minetest-go_play_modpack/junglegrass/README

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Since recent versions of Minetest no longer contain jungle biomes, and
hence no jungle grass, I created this mod to re-add said grass back into
the game, with a twist: There are now four different sizes of grasses,
all of which yield a single junglegrass object when gathered (so all
four sizes may be used where jungle grass is called for). The largest
size uses the game's standard jungle grass node, while the others are
defined by this mod.
Junglegrass will spawn on dirt, grass, sand, desert sand and the tops of
papyrus and cactus (though rarely), and will do so anywhere in the map.
Grass on the ground will grow and eventually die (or turn into dry
shrubs, in the desert), given enough time.
Adjusting the overall spawn/growth rate is easily done by tweaking the
MAX_RATIO variable at the top of init.lua. A larger value results in
less frequent events.
Dependencies: none (just the game's default stuff)
License: cc-by-sa 3.0 for the textures, WTFPL for everything else.