32 lines
1.6 KiB
Plaintext
32 lines
1.6 KiB
Plaintext
Buildat TODO
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============
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- Modules should be run in threads.
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- Include hmmmm/kwolekr's MT noise under interfaces (Simplified BSD)
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- Design how to manage scenes in a future-proof way
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- Implement easy Lua scripting on the server
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- Allow creating Lua modules on the server, for those who don't like C++
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- Allow recycling the same Lua code on the client and the server
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- Move self-contained library-like Lua functions from client/app.cpp to a
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reusable location so that they can be used from server-side Lua in the future
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- New things in meta.txt?
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- disable_module
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- override_module (in such a way that the module will be gotten from the
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server with it's original name, and with the name of the overridden
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module. The overridden module will still be loaded and be available to the
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overriding module in some way.)
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- Doxygen for the C++ interfaces
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- Copy compiler flags (at least -m32/64 and stuff like -D_GLIBCXX_DEBUG) from
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CMake to RCC++
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- Voxel world with arbitrary chunk size and offset, with pluggable loader
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modules. Main world has worldspace_id=1. Try Polyvox.
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- Normal block size should be definable to be a multiple of the voxel size
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- "Continuation voxels"
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- Support Cereal's shared pointer serialization in Lua
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- Automatically fetch and build and patch Urho3D when building buildat
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- Handle module load order properly in reloads (unload by popping from top,
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then reload everything until top)
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- Try out dynamic geometry
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- Automatic buildat root detection so that the server and the client can
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generally be started with any working directory in either the in-source or
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windows-installed configuration
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