',
recipe = {
{'', '', ''},
{'', 'default:dirt', ''},
{'', 'default:stick', ''},
}
})
-- ABM
minetest.register_abm(
{nodenames = {"traps:trap_spike"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
obj:set_hp(obj:get_hp()-1)
minetest.sound_play("traps_trap_fall",
{pos = pos, gain = 1.0, max_hear_distance = 3,})
end
end,
})
minetest.register_abm(
{nodenames = {"traps:trap_spike_major"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local objs = minetest.env:get_objects_inside_radius(pos, 1)
for k, obj in pairs(objs) do
obj:set_hp(obj:get_hp()-100)
minetest.sound_play("traps_trap_fall",
{pos = pos, gain = 1.0, max_hear_distance = 3,})
end
end,
})

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