Comment out code that disallows pushing cracky nodes
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2
init.lua
2
init.lua
@ -142,6 +142,7 @@ function create_virtual_wall(player_pos_float, player_yaw, wall_dimensions, move
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table.insert(non_walkable_nodes_in_placement_box, node_pos)
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end
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--[[
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for i, node_pos in ipairs(nodes_in_wall) do
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if node_pos.y >= player_pos.y - 0.9 and node_pos.y <= player_pos.y + 0.5 then
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local node = minetest.get_node(node_pos)
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@ -151,6 +152,7 @@ function create_virtual_wall(player_pos_float, player_yaw, wall_dimensions, move
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end
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end
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end
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]]
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local num_sounds_played = 0
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