tuned grass growth rate
--HG-- extra : rebase_source : 8ad4d13fc7ab1088ebd18cf968d912949aab8eaemaster
parent
9f7c21a0b4
commit
b3d242ae38
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@ -744,7 +744,7 @@ void ServerEnvironment::step(float dtime)
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// Convert all mud under proper day lighting to grass
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if(n.d == CONTENT_MUD)
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{
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if(1)
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if(dtime_s > 300)
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{
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MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
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if(content_features(n_top.d).air_equivalent &&
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@ -762,7 +762,7 @@ void ServerEnvironment::step(float dtime)
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/*
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Mess around in active blocks
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*/
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if(m_active_blocks_test_interval.step(dtime, 5.0))
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if(m_active_blocks_test_interval.step(dtime, 10.0))
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{
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for(core::map<v3s16, bool>::Iterator
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i = m_active_blocks.m_list.getIterator();
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@ -805,7 +805,7 @@ void ServerEnvironment::step(float dtime)
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// Convert mud under proper lighting to grass
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if(n.d == CONTENT_MUD)
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{
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if(myrand()%10 == 0)
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if(myrand()%20 == 0)
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{
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MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
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if(content_features(n_top.d).air_equivalent &&
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15
src/main.cpp
15
src/main.cpp
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@ -308,21 +308,20 @@ Making it more portable:
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Stuff to do before release:
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---------------------------
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- Make grass grow slower; utilize timestamp difference
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Stuff to do after release:
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---------------------------
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- Make sure server handles removing grass when a block is placed (etc)
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- The client should not do it by itself
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- Block cube placement around player's head
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- Protocol version field
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- Consider getting some textures from cisoun's texture pack
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- Ask from Cisoun
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- Make sure the fence implementation and data format is good
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- Think about using same bits for material for fences and doors, for
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example
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- Make sure server handles removing grass when a block is placed (etc)
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- The client should not do it by itself
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- Add mouse inversion in config
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- Block cube placement around player's head
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- Move mineral to param2, increment map serialization version, add conversion
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Stuff to do after release:
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---------------------------
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- Finish the ActiveBlockModifier stuff and use it for something
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- Move mineral to param2, increment map serialization version, add conversion
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======================================================================
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