added pyramid and updated textures
@ -13,6 +13,10 @@ This program is distributed in the hope that it will be useful, but WITHOUT ANY
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You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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Textures:
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deploy_nodes_blueprint.png - freeware - http://findicons.com/icon/178409/blueprint
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----------------------------------
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Description
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----------------------------------
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@ -65,7 +69,7 @@ mauvebic - author of multinode which provided code for spheres and cylinders
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Echo - author of maze which provided code for spheres
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neko259 - author of livehouse which inspired building spawning
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VanessaE - contributed buildings
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kddekadenz - contributed buildings
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ACDC - contributed buildings
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Nanuk - contributed buildings
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irksomeduck - contributed buildings
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kddekadenz - contributed buildings
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@ -148,7 +148,7 @@ minetest.register_craft({
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-- blueprint
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minetest.register_craftitem("deploy_building:blueprint", {
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description = "Building Blueprint",
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inventory_image = "deploy_building_blueprint.png",
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inventory_image = "deploy_nodes_blueprint.png^deploy_building_blueprint.png",
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})
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minetest.register_craft({
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output = "deploy_building:blueprint",
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Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 202 B |
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 199 B |
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 203 B |
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 200 B |
@ -128,7 +128,7 @@ deploy_cylinder_y.register("Glass","glass","default:glass","default_glass.png")
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-- blueprint
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minetest.register_craftitem("deploy_cylinder_y:blueprint", {
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description = "Cylinder Y Blueprint",
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inventory_image = "deploy_cylinder_y_blueprint.png",
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inventory_image = "deploy_nodes_blueprint.png^deploy_cylinder_y_blueprint.png",
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})
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minetest.register_craft({
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output = "deploy_cylinder_y:blueprint",
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|
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 215 B |
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 215 B |
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 220 B |
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 216 B |
@ -248,7 +248,7 @@ deploy_maze.deploy = function(originpos, placer, material, size, floors)
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-- print(braid_pos.x.."/"..braid_pos.y.."/"..braid_pos.l.." "..braid_pos.dx.."/"..braid_pos.dy)
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x = braid_pos.x + braid_pos.dx * 2
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y = braid_pos.y + braid_pos.dy * 2
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if math.random(5) == 1 and x > 0 and x < maze_size_x - 1 and y > 0 and y < maze_size_y - 1 and not maze[braid_pos.l][x][y] then
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if math.random(5) == 1 and x > 0 and x < maze_size_x - 1 and y > 0 and y < maze_size_z - 1 and not maze[braid_pos.l][x][y] then
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-- remove wall if behind is corridor with 20% chance
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maze[braid_pos.l][braid_pos.x + braid_pos.dx][braid_pos.y + braid_pos.dy] = false
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-- print("removed "..braid_pos.l.."/"..braid_pos.x + braid_pos.dx.."/"..braid_pos.y + braid_pos.dy)
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@ -426,7 +426,7 @@ deploy_maze.register("Glass","glass","default:glass","default_glass.png")
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-- blueprint
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minetest.register_craftitem("deploy_maze:blueprint", {
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description = "Maze Blueprint",
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inventory_image = "deploy_maze_blueprint.png",
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inventory_image = "deploy_nodes_blueprint.png^deploy_maze_blueprint.png",
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})
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minetest.register_craft({
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output = "deploy_maze:blueprint",
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Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 228 B |
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 227 B |
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 226 B |
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 228 B |
@ -14,12 +14,12 @@ MAIN LOADER
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deploy_nodes = {}
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-- check for non-air blocks before deploying structure
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deploy_nodes.check_for_space = true
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deploy_nodes.check_for_space = false
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-- blueprint
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minetest.register_craftitem("deploy_nodes:blueprint", {
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description = "Empty Blueprint",
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inventory_image = "deploy_nodes_blueprint.png",
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inventory_image = "deploy_nodes_blueprint.png^deploy_nodes_blueprint.png",
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})
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minetest.register_craft({
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output = "deploy_nodes:blueprint",
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Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 582 B |
1
deploy_pyramid/depends.txt
Normal file
@ -0,0 +1 @@
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deploy_nodes
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144
deploy_pyramid/init.lua
Normal file
@ -0,0 +1,144 @@
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--[[
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Deploy Nodes for Minetest
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Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
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Source Code: https://github.com/cornernote/minetest-deploy_nodes
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License: GPLv3
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Shape based on WorldEdit mod by Temperest: http://minetest.net/forum/viewtopic.php?id=2398
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PYRAMID
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]]--
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-- expose api
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deploy_pyramid = {}
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-- deploy
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deploy_pyramid.deploy = function(pos,placer,nodename,height)
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-- check for space
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if deploy_nodes.check_for_space==true then
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for x=-height*0.5,height*0.5 do
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for y=0,height do
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for z=-height*0.5,height*0.5 do
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if x~=0 or y~=0 or z~=0 then
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local checkpos = {x=pos.x+x,y=pos.y+y,z=pos.z+z}
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local checknode = minetest.env:get_node(checkpos).name
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if checknode~="air" then
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minetest.chat_send_player(placer:get_player_name(), "[deploy_pyramid] no room to build because "..checknode.." is in the way at "..dump(checkpos).."")
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return
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end
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end
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end
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end
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end
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end
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-- remove pyramid node
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minetest.env:remove_node(pos)
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-- build the pyramid
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local pos1 = {x=pos.x-height, y=pos.y, z=pos.z-height}
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local pos2 = {x=pos.x+height, y=pos.y+height, z=pos.z+height}
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local np = {x=0, y=pos1.y, z=0}
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local node = {name=nodename}
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while np.y <= pos2.y do --each vertical level of the pyramid
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np.x = pos1.x
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while np.x <= pos2.x do
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np.z = pos1.z
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while np.z <= pos2.z do
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minetest.env:add_node({x=np.x-height*0.5,y=np.y,z=np.z-height*0.5}, node)
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np.z = np.z + 1
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end
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np.x = np.x + 1
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end
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np.y = np.y + 1
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pos1.x, pos2.x = pos1.x + 1, pos2.x - 1
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pos1.z, pos2.z = pos1.z + 1, pos2.z - 1
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end
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end
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-- register
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deploy_pyramid.register = function(label,name,material,texture)
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-- small
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minetest.register_node("deploy_pyramid:"..name.."_small", {
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description = "Small "..label.." Pyramid",
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tiles = {texture.."^deploy_pyramid_small.png"},
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groups = {dig_immediate=3},
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after_place_node = function(pos,placer)
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deploy_pyramid.deploy(pos,placer,material,3,1,1)
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end,
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})
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minetest.register_craft({
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output = "deploy_pyramid:"..name.."_small",
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recipe = {
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{"deploy_pyramid:blueprint", material, material},
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},
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})
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-- medium
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minetest.register_node("deploy_pyramid:"..name.."_medium", {
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description = "Medium "..label.." Pyramid",
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tiles = {texture.."^deploy_pyramid_medium.png"},
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groups = {dig_immediate=3},
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after_place_node = function(pos,placer)
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deploy_pyramid.deploy(pos,placer,material,6,2,2)
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end,
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})
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minetest.register_craft({
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output = "deploy_pyramid:"..name.."_medium",
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recipe = {
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{"deploy_pyramid:blueprint", "deploy_pyramid:"..name.."_small", "deploy_pyramid:"..name.."_small"},
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},
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})
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-- large
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minetest.register_node("deploy_pyramid:"..name.."_large", {
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description = "Large "..label.." Pyramid",
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tiles = {texture.."^deploy_pyramid_large.png"},
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groups = {dig_immediate=3},
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after_place_node = function(pos,placer)
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deploy_pyramid.deploy(pos,placer,material,12,4,3)
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end,
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})
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minetest.register_craft({
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output = "deploy_pyramid:"..name.."_large",
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recipe = {
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{"deploy_pyramid:blueprint", "deploy_pyramid:"..name.."_medium", "deploy_pyramid:"..name.."_medium"},
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},
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})
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end
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-- register pyramids
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deploy_pyramid.register("Dirt","dirt","default:dirt","default_dirt.png")
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deploy_pyramid.register("Wood","wood","default:wood","default_wood.png")
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deploy_pyramid.register("Brick","brick","default:brick","default_brick.png")
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deploy_pyramid.register("Cobble","cobble","default:cobble","default_cobble.png")
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deploy_pyramid.register("Stone","stone","default:stone","default_stone.png")
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deploy_pyramid.register("Glass","glass","default:glass","default_glass.png")
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-- blueprint
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minetest.register_craftitem("deploy_pyramid:blueprint", {
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description = "Pyramid Blueprint",
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inventory_image = "deploy_nodes_blueprint.png^deploy_pyramid_blueprint.png",
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})
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minetest.register_craft({
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output = "deploy_pyramid:blueprint",
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recipe = {
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{"", "deploy_nodes:blueprint", ""},
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{"deploy_nodes:blueprint", "deploy_nodes:blueprint", "deploy_nodes:blueprint"},
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},
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})
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-- log that we started
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minetest.log("action", "[MOD]"..minetest.get_current_modname().." -- loaded from "..minetest.get_modpath(minetest.get_current_modname()))
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BIN
deploy_pyramid/textures/deploy_pyramid_blueprint.png
Normal file
After Width: | Height: | Size: 195 B |
BIN
deploy_pyramid/textures/deploy_pyramid_large.png
Normal file
After Width: | Height: | Size: 196 B |
BIN
deploy_pyramid/textures/deploy_pyramid_medium.png
Normal file
After Width: | Height: | Size: 197 B |
BIN
deploy_pyramid/textures/deploy_pyramid_small.png
Normal file
After Width: | Height: | Size: 197 B |
@ -129,7 +129,7 @@ deploy_sphere.register("Glass","glass","default:glass","default_glass.png")
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-- blueprint
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minetest.register_craftitem("deploy_sphere:blueprint", {
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description = "Sphere Blueprint",
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inventory_image = "deploy_sphere_blueprint.png",
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inventory_image = "deploy_nodes_blueprint.png^deploy_sphere_blueprint.png",
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})
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minetest.register_craft({
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output = "deploy_sphere:blueprint",
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|
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 200 B |
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 199 B |
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 203 B |
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 200 B |
@ -176,7 +176,7 @@ deploy_spiral.register("Glass","glass","default:glass","default_glass.png")
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-- blueprint
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||||
minetest.register_craftitem("deploy_spiral:blueprint", {
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description = "Spiral Blueprint",
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inventory_image = "deploy_spiral_blueprint.png",
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inventory_image = "deploy_nodes_blueprint.png^deploy_spiral_blueprint.png",
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})
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minetest.register_craft({
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output = "deploy_spiral:blueprint",
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|
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 220 B |
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 214 B |
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 216 B |
Before Width: | Height: | Size: 227 B After Width: | Height: | Size: 223 B |