Buildat - A minecraftlike with vast extendability.
Buildat doesn't actually even implement a minecraftlike by default. It just provides a lot of useful machinery for doing just that, with immense modding capabilities.
It wraps a safe subset of Polycode's Lua API in a whitelisting Lua sandbox on the client side and runs runtime-compiled C++ modules on the server side.
Go ahead and write some modules and extensions, maybe the minecraftlike will exist in the near future!
Further reading: design.txt, conventions.txt
Buildat Linux How-To
Install dependencies for Polycode (replace with however your package manager works)
$ sudo yum install python-ply boost-devel
$ sudo apt-get install python-ply libsdl-dev freeglut3-dev libboost-dev
Get and build Polycode
$ git clone https://github.com/ivansafrin/Polycode.git
$ cd Polycode
At the moment (2014-09-19) BuildLinux.sh is so outdated that it is unusable:
$ wget https://raw.githubusercontent.com/celeron55/Polycode/b7e729e2be26b75ae0922f61cb56df3d6e98b86d/BuildLinux.sh -O BuildLinuxFixed.sh
$ sh BuildLinuxFixed.sh -j4 # -j<n> selects number of threads for compilation
To make sure Polycode was built and is fully working, try running the Polycode IDE:
$ cd IDE/Build/Linux/Build
$ ./Polycode
Build Buildat
$ cd $wherever_buildat_is # Preferably ../buildat from Polycode
$ mkdir Build # Capital B is a good idea so it stays out of the way in tabcomplete
$ cd Build
$ cmake .. -DCMAKE_BUILD_TYPE=Debug -DPOLYCODE_ROOT_DIR=../../Polycode
$ make -j4
Run Buildat
Terminal 1:
$ $wherever_buildat_is/Build
$ bin/buildat_server -m ../test/testmodules
Terminal 2:
$ $wherever_buildat_is/Build
$ bin/buildat_client -s localhost -p ../../Polycode
Modify something and see stuff happen
Edit something and then restart the client (CTRL+C in terminal 2):
$ cd $wherever_buildat_is
$ vim test/testmodules/minigame/client_lua/init.lua
$ vim test/testmodules/minigame/minigame.cppp
$ vim builtin/network/network.cpp
Buildat Windows How-To
Umm... well, you need to first port some stuff. Try building it and see what happens. Then fix it and make a pull request.
You probably want to use MinGW or Clang in order to bundle the compiler with the end result.