2013-03-22 22:46:11 +02:00

177 lines
5.3 KiB
Lua

-------------------------------------------------------------------------------
-- Mob Framework Mod by Sapier
--
-- You may copy, use, modify or do nearly anything except removing this
-- copyright notice.
-- And of course you are NOT allow to pretend you have written it.
--
--! @file in_air1.lua
--! @brief spawn algorithm for birds
--! @copyright Sapier
--! @author Sapier
--! @date 2012-08-09
--
--! @addtogroup spawn_algorithms
--! @{
-- Contact sapier a t gmx net
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
-- name: mobf_spawn_in_air1(mob_name,mob_transform,spawning_data,environment)
--
--! @brief find a place in sky to spawn mob
--
--! @param mob_name name of mob
--! @param mob_transform secondary name of mob
--! @param spawning_data spawning configuration
--! @param environment environment of mob
-------------------------------------------------------------------------------
function mobf_spawn_in_air1(mob_name,mob_transform,spawning_data,environment)
minetest.log(LOGLEVEL_INFO,"MOBF:\tregistering in air 1 spawn abm callback for mob "..mob_name)
local media = nil
if environment ~= nil and
environment.media ~= nil then
media = environment.media
end
minetest.register_abm({
nodenames = { "default:dirt", "default:dirt_with_grass" },
neighbors = media,
interval = 60,
chance = math.floor(1/spawning_data.rate),
action = function(pos, node, active_object_count, active_object_count_wider)
local starttime = mobf_get_time_ms()
local pos_above = {
x = pos.x,
y = pos.y + 1,
z = pos.z
}
local node_above = minetest.env:get_node(pos_above)
if node_above.name ~= "air" then
mobf_warn_long_fct(starttime,"mobf_spawn_in_air1")
return
end
local pos_spawn = {
x = pos.x,
y = pos.y + 10 + math.floor(math.random(0,10)),
z = pos.z
}
local node_spawn = minetest.env:get_node(pos_spawn)
if node_spawn.name ~= "air" then
mobf_warn_long_fct(starttime,"mobf_spawn_in_air1")
return
end
if mob_name == nil then
minetest.log(LOGLEVEL_ERROR,"MOBF: Bug!!! mob name not available")
else
--print("Try to spawn mob: "..mob_name)
if mobf_mob_around(mob_name,mob_transform,pos,spawning_data.density,true) == 0 then
spawning.spawn_and_check(mob_name,"__default",pos_spawn,"in_air1")
end
end
mobf_warn_long_fct(starttime,"mobf_spawn_in_air1")
end,
})
end
-------------------------------------------------------------------------------
-- name: mobf_spawn_in_air1_spawner(mob_name,mob_transform,spawning_data,environment)
--
--! @brief a spawner based spawn spawn algorithm
--
--! @param mob_name name of mob
--! @param mob_transform secondary name of mob
--! @param spawning_data spawning configuration
--! @param environment environment of mob
-------------------------------------------------------------------------------
function mobf_spawn_in_air1_spawner(mob_name,mob_transform,spawning_data,environment)
spawning.register_spawner_entity(mob_name,mob_transform,spawning_data,environment,
function(self)
local pos = self.object:getpos()
local good = true
dbg_mobf.spawning_lvl3("MOBF: " .. dump(self.spawner_mob_env))
--check if own position is good
for x=pos.x-1,pos.x+1,1 do
for y=pos.y-1,pos.y+1,1 do
for z=pos.z-1,pos.z+1,1 do
local node_to_check = minetest.env:get_node({x=x,y=y,z=z})
if node_to_check == nil then
good = false
else
dbg_mobf.spawning_lvl3("MOBF: checking " .. node_to_check.name)
if not mobf_contains(self.spawner_mob_env.media,node_to_check.name) then
good = false
end
end
end
end
end
if not good then
dbg_mobf.spawning_lvl2("MOBF: not spawning, spawner for " .. self.spawner_mob_name .. " somehow got to bad place")
--TODO try to move spawner to better place
self.spawner_time_passed = self.spawner_mob_spawndata.respawndelay
return
end
if mobf_mob_around(self.spawner_mob_name,
self.spawner_mob_transform,
pos,
self.spawner_mob_spawndata.density,true) == 0 then
spawning.spawn_and_check(self.spawner_mob_name,"__default",pos,"in_air1_spawner_ent")
self.spawner_time_passed = self.spawner_mob_spawndata.respawndelay
else
self.spawner_time_passed = self.spawner_mob_spawndata.respawndelay
dbg_mobf.spawning_lvl2("MOBF: not spawning " .. self.spawner_mob_name .. " there's a mob around")
end
end)
--add mob spawner on map generation
minetest.register_on_generated(function(minp, maxp, seed)
spawning.divide_mapgen_entity(minp,maxp,spawning_data,mob_name,
function(name,pos,min_y,max_y)
dbg_mobf.spawning_lvl3("MOBF: trying to create a spawner for " .. name .. " at " ..printpos(pos))
local surface = mobf_get_surface(pos.x,pos.z,min_y,max_y)
if surface then
pos.y=surface + 8 + math.random(0,5)
if mobf_air_above(pos,10) then
spawning.spawn_and_check(name,"_spawner",pos,"in_air1_spawner")
return true
end
end
return false
end)
end) --register mapgen
end
--!@}
spawning.register_spawn_algorithm("in_air1", mobf_spawn_in_air1)
spawning.register_spawn_algorithm("in_air1_spawner", mobf_spawn_in_air1_spawner,spawning.register_cleanup_spawner)