cleanup
parent
8f098de232
commit
b03efc3068
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@ -3,7 +3,6 @@ ws = {}
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ws.registered_globalhacks = {}
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ws.displayed_wps={}
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ws.lp = minetest.localplayer
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ws.c = core
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local nextact = {}
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@ -91,7 +90,7 @@ end
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function ws.do_area(radius,func,plane)
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for k,v in pairs(ws.get_reachable_positions(range)) do
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if not plane or v.y == ws.lp:get_pos().y -1 then
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if not plane or v.y == minetest.localplayer:get_pos().y -1 then
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func(v)
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end
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end
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@ -110,7 +109,7 @@ end
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function ws.clear_wps()
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for k,v in pairs(ws.displayed_wps) do
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ws.lp:hud_remove(v)
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minetest.localplayer:hud_remove(v)
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table.remove(ws.displayed_wps,k)
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end
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end
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@ -150,10 +149,6 @@ function ws.on_connect(func)
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if func then func() end
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end
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ws.on_connect(function()
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ws.lp=minetest.localplayer
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end)
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local function find_named(inv, name)
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if not inv then return -1 end
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for i, v in ipairs(inv) do
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@ -238,7 +233,9 @@ local function find_best_tool(nodename, switch)
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end
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function ws.select_best_tool(pos)
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local nodename=minetest.get_node_or_nil(pos).name or 'air'
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local nd=minetest.get_node_or_nil(pos)
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local nodename='air'
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if nd then nodename=nd.name end
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minetest.localplayer:set_wield_index(find_best_tool(nodename))
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end
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@ -318,8 +315,33 @@ function ws.dircoord(f, y, r)
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return ws.relcoord(0, 0, 0)
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end
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function ws.place(pos,node)
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if node then ws.switch_inv_or_echest(node,1) end
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function ws.shuffle(tbl)
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for i = #tbl, 2, -1 do
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local j = math.random(i)
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tbl[i], tbl[j] = tbl[j], tbl[i]
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end
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return tbl
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end
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function ws.find_item(items,rnd)
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if type(items) == 'string' then
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return minetest.find_item(items)
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--return minetest.localplayer:set_wield_index(minetest.find_item(items))
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end
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if type(nodename) ~= 'table' then return end
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items=ws.shuffle(items)
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for i, v in ipairs(items) do
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local n = minetest.find_item(v)
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if n then
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return n
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end
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end
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return false
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end
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function ws.place(pos,nodename)
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minetest.localplayer:set_wield_index(ws.find_item(nodename))
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--ws.switch_inv_or_echest(ws.find_item(nodem),1)
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ws.c.place_node(pos)
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end
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@ -329,9 +351,4 @@ function ws.dig(pos)
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ws.select_best_tool(pos)
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minetest.dig_node(pos)
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end
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end
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local snapdir="north"
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ws.rg('DigHead','Player','dighead',function() ws.dig(ws.dircoord(0,1,0)) end)
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ws.rg('SnapYaw','Bots','snapyaw',function() ws.setdir(snapdir) end,function() snapdir=ws.getdir() end)
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@ -1,21 +0,0 @@
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-- to be implemented later
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--[[
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-- maybe should have a game specifier?
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autodupe = {}
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-- perform 1 dupe action
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function autodupe.dupe()
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end
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-- dupes an inv and puts into a shulker
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function autodupe.make_shulker()
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end
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--]]
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if minetest.settings:get_bool("autodupe_test") then
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local prefix = minetest.get_modpath(minetest.get_current_modname())
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dofile(prefix .. "/test.lua") -- oi no seein my tests
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end
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@ -1,3 +0,0 @@
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name = autodupe
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author = cora, emilia
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description = Automatic duping harness.
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@ -1 +0,0 @@
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autodupe_test (Load autodupe's test.lua WARNING: very experimental, nonfunctional) bool false
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@ -0,0 +1,3 @@
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haxnotify_enabled (Notify server that you're hacking. If you disable this you're bad.) bool true
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haxnotify_public (Notify the public that you're hacking) bool true
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haxnotify_public_message (Welcome message for public notification) string TCHAT
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@ -1,4 +1,7 @@
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nlist = {}
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ws.on_connect(function()
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ws.lp=minetest.localplayer
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end)
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local storage=minetest.get_mod_storage()
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local sl="default"
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local mode=1 --1:add, 2:remove
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@ -213,7 +213,9 @@ dofile(mpath .. "/railscaffold.lua")
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dofile(mpath .. "/wallbot.lua")
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dofile(mpath .. "/ow2bot.lua")
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--dofile(mpath .. "/squarry.lua")
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local snapdir="north"
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ws.rg('DigHead','Player','dighead',function() ws.dig(ws.dircoord(0,1,0)) end)
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ws.rg('SnapYaw','Bots','snapyaw',function() ws.setdir(snapdir) end,function() snapdir=ws.getdir() end)
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scaffold.register_template_scaffold("Constrain", "scaffold_constrain", function(pos)
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@ -39,7 +39,7 @@ local function blockliquids()
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local liquids={'mcl_core:lava_source','mcl_core:water_source','mcl_core:lava_flowing','mcl_core:water_flowing'}
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local bn=minetest.find_nodes_near(lp, 5, liquids, true)
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for kk,vv in pairs(bn) do
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scaffold.place_if_needed(tunnelmaterial,vv)
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if vv.y > lp.y - 1 then scaffold.place_if_needed(tunnelmaterial,vv) end
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end
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end
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