Fix walking sound of other players (and other objects)
parent
3241ad3ae8
commit
6b20ea0752
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@ -885,7 +885,8 @@ public:
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m_step_distance_counter = 0;
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if(!m_is_local_player && m_prop.makes_footstep_sound){
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INodeDefManager *ndef = m_gamedef->ndef();
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v3s16 p = floatToInt(getPosition()+v3f(0,-0.5*BS, 0), BS);
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v3s16 p = floatToInt(getPosition() + v3f(0,
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(m_prop.collisionbox.MinEdge.Y-0.5)*BS, 0), BS);
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MapNode n = m_env->getMap().getNodeNoEx(p);
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SimpleSoundSpec spec = ndef->get(n).sound_footstep;
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m_gamedef->sound()->playSoundAt(spec, false, getPosition());
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