minetest-go_play_modpack/vines/init.lua

252 lines
6.6 KiB
Lua

print("[Vines] v1.0")
-- Nodes
minetest.register_node("vines:rope_block", {
description = "Rope",
sunlight_propagates = true,
paramtype = "light",
drops = "",
tiles = {
"vines_rope_block.png",
"vines_rope_block.png",
"default_wood.png",
"default_wood.png",
"vines_rope_block.png",
"vines_rope_block.png"
},
drawtype = "cube",
groups = { snappy = 3},
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p)
if n.name == "air" then
minetest.env:add_node(p, {name="vines:rope_end"})
end
end,
})
minetest.register_node("vines:rope", {
description = "Rope",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
tiles = { "vines_rope.png" },
drawtype = "plantlike",
groups = {},
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_node("vines:rope_end", {
description = "Rope",
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
drops = "",
tiles = { "vines_rope.png" },
drawtype = "plantlike",
groups = {},
sounds = default.node_sound_leaves_defaults(),
after_place_node = function(pos)
yesh = {x = pos.x, y= pos.y-1, z=pos.z}
minetest.env:add_node(yesh, "vines:rope")
end,
selection_box = {
type = "fixed",
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
},
})
minetest.register_node("vines:vine", {
description = "Vine",
walkable = false,
climbable = true,
drop = 'vines:vines',
sunlight_propagates = true,
paramtype = "light",
tiles = { "vines_vine.png" },
drawtype = "plantlike",
inventory_image = "vines_vine.png",
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node("vines:vine_rotten", {
description = "Rotten vine",
walkable = false,
climbable = true,
drop = 'vines:vines',
sunlight_propagates = true,
paramtype = "light",
tiles = { "vines_vine_rotten.png" },
drawtype = "plantlike",
inventory_image = "vines_vine_rotten.png",
groups = { snappy = 3 },
sounds = default.node_sound_leaves_defaults(),
})
--ABM
minetest.register_abm({
nodenames = {"default:leaves", "growing_trees:leaves", "default:dirt_with_grass", },
interval = 180,
chance = 1000,
action = function(pos, node)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p)
if n.name =="air" then
minetest.env:add_node(p, {name="vines:vine"})
end
end
})
minetest.register_abm({
nodenames = {"vines:vine"},
interval = 5,
chance = 4,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p)
--remove if top node is removed
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then
minetest.env:remove_node(pos)
end
--the second argument in the random function represents the average height
if math.random(0,3)<1 then
minetest.env:add_node(pos, {name="vines:vine_rotten"})
else
if n.name =="air" then
minetest.env:add_node(pos, {name="vines:vine_rotten"})
minetest.env:add_node(p, {name="vines:vine"})
end
end
end
})
minetest.register_abm({
nodenames = {"vines:vine_rotten"},
interval = 60,
chance = 4,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p)
-- only remove if nothing is hangin on the bottom of it.
if n.name ~="vines:vine" and n.name ~="vines:vine_rotten" then
minetest.env:remove_node(pos)
end
if minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}).name == "air" then
minetest.env:remove_node({x=pos.x, y=pos.y+1, z=pos.z})
end
end
})
minetest.register_abm({
nodenames = {"default:dirt", "default:dirt_with_grass"},
interval = 36000,
chance = 10,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p)
--remove if top node is removed
if n.name == "air" and is_node_in_cube ({"vines:vine"}, pos, 3) then
minetest.env:add_node(p, {name="vines:vine"})
end
end
})
minetest.register_abm({
nodenames = {"vines:rope_end"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p)
--remove if top node is removed
if n.name == "air" then
minetest.env:remove_node(pos)
minetest.env:add_node(pos, {name="vines:rope"})
minetest.env:add_node(p, {name="vines:rope_end"})
end
end
})
is_node_in_cube = function(nodenames, node_pos, radius)
for x = node_pos.x - radius, node_pos.x + radius do
for y = node_pos.y - radius, node_pos.y + radius do
for z = node_pos.z - radius, node_pos.z + radius do
n = minetest.env:get_node_or_nil({x = x, y = y, z = z})
if (n == nil)
or (n.name == 'ignore')
or (table_contains(nodenames, n.name) == true) then
return true
end
end
end
end
return false
end
table_contains = function(t, v)
for _, i in ipairs(t) do
if (i == v) then
return true
end
end
return false
end
-- craft rope
minetest.register_craft({
output = 'vines:rope_block',
recipe = {
{'', 'default:wood', ''},
{'', 'vines:vines', ''},
{'', 'vines:vines', ''},
}
})
minetest.register_craftitem("vines:vines", {
description = "Vines",
inventory_image = "vines_vine.png",
})
minetest.register_on_dignode(function (pos, node, player)
if node.name == 'vines:rope_block' then
local p = {x=pos.x, y=pos.y-1, z=pos.z}
local n = minetest.env:get_node(p)
while n.name == 'vines:rope' do
minetest.env:remove_node(p)
p = {x=p.x, y=p.y-1, z=p.z}
n = minetest.env:get_node(p)
end
if n.name == 'vines:rope_end' then
minetest.env:remove_node(p)
end
end
end)