framework for modifying textures
parent
6350c5d7a6
commit
123e8fdf53
6
Makefile
6
Makefile
|
@ -2,9 +2,9 @@
|
|||
# It's usually sufficient to change just the target name and source file list
|
||||
# and be sure that CXX is set to a valid compiler
|
||||
TARGET = test
|
||||
SOURCE_FILES = guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
|
||||
SOURCE_FILES = irrlichtwrapper.cpp guiPauseMenu.cpp defaultsettings.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
|
||||
SOURCES = $(addprefix src/, $(SOURCE_FILES))
|
||||
BUILD_DIR = build/
|
||||
BUILD_DIR = build
|
||||
OBJECTS = $(addprefix $(BUILD_DIR)/, $(SOURCE_FILES:.cpp=.o))
|
||||
#OBJECTS = $(SOURCES:.cpp=.o)
|
||||
|
||||
|
@ -13,7 +13,7 @@ FAST_TARGET = fasttest
|
|||
SERVER_TARGET = server
|
||||
SERVER_SOURCE_FILES = defaultsettings.cpp mapnode.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp servermain.cpp test.cpp
|
||||
SERVER_SOURCES = $(addprefix src/, $(SERVER_SOURCE_FILES))
|
||||
SERVER_BUILD_DIR = serverbuild/
|
||||
SERVER_BUILD_DIR = serverbuild
|
||||
SERVER_OBJECTS = $(addprefix $(SERVER_BUILD_DIR)/, $(SERVER_SOURCE_FILES:.cpp=.o))
|
||||
#SERVER_OBJECTS = $(SERVER_SOURCES:.cpp=.o)
|
||||
|
||||
|
|
|
@ -13,8 +13,8 @@
|
|||
#fps_max = 60
|
||||
#viewing_range_nodes_max = 300
|
||||
#viewing_range_nodes_min = 50
|
||||
#screenW =
|
||||
#screenH =
|
||||
#screenW = 800
|
||||
#screenH = 600
|
||||
#host_game =
|
||||
#port = 30000
|
||||
#address = kray.dy.fi
|
||||
|
|
|
@ -62,8 +62,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
|
||||
// Viewing range stuff
|
||||
|
||||
//#define FREETIME_RATIO 0.2
|
||||
#define FREETIME_RATIO 0.15
|
||||
//#define FREETIME_RATIO 0.15
|
||||
#define FREETIME_RATIO 0.0
|
||||
|
||||
// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
|
||||
#define SECTOR_HEIGHTMAP_SPLIT 2
|
||||
|
|
24
src/debug.h
24
src/debug.h
|
@ -30,29 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <jmutexautolock.h>
|
||||
#include <iostream>
|
||||
#include "common_irrlicht.h"
|
||||
|
||||
/*
|
||||
Compatibility stuff
|
||||
*/
|
||||
|
||||
#if (defined(WIN32) || defined(_WIN32_WCE))
|
||||
typedef DWORD threadid_t;
|
||||
#define __NORETURN __declspec(noreturn)
|
||||
#define __FUNCTION_NAME __FUNCTION__
|
||||
#else
|
||||
typedef pthread_t threadid_t;
|
||||
#define __NORETURN __attribute__ ((__noreturn__))
|
||||
#define __FUNCTION_NAME __PRETTY_FUNCTION__
|
||||
#endif
|
||||
|
||||
inline threadid_t get_current_thread_id()
|
||||
{
|
||||
#if (defined(WIN32) || defined(_WIN32_WCE))
|
||||
return GetCurrentThreadId();
|
||||
#else
|
||||
return pthread_self();
|
||||
#endif
|
||||
}
|
||||
#include "threads.h"
|
||||
|
||||
/*
|
||||
Debug output
|
||||
|
|
|
@ -28,8 +28,8 @@ void set_default_settings()
|
|||
g_settings.setDefault("fps_max", "60");
|
||||
g_settings.setDefault("viewing_range_nodes_max", "300");
|
||||
g_settings.setDefault("viewing_range_nodes_min", "35");
|
||||
g_settings.setDefault("screenW", "");
|
||||
g_settings.setDefault("screenH", "");
|
||||
g_settings.setDefault("screenW", "800");
|
||||
g_settings.setDefault("screenH", "600");
|
||||
g_settings.setDefault("host_game", "");
|
||||
g_settings.setDefault("port", "");
|
||||
g_settings.setDefault("address", "");
|
||||
|
|
|
@ -132,6 +132,14 @@ public:
|
|||
{}
|
||||
};
|
||||
|
||||
class ItemNotFoundException : public BaseException
|
||||
{
|
||||
public:
|
||||
ItemNotFoundException(const char *s):
|
||||
BaseException(s)
|
||||
{}
|
||||
};
|
||||
|
||||
/*
|
||||
Some "old-style" interrupts:
|
||||
*/
|
||||
|
|
|
@ -80,10 +80,12 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
|
|||
video::ITexture * MapBlockObjectItem::getImage()
|
||||
{
|
||||
if(m_inventorystring.substr(0,3) == "Rat")
|
||||
return g_device->getVideoDriver()->getTexture("../data/rat.png");
|
||||
//return g_device->getVideoDriver()->getTexture("../data/rat.png");
|
||||
return g_irrlicht->getTexture("../data/rat.png");
|
||||
|
||||
if(m_inventorystring.substr(0,4) == "Sign")
|
||||
return g_device->getVideoDriver()->getTexture("../data/sign.png");
|
||||
//return g_device->getVideoDriver()->getTexture("../data/sign.png");
|
||||
return g_irrlicht->getTexture("../data/sign.png");
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -96,7 +96,7 @@ public:
|
|||
if(m_content >= USEFUL_CONTENT_COUNT)
|
||||
return NULL;
|
||||
|
||||
return g_texturecache.get(g_content_inventory_textures[m_content]);
|
||||
return g_irrlicht->getTexture(g_content_inventory_textures[m_content]);
|
||||
}
|
||||
#endif
|
||||
std::string getText()
|
||||
|
|
97
src/main.cpp
97
src/main.cpp
|
@ -183,6 +183,9 @@ TODO: Node cracking animation when digging
|
|||
- TODO: A way to generate new textures by combining textures
|
||||
- TODO: Mesh update to fetch cracked faces from the former
|
||||
|
||||
TODO: A thread-safe wrapper for irrlicht for threads, to get rid of
|
||||
g_device
|
||||
|
||||
======================================================================
|
||||
|
||||
*/
|
||||
|
@ -247,28 +250,7 @@ TODO: Node cracking animation when digging
|
|||
#include "porting.h"
|
||||
#include "guiPauseMenu.h"
|
||||
|
||||
IrrlichtDevice *g_device = NULL;
|
||||
|
||||
/*const char *g_content_filenames[MATERIALS_COUNT] =
|
||||
{
|
||||
"../data/stone.png",
|
||||
"../data/grass.png",
|
||||
"../data/water.png",
|
||||
"../data/torch_on_floor.png",
|
||||
"../data/tree.png",
|
||||
"../data/leaves.png",
|
||||
"../data/grass_footsteps.png",
|
||||
"../data/mese.png",
|
||||
"../data/mud.png",
|
||||
"../data/water.png", // CONTENT_OCEAN
|
||||
};
|
||||
|
||||
// Material cache
|
||||
video::SMaterial g_materials[MATERIALS_COUNT];*/
|
||||
|
||||
// Texture cache
|
||||
TextureCache g_texturecache;
|
||||
|
||||
IrrlichtWrapper *g_irrlicht;
|
||||
|
||||
// All range-related stuff below is locked behind this
|
||||
JMutex g_range_mutex;
|
||||
|
@ -852,9 +834,10 @@ void updateViewingRange(f32 frametime, Client *client)
|
|||
|
||||
static bool fraction_is_good = false;
|
||||
|
||||
float fraction_good_threshold = 0.1;
|
||||
//float fraction_good_threshold = 0.1;
|
||||
//float fraction_bad_threshold = 0.25;
|
||||
float fraction_bad_threshold = 0.1;
|
||||
float fraction_good_threshold = 0.075;
|
||||
float fraction_bad_threshold = 0.125;
|
||||
float fraction_limit;
|
||||
// Use high limit if fraction is good AND the fraction would
|
||||
// lower the range. We want to keep the range fairly high.
|
||||
|
@ -1283,7 +1266,12 @@ int main(int argc, char *argv[])
|
|||
/*
|
||||
Resolution selection
|
||||
*/
|
||||
|
||||
bool fullscreen = false;
|
||||
u16 screenW = atoi(g_settings.get("screenW").c_str());
|
||||
u16 screenH = atoi(g_settings.get("screenH").c_str());
|
||||
|
||||
#if 0
|
||||
u16 screenW;
|
||||
u16 screenH;
|
||||
bool fullscreen = false;
|
||||
|
@ -1345,6 +1333,7 @@ int main(int argc, char *argv[])
|
|||
screenH = resolutions[r0-1][1];
|
||||
fullscreen = resolutions[r0-1][2];
|
||||
}
|
||||
#endif
|
||||
|
||||
//
|
||||
|
||||
|
@ -1372,8 +1361,10 @@ int main(int argc, char *argv[])
|
|||
|
||||
if (device == 0)
|
||||
return 1; // could not create selected driver.
|
||||
|
||||
g_irrlicht = new IrrlichtWrapper(device);
|
||||
|
||||
g_device = device;
|
||||
//g_device = device;
|
||||
|
||||
device->setResizable(true);
|
||||
|
||||
|
@ -1432,10 +1423,11 @@ int main(int argc, char *argv[])
|
|||
/*
|
||||
Preload some random textures that are used in threads
|
||||
*/
|
||||
|
||||
#if 0
|
||||
g_texturecache.set("torch", driver->getTexture("../data/torch.png"));
|
||||
g_texturecache.set("torch_on_floor", driver->getTexture("../data/torch_on_floor.png"));
|
||||
g_texturecache.set("torch_on_ceiling", driver->getTexture("../data/torch_on_ceiling.png"));
|
||||
g_texturecache.set("crack", driver->getTexture("../data/crack.png"));
|
||||
|
||||
/*
|
||||
Load tile textures
|
||||
|
@ -1452,7 +1444,11 @@ int main(int argc, char *argv[])
|
|||
g_texturecache.set(name, driver->getTexture(filename.c_str()));
|
||||
}
|
||||
|
||||
tile_materials_preload(g_texturecache);
|
||||
#endif
|
||||
|
||||
//tile_materials_preload(g_texturecache);
|
||||
tile_materials_preload(g_irrlicht);
|
||||
//tile_materials_init();
|
||||
|
||||
/*
|
||||
Make a scope here for the client so that it gets removed
|
||||
|
@ -1641,6 +1637,11 @@ int main(int argc, char *argv[])
|
|||
|
||||
while(device->run())
|
||||
{
|
||||
/*
|
||||
Run global IrrlichtWrapper's main thread processing stuff
|
||||
*/
|
||||
g_irrlicht->Run();
|
||||
|
||||
/*
|
||||
Random calculations
|
||||
*/
|
||||
|
@ -1653,7 +1654,7 @@ int main(int argc, char *argv[])
|
|||
// Info text
|
||||
std::wstring infotext;
|
||||
|
||||
//TimeTaker //timer1("//timer1", device);
|
||||
//TimeTaker //timer1("//timer1", g_irrlicht);
|
||||
|
||||
// Time of frame without fps limit
|
||||
float busytime;
|
||||
|
@ -1843,20 +1844,20 @@ int main(int argc, char *argv[])
|
|||
*/
|
||||
|
||||
{
|
||||
//TimeTaker timer("client.step(dtime)", device);
|
||||
//TimeTaker timer("client.step(dtime)", g_irrlicht);
|
||||
client.step(dtime);
|
||||
//client.step(dtime_avg1);
|
||||
}
|
||||
|
||||
if(server != NULL)
|
||||
{
|
||||
//TimeTaker timer("server->step(dtime)", device);
|
||||
//TimeTaker timer("server->step(dtime)", g_irrlicht);
|
||||
server->step(dtime);
|
||||
}
|
||||
|
||||
v3f player_position = client.getPlayerPosition();
|
||||
|
||||
//TimeTaker //timer2("//timer2", device);
|
||||
//TimeTaker //timer2("//timer2", g_irrlicht);
|
||||
|
||||
/*
|
||||
Mouse and camera control
|
||||
|
@ -1910,12 +1911,12 @@ int main(int argc, char *argv[])
|
|||
}
|
||||
else{
|
||||
//client.m_env.getMap().updateCamera(camera_position, camera_direction);
|
||||
//TimeTaker timer("client.updateCamera", device);
|
||||
//TimeTaker timer("client.updateCamera", g_irrlicht);
|
||||
client.updateCamera(camera_position, camera_direction);
|
||||
}
|
||||
|
||||
//timer2.stop();
|
||||
//TimeTaker //timer3("//timer3", device);
|
||||
//TimeTaker //timer3("//timer3", g_irrlicht);
|
||||
|
||||
/*
|
||||
Calculate what block is the crosshair pointing to
|
||||
|
@ -2266,7 +2267,7 @@ int main(int argc, char *argv[])
|
|||
Update gui stuff (0ms)
|
||||
*/
|
||||
|
||||
//TimeTaker guiupdatetimer("Gui updating", device);
|
||||
//TimeTaker guiupdatetimer("Gui updating", g_irrlicht);
|
||||
|
||||
{
|
||||
wchar_t temptext[150];
|
||||
|
@ -2376,14 +2377,14 @@ int main(int argc, char *argv[])
|
|||
Drawing begins
|
||||
*/
|
||||
|
||||
TimeTaker drawtimer("Drawing", device);
|
||||
TimeTaker drawtimer("Drawing", g_irrlicht);
|
||||
|
||||
|
||||
{
|
||||
TimeTaker timer("beginScene", device);
|
||||
driver->beginScene(true, true, bgcolor);
|
||||
//driver->beginScene(false, true, bgcolor);
|
||||
beginscenetime = timer.stop(true);
|
||||
TimeTaker timer("beginScene", g_irrlicht);
|
||||
driver->beginScene(true, true, bgcolor);
|
||||
//driver->beginScene(false, true, bgcolor);
|
||||
beginscenetime = timer.stop(true);
|
||||
}
|
||||
|
||||
//timer3.stop();
|
||||
|
@ -2391,13 +2392,13 @@ int main(int argc, char *argv[])
|
|||
//std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
|
||||
|
||||
{
|
||||
TimeTaker timer("smgr", device);
|
||||
smgr->drawAll();
|
||||
scenetime = timer.stop(true);
|
||||
TimeTaker timer("smgr", g_irrlicht);
|
||||
smgr->drawAll();
|
||||
scenetime = timer.stop(true);
|
||||
}
|
||||
|
||||
{
|
||||
//TimeTaker timer9("auxiliary drawings", device);
|
||||
//TimeTaker timer9("auxiliary drawings", g_irrlicht);
|
||||
// 0ms
|
||||
|
||||
driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
|
||||
|
@ -2408,7 +2409,7 @@ int main(int argc, char *argv[])
|
|||
video::SColor(255,255,255,255));
|
||||
|
||||
//timer9.stop();
|
||||
//TimeTaker //timer10("//timer10", device);
|
||||
//TimeTaker //timer10("//timer10", g_irrlicht);
|
||||
|
||||
video::SMaterial m;
|
||||
m.Thickness = 10;
|
||||
|
@ -2431,7 +2432,7 @@ int main(int argc, char *argv[])
|
|||
}
|
||||
|
||||
//timer10.stop();
|
||||
//TimeTaker //timer11("//timer11", device);
|
||||
//TimeTaker //timer11("//timer11", g_irrlicht);
|
||||
|
||||
/*
|
||||
Draw gui
|
||||
|
@ -2441,9 +2442,9 @@ int main(int argc, char *argv[])
|
|||
|
||||
// End drawing
|
||||
{
|
||||
TimeTaker timer("endScene", device);
|
||||
driver->endScene();
|
||||
endscenetime = timer.stop(true);
|
||||
TimeTaker timer("endScene", g_irrlicht);
|
||||
driver->endScene();
|
||||
endscenetime = timer.stop(true);
|
||||
}
|
||||
|
||||
drawtime = drawtimer.stop(true);
|
||||
|
|
|
@ -46,12 +46,14 @@ extern std::ostream *derr_server_ptr;
|
|||
#define dout_server (*dout_server_ptr)
|
||||
#define derr_server (*derr_server_ptr)
|
||||
|
||||
#ifndef SERVER
|
||||
/*#ifndef SERVER
|
||||
#include "utility.h"
|
||||
extern TextureCache g_texturecache;
|
||||
#endif
|
||||
#endif*/
|
||||
|
||||
extern IrrlichtDevice *g_device;
|
||||
#include "irrlichtwrapper.h"
|
||||
//extern IrrlichtDevice *g_device;
|
||||
extern IrrlichtWrapper *g_irrlicht;
|
||||
|
||||
#endif
|
||||
|
||||
|
|
16
src/map.cpp
16
src/map.cpp
|
@ -740,7 +740,7 @@ void Map::updateLighting(enum LightBank bank,
|
|||
}
|
||||
|
||||
{
|
||||
//TimeTaker timer("unspreadLight", g_device);
|
||||
//TimeTaker timer("unspreadLight", g_irrlicht);
|
||||
unspreadLight(bank, unlight_from, light_sources, modified_blocks);
|
||||
}
|
||||
|
||||
|
@ -759,7 +759,7 @@ void Map::updateLighting(enum LightBank bank,
|
|||
// - Find out why it works
|
||||
|
||||
{
|
||||
//TimeTaker timer("spreadLight", g_device);
|
||||
//TimeTaker timer("spreadLight", g_irrlicht);
|
||||
spreadLight(bank, light_sources, modified_blocks);
|
||||
}
|
||||
|
||||
|
@ -1065,7 +1065,7 @@ void Map::removeNodeAndUpdate(v3s16 p,
|
|||
#ifndef SERVER
|
||||
void Map::expireMeshes(bool only_daynight_diffed)
|
||||
{
|
||||
TimeTaker timer("expireMeshes()", g_device);
|
||||
TimeTaker timer("expireMeshes()", g_irrlicht);
|
||||
|
||||
core::map<v2s16, MapSector*>::Iterator si;
|
||||
si = m_sectors.getIterator();
|
||||
|
@ -3017,7 +3017,7 @@ MapVoxelManipulator::~MapVoxelManipulator()
|
|||
#if 1
|
||||
void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
|
||||
{
|
||||
TimeTaker timer1("emerge", g_device, &emerge_time);
|
||||
TimeTaker timer1("emerge", g_irrlicht, &emerge_time);
|
||||
|
||||
// Units of these are MapBlocks
|
||||
v3s16 p_min = getNodeBlockPos(a.MinEdge);
|
||||
|
@ -3041,7 +3041,7 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
|
|||
bool block_data_inexistent = false;
|
||||
try
|
||||
{
|
||||
TimeTaker timer1("emerge load", g_device, &emerge_load_time);
|
||||
TimeTaker timer1("emerge load", g_irrlicht, &emerge_load_time);
|
||||
|
||||
/*dstream<<"Loading block (caller_id="<<caller_id<<")"
|
||||
<<" ("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
||||
|
@ -3082,7 +3082,7 @@ void MapVoxelManipulator::emerge(VoxelArea a, s32 caller_id)
|
|||
#if 0
|
||||
void MapVoxelManipulator::emerge(VoxelArea a)
|
||||
{
|
||||
TimeTaker timer1("emerge", g_device, &emerge_time);
|
||||
TimeTaker timer1("emerge", g_irrlicht, &emerge_time);
|
||||
|
||||
v3s16 size = a.getExtent();
|
||||
|
||||
|
@ -3101,7 +3101,7 @@ void MapVoxelManipulator::emerge(VoxelArea a)
|
|||
continue;
|
||||
try
|
||||
{
|
||||
TimeTaker timer1("emerge load", g_device, &emerge_load_time);
|
||||
TimeTaker timer1("emerge load", g_irrlicht, &emerge_load_time);
|
||||
MapNode n = m_map->getNode(a.MinEdge + p);
|
||||
m_data[i] = n;
|
||||
m_flags[i] = 0;
|
||||
|
@ -3126,7 +3126,7 @@ void MapVoxelManipulator::blitBack
|
|||
if(m_area.getExtent() == v3s16(0,0,0))
|
||||
return;
|
||||
|
||||
//TimeTaker timer1("blitBack", g_device);
|
||||
//TimeTaker timer1("blitBack", g_irrlicht);
|
||||
|
||||
/*
|
||||
Initialize block cache
|
||||
|
|
|
@ -646,7 +646,9 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
|||
|
||||
if(f.tile.feature == TILEFEAT_NONE)
|
||||
{
|
||||
collector.append(g_tile_materials[f.tile.id], f.vertices, 4,
|
||||
/*collector.append(g_tile_materials[f.tile.id], f.vertices, 4,
|
||||
indices, 6);*/
|
||||
collector.append(tile_material_get(f.tile.id), f.vertices, 4,
|
||||
indices, 6);
|
||||
}
|
||||
else
|
||||
|
@ -748,16 +750,21 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
|||
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
if(dir == v3s16(0,-1,0))
|
||||
buf->getMaterial().setTexture(0,
|
||||
g_texturecache.get("torch_on_floor"));
|
||||
g_irrlicht->getTexture("../data/torch_on_floor.png"));
|
||||
//g_texturecache.get("torch_on_floor"));
|
||||
else if(dir == v3s16(0,1,0))
|
||||
buf->getMaterial().setTexture(0,
|
||||
g_texturecache.get("torch_on_ceiling"));
|
||||
g_irrlicht->getTexture("../data/torch_on_ceiling.png"));
|
||||
//g_texturecache.get("torch_on_ceiling"));
|
||||
// For backwards compatibility
|
||||
else if(dir == v3s16(0,0,0))
|
||||
buf->getMaterial().setTexture(0,
|
||||
g_texturecache.get("torch_on_floor"));
|
||||
g_irrlicht->getTexture("../data/torch_on_floor.png"));
|
||||
//g_texturecache.get("torch_on_floor"));
|
||||
else
|
||||
buf->getMaterial().setTexture(0, g_texturecache.get("torch"));
|
||||
buf->getMaterial().setTexture(0,
|
||||
g_irrlicht->getTexture("../data/torch.png"));
|
||||
//buf->getMaterial().setTexture(0, g_texturecache.get("torch"));
|
||||
|
||||
// Add to mesh
|
||||
mesh_new->addMeshBuffer(buf);
|
||||
|
|
|
@ -46,16 +46,16 @@ u16 g_content_tiles[USEFUL_CONTENT_COUNT][6] =
|
|||
|
||||
const char * g_content_inventory_textures[USEFUL_CONTENT_COUNT] =
|
||||
{
|
||||
"stone",
|
||||
"grass",
|
||||
"water",
|
||||
"torch_on_floor",
|
||||
"tree_top",
|
||||
"leaves",
|
||||
"grass_footsteps",
|
||||
"mese",
|
||||
"mud",
|
||||
"water",
|
||||
"cloud",
|
||||
"../data/stone.png",
|
||||
"../data/grass.png",
|
||||
"../data/water.png",
|
||||
"../data/torch_on_floor.png",
|
||||
"../data/tree_top.png",
|
||||
"../data/leaves.png",
|
||||
"../data/grass_footsteps.png",
|
||||
"../data/mese.png",
|
||||
"../data/mud.png",
|
||||
"../data/water.png",
|
||||
"../data/cloud.png",
|
||||
};
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
/*
|
||||
(c) 2010 Perttu Ahola <celeron55@gmail.com>
|
||||
Random portability stuff
|
||||
*/
|
||||
|
||||
#ifndef PORTING_HEADER
|
||||
|
|
43
src/tile.cpp
43
src/tile.cpp
|
@ -18,36 +18,40 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
#include "tile.h"
|
||||
#include "irrlichtwrapper.h"
|
||||
|
||||
const char * g_tile_texture_names[TILES_COUNT] =
|
||||
// A mapping from tiles to paths of textures
|
||||
const char * g_tile_texture_paths[TILES_COUNT] =
|
||||
{
|
||||
NULL,
|
||||
"stone",
|
||||
"water",
|
||||
"grass",
|
||||
"tree",
|
||||
"leaves",
|
||||
"grass_footsteps",
|
||||
"mese",
|
||||
"mud",
|
||||
"tree_top",
|
||||
"mud_with_grass",
|
||||
"cloud",
|
||||
"../data/stone.png",
|
||||
"../data/water.png",
|
||||
"../data/grass.png",
|
||||
"../data/tree.png",
|
||||
"../data/leaves.png",
|
||||
"../data/grass_footsteps.png",
|
||||
"../data/mese.png",
|
||||
"../data/mud.png",
|
||||
"../data/tree_top.png",
|
||||
"../data/mud_with_grass.png",
|
||||
"../data/cloud.png",
|
||||
};
|
||||
|
||||
// A mapping from tiles to materials
|
||||
// Initialized at run-time.
|
||||
video::SMaterial g_tile_materials[TILES_COUNT];
|
||||
|
||||
void tile_materials_preload(TextureCache &cache)
|
||||
void tile_materials_preload(IrrlichtWrapper *irrlicht)
|
||||
{
|
||||
for(s32 i=0; i<TILES_COUNT; i++)
|
||||
{
|
||||
const char *name = g_tile_texture_names[i];
|
||||
const char *path = g_tile_texture_paths[i];
|
||||
|
||||
video::ITexture *t = NULL;
|
||||
|
||||
if(name != NULL)
|
||||
if(path != NULL)
|
||||
{
|
||||
t = cache.get(name);
|
||||
t = irrlicht->getTexture(path);
|
||||
assert(t != NULL);
|
||||
}
|
||||
|
||||
|
@ -68,3 +72,10 @@ void tile_materials_preload(TextureCache &cache)
|
|||
//g_tile_materials[TILE_WATER].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
|
||||
}
|
||||
|
||||
video::SMaterial & tile_material_get(u32 i)
|
||||
{
|
||||
assert(i < TILES_COUNT);
|
||||
|
||||
return g_tile_materials[i];
|
||||
}
|
||||
|
||||
|
|
12
src/tile.h
12
src/tile.h
|
@ -93,18 +93,16 @@ struct TileSpec
|
|||
} param;
|
||||
};
|
||||
|
||||
// A mapping from tiles to names of cached textures
|
||||
extern const char * g_tile_texture_names[TILES_COUNT];
|
||||
|
||||
// A mapping from tiles to materials
|
||||
// Initialized at run-time.
|
||||
extern video::SMaterial g_tile_materials[TILES_COUNT];
|
||||
/*extern const char * g_tile_texture_paths[TILES_COUNT];
|
||||
extern video::SMaterial g_tile_materials[TILES_COUNT];*/
|
||||
|
||||
/*
|
||||
Functions
|
||||
*/
|
||||
|
||||
// Initializes g_tile_materials
|
||||
void tile_materials_preload(TextureCache &cache);
|
||||
void tile_materials_preload(IrrlichtWrapper *irrlicht);
|
||||
|
||||
video::SMaterial & tile_material_get(u32 i);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -22,6 +22,49 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
#include "utility.h"
|
||||
#include "irrlichtwrapper.h"
|
||||
|
||||
TimeTaker::TimeTaker(const char *name, IrrlichtWrapper *irrlicht, u32 *result)
|
||||
{
|
||||
m_name = name;
|
||||
m_irrlicht = irrlicht;
|
||||
m_result = result;
|
||||
m_running = true;
|
||||
if(irrlicht == NULL)
|
||||
{
|
||||
m_time1 = 0;
|
||||
return;
|
||||
}
|
||||
m_time1 = m_irrlicht->getTime();
|
||||
}
|
||||
|
||||
u32 TimeTaker::stop(bool quiet)
|
||||
{
|
||||
if(m_running)
|
||||
{
|
||||
if(m_irrlicht == NULL)
|
||||
{
|
||||
/*if(quiet == false)
|
||||
std::cout<<"Couldn't measure time for "<<m_name
|
||||
<<": irrlicht==NULL"<<std::endl;*/
|
||||
return 0;
|
||||
}
|
||||
u32 time2 = m_irrlicht->getTime();
|
||||
u32 dtime = time2 - m_time1;
|
||||
if(m_result != NULL)
|
||||
{
|
||||
(*m_result) += dtime;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(quiet == false)
|
||||
std::cout<<m_name<<" took "<<dtime<<"ms"<<std::endl;
|
||||
}
|
||||
m_running = false;
|
||||
return dtime;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
const v3s16 g_26dirs[26] =
|
||||
{
|
||||
|
|
331
src/utility.h
331
src/utility.h
|
@ -17,10 +17,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
/*
|
||||
(c) 2010 Perttu Ahola <celeron55@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef UTILITY_HEADER
|
||||
#define UTILITY_HEADER
|
||||
|
||||
|
@ -403,56 +399,23 @@ private:
|
|||
TimeTaker
|
||||
*/
|
||||
|
||||
class IrrlichtWrapper;
|
||||
|
||||
class TimeTaker
|
||||
{
|
||||
public:
|
||||
TimeTaker(const char *name, IrrlichtDevice *dev, u32 *result=NULL)
|
||||
{
|
||||
m_name = name;
|
||||
m_dev = dev;
|
||||
m_result = result;
|
||||
m_running = true;
|
||||
if(dev == NULL)
|
||||
{
|
||||
m_time1 = 0;
|
||||
return;
|
||||
}
|
||||
m_time1 = m_dev->getTimer()->getRealTime();
|
||||
}
|
||||
TimeTaker(const char *name, IrrlichtWrapper *irrlicht, u32 *result=NULL);
|
||||
|
||||
~TimeTaker()
|
||||
{
|
||||
stop();
|
||||
}
|
||||
u32 stop(bool quiet=false)
|
||||
{
|
||||
if(m_running)
|
||||
{
|
||||
if(m_dev == NULL)
|
||||
{
|
||||
/*if(quiet == false)
|
||||
std::cout<<"Couldn't measure time for "<<m_name
|
||||
<<": dev==NULL"<<std::endl;*/
|
||||
return 0;
|
||||
}
|
||||
u32 time2 = m_dev->getTimer()->getRealTime();
|
||||
u32 dtime = time2 - m_time1;
|
||||
if(m_result != NULL)
|
||||
{
|
||||
(*m_result) += dtime;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(quiet == false)
|
||||
std::cout<<m_name<<" took "<<dtime<<"ms"<<std::endl;
|
||||
}
|
||||
m_running = false;
|
||||
return dtime;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 stop(bool quiet=false);
|
||||
|
||||
private:
|
||||
const char *m_name;
|
||||
IrrlichtDevice *m_dev;
|
||||
IrrlichtWrapper *m_irrlicht;
|
||||
u32 m_time1;
|
||||
bool m_running;
|
||||
u32 *m_result;
|
||||
|
@ -673,6 +636,48 @@ inline s32 stoi(std::string s)
|
|||
return atoi(s.c_str());
|
||||
}
|
||||
|
||||
/*
|
||||
A base class for simple background thread implementation
|
||||
*/
|
||||
|
||||
class SimpleThread : public JThread
|
||||
{
|
||||
bool run;
|
||||
JMutex run_mutex;
|
||||
|
||||
public:
|
||||
|
||||
SimpleThread():
|
||||
JThread(),
|
||||
run(true)
|
||||
{
|
||||
run_mutex.Init();
|
||||
}
|
||||
|
||||
virtual ~SimpleThread()
|
||||
{}
|
||||
|
||||
virtual void * Thread() = 0;
|
||||
|
||||
bool getRun()
|
||||
{
|
||||
JMutexAutoLock lock(run_mutex);
|
||||
return run;
|
||||
}
|
||||
void setRun(bool a_run)
|
||||
{
|
||||
JMutexAutoLock lock(run_mutex);
|
||||
run = a_run;
|
||||
}
|
||||
|
||||
void stop()
|
||||
{
|
||||
setRun(false);
|
||||
while(IsRunning())
|
||||
sleep_ms(100);
|
||||
}
|
||||
};
|
||||
|
||||
/*
|
||||
Config stuff
|
||||
*/
|
||||
|
@ -1070,81 +1075,205 @@ private:
|
|||
};
|
||||
|
||||
/*
|
||||
A thread-safe texture cache.
|
||||
|
||||
This is used so that irrlicht doesn't get called from many threads
|
||||
A thread-safe queue
|
||||
*/
|
||||
|
||||
class TextureCache
|
||||
template<typename T>
|
||||
class MutexedQueue
|
||||
{
|
||||
public:
|
||||
TextureCache()
|
||||
MutexedQueue()
|
||||
{
|
||||
m_mutex.Init();
|
||||
assert(m_mutex.IsInitialized());
|
||||
m_is_empty_mutex.Init();
|
||||
}
|
||||
|
||||
void set(std::string name, video::ITexture *texture)
|
||||
u32 size()
|
||||
{
|
||||
return m_list.size();
|
||||
}
|
||||
void push_back(T t)
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
m_list.push_back(t);
|
||||
|
||||
if(m_list.size() == 1)
|
||||
m_is_empty_mutex.Unlock();
|
||||
}
|
||||
T pop_front(bool wait_if_empty=false)
|
||||
{
|
||||
for(;;)
|
||||
{
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
|
||||
m_textures[name] = texture;
|
||||
if(m_list.size() > 0)
|
||||
{
|
||||
if(m_list.size() == 1)
|
||||
m_is_empty_mutex.Lock();
|
||||
|
||||
typename core::list<T>::Iterator begin = m_list.begin();
|
||||
T t = *begin;
|
||||
m_list.erase(begin);
|
||||
return t;
|
||||
}
|
||||
|
||||
if(wait_if_empty == false)
|
||||
throw ItemNotFoundException("MutexedQueue: item not found");
|
||||
}
|
||||
|
||||
// To wait for an empty list, we're gonna hang on this mutex
|
||||
m_is_empty_mutex.Lock();
|
||||
m_is_empty_mutex.Unlock();
|
||||
|
||||
// Then loop to the beginning and hopefully return something
|
||||
}
|
||||
}
|
||||
|
||||
JMutex & getMutex()
|
||||
{
|
||||
return m_mutex;
|
||||
}
|
||||
|
||||
JMutex & getIsEmptyMutex()
|
||||
{
|
||||
return m_is_empty_mutex;
|
||||
}
|
||||
|
||||
video::ITexture* get(std::string name)
|
||||
core::list<T> & getList()
|
||||
{
|
||||
JMutexAutoLock lock(m_mutex);
|
||||
return m_list;
|
||||
}
|
||||
|
||||
core::map<std::string, video::ITexture*>::Node *n;
|
||||
n = m_textures.find(name);
|
||||
protected:
|
||||
JMutex m_mutex;
|
||||
// This is locked always when the list is empty
|
||||
JMutex m_is_empty_mutex;
|
||||
core::list<T> m_list;
|
||||
};
|
||||
|
||||
if(n != NULL)
|
||||
return n->getValue();
|
||||
template<typename Caller, typename Data>
|
||||
class CallerInfo
|
||||
{
|
||||
public:
|
||||
Caller caller;
|
||||
Data data;
|
||||
};
|
||||
|
||||
return NULL;
|
||||
template<typename Key, typename T, typename Caller, typename CallerData>
|
||||
class GetResult
|
||||
{
|
||||
public:
|
||||
Key key;
|
||||
T item;
|
||||
core::list<CallerInfo<Caller, CallerData> > callers;
|
||||
};
|
||||
|
||||
template<typename Key, typename T, typename Caller, typename CallerData>
|
||||
class ResultQueue: public MutexedQueue< GetResult<Key, T, Caller, CallerData> >
|
||||
{
|
||||
};
|
||||
|
||||
template<typename Key, typename T, typename Caller, typename CallerData>
|
||||
class GetRequest
|
||||
{
|
||||
public:
|
||||
GetRequest()
|
||||
{
|
||||
dest = NULL;
|
||||
}
|
||||
GetRequest(ResultQueue<Key,T, Caller, CallerData> *a_dest)
|
||||
{
|
||||
dest = a_dest;
|
||||
}
|
||||
GetRequest(ResultQueue<Key,T, Caller, CallerData> *a_dest,
|
||||
Key a_key)
|
||||
{
|
||||
dest = a_dest;
|
||||
key = a_key;
|
||||
}
|
||||
~GetRequest()
|
||||
{
|
||||
}
|
||||
|
||||
Key key;
|
||||
ResultQueue<Key, T, Caller, CallerData> *dest;
|
||||
core::list<CallerInfo<Caller, CallerData> > callers;
|
||||
};
|
||||
|
||||
/*
|
||||
Quickhands for typical request-result queues.
|
||||
Used for distributing work between threads.
|
||||
*/
|
||||
|
||||
template<typename Key, typename T, typename Caller, typename CallerData>
|
||||
class RequestQueue
|
||||
{
|
||||
public:
|
||||
u32 size()
|
||||
{
|
||||
return m_queue.size();
|
||||
}
|
||||
|
||||
void add(Key key, Caller caller, CallerData callerdata,
|
||||
ResultQueue<Key, T, Caller, CallerData> *dest)
|
||||
{
|
||||
JMutexAutoLock lock(m_queue.getMutex());
|
||||
|
||||
/*
|
||||
If the caller is already on the list, only update CallerData
|
||||
*/
|
||||
for(typename core::list< GetRequest<Key, T, Caller, CallerData> >::Iterator
|
||||
i = m_queue.getList().begin();
|
||||
i != m_queue.getList().end(); i++)
|
||||
{
|
||||
GetRequest<Key, T, Caller, CallerData> &request = *i;
|
||||
|
||||
if(request.key == key)
|
||||
{
|
||||
for(typename core::list< CallerInfo<Caller, CallerData> >::Iterator
|
||||
i = request.callers.begin();
|
||||
i != request.callers.end(); i++)
|
||||
{
|
||||
CallerInfo<Caller, CallerData> &ca = *i;
|
||||
if(ca.caller == caller)
|
||||
{
|
||||
ca.data = callerdata;
|
||||
return;
|
||||
}
|
||||
}
|
||||
CallerInfo<Caller, CallerData> ca;
|
||||
ca.caller = caller;
|
||||
ca.data = callerdata;
|
||||
request.callers.push_back(ca);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Else add a new request to the queue
|
||||
*/
|
||||
|
||||
GetRequest<Key, T, Caller, CallerData> request;
|
||||
request.key = key;
|
||||
CallerInfo<Caller, CallerData> ca;
|
||||
ca.caller = caller;
|
||||
ca.data = callerdata;
|
||||
request.callers.push_back(ca);
|
||||
request.dest = dest;
|
||||
|
||||
m_queue.getList().push_back(request);
|
||||
|
||||
if(m_queue.getList().size() == 1)
|
||||
m_queue.getIsEmptyMutex().Unlock();
|
||||
}
|
||||
|
||||
GetRequest<Key, T, Caller, CallerData> pop(bool wait_if_empty=false)
|
||||
{
|
||||
return m_queue.pop_front(wait_if_empty);
|
||||
}
|
||||
|
||||
private:
|
||||
core::map<std::string, video::ITexture*> m_textures;
|
||||
JMutex m_mutex;
|
||||
};
|
||||
|
||||
class SimpleThread : public JThread
|
||||
{
|
||||
bool run;
|
||||
JMutex run_mutex;
|
||||
|
||||
public:
|
||||
|
||||
SimpleThread():
|
||||
JThread(),
|
||||
run(true)
|
||||
{
|
||||
run_mutex.Init();
|
||||
}
|
||||
|
||||
virtual ~SimpleThread()
|
||||
{}
|
||||
|
||||
virtual void * Thread() = 0;
|
||||
|
||||
bool getRun()
|
||||
{
|
||||
JMutexAutoLock lock(run_mutex);
|
||||
return run;
|
||||
}
|
||||
void setRun(bool a_run)
|
||||
{
|
||||
JMutexAutoLock lock(run_mutex);
|
||||
run = a_run;
|
||||
}
|
||||
|
||||
void stop()
|
||||
{
|
||||
setRun(false);
|
||||
while(IsRunning())
|
||||
sleep_ms(100);
|
||||
}
|
||||
MutexedQueue< GetRequest<Key, T, Caller, CallerData> > m_queue;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -138,7 +138,7 @@ void VoxelManipulator::addArea(VoxelArea area)
|
|||
if(m_area.contains(area))
|
||||
return;
|
||||
|
||||
TimeTaker timer("addArea", g_device, &addarea_time);
|
||||
TimeTaker timer("addArea", g_irrlicht, &addarea_time);
|
||||
|
||||
// Calculate new area
|
||||
VoxelArea new_area;
|
||||
|
@ -290,7 +290,7 @@ void VoxelManipulator::interpolate(VoxelArea area)
|
|||
void VoxelManipulator::clearFlag(u8 flags)
|
||||
{
|
||||
// 0-1ms on moderate area
|
||||
TimeTaker timer("clearFlag", g_device, &clearflag_time);
|
||||
TimeTaker timer("clearFlag", g_irrlicht, &clearflag_time);
|
||||
|
||||
v3s16 s = m_area.getExtent();
|
||||
|
||||
|
@ -539,7 +539,7 @@ void VoxelManipulator::updateAreaWaterPressure(VoxelArea a,
|
|||
core::map<v3s16, u8> &active_nodes,
|
||||
bool checked3_is_clear)
|
||||
{
|
||||
TimeTaker timer("updateAreaWaterPressure", g_device,
|
||||
TimeTaker timer("updateAreaWaterPressure", g_irrlicht,
|
||||
&updateareawaterpressure_time);
|
||||
|
||||
emerge(a, 3);
|
||||
|
@ -585,7 +585,7 @@ void VoxelManipulator::updateAreaWaterPressure(VoxelArea a,
|
|||
try
|
||||
{
|
||||
// 0-1ms @ recur_count <= 100
|
||||
//TimeTaker timer("getWaterPressure", g_device);
|
||||
//TimeTaker timer("getWaterPressure", g_irrlicht);
|
||||
pr = getWaterPressure(p, highest_y, recur_count);
|
||||
}
|
||||
catch(ProcessingLimitException &e)
|
||||
|
@ -613,7 +613,7 @@ void VoxelManipulator::updateAreaWaterPressure(VoxelArea a,
|
|||
try
|
||||
{
|
||||
// 0ms
|
||||
//TimeTaker timer("spreadWaterPressure", g_device);
|
||||
//TimeTaker timer("spreadWaterPressure", g_irrlicht);
|
||||
spreadWaterPressure(p, pr, a, active_nodes, 0);
|
||||
}
|
||||
catch(ProcessingLimitException &e)
|
||||
|
@ -653,7 +653,7 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos,
|
|||
//dstream<<"s1="<<s1<<", s2="<<s2<<std::endl;
|
||||
|
||||
{
|
||||
TimeTaker timer1("flowWater pre", g_device, &flowwater_pre_time);
|
||||
TimeTaker timer1("flowWater pre", g_irrlicht, &flowwater_pre_time);
|
||||
|
||||
// Load neighboring nodes
|
||||
emerge(VoxelArea(removed_pos - v3s16(1,1,1), removed_pos + v3s16(1,1,1)), 4);
|
||||
|
@ -802,9 +802,9 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos,
|
|||
debugprint, stoptime);
|
||||
}
|
||||
|
||||
if(stoptime != 0 && g_device != NULL)
|
||||
if(stoptime != 0 && g_irrlicht != NULL)
|
||||
{
|
||||
u32 timenow = g_device->getTimer()->getRealTime();
|
||||
u32 timenow = g_irrlicht->getTime();
|
||||
if(timenow >= stoptime ||
|
||||
(stoptime < 0x80000000 && timenow > 0x80000000))
|
||||
{
|
||||
|
@ -870,15 +870,15 @@ void VoxelManipulator::flowWater(
|
|||
return;
|
||||
}
|
||||
|
||||
//TimeTaker timer1("flowWater (active_nodes)", g_device);
|
||||
//TimeTaker timer1("flowWater (active_nodes)", g_irrlicht);
|
||||
|
||||
//dstream<<"active_nodes.size() = "<<active_nodes.size()<<std::endl;
|
||||
|
||||
|
||||
u32 stoptime = 0;
|
||||
if(g_device != NULL)
|
||||
if(g_irrlicht != NULL)
|
||||
{
|
||||
stoptime = g_device->getTimer()->getRealTime() + timelimit;
|
||||
stoptime = g_irrlicht->getTime() + timelimit;
|
||||
}
|
||||
|
||||
// Count of handled active nodes
|
||||
|
|
Loading…
Reference in New Issue