minetest_nmpr/src/socket.h

99 lines
1.9 KiB
C++

#ifndef SOCKET_HEADER
#define SOCKET_HEADER
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#pragma comment(lib, "wsock32.lib")
typedef SOCKET socket_t;
typedef int socklen_t;
#else
#include <sys/socket.h>
#include <netinet/in.h>
#include <fcntl.h>
#include <netdb.h>
#include <unistd.h>
typedef int socket_t;
#endif
#include "exceptions.h"
// Define for simulating the quirks of sending through internet
// WARNING: This disables unit testing of socket and connection
#define INTERNET_SIMULATOR 0
class SocketException : public BaseException
{
public:
SocketException(const char *s):
BaseException(s)
{
}
};
class ResolveError : public BaseException
{
public:
ResolveError(const char *s):
BaseException(s)
{
}
};
class SendFailedException : public BaseException
{
public:
SendFailedException(const char *s):
BaseException(s)
{
}
};
void sockets_init();
void sockets_cleanup();
class Address
{
public:
Address();
Address(unsigned int address, unsigned short port);
Address(unsigned int a, unsigned int b,
unsigned int c, unsigned int d,
unsigned short port);
bool operator==(Address &address);
void Resolve(const char *name);
unsigned int getAddress() const;
unsigned short getPort() const;
void setAddress(unsigned int address);
void setPort(unsigned short port);
void print() const;
private:
unsigned int m_address;
unsigned short m_port;
};
class UDPSocket
{
public:
UDPSocket();
~UDPSocket();
void Bind(unsigned short port);
//void Close();
//bool IsOpen();
void Send(const Address & destination, const void * data, int size);
// Returns -1 if there is no data
int Receive(Address & sender, void * data, int size);
int GetHandle(); // For debugging purposes only
void setTimeoutMs(int timeout_ms);
// Returns true if there is data, false if timeout occurred
bool WaitData(int timeout_ms);
private:
int m_handle;
int m_timeout_ms;
};
#endif