295 lines
7.6 KiB
Lua
295 lines
7.6 KiB
Lua
--[[
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Bags for Minetest
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Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
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Source Code: https://github.com/cornernote/minetest-particles
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License: GPLv3
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API
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]]--
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-- expose api
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bags = {}
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-- get_formspec
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bags.get_formspec = function(player,page)
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local formspec = "size[8,8.5]"
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.."list[current_player;main;0,3.5;8,4;]"
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-- bags
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if page=="bags" then
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return formspec
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.."button[0,7.8;2,0.5;main;Main]"
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.."button[0,2;2,0.5;bag1;Bag 1]"
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.."list[detached:"..player:get_player_name().."_bags;bag1;0.5,1;1,1;]"
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.."button[2,2;2,0.5;bag2;Bag 2]"
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.."list[detached:"..player:get_player_name().."_bags;bag2;2.5,1;1,1;]"
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.."button[4,2;2,0.5;bag3;Bag 3]"
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.."list[detached:"..player:get_player_name().."_bags;bag3;4.5,1;1,1;]"
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.."button[6,2;2,0.5;bag4;Bag 4]"
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.."list[detached:"..player:get_player_name().."_bags;bag4;6.5,1;1,1;]"
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end
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-- bag
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for i=1,4 do
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if page=="bag"..i then
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local image = player:get_inventory():get_stack("bag"..i, 1):get_definition().inventory_image
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return formspec
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.."button[0,7.8;2,0.5;main;Main]"
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.."button[2,7.8;2,0.5;bags;Bags]"
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.."image[0,0;1,1;"..image.."]"
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.."list[current_player;bag"..i.."contents;0,1;8,3;]"
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end
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end
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-- creative button
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if minetest.setting_getbool("creative_mode") then
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formspec = formspec .. "button[6,7.8;2,0.5;creative_prev;Creative]"
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end
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-- default (craft/armor)
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return formspec
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.."button[0,7.8;2,0.5;bags;Bags]"
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.."list[detached:"..player:get_player_name().."_armor;armor_helmet;0,0;1,1;]"
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.."list[detached:"..player:get_player_name().."_armor;armor_chest;0,1;1,1;]"
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.."list[detached:"..player:get_player_name().."_armor;armor_boots;0,2;1,1;]"
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.."list[detached:"..player:get_player_name().."_armor;armor_shield;2,1;1,1;]"
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.."image[1,0.5;1,2;player.png]"
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.."list[current_player;craft;4,0;3,3;]"
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.."list[current_player;craftpreview;7,1;1,1;]"
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end
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-- on_player_receive_fields
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bags.on_player_receive_fields = function(player, formname, fields)
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local page = "main"
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if fields.creative_prev or fields.creative_next then
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page = nil
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minetest.after(0.1,function()
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player:set_inventory_formspec(player:get_inventory_formspec().."button[5,0;2,0.5;main;Back]")
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end)
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end
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if fields.armor then
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page = "armor"
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end
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if fields.bags then
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page = "bags"
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end
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for i=1,4 do
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local bag = "bag"..i
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if fields[bag] then
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page = "bags"
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if bags.get_bagslots(player:get_inventory():get_stack(bag, 1))~=nil then
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page = bag
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end
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end
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end
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if page~=nil then
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if minetest.setting_getbool("creative_mode") then
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minetest.after(0.1,function()
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player:set_inventory_formspec(bags.get_formspec(player,page))
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end)
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else
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player:set_inventory_formspec(bags.get_formspec(player,page))
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end
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end
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end
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-- on_joinplayer
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bags.on_joinplayer = function(player)
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-- player inventory
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local player_inv = player:get_inventory()
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-- bags inventory
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local bags_inv = minetest.create_detached_inventory(player:get_player_name().."_bags",{
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on_put = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, stack)
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player:get_inventory():set_size(listname.."contents", bags.get_bagslots(stack))
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end,
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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end,
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allow_put = function(inv, listname, index, stack, player)
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if bags.get_bagslots(stack) then
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return 1
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else
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return 0
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end
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end,
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allow_take = function(inv, listname, index, stack, player)
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if player:get_inventory():is_empty(listname.."contents")==true then
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return stack:get_size(listname)
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else
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return 0
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end
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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return 0
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end,
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})
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for i=1,4 do
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local bag = "bag"..i
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player_inv:set_size(bag, 1)
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bags_inv:set_size(bag, 1)
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bags_inv:set_stack(bag,1,player_inv:get_stack(bag,1))
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end
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-- armor inventory
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local armor_inv = minetest.create_detached_inventory(player:get_player_name().."_armor",{
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on_put = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, stack)
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bags.set_armor_groups(player)
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end,
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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bags.set_armor_groups(player)
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end,
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allow_put = function(inv, listname, index, stack, player)
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if inv:is_empty(listname) and bags.get_armor_level(stack,listname) then
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return 1
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else
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return 0
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end
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end,
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allow_take = function(inv, listname, index, stack, player)
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return stack:get_count()
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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return 0
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end,
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})
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for _,v in ipairs({"boots","chest","helmet","shield"}) do
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local armor = "armor_"..v
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player_inv:set_size(armor, 1)
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armor_inv:set_size(armor, 1)
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armor_inv:set_stack(armor,1,player_inv:get_stack(armor,1))
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end
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-- player initial setup
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player:set_inventory_formspec(bags.get_formspec(player))
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bags.set_armor_groups(player)
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end
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-- get_bagslots
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bags.get_bagslots = function(stack)
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if stack then
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return stack:get_definition().groups.bagslots
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end
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end
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-- get_armor_level
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bags.get_armor_level = function(stack,armor_type)
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if stack then
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return stack:get_definition().groups[armor_type]
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end
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end
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-- set_armor_groups
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bags.set_armor_groups = function(player)
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local level
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local armor_groups = {level=4,fleshy=4,snappy=4,choppy=4}
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player_inv = player:get_inventory()
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-- helmet
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level = bags.get_armor_level(player_inv:get_stack("armor_helmet", 1),"armor_helmet")
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if level~=nil then
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armor_groups.level = level
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end
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-- chest
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level = bags.get_armor_level(player_inv:get_stack("armor_chest", 1),"armor_chest")
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if level~=nil then
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armor_groups.fleshy = level
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end
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-- boots
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level = bags.get_armor_level(player_inv:get_stack("armor_boots", 1),"armor_boots")
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if level~=nil then
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armor_groups.snappy = level
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end
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-- shield
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level = bags.get_armor_level(player_inv:get_stack("armor_shield", 1),"armor_shield")
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if level~=nil then
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armor_groups.choppy = level
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end
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player:set_armor_groups(armor_groups)
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print(dump(armor_groups))
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end
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-- register armor
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bags.register_armor = function(name,label,material,level)
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-- tools
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minetest.register_tool("bags:armor_helmet_"..name, {
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description = label.." Helmet",
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inventory_image = "armor_helmet_"..name..".png",
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groups = {armor_helmet=level},
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wear = 0,
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})
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minetest.register_tool("bags:armor_chest_"..name, {
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description = label.." Chestplate",
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inventory_image = "armor_chest_"..name..".png",
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groups = {armor_chest=level},
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wear = 0,
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})
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minetest.register_tool("bags:armor_boots_"..name, {
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description = label.." Boots",
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inventory_image = "armor_boots_"..name..".png",
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groups = {armor_boots=level},
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wear = 0,
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})
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minetest.register_tool("bags:armor_shield_"..name, {
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description = label.." Shield",
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inventory_image = "armor_shield_"..name..".png",
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groups = {armor_shield=level},
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wear = 0,
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})
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-- crafts
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minetest.register_craft({
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output = "bags:armor_helmet_"..name,
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recipe = {
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{material, material, material},
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{material, "", material},
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{material, "", material},
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},
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})
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minetest.register_craft({
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output = "bags:armor_chest_"..name,
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recipe = {
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{material, material, material},
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{material, material, material},
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{"", material, ""},
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},
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})
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minetest.register_craft({
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output = "bags:armor_boots_"..name,
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recipe = {
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{material, "", material},
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{material, "", material},
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{material, "", material},
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},
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})
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minetest.register_craft({
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output = "bags:armor_shield_"..name,
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recipe = {
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{material, material, material},
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{material, "", material},
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{material, material, material},
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},
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})
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end
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