Add ObjectRef:get_inventory() and add stuff to documentation comments
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6be5441176
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@ -110,7 +110,10 @@
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-- minetest.chat_send_all(text)
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-- minetest.chat_send_player(name, text)
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-- minetest.get_player_privs(name) -> set of privs
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-- minetest.get_inventory(location) -> InvRef
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-- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
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-- ^ location = eg. {type="player", name="celeron55"}
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-- {type="node", pos={x=, y=, z=}}
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--
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-- stackstring_take_item(stackstring) -> stackstring, item
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-- stackstring_put_item(stackstring, item) -> stackstring, success
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@ -207,7 +210,23 @@
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-- - inventory_get_list(name) -> {item1, item2, ...}
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-- - get_look_dir(): get camera direction as a unit vector
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-- - get_look_pitch(): pitch in radians
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--
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-- - get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
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-- InvRef
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-- - get_size(listname): get size of a list
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-- - set_size(listname, size): set size of a list
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-- - get_stack(listname, i): get a copy of stack index i in list
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-- - set_stack(listname, i, stack): copy stack to index i in list
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-- - get_list(listname): return full list
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-- - set_list(listname, list): set full list (size will not change)
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-- - autoinsert_stack(listname, stack): insert stack somewhere in list
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-- - autoinsert_stackstring(listname, stackstring)
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--
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-- ItemStack
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-- - peek_item(): return item from stack without removing it
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-- - take_item(): remove item from stack and return it
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-- - put_item(): put item in stack; return false if not possible
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-- - put_stackstring(): put stackstring in stack; return false if not possible
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--
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-- Registered entities:
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-- - Functions receive a "luaentity" as self:
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@ -2005,9 +2005,21 @@ private:
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return 1;
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}
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// inventory_set_list(self, name, {item1, item2, ...})
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// get_inventory(self)
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static int l_get_inventory(lua_State *L)
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{
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ObjectRef *ref = checkobject(L, 1);
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ServerRemotePlayer *player = getplayer(ref);
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if(player == NULL) return 0;
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// Do it
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InvRef::createPlayer(L, player);
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return 1;
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}
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// deprecated: inventory_set_list(self, name, {item1, item2, ...})
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static int l_inventory_set_list(lua_State *L)
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{
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infostream<<"Deprecated: inventory_set_list"<<std::endl;
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ObjectRef *ref = checkobject(L, 1);
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ServerRemotePlayer *player = getplayer(ref);
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if(player == NULL) return 0;
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@ -2019,9 +2031,10 @@ private:
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return 0;
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}
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// inventory_get_list(self, name)
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// deprecated: inventory_get_list(self, name)
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static int l_inventory_get_list(lua_State *L)
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{
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infostream<<"Deprecated: inventory_get_list"<<std::endl;
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ObjectRef *ref = checkobject(L, 1);
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ServerRemotePlayer *player = getplayer(ref);
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if(player == NULL) return 0;
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@ -2179,8 +2192,9 @@ const luaL_reg ObjectRef::methods[] = {
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method(ObjectRef, setsprite),
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// Player-only
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method(ObjectRef, get_player_name),
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method(ObjectRef, inventory_set_list),
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method(ObjectRef, inventory_get_list),
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method(ObjectRef, get_inventory),
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method(ObjectRef, inventory_set_list), // deprecated
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method(ObjectRef, inventory_get_list), // deprecated
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method(ObjectRef, get_wielded_itemstring),
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method(ObjectRef, get_wielded_item),
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method(ObjectRef, get_look_dir),
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