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# Deploy Nodes for Minetest
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Craftable nodes that when placed turn into shapes or structures.
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Features
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- easy to use - no chat commands, just nice easy structures that you can build by crafting and placing nodes
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- lightweight - there are no ABMs, the nodes are created using after_place_node() in the node definitions
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- grief-resistant - before nodes deploy a check is run to ensure that only air exists in the new area
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- server friendly - all players can create impressive structures easily
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## Resources
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- **[Documentation](http://cornernote.github.io/minetest-deploy_nodes)**
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- **[GitHub Project](https://github.com/cornernote/minetest-deploy_nodes)**
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- **[Minetest Forum](http://minetest.net/forum/viewtopic.php?id=3192)**
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## Support
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- Does this README need improvement? Go ahead and [suggest a change](https://github.com/cornernote/minetest-deploy_nodes/edit/master/README.md).
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- Found a bug, or need help using this project? Check the [open issues](https://github.com/cornernote/minetest-deploy_nodes/issues) or [create an issue](https://github.com/cornernote/minetest-deploy_nodes/issues/new).
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## About
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This module is open source, so it's distributed freely. If you find it useful then I ask not for your wealth, but simply to spare your time to consider the world we share by watching [Earthlings](http://earthlings.com/), a multi-award winning film available to watch online for free. A must-see for anyone who wishes to make the world a better place.
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## Credits
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- mauvebic - author of multinode which provided code for spheres and cylinders
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- Echo - author of maze which provided code for spheres
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- neko259 - author of livehouse which inspired building spawning
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- VanessaE - contributed buildings
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- kddekadenz - contributed buildings
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- ACDC - contributed buildings
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- Nanuk - contributed buildings
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- irksomeduck - contributed buildings
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## License
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[BSD-3-Clause](https://raw.github.com/cornernote/minetest-deploy_nodes/master/LICENSE), Copyright © 2013-2014 [Brett O'Donnell](http://cornernote.github.io/)
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----------------------------------
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Deploy Nodes for Minetest
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----------------------------------
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Copyright (C) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
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Home Page: https://sites.google.com/site/cornernote/minetest/deploy-nodes
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Source Code: https://github.com/cornernote/minetest-deploy_nodes
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This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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Textures:
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deploy_nodes_blueprint.png - freeware - http://findicons.com/icon/178409/blueprint
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----------------------------------
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Description
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----------------------------------
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Provides craftable nodes that when placed turn into shapes or structures.
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Features:
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- easy to use - no chat commands, just nice easy structures that you can build by crafting and placing nodes
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- lightweight - there are no ABMs, the nodes are created using after_place_node() in the node definitions
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- grief-resistant - before nodes deploy a check is run to ensure that only air exists in the new area
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- server friendly - all players can create impressive structures easily
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----------------------------------
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How To Add New Stuff
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----------------------------------
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New Shapes:
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Shapes should be deployed in their own mod folder as follows:
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-- init.lua --
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deploy_your_mod = {}
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deploy_your_mod.deploy = function(pos,placer)
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-- check for space
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if deploy_nodes.check_for_space==true and not enough_space then return end
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-- remove node
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minetest.env:remove_node(pos)
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-- build the thing
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-- ... your code here ...
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end
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minetest.register_node("deploy_your_mod:your_node", {
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after_place_node = deploy_your_mod.deploy,
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})
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-- depends.txt --
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deploy_nodes
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New Buildings:
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Simply drop them into deploy_building/buildings/[large|medium|small]. The mod will detect them automatically as long as they have a ".we" extension.
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----------------------------------
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Credits
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----------------------------------
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mauvebic - author of multinode which provided code for spheres and cylinders
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Echo - author of maze which provided code for spheres
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neko259 - author of livehouse which inspired building spawning
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VanessaE - contributed buildings
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kddekadenz - contributed buildings
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ACDC - contributed buildings
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Nanuk - contributed buildings
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irksomeduck - contributed buildings
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