fix bug in tnt with unknown nodes

master
Brett O'Donnell 2012-09-21 21:32:10 +09:30
parent 225c1604d4
commit 5902576a51
1 changed files with 280 additions and 280 deletions

View File

@ -1,280 +1,280 @@
local destroy = function(pos)
if math.random(1,5) <= 4 then
minetest.env:add_entity({x=pos.x+math.random(0,10)/10-0.5, y=pos.y, z=pos.z+math.random(0,10)/10-0.5}, "tnt:smoke")
end
local nodename = minetest.env:get_node(pos).name
if nodename ~= "air" then
minetest.env:remove_node(pos)
nodeupdate(pos)
if minetest.registered_nodes[nodename].groups.flammable ~= nil then
minetest.env:set_node(pos, {name="fire:basic_flame"})
return
end
local drop = minetest.get_node_drops(nodename, "")
for _,item in ipairs(drop) do
if type(item) == "string" then
local obj = minetest.env:add_item(pos, item)
if obj == nil then
return
end
obj:get_luaentity().collect = true
obj:setacceleration({x=0, y=-10, z=0})
obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
else
for i=1,item:get_count() do
local obj = minetest.env:add_item(pos, item:get_name())
if obj == nil then
return
end
obj:get_luaentity().collect = true
obj:setacceleration({x=0, y=-10, z=0})
obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
end
end
end
end
end
boom = function(pos, time)
minetest.after(time, function(pos)
if minetest.env:get_node(pos).name ~= "tnt:tnt_burning" then
return
end
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
minetest.env:set_node(pos, {name="tnt:boom"})
minetest.after(0.5, function(pos)
minetest.env:remove_node(pos)
end, {x=pos.x, y=pos.y, z=pos.z})
local objects = minetest.env:get_objects_inside_radius(pos, 7)
for _,obj in ipairs(objects) do
if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
local obj_p = obj:getpos()
local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
local damage = (80*0.5^dist)*2
obj:punch(obj, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[1]=1/damage, [2]=1/damage, [3]=1/damage}},
snappy={times={[1]=1/damage, [2]=1/damage, [3]=1/damage}},
}
}, nil)
end
end
for dx=-2,2 do
for dz=-2,2 do
for dy=2,-2,-1 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
local node = minetest.env:get_node(pos)
if node.name == "tnt:tnt" or node.name == "tnt:tnt_burning" then
minetest.env:set_node(pos, {name="tnt:tnt_burning"})
boom({x=pos.x, y=pos.y, z=pos.z}, 0)
elseif node.name == "fire:basic_flame" or string.find(node.name, "default:water_") or string.find(node.name, "default:lava_") or node.name == "tnt:boom" then
else
if math.abs(dx)<2 and math.abs(dy)<2 and math.abs(dz)<2 then
destroy(pos)
else
if math.random(1,5) <= 4 then
destroy(pos)
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end, pos)
end
minetest.register_node("tnt:tnt", {
description = "TNT",
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
groups = {dig_immediate=2, mesecon=2},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.sound_play("tnt_ignite", {pos=pos})
minetest.env:set_node(pos, {name="tnt:tnt_burning"})
boom(pos, 4)
end
end,
})
minetest.register_node("tnt:tnt_burning", {
tiles = {{name="tnt_top_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}, "tnt_bottom.png", "tnt_side.png"},
light_source = 5,
drop = "",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("tnt:boom", {
drawtype = "plantlike",
tiles = {"tnt_boom.png"},
light_source = LIGHT_MAX,
walkable = false,
drop = "",
groups = {dig_immediate=3},
})
burn = function(pos)
if minetest.env:get_node(pos).name == "tnt:tnt" then
minetest.sound_play("tnt_ignite", {pos=pos})
minetest.env:set_node(pos, {name="tnt:tnt_burning"})
boom(pos, 1)
return
end
if minetest.env:get_node(pos).name ~= "tnt:gunpowder" then
return
end
minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
minetest.env:set_node(pos, {name="tnt:gunpowder_burning"})
minetest.after(1, function(pos)
if minetest.env:get_node(pos).name ~= "tnt:gunpowder_burning" then
return
end
minetest.after(0.5, function(pos)
minetest.env:remove_node(pos)
end, {x=pos.x, y=pos.y, z=pos.z})
for dx=-1,1 do
for dz=-1,1 do
for dy=-1,1 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
if dy == 0 then
burn({x=pos.x, y=pos.y, z=pos.z})
else
if math.abs(dx) == 1 or math.abs(dz) == 1 then
burn({x=pos.x, y=pos.y, z=pos.z})
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end, pos)
end
minetest.register_node("tnt:gunpowder", {
description = "Gun Powder",
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
tiles = {"tnt_gunpowder.png",},
inventory_image = "tnt_gunpowder_inventory.png",
wield_image = "tnt_gunpowder_inventory.png",
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2},
sounds = default.node_sound_leaves_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
burn(pos)
end
end,
})
minetest.register_node("tnt:gunpowder_burning", {
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
light_source = 5,
tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
drop = "",
groups = {dig_immediate=2},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_abm({
nodenames = {"tnt:tnt", "tnt:gunpowder"},
neighbors = {"fire:basic_flame"},
interval = 2,
chance = 10,
action = function(pos, node)
if node.name == "tnt:tnt" then
minetest.env:set_node(pos, {name="tnt:tnt_burning"})
boom({x=pos.x, y=pos.y, z=pos.z}, 0)
else
burn(pos)
end
end
})
minetest.register_craft({
output = "tnt:gunpowder",
type = "shapeless",
recipe = {"default:coal_lump", "default:gravel"}
})
minetest.register_craft({
output = "tnt:tnt",
recipe = {
{"", "default:wood", ""},
{"default:wood", "tnt:gunpowder", "default:wood"},
{"", "default:wood", ""}
}
})
minetest.register_entity("tnt:smoke", {
physical = true,
visual = "sprite",
textures = {"tnt_smoke.png"},
collisionbox = {0,0,0,0,0,0},
timer = 0,
time = 5,
on_activate = function(self, staticdata)
self.object:setacceleration({x=math.random(0,10)/10-0.5, y=5, z=math.random(0,10)/10-0.5})
self.time = math.random(1, 10)/10
end,
on_step = function(self, dtime)
self.timer = self.timer+dtime
if self.timer > self.time then
self.object:remove()
end
end,
})
if minetest.get_modpath("mesecons") ~= nil then
minetest.after(0, function()
--mesecon:add_rules("tnt_above", {{x=0,y=1,z=0}}) FIXME
mesecon:register_effector("tnt:tnt", "tnt:tnt") --, mesecon:get_rules("tnt_above"))
mesecon:register_on_signal_on(function(pos, node)
if node.name == "tnt:tnt" then
minetest.env:set_node(pos, {name="tnt:tnt_burning"})
boom(pos, 0)
end
end)
end)
end
local destroy = function(pos)
if math.random(1,5) <= 4 then
minetest.env:add_entity({x=pos.x+math.random(0,10)/10-0.5, y=pos.y, z=pos.z+math.random(0,10)/10-0.5}, "tnt:smoke")
end
local nodename = minetest.env:get_node(pos).name
if nodename ~= "air" then
minetest.env:remove_node(pos)
nodeupdate(pos)
if minetest.registered_nodes[nodename]~=nil and minetest.registered_nodes[nodename].groups.flammable ~= nil then
minetest.env:set_node(pos, {name="fire:basic_flame"})
return
end
local drop = minetest.get_node_drops(nodename, "")
for _,item in ipairs(drop) do
if type(item) == "string" then
local obj = minetest.env:add_item(pos, item)
if obj == nil then
return
end
obj:get_luaentity().collect = true
obj:setacceleration({x=0, y=-10, z=0})
obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
else
for i=1,item:get_count() do
local obj = minetest.env:add_item(pos, item:get_name())
if obj == nil then
return
end
obj:get_luaentity().collect = true
obj:setacceleration({x=0, y=-10, z=0})
obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
end
end
end
end
end
boom = function(pos, time)
minetest.after(time, function(pos)
if minetest.env:get_node(pos).name ~= "tnt:tnt_burning" then
return
end
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
minetest.env:set_node(pos, {name="tnt:boom"})
minetest.after(0.5, function(pos)
minetest.env:remove_node(pos)
end, {x=pos.x, y=pos.y, z=pos.z})
local objects = minetest.env:get_objects_inside_radius(pos, 7)
for _,obj in ipairs(objects) do
if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
local obj_p = obj:getpos()
local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
local damage = (80*0.5^dist)*2
obj:punch(obj, 1.0, {
full_punch_interval=1.0,
groupcaps={
fleshy={times={[1]=1/damage, [2]=1/damage, [3]=1/damage}},
snappy={times={[1]=1/damage, [2]=1/damage, [3]=1/damage}},
}
}, nil)
end
end
for dx=-2,2 do
for dz=-2,2 do
for dy=2,-2,-1 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
local node = minetest.env:get_node(pos)
if node.name == "tnt:tnt" or node.name == "tnt:tnt_burning" then
minetest.env:set_node(pos, {name="tnt:tnt_burning"})
boom({x=pos.x, y=pos.y, z=pos.z}, 0)
elseif node.name == "fire:basic_flame" or string.find(node.name, "default:water_") or string.find(node.name, "default:lava_") or node.name == "tnt:boom" then
else
if math.abs(dx)<2 and math.abs(dy)<2 and math.abs(dz)<2 then
destroy(pos)
else
if math.random(1,5) <= 4 then
destroy(pos)
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end, pos)
end
minetest.register_node("tnt:tnt", {
description = "TNT",
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
groups = {dig_immediate=2, mesecon=2},
sounds = default.node_sound_wood_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
minetest.sound_play("tnt_ignite", {pos=pos})
minetest.env:set_node(pos, {name="tnt:tnt_burning"})
boom(pos, 4)
end
end,
})
minetest.register_node("tnt:tnt_burning", {
tiles = {{name="tnt_top_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}, "tnt_bottom.png", "tnt_side.png"},
light_source = 5,
drop = "",
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node("tnt:boom", {
drawtype = "plantlike",
tiles = {"tnt_boom.png"},
light_source = LIGHT_MAX,
walkable = false,
drop = "",
groups = {dig_immediate=3},
})
burn = function(pos)
if minetest.env:get_node(pos).name == "tnt:tnt" then
minetest.sound_play("tnt_ignite", {pos=pos})
minetest.env:set_node(pos, {name="tnt:tnt_burning"})
boom(pos, 1)
return
end
if minetest.env:get_node(pos).name ~= "tnt:gunpowder" then
return
end
minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
minetest.env:set_node(pos, {name="tnt:gunpowder_burning"})
minetest.after(1, function(pos)
if minetest.env:get_node(pos).name ~= "tnt:gunpowder_burning" then
return
end
minetest.after(0.5, function(pos)
minetest.env:remove_node(pos)
end, {x=pos.x, y=pos.y, z=pos.z})
for dx=-1,1 do
for dz=-1,1 do
for dy=-1,1 do
pos.x = pos.x+dx
pos.y = pos.y+dy
pos.z = pos.z+dz
if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
if dy == 0 then
burn({x=pos.x, y=pos.y, z=pos.z})
else
if math.abs(dx) == 1 or math.abs(dz) == 1 then
burn({x=pos.x, y=pos.y, z=pos.z})
end
end
end
pos.x = pos.x-dx
pos.y = pos.y-dy
pos.z = pos.z-dz
end
end
end
end, pos)
end
minetest.register_node("tnt:gunpowder", {
description = "Gun Powder",
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
tiles = {"tnt_gunpowder.png",},
inventory_image = "tnt_gunpowder_inventory.png",
wield_image = "tnt_gunpowder_inventory.png",
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {dig_immediate=2},
sounds = default.node_sound_leaves_defaults(),
on_punch = function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "default:torch" then
burn(pos)
end
end,
})
minetest.register_node("tnt:gunpowder_burning", {
drawtype = "raillike",
paramtype = "light",
sunlight_propagates = true,
walkable = false,
light_source = 5,
tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
drop = "",
groups = {dig_immediate=2},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_abm({
nodenames = {"tnt:tnt", "tnt:gunpowder"},
neighbors = {"fire:basic_flame"},
interval = 2,
chance = 10,
action = function(pos, node)
if node.name == "tnt:tnt" then
minetest.env:set_node(pos, {name="tnt:tnt_burning"})
boom({x=pos.x, y=pos.y, z=pos.z}, 0)
else
burn(pos)
end
end
})
minetest.register_craft({
output = "tnt:gunpowder",
type = "shapeless",
recipe = {"default:coal_lump", "default:gravel"}
})
minetest.register_craft({
output = "tnt:tnt",
recipe = {
{"", "default:wood", ""},
{"default:wood", "tnt:gunpowder", "default:wood"},
{"", "default:wood", ""}
}
})
minetest.register_entity("tnt:smoke", {
physical = true,
visual = "sprite",
textures = {"tnt_smoke.png"},
collisionbox = {0,0,0,0,0,0},
timer = 0,
time = 5,
on_activate = function(self, staticdata)
self.object:setacceleration({x=math.random(0,10)/10-0.5, y=5, z=math.random(0,10)/10-0.5})
self.time = math.random(1, 10)/10
end,
on_step = function(self, dtime)
self.timer = self.timer+dtime
if self.timer > self.time then
self.object:remove()
end
end,
})
if minetest.get_modpath("mesecons") ~= nil then
minetest.after(0, function()
--mesecon:add_rules("tnt_above", {{x=0,y=1,z=0}}) FIXME
mesecon:register_effector("tnt:tnt", "tnt:tnt") --, mesecon:get_rules("tnt_above"))
mesecon:register_on_signal_on(function(pos, node)
if node.name == "tnt:tnt" then
minetest.env:set_node(pos, {name="tnt:tnt_burning"})
boom(pos, 0)
end
end)
end)
end