waspsaliva/src/server
SmallJoker adffef2b94
PlayerSAO: Run on_player_hpchange raw change values (#10478)
The callback is only run when a change in HP is to be expected.
Following cases will not trigger the callback:
 * Dead player damaged further
 * Healing full-health player
 * Change of 0 HP
2020-11-12 19:15:41 +01:00
..
CMakeLists.txt Server class code cleanups (#9769) 2020-05-07 22:38:41 +02:00
activeobjectmgr.cpp Optimize get_objects_inside_radius calls (#9671) 2020-04-16 08:25:48 +02:00
activeobjectmgr.h Optimize get_objects_inside_radius calls (#9671) 2020-04-16 08:25:48 +02:00
luaentity_sao.cpp Add First Person Attachments (#10360) 2020-10-04 15:10:34 +02:00
luaentity_sao.h Implement unloading of static_save=false objects according to existing docs (#10485) 2020-10-19 20:38:33 +02:00
mods.cpp Load media from subfolders (#9065) 2020-08-20 22:25:29 +02:00
mods.h Add MetricsBackend with prometheus counter support 2020-04-29 07:48:08 +02:00
player_sao.cpp PlayerSAO: Run on_player_hpchange raw change values (#10478) 2020-11-12 19:15:41 +01:00
player_sao.h Implement unloading of static_save=false objects according to existing docs (#10485) 2020-10-19 20:38:33 +02:00
serveractiveobject.cpp (se)SerializeString: Include max length in the name 2020-10-01 09:52:59 +02:00
serveractiveobject.h Implement unloading of static_save=false objects according to existing docs (#10485) 2020-10-19 20:38:33 +02:00
serverinventorymgr.cpp Server class code cleanups (#9769) 2020-05-07 22:38:41 +02:00
serverinventorymgr.h Value copy / allocation optimizations mostly in server, SAO and serialize code 2020-05-27 21:58:40 +02:00
unit_sao.cpp Add First Person Attachments (#10360) 2020-10-04 15:10:34 +02:00
unit_sao.h Add First Person Attachments (#10360) 2020-10-04 15:10:34 +02:00